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persies1

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Everything posted by persies1

  1. As of right now the only way to get pathos clamps is the Duviri open world. These are used for purchasing Duviri weapons, installing Incarnon adapters, along with some evergreen rewards. I am assuming the intent behind making these come only from the open world was to encourage players to interact with that content and not just do the circuit. However, people still need to farm other materials from the open world for their Incarnon adapters, and we are coming up on Duviri being out for a year. I think it would be really nice QoL to be able to choose Pathos Clamps as an option for the circuit instead of Incarnon adapters. I'm sure there are other people like me who have most or all of the adapters but not nearly enough clamps to actually use them all.
  2. So if you put it on your other companion (kavat/kubrow) it will work for Venari. Edit: false alarm, I forgot I had my mecha set companion out, it is still not working.
  3. Saw some notes about this in the 34.0.7 patch notes but it's still bugged on Venari at least. Now it's not sharing slash procs at all.
  4. I'm testing Contagious Bond (companion kills share status effects to nearby enemies) with Venari. If Venari is in attack mode and you tap 3 to target an enemy, she will execute an attack that applies 6-8 slash status effects to an enemy. With the strength on my build this does approximately half of the enemy's health in damage. However, if those slash effects get shared with Contagious Bond they are doing effectively zero damage. For example, if the initial slash procs do ~50% of a 190 heavy gunner's (steel path) health in damage, the shared slash procs will only do ~5% of nearby units health in damage. I know the mod says it will spread "50% of the status effect," but this seems to be considerably lower than 50%.
  5. I linked a YouTube video I made previously clearly showing the forced slash procs working with Fatal Teleport in a previous build. I'm not talking about the ground finisher, I'm talking about a normal finisher. Use an ability that opens enemies to finishers (cloudwalker landing, paralysis, radial blind, etc.) and use a rapier finisher on them. It will proc slash 100% of the time. However the finisher from Fatal Teleport will not apply slash 100% of the time. That is the issue. It's possible. I did my best to test it on alerted enemies as well, since I know there are issues w/ stealth finishers in the simulacrum. Still had the same issue.
  6. How can this bug be reproduced? Equip Ash with the Fatal Teleport augment mod and use teleport on an enemy. They will take direct finisher damage but not receive a slash proc 100% of the time. There is still a % chance they will get a normal slash proc based on the weapon's base IPS and status chance values. I tested this with an unmodded Destresza Prime rapier and an unmodded Ash Prime (besides taking Fatal Teleport on/off). What was happening before the issue started? Previously the augment would allow you to perform a finisher the a rapier with the guaranteed slash proc on finisher (unique to rapiers). You can see this here in a build video I made previously: Can you provide your build and game settings? I am running the game on an i7 processor with an RTX 3070, everything set to max settings. What kind of squad were you in? Solo, host, client? This first occurred in an Archon mission with a squad but I was able to replicate it in the simulacrum and a solo mission.
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