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(XBOX)XLambentZerkerX

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About (XBOX)XLambentZerkerX

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  1. Edit, I will accept as updated: +Critical Damage or Attack Speed, Range, Cold Must have Range and Cold
  2. I'm looking for a Gram riven with the following: +Critical Damage, Range, Cold -Melee Combo Efficiency, Slide Crit, Finisher Damage -Impact/Puncture (last resort) Shoot me some offers, but I am ONLY after this specific combination. All 3 positives, must have a negative.
  3. We're passionate about our Valkyr lol
  4. Now something like this I could get behind, have a built in Duration/Efficiency factor. I still wouldn't use it heavy myself, but it would be a nice change Eh, as tanky as she is I've never personally had problems with the damage. But again, I don't use it often myself for actual mission objective purposes, and I usually don't take a lot of damage while in it. Claws go brrrr like a blender lmao
  5. Other Exalted weapons don't give you complete invulnerability for any time (that I can think of, don't hold me to that 100%). But consider this, Valkyrs Hysteria is one big adrenaline rush. After every rush there is a crash. Her crash is potentially suffering damage, it would be different if it always damaged you, regardless of whether you were near enemies or not
  6. The damage is rough, I agree, but like I said to the other guy we can't be running around with our Exalted weapons out all the time lol. I'd personally find it a little boring, gorey but boring
  7. While I get what you're hitting at here, her claws like any Exalted weapon are gonna have a limit. Can't just have them on all the time
  8. Hulk is also a fairly straight up brute that just uses raw power as his weapon. I'd like to think Valkyr isn't as dumb as Hulk. She would know whether it was a fight or flight situation. Are you referencing the end-of-Hysteria damage here, or my bullet jump comment? In all reality, if you can avoid damage by doing something, why wouldn't you? Why would you just take it on the chin?
  9. When you come out of Hysteria there honestly shouldn't be anything around Valk anyway, unless its something sudden like a Nullifier. You can always just bullet jump away or up too
  10. Hypothetically the benefits from a passive based on the counter would be small, we wouldn't and shouldn't be rocking a crazy 10%+ bonus to anything. I was thinking more alone the lines of "Gain ~1% bonus to Crit Chance and Damage per Combo Level, X amount to Melee Range (% based would ve difficult here, make it like +1 range at 12x or something) and the proposed Lifesteal would have to be ridiculously low. Make it like 0.5% per CLevel
  11. That's why we'd discussed it afterwards, and (IMO) determined that a passive based on the Combo Multipier would be a better fit. Again, not my idea, but a good one. This is why I looked for a way to implement it into her kit altogether, as the aforementioned leap ability. It would function the same, just without having to target anything to do so
  12. Even with your proposal it's a single target ability, something like that I just don't have a need for. There are gonna be players that like it though, I'm only one guy
  13. Paralysis isn't a bad concept of an ability, it just needs a little bit of an incentive to use. But Ripline to me isn't useful
  14. Through a series of discussions on this post and another, I feel like this is an interesting (updated) concept. Not all ideas shown are my own. "Bloodlust" passive: (subject to change) -The higher Valkyrs combo multiplier, she gains X amount of additional Melee range, Critical Damage(?), Critical Chance and Lifesteal(?) Ripline Replacement: (subject to change) -Change to "Meteor Leap"(?). -Tap to leap forward X meters in an arc, enemies struck are staggered. -Charge for 1.5x energy cost, activates aiming reticle (grenade throw style with landing area shown). Does X amount of
  15. Through a series of discussions on this post and another, I feel like this is an interesting (updated) concept. Not all ideas shown are my own. "Bloodlust" passive: (subject to change) -The higher Valkyrs combo multiplier, she gains X amount of additional Melee range, Critical Damage(?), Critical Chance and Lifesteal(?) Ripline Replacement: (subject to change) -Change to "Meteor Leap"(?). -Tap to leap forward X meters in an arc, enemies struck are staggered. -Charge for 1.5x energy cost, activates aiming reticle (grenade throw style with landing area shown). Does X amount of
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