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(PS4)coma-edge

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About (PS4)coma-edge

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  1. The jumping handicap blindsided me too, and that 10 cephalite wasn't easy to come by. I just closed WF and started playing another game. Maybe I'll try later, or tomorrow - but anyway that's several hours of my engagement that WF won't be getting. I think as DE becomes more desperate, the seasoned players will get less so. Become less active in the community and less emotionally invested. And maybe there will come a point when it hits them and they suddenly realize, "hey this is actually NOT fun anymore".
  2. Did you guys enable rivens for exalted weapons? I swear someone was selling a Diwata Prime riven on trade chat. Link was working and preview clearly showed an unrolled Diwata Prime Toxipha.
  3. Looking back at that post, I see the community popular-vote never had a chance. I'm paraphrasing here, but essentially: So I'm thinking, what's gonna happen with ability design? Does the pseudo-community pump in ideas for the Design Council to cherry pick based on some Dev Team filters? Coz that's where it would actually be logical. The (ability) design, unlike the theme, is where we actually need the Dev Team cross-checking that proposal. And the Design Council folk can shed light on any picks from a player perspective, with all those years of playing. Nothing has been said about how the abilities will be selected/screened. What if an ability that a majority of us would like to see implemented gets ignored? Assuming that they're rational and technically feasible, will devs/council still discard popular ability proposals?
  4. My concept for a lycan shifter/summoner hybrid warframe that morphs into a direwolf which is an (upgradable) exalted melee-form with it's own stance.
  5. EDIT: After the latest staff reply, I did a quick search and found the earliest theme submission that is almost a perfect match to this shifter/summoner hybrid concept: There were earlier mentions of lycan/werewolf themes but none that combines it with summoning/minions. The above is clear enough to convey the exact theme; what follows is a draft/fleshing-out of this idea. ---------- My concept - copied over from the Fan Concepts sub-forum (thread). The theme is a hybrid between a summoner and a lycan, where the shift morphs the frame into an exalted melee-form direwolf, which is upgradable and comes with it's own stance. [Warframe Concept] Morrigan - Lycan Shifter/Summoner Hybrid "The Morrígan or Mórrígan, also known as Morrígu, is a figure from Irish mythology who is mainly associated with war and fate, especially with foretelling doom, death or victory in battle. In this role she often appears as a crow, the badb. She incites warriors to battle and can help bring about victory over their enemies. The Morrígan is often described as a trio of individuals, all sisters, called "the three Morrígna" Badb, Macha and Nemain (war personified). As a shape-shifting goddess, she has taken the form of many animals including a wolf." [revised citation, source] This warframe is meant to be a hybrid between a summoner and a lycan, where the shifted body itself is an exalted melee-form. I've taken a few liberties with the lore. SHIELDS HEALTH ARMOR Initial/Frame Form: ✖️ ✔️ ✔️ Split/Raven-Frame: ➕ (ravens) ➗ (ravens) ✖️ Lycan Form*: ✔️ (sacrifice cap) ✔️ (sacrifice total) ✔️ (sacrifice cap) (*Plus 1 trait-sacrifice) Passive (Swan Song): Each ally death will replenish 10 health to all allies in a 20 meter radius. When starting out, Morrigan has no shields - just her health and armor. Ability [1] - Raven's Call - consumes energy, toggled, not channeled Morrigan drains her entire health pool (-2 pts.) and manifests her life-force as a flock (an unkindness) of ravens. Each raven will grant Morrigan a fixed X amt. of shields. - The number of ravens are affected by ability efficiency - The ravens are not classified as allies, they are not targeted by enemies - The ravens do not have armor, but are invulnerable while Morrigan has shields - If Morrigan's shields are completely depleted, any further damage will be split among the (unarmored) ravens Recasting/toggling-off: will break Morrigan's shield, drawing all the ravens back, replenishing her with their remaining health instantly and now makes the frame's armor effective. - When toggling-on the shields will always regenerate starting from 0 - Health regeneration (via arcanes, consumables ..etc) is not possible while the health pool is manifested as ravens Ability [2] - Foretold Sacrifice - consumes energy, not ready without any ravens from [1] Morrigan marks an X number of enemies for the ravens. When you or an ally kills a marked enemy, a raven will collect an X% of their health, with Y% armor or Z% shields. - These sacrifices are used to feed/craft Nemain (Morrigan's lycan form) - Marked enemies receive a flat -33% accuracy (only) when targeting Morrigan - Toggling-off [1] will remove all active marks - Lesser-wolves will prioritize marked enemies - breaking engagements with unmarked enemies (if need be) - % bonuses are affected by ability strength Hold-to-cast (consumes energy): will heavy-mark only a single special enemy for a trait-sacrifice which extracts a weaker version of it's aura/ability as an offering. For example, the aura of an arson eximus, which Nemain will receive with less effectiveness. - Recasting for a trait-sacrifice will replace the one which was previously extracted as an offering Ability [3] - Pack Hunter - consumes energy, channeled Morrigan or Nemain casts an aura which multiplies (only) their own damage and attack speed based on the number of allies within the aura radius. These do include lesser-wolves but not the ravens (nor any spectres, Nekros' shadows ...etc). - Aura range and multipliers are affected by ability range and strength Ability [4] - Lycan's Call - does not consume energy, toggled Morrigan breaks her shield and draws all ravens (if [1] is toggled on), and shapeshifts into the direwolf Nemain. Nemain is an exalted melee-form with her own stance. - Health/Armor/Shields are based on the total sacrifices collected, including the last collected trait-sacrifice (aura/ability) - Abilities [1] and [2] cannot be cast in this form - but ability [3] can be toggled on and off - Recasting will morph Nemain back into the exact state Morrigan was just before the cast Hold-to-cast (consumes energy): will summon a pack of lesser-wolves each having a fixed X value of health, Y value of armor, and deals only physical damage. - The lesser-wolves are classified as allies - The number of lesser-wolves and their stat values are affected by ability strength - Both Morrigan, and Nemain as well, can hold-to-cast - Repeating a hold-to-cast will only summon lesser-wolves upto the max. total and will not heal any surviving lesser-wolves The Common Build/Playstyle: With [1] toggled on, activating/deactivating [4] will allow you to transition from a racing direwolf to a sprinting frame with ravens hovering around you. Use [2] to mark enemies and kill the marks to feed or alter your lycan form. Then [4] to morph back, hold-[4] to summon your pack and activate [3] for a ruthless hunt. These are some mockups I made showcasing the exalted-form, upgrade and stance:
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