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  1. Projectile melees such as Quassus(heavy atk), Arum Spinosa(heavy atk), Sarpa(heavy atk and shots), and Stropha(heavy atk and shots) also suffer from the same bugs with the traditional Condition Overload mod.
  2. Yes, but shotgun dmg is split among pellets, and each slash proc's dmg is based on the single pellet that procced it. so it wouldnt be any more effective in comparison to rifles/pistol
  3. Would be nice if Internal Bleeding was classified for Primaries instead of rifles atm
  4. Was testing some of the new mods/arcanes (Galvanized Crosshairs/Scope), and one problem that became very apparent was that kills from DoTs (toxin/heat/slash/electric) will not trigger these mods/arcanes even if the shot that procced them landed on the head. Seeing as these mods were supposed to assist guns in the SP, having them exclude DoT headshot kills makes no sense as these DoT effects are used extensively to kill enemies there. If its not possible to get DoTs to trigger the headshot kill mods/arcanes due to coding issues, then the duration on the buff should be reduced and make it trigger off of landing headshots instead. Otherwise these headshot kill mods/arcanes are pretty lackluster right now in situations where it counts.
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