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T-Shark69

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Posts posted by T-Shark69

  1. 2 hours ago, Birdframe_Prime said:

    The stug projectiles don't deal Toxin damage, they do have a damage-over-time function and can stack like regular Stug projectiles. Although the Nox does get a Toxin Aura after breaking his helmet (something I did miss). At spawn level this is recorded at 1 per second, which apparently (I could be wrong, people interested in the testing side of things tell me stuff) doesn't scale up linearly with level, so at level 100 it still doesn't deal significant damage.

    All i know is that when i get hit by his gun i get hit on health even with overshields. No status effect appears and Adaptation starts to defend against Toxin. 

  2. 1 hour ago, hippokrene said:

    You can get the Taxon to generate energy for you?!

    The only one of those I have is Iron Skin. Can you tell me what the others are?

    In order : Iron Skin, Arcane Tanker, Growing Power, Arcane Ultimatum, Affinity share, Energizing Dash, Health Conversion stacks (what you thought is Taxon?) and Dethcube's Energy Generator percept.

    Get the two augments,  pump strength and armor and youll be set with iron skin. Get the Arcanes whenever you can after that. 

  3. 45 minutes ago, Shalath said:

     Don't put any Endo into the mod though as the damage increase is not worth it, you just need the utility of being able to manage Iron Skin.

    3M AOE damage with Roar is pretty good memes though

    • Like 1
  4. 1 hour ago, hippokrene said:

    My idea is this: make my Iron Skin scale based on the level of the area I'm in. That's what you do with their armor, right? So they're always nice and tough. I don't know how you do it. Some sort of programming math magic, but it works for them so it should work for me.

    Just get better mods/gear.

    unknown.png

    • Like 3
  5. Thing about Mesmer Skin is that it scales infinitely. Meaning it only comes into play at the highest levels, while in the lower levels it's worse than other tanks.
    To provide an example, Inaros can get around 1M EHP. For Mesmer Skin with 20 charges to be better than that, enemies would need to do 50K+ damage per shot.
    The overwhelming majority of the missions in the game don't have enemies that can deal that amount of damage. So as far as most players are concerned Inaros is just as good at tanking as Revenant. 

    Except that it's not true.

    Lets take as an example an hour into Survival Infested Arbitration, where chargers deal like 3K base damage per swing. The Inaros we took as an example can survive 334 swings (without healing considered). The Revenant can only surive 20, because of his charge mechanic.

    So at very high levels of play Mesmer Skins is a great tanking ability but at lower levels it falls short. It needs to have some constant in there, to compete in those cases. Because while it makes LVL 9999 look like they deal the same damage as lvl 9 enemies, it also makes lvl 9 enemies look like they deal lvl 9999 kind of damage.

    It's a similar issue to the scaling Smite used to have.

  6.  

    7 hours ago, Hokibukisa said:

    What exactly is the scenario which justifies focusing so much on huge Iron Skin numbers? I don't get it.

    To revive all the bad Rhinos, Chromas and Inaroses that die 20 min in arbitrations and ask me to extract.

    7 hours ago, Hokibukisa said:

    I play Broframe

    I'm starting to see why some people loath seeing Rhino in their groups if they're modding for 1,000,000 ironskin instead of buffing and CC


    1M Iron Skin does not mean bad CC and Roar. Learn good builds next time before u post mocking gifs and act all smug while modding health and duration on Rhino.

     

     

    3 hours ago, Padre_Akais said:

    Any frame faces the same challenge though  in that case.

    Precisely. Rhino and Nullifiers are just a meme. Nothing in Fortuna can kill you even with basic Iron Skin thanks to shield gating and you can recast your roar easilly.
    Now Nekros getting nullified, thats a hamper to the farm because they're used to casting and forgetting. 

  7. @Padre_Akais look ill cut it short mate. You wrote a lot and im sure you put some time in it. But there is no way you can spin it around to make a mod that needs 30 enemies in the room to give you 8K iron skin, being better than one that lets you recast yours for 9K no strings attached. Playstyle or not. Arguing further to convince you of it would be a major waste of our times I think.

     

    54 minutes ago, Padre_Akais said:

    Because it cheese's a weapon status effect in a wide radius while also providing a straight damage buff at a fairly low cost with no hoops.

    The hoops being pressing a button in your ally's general direction? Cmon. 

  8. 3 minutes ago, Padre_Akais said:

    How? In instances where you don't have a nearby enemy to charge through and want to keep some IS up until you do..

    You still need enemies around you for RS to do anything. At that low enemy density your looking at triple digit iron skin return which is absolutely nothing.
    I would gain more Iron Skin recasting with only Iron Shrapnel equipped.
     

    5 minutes ago, Padre_Akais said:

    Is it valuable in groups where nukers are melting mobs two rooms away? ...It sure can be.

    Absolutely not. You're wasting a mod slot for an augment that will give you nothing in that case. "Nukers melt all the fodder" is a moot augment because in those cases you don't need augments at all since there will not be anyone left to shoot at you.

    RS is objectively bad and none of the arguments you or the other guy are giving prove this wrong. it literally gives too much low value to matter even in Starchart never mind higher level content.
     

    10 minutes ago, Padre_Akais said:

    If Piercing Roar was ever made to apply 10 stacks of the puncture status it would get nerfed...Either the stacks, the effect, Iron Skin mitigation values, or the Roar damage buff would get nerfed.  

    I don't see why. At rank 10 it's 75% DR and it only lasts 6 seconds. The other frames I mentioned give 90% DR for a much longer duration. How would it get nerfed when other frames can do much better? It's just an extra oompf to his roar.
     

  9. 8 minutes ago, Padre_Akais said:

    You'd need a group of mobs in range to cast your 1

     

    10 stacks would be insane and I'd expect it to worry about what the incoming nerf to it would look like.

    Alright ignoring all the ways we can group enemies with... Charging through a single enemy will still give me 10 times the amount of Skin that RS would. So still how is it good?! 

    10 stacks sure sound a lot but have you compared it to the DR Trinity, Nezha, Gara etc give to the team? 

  10. 5 minutes ago, (PS4)guzmantt1977 said:

    Yeah you need to make up your mind about how fast they're shredding your Million points of Iron Skin.

    I didnt really think at all man because i just made up some hypothetical scenario in which your Reinforcing Stomp with its 5K extra iron skin would be beneficial to me with my 1M iron skin.

    And it's still not clear to me how would that happen. So focus on that please.

    6 minutes ago, (PS4)guzmantt1977 said:

    one scenario left you open to attacks in which time you probably managed to get stun locked, or grappling hook locked and in the other you're not. 

    Funny enough Ive had that happen recently when I set my current record shy of 2M. But it was an aftershock and the enemies were all CC'd due to the Charge so nothing happened to me. And that's the only time ive found myself in a high level mission helpless. In my 1K+ hours of playtime.

  11. 11 minutes ago, (PS4)guzmantt1977 said:

     then you can expect them to burn through your shields and health in less than an instant. 

    There is a second of shield gate after the shields go down. They could do 69M dps and it wouldnt matter, that 1 second is constant. It will still be enough to press 2.
     

    11 minutes ago, (PS4)guzmantt1977 said:

    Now if you had hit your 4, like a sensible person, you would have stopped the incoming damage, and could have buffed your own Iron Skin and had a chance to do something other than take damage all day long. 

    That's not how it works. You keep an eye on your Iron Skin first things first so you dont get caught red handed with it going out. Once its too low for comfort but high enough to still tank for some time, you do the Anomaly and 1&2 combo to refresh it. Even Toxin procs wont down you due to the high amount of Armor you have thanks to Ironclad Charge. 
     

    11 minutes ago, (PS4)guzmantt1977 said:

    Thanks for proving the point.

    What point is that? Nowhere in your rebbutal 5k (generous) extra iron skin made sense. It doesnt make sense anywhere sensible. Id have to spam stomp 200 times in succession to get back the iron skin I would by just recasting with 1 and 2. How's that better?!
     

    • Like 1
  12. 25 minutes ago, (PS4)guzmantt1977 said:

    When that does happen, you're left wide open. 

    And you think 5K iron skin id get from the stomp in a crowded area will save me from the mobs that shredded through the 1M i had? 

    Right, im the one who doesnt know what they're talking about... I'd get more by pressing 2 when I see the shield gate prompt.
     

  13. 4 minutes ago, (PS4)guzmantt1977 said:

    and  the augments really do augment the abilities in useful ways. 

    I have to disagree. His 1 maybe, but his other augments are just eh. Iron Shrapnel is just there for the recast, since you're not really gonna use it for the nuke reliably. Which is why most people equip it unranked.

    Piercing Roar would be nice if it instantly gave 10 stacks of puncture, to greatly reduce the damage you and your teammate take but as it stands you gotta spam it to have some effect. The CC is ok i guess.

    Reinforcing Stomp belongs in a museum.

    • Like 1
  14. On 2020-06-17 at 2:31 AM, ShadowStarx1 said:

    only way even possible to try to dodge is with Operator Void.

    You learn this stuff in elementary school but, walking alongside θ requires less walking speed than walking alongside L for the same beam speed :

    300px-Circle_arc.svg.png

    If you stay close to the intersection you can literally just walk faster than the beam can get to you.
    Now go git gud.

  15. I've already used mine on Oberon. Previous two went to Rhino and Atlas. Thinkin of putting the rest on weapons, like the Redeemer or Stropha if it gets a good disposition. 

    1 hour ago, Butterfly85 said:

    Last one? I finally used my first one yesterday and put it on Rhino as I'll actually use all 3 mods on him and couldn't find another way to mod without having to use an umbral forma.

    I suspect Inaros Prime will get one when he comes around but truth be told the way i have regular inaros set up doing this would be overkill 🤷‍♀️

    Dont put all 3 Mods on Rhino, you get more armor or Str from other mods if you drop U. Vitality. 

    Also Inaros is one of the worst frames to have, especially if you have an Umbral Rhino. Why waste a precious resource on him?! 

    • Like 1
  16. 1 hour ago, sunderthefirmament said:

    Not sure.  Rhino is still top tier for Index, and certainly easier to acquire than Revenant.  But Revenant's Mesmer Skin is more reliable for tanking in my experience, as it has built in CC and isn't affected by enemy scaling.  And with shield gating, Revenant is only ever in danger in the Index if the right scrambus bubbles hits him.

    Revenant is too slow because of the charge, he goes back to restock too often. With the hundreds of thousand of Iron Skin with Rhino you go multiple rounds without ever thinking of finding the closest energy orb. As you can see you can do a prodman run taking 0 damage with Rhino and theres no more reason to stay after that. 

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