Jump to content


Xbox Member
  • Posts

  • Joined

  • Last visited



Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Just purged some of the inactive buddies and would like to get some new recruits for our small clan. Mature group (30-40 years old), a lot of solo play but no issues helping people and/or explaining the game. Dojo stuff is unlocked. No clan tax. Must have a headset and speak English. Looking for active players. Message "Mharcei" via Xbox or in-game.
  2. When is the pet rework coming? Cats are useful (please don't nerf). Moas have bad pathing but have some range. Kubrows are kinda junk. Sentinels at least stay with you and provide set bonuses... I really want the Hounds to work... some interesting abilities but they do very little damage and can't tank something as easy as a Neptune void storm. There's some dire need for survivability beyond basic star chart (especially for survival, interception, defense, etc.). Additionally, we have all these pet weapons and, while some are good (verglas), it's basically a death sentence for most pets. Kinda weird to fit no/unranked Assault Mode.
  3. Sisters Update Bug Report Mega Thread doesn't load anymore so I'm putting this in here. Just finished farming some holokeys in order to purchase a Tenet Grigori with 38% status. Upon going into Arsenal to valence fusion it with my existing weapon, I discovered it was now 28% (both when hitting "X" to preview and also on the fusion modal screen). 😕 A) I may be misunderstanding the purchase process. If the preview with Ergo is base status% plus an element AND THEN the bonus% is random at purchase... that seriously needs to be better communicated. B) If the 38% is what I should have received, I'd appreciate someone helping me out with the missing 10%. .... much salt in the holokey wounds. Full stop on holokey farming/purchases until that that bug is fixed. I have screenshots if helpful. Purchased the 38% item maybe 15 minutes ago.
  4. When logging in, the updated theme music for the expansion (drums, ramping up crescendo) is incredibly loud. After load screen, but before one presses the "A" button. Please fix this in sound production, during sound design, or adjust the music to play after pressing "A" or something similar. I'm incredibly sick of turning the volume down on my TV to near mute when I start the game and then having to bring it back up to play the game -- and then turning it up more to do Disruption missions. And then, for whatever reason, I need to re-log and I have the repeat the process or get blasted with 3s of speaker-blowing volume. This actually pisses me off about the game atm (10/10 mad - as it can damage my speakers, sends the pets running, and wakes the family up). 😒 Clarification: after first "A" and Sisters backdrop, before second "A" (which loads your character)
  5. Railjack > Saturn > Grineer Skirmish (I was doing the void storm)> Kill Captain (2nd yellow objective) > 75%+ of circular doors in the ship This is an issue for weapon levelling (e.g. kuva grattler) as one needs to constant jump out of the mech to progress OR one simply skips all the mobs and just kills the Captain. Also, slows down holokey farming -- depending on how one does it.
  6. Title is kind of self explanatory. Her left pistol is barely at her fingertips and the the right is off a little.
  7. when moving the cursor up from Cambion Drift to Necralisk, there is some overlap in the click boxes. It is possible to hover over the lower part of the Necralisk word and launch Drift... a bit annoying and I assume this could be fixed by just moving the CDrift click box down a little (instead of altering the map).
  8. Just ran 20 missions and got keys on only the 20th mission (and 22nd and ~25th). Ooofta rng hates me. Four different sectors... second run like this too. Only Ice Mines dropped them. Can you reduce sevigoth and epitaph drops? Or can you put differing amount of keys in the table (like endo in other missions). The only reason I'm running these is keys, endo, and to level k.grattler (latter doesn't feel like its holding up in Veil btw). Everything else railjack is done. I'm ok w grinding the game but this feels worse than Destiny raids for armor in terms of time/progress. My 2c
  9. What the??? /facepalm Just stop streaming and put the crew to work on bug fixes.
  10. - new tennocon gunblade's melee counter uses the old count stacking. Needs to be brought in line w Redeemer, etc.
  11. Starting in navigation > select sister shortcut at the bottom > parazon (y button) > arsenal... then exit parazon (b button), exit arsenal (b button) > exit sister screen (b button) > standing at "arsenal" I expect to be standing at "navigation" at the end instead of arsenal. Or just have us exit arsenal and be standing at arsenal, instead of the extra sister screen. The whole point of using the shortcut is to not have to travel to the arsenal... when you exit arsenal, you want to be at navigation.
  12. Last post here before tennocon: - overall. I enjoy Sisters. Good speed to completion. They can be difficult. I like the aggressive hounds. Spectres are a nice touch. Sister/lich planets and assassination mission is nice and a plus for matchmaking. Great work on tenet weapons (guns and melee). Ergo + fusion is some grinding but missions go fast enough. - liches still feel like grind (likely the number of thralls needed) - I think the heavy attack on the tenet sword/shield needs punch through or QA. Seems to get blocked by handrails and little stuff, which takes some fun away. - I've notice issues getting candidates to spawn with Golden hands near the end of missions (~250m). Minor issue but calling it out. Seems like candidates spawning in unreachable floor tiles has been fixed, thank you. - obligatory rng complaint for candidate weapons. Hoping DE doesn't do this large grab bag outside liches/sisters again. I can't get the detron and my buddy can't get the arca. /rant.done - i very much do not like the completed hound filling my foundry (aside from detron, I'm well into doing fusions). Shortcut to sell them? Some sort of queue to pull them from the pet machine in the orbiter? What if they perma-death if not rezzed in missions? Just ideas to get to a solution. - (edit) cmd10 Rook's dialogue is hilarious 5stars on that. (edit) there's a weird little delay right after the paragon and before convert/vanquish shows for Sisters -(edit) some railjack ideas: use solar rails to travel between rooms of ships, run a blockade with a stolen grineer ship from the hangar, survey a location without detection or kill scouts before they report in, assassinate an ace pilot/squadron (grustak3), mine/loot an area/wreckage before enemy backup arrives, dock grineer crewship with detonation and escape a base before it blows, and detect an enemy spy ship by hacking frontier beacons and then engage. - (edit) also thank for the adjustment to tenet fusion overlays. They work great 👍 - (edit) is diple aimed-seeker shot doing the intended damage. Trying to use it and it just doesn't seem worth it. Kind of expecting it to insta-kill low end enemies.
  13. Last post for me in this thread. - still don't like Yarelli (mainly used in defenses since linear movement was clunky). Basically MR fodder. 2 should be exalted gear w mods and synergise w existing kdrives - trail, trick, are damage mods *might* add something... since they're pointless on kdrive race/trick standing runs . The fix for 1 isn't what i would've done (str increasing bubbles instead of flat qty increase) but it's ok now. 3 needs something impacted by range. 4 is just messy cc spam (hydroid: high five). - i don't see water blades going on other frames in helminth without not having to stand at point blank range and dance to keep them in the circumference. - no kompressor, no feedback... wait there's no signature weapon bonus?????!
  • Create New...