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pisces13

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  1. The accumulated damage should decay over time once the duration ends. Feels too punishing to lose all that stacks of damage because of some timer bug or splinter storm that randomly doesnt want to be refreshed by vitrify.
  2. That's kind of harsh but you are 100% with it. I love Protea but she isn't on my warframe rotation to be used. Zephyr, Gauss, Banshee, Kullervo, Chroma, "Gara" now take those spots.
  3. The problem is modding for sprint speed barely does much for mach rush. Even with 200% extra sprint speed from infested mobility, mach rush values are completely trash. What we speedsters want is for the speed multiplier to be increased. And it makes no sense for redline to not have sprint speed when it increases the speed of every other actionable stat. No justice for Gauss.
  4. I love the idea that mach rush should scale the longer the ability is held. That way he can tap for quick bursts of speed but also gain speed if the user wills to. The build I listed is perfect as a weapons platform as well as a speedster build. Definitely have no problem melting any enemy type with the current loadout + energy efficiency. I only ever lose to good Titanias. Can't beat a blink and their OP augment.
  5. Get yourself innodem, amalgam serration, 322 strength, infested mobility, 3 sprint mods, and dispatched overdrive. You can get strength from other sources but that is unnecessary with this current build. Um no
  6. Infested Mobility has the much needed momentum for quick bullet jumps and terrain maneuvers. Molt has that weird effect that slows you down when you jump. I wish mach rush was a speed multiplier. Makes me sad.
  7. I think most Gauss players forget they can cancel mach rush at anytime by tapping the ability again. That's why they complain that gauss runs headfirst into walls and such. I rarely ever have this issue. He could even launch like zephyr if you bulletjump into the mach rush. How many Gauss players do this, none. Just TS spam all day 😂
  8. I had to forgo TS for infested mobility. Now Gauss feels like Gauss.
  9. All DE has to do is revamp mach rush's scalability with sprint mods, strength, or duration. I understand people have a hard time controlling the ability but its really a disservice to gauss how the sprint mods barely do anything for the speed of the sustained sprint. With the current calculations, he would have to triple his sprint speed to get a measly 20m/s increase for mach rush. That's ridiculous.
  10. I think you meant formula 1: gauss Drag car: volt Also Gauss wins in mission speeds since IM exists. He is sitting at extraction point while everyone is still waiting for marker to pop up.
  11. Chroma buffs Spectral Scream: Change breath attack into a weapon buff that adds "select elemental" damage to all equipped weapons. Elemental Ward: Increase status chance. Allow for recast to refresh buff. Vex Armor: Overhaul of damage formula. Reduce multiplier to be similar to that of Roar or eclipse. Effigy: Tap ability - Ignites chroma's wings to improve Jump height, movement speed, and parkor ability Hold ability - release dragon pelt that turns into companion. Companion can be commanded to be stationary or follow like a sentinel companion. Effigy attacks should cycle through the 4 elements. Maintains the occasional cc from current effigy. I think these changes would make chroma for of a "dragon" archetype.
  12. 🙃 Titania is quite slow without that razorwing augment. But ya running cannot equate to flying. That's why wukong has an edge over most grounded frames. His speed carries and doesn't need to slow down at all during cloud walker.
  13. In practice, Gauss has a higher ability to control his speed when used for combat. He goes from 0-100 in milliseconds, which gives him the edge in indoor tilesets. Volt may have the greater multiplier for speed buffs, especially how momentum carries in the game with parkor buffs. In practice it doesn't work well. Gauss can have both speed and effectiveness in all mission types while on the move, blitzing everything.
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