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KnightOwl_

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Posts posted by KnightOwl_

  1. 45 minutes ago, Drachnyn said:

    Unfortunately when most relays reach 100 murex killed you cant even grind anymore. Which might be the stupidest thing to ever be concieved in this game.

    This.  Got a group for the railjack part, tried to go, had to wait 10 minutes.  Then after that, game told me to wait another 10 minutes.  I told the game to shove off and went back to destiny 2.  When scarlet spear is out of beta let me know I’ll give it a try. 

    • Like 1
  2. On 2020-03-19 at 6:30 PM, Redfeather75 said:

    Wait till you head to IO to do your bounties for the 100th time. Destiny 2 is very polished. But it sucks in the end.

    Don’t get it twisted.  Warframe is no different in this regard.  Doing bounties on Io or the edz is the same feeling as doing yet another exterminate on who cares it doesn’t matter planet fighting the same 3 types of grineer.  Both games really struggle in providing meaningful twists to ho hum content.  

    between waiting for a chroma rework and already getting bored of railjack and liches, I’ve been playing more D2 right now as well.  There’s a lot it does better and a lot worse.  

  3. 1 hour ago, Dragazer said:

    Rhino just straight up outclasses Chroma in every way now.

    1 gives him mobility, cc, and an iframe. Also Ironclad augment scales multiplicative off of total modded armor

    2 gives him complete cc and status proc immunity, and can be modded for 6 digit health values

    3 Instantaneously gives him and his team a dmg buff that is applied to the final dmg meaning it stacks multiplicative with all your dmg mods, and double dips its bonus with DoT procs, while also boosting WF ability dmg.

    4 is still one of the most busted cc in the game being able to completely freeze enemies in a 25m radius when unmodded that is spammable.

     

    Then compared to Chroma...

    1 is trash dmg that prevents you from using your weapons

    2 is just a stat buff that has no reason being its own ability when it should just be combined with Vex armor like Vauban Bastille and vortex 

    3 Vex armor bonus has diminished returns with base dmg/armor mods due to only stacking additive with them. And it doesn't boost WF ability dmg. And then all the trouble you have to go through to max it out with the removal of self dmg and shield gating added.

    4 is candidate for the worst ability in the game. It is the only ability that is literally detrimental to use as it has a unmodded drain of 10 energy/s, and does trash dmg. To make matters even worse it also halves Chroma's total armor value. and then you need an augment for it to actually follow you lmao

    Then we have Wukong clone that takes ZERO energy to upkeep. Actually deals amazing dmg since it uses your fully modded weapons, doesn't require a goddamn augment to follow you, and of course doesn't halve your armor.  

    I just love how Vex armor got nerfed because DE didn't want Chroma to oneshot Eidolons, (and for some stupid reason his armor got nerfed too) but then melee 3.0 Redeemer Prime lets any frame oneshot Eidolons now. 11/10 DE logic.

    But don’t you know that it’s ok chroma is in such a poor state because you can use chroma to solo profit taker and that’s all that matters! 👍🏻

    • Like 1
  4. 11 hours ago, --Aegis--MR9 said:

    Nope. Chroma for only Eidolons and Profit Taker. But .. but .. isnt that a great thing? I dont use 90% of Warframes most of the time, but I use Chroma everyday. Thats the point I was trying to make. Did people stop using him in Eidolons and Profit Taker because of self damage? Last time I checked, NOPE. He still kicks ass like he used to before. So why the uproar? Do you want DE to rework Chroma into something even worse or useless? 

    Chroma has 2 "boring" ability, Chroma isnt fun for casual day to day missions! Duh! So are many many other Warframes. Atleast Chroma has "A USE". And he is very good at it. He will continue to be good until we force DE into a rework. Thats what I am most afraid of. 

    There are very few frames in this game, thats "specialized" for something specific. Saryn is an area DPS, Chroma is a point DPS, Reverant is Index Tank. I dont understand why everything has to be good for everything, then nothing would be great for something. 

    Designing frames around a one use gimmick is a terrible way to design a game.  The design of a frame and it’s theme should decide how you strategize your content, not the content deciding what frame you use.  
    Frames being locked into specific hard roles with players afraid of nerfs to that one role is one of the biggest problems with frame design and sure is helping me give more money to Bungie than DE right now.  
     

    question:  why is it ok Rhino can have uses in both eidolons AND chart content but fixing Chroma to do the same is a big no no?  

    • Like 1
  5. 3 hours ago, Drago55577 said:

    He's an incredibly boring frame with 2 useless abilities who isn't even that good after repeated nerfs. He's now lost his single niche in a single piece of end game content, so he can be freely reworked without damaging endgame.

    2 bad abilities with no mechanical complexity or depth, and a non-fun kit. This is poor design. He needs a rework.

    We have plenty of frames that appeal to casual players already, that are fun, Chroma appeals to casuals due to simplicity, but isn't fun.

    What he said.  Self damage was just masking the problems because BiG NuMbArS.   

    • Like 1
  6. 1 hour ago, Teljaxx said:

    This is exactly what makes Dark Souls so much fun. Sure, you still have the same kind of numbers getting bigger as you go setup. Enemies get tougher and deal more damage, so you have to upgrade yourself to keep up. But you also fight different types of enemies as you progress. Later enemies require new and usually more complicated strategies to defeat compared to the early ones.

    If Dark Souls enemies were like Warframe, you would just end up fighting the same wimpy, blindly flailing hollows from beginning to end. They would just have a thousand times the HP by then.

    Good challenge usually comes from proper counter play opportunities. Its fine for enemies to have some sort of crazy powerful attack, as long as the Devs provide some clear and consistent way for players to deal with it. But Warframe doesn't really have anything like that. If anything, its got the opposite problem. DE has basically added counter play opportunities, but haven't added anything to counter with them. We were perfectly capable of defeating the enemies before anything like parkour 2.0 was in the game, and the enemies haven't really gotten any more powerful since then. So what's the point?

    The other problem is what was mentioned above: You fight the exact same types enemies from the beginning of the game to the end. All that changes is their stats. So "hard" enemies end up just being a gear check, not a skill check. There is no need to become more skilled to progress through the game. There is no need to change your tactics to overcome new challenges. As long as your gear has enough HP and deals enough damage, you're fine.

    Its not even really necessary to add new kinds of enemies as the game progresses. Just look at the original Doom. Not including bosses, there were only seven different enemy types in that whole game. Yet it still managed to be fun for 30-odd levels. This is because they constantly mixed up the groups of enemies you found as you went. Putting different ones together or putting them in different places could completely change how you had to deal with them, and keep things interesting.

    But Warframe can't do this, because all the enemies and maps are random spawns. DE can't intentionally put together interesting groups of enemies, or put them in tricky places, because the game simply doesn't work that way.

    DE just needs to expand on the modifier system. Random spawns work with random modifiers, not unlike Diablo 3 where a spawned pack, not just elites, have modifiers.  And have the pool of modifiers expand as you increase level.  Imagine entering a corpus hallway and one pack of crewmen has shared hp, the nullifier has a optical vandal, and that moa reinforcement group does radiation damage.  A lot more unique challenge than “everyone gets 12x more hp yay!”  

  7. Warframes difficulty is just based just on numbers.  The enemy types, strategy and abilities are the same, when you’re doing a lith relic run or a rank 5 lich murmur farm.  Same map, same enemies, just a numbers difference.  Which is why difficulty in this game feels so off. Higher difficulty should add new enemy types, new, adaptive AI, something to make the game more difficult without being just “moar numbers!”

    Enemies that will rally other troops, buff the mob and flank you, making them a priority target.  Enemies that try to bait you into an ambush.  Something like when 5 of a type are together they combine into a big baddie so you have to prioritize targets and keep them apart.  Stuff that spices up the game without just being a numbers check. 

    but I won’t hold my breath. 

    • Like 1
  8. 1.  Warframe has a reputation as a “power fantasy” game.  You can’t have any difficult content if it interferes with Muh power fantasy.  
     

    2.  Warframe has gone mainstream, and mainstream brings casualbads, and their money, which means many more people bashing their heads into a wall then demanding said wall be nerfed.  Happens to any game like this that goes mainstream.  

  9. What are you talking about?  Rifles are great!  Rubico Prime is the best semi auto rifle in the game!  Yeah they may call it a “sniper rifle” but in no way in hell does it actually behave like an actual sniper rifle.  More like a scoped battle rifle/dmr.  
     

    note:  sarcasm and yes rifles are underpowered compared to stuff like snipers.   The TTK for especially auto rifles is atrocious even with hunters muni. 

  10. D2 and warframe are similar enough that it’s pretty easy to bounce between the two.  When one has a lot of story and fresh content to try and the other has no new campaign content and keeps releasing islands that have zero reason to do after you gear up, you play one over the other.  Until that first one releases stuff you want to play and so on.  Playing just one game is silly and leads to burnout.  Warframe seems like a game made for playing in spurts anyway. 

  11. 4 hours ago, (XB1)MandlorPrime said:

    Devs and Community leaders do more talking on thier "unofficial" Twitter pages and "unofficial" twitch streams rather than thier "official" forums. tenor.gif

    Because forums just eventuality become a cesspool of irrational complaints, yelling, and flame wars, and when a dev does jump in the community dogpiles them, so they give up.  
    The players put DE on a pedestal and are freaking out that DE is starting to act like a Bungie, a Blizzard or an Ubisoft as warframe ages.  
     

    The tendency for gamers to act like virtual Karens is a big double edged sword, as it can lead to needed changes while in times leading to the player base getting tuned out.  

  12. I guess since I like hosting I don’t mind being the pilot.  It reminds me of an old favorite game of mine:  freelancer.  Also using void hole against a rock and watching ships crash against it makes me giggle like a schoolgirl.  
     

    I do get the complaints about pugs though.  All I want is a competent boarder who understands crew ships are the priority and not playing Space Top Gun with that one fighter in the corner while 3 crew ships poop out more bubbles than someone who ate Taco Bell laced with soap.  
     

    Oh and I put Vidar carcis as my side guns for the range.  They outrange my pilot guns so gunners can hit straggles easier 

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