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Frompa

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Posts posted by Frompa

  1. 9 hours ago, MonsteRKineticS said:

    I'm confused, you got 2 different time frames going on here on twitch stream Thursday.

    https://www.warframe.com/news/summer-game-fest-2023 Shows 3pm eastern

    But this forums shows 6pm eastern. I thought this forums showed 3pm eastern yesterday, all of a sudden it's 6pm? 

    Please give us the accurate time please! Thanks!

    They are 2 different streams.  Summer game fest which gets you Styanax is at 3pm est, follw the link.  Warframe Prime Time is at 6:00pm est on Warframe's channel

    • Like 1
  2. I switch back and forth from solo to group play depending on what I'm doing.   On occasion I'll forget to switch back to solo before launching a mission.  In the past I used to have a few second buffer on when I could cancel joining and actually press the button to do so.  Recently that buffer is gone and I'm immediately thrown into a group.  When I say gone it's greyed out and I can't cancel.  I miss being able to cancel and correct my mistake before landing in a mission and possibly upsetting other players by exiting when I intended to play something solo.  

  3. The process from start to finish is annoying and takes too long.  Thrall mercies should award double the amount of murmur progress that they currently award.  Converting a lich should allow you to call on it whenever you want, like a specter.  A converted lich should also be able to be dismissed or killed at the players will allowing the player to obtain the weapon when doing so.  Lastly, we need the option to dismiss the enitre process at any point of progress.  

     

  4. On 2019-08-30 at 9:54 PM, Kalbintion said:

    This is something that is on my personal list (since years ago) to see implemented into Warframe Builder, there are things to still be done beforehand however that will make it easier for us to maintain and correct problems.

    What about, on all melee weapons, adding a drop box to select the number of gladiator mods used through your entire build?  Just like the how you can choose the combo multiplier and /or the number of status effects.  Choosing the number mods used will add +15% crit chance per number selected to your melee weapon

  5. 5 hours ago, trajda said:

    Gladiator set bonus doesnt count in the total dmg of any weapon. Even gladiator mods actually placed on the weapon dont count. There is one complicated way to see your dmg if you are interested. Switch one of your mods with same-stats-riven mod and then add your critical chance as new affic. Do not forget to multiple your gladiator bonus by combo counter every time you change combo counter.

    Blood Rush's 165% critical hit chance stacks with Gladiator Mods.  Using 6 Glad mods that 165% becomes 255% per combo multiplier.  And yes, it directly effects the damage output.  I can see it clear as day when I take them off.  I suggest you try them together.  To test your theory using warframe builder I added the 90% to my riven setting the multiplier to 1.5x as 1x wouldn't start the bonus.  It also, clear as day, shows a 2k base damage increase before any staus effects.  You shouldn't try to correct people on what you don't know about.

     

    Here is the Gladiator Mod wiki:  https://warframe.fandom.com/wiki/Set_Mods#Gladiator_Mod_Set

    And from that wiki:

    "Gladiator Mod SetEdit

    Set Bonus: +15%/+30%/+45%/+60%/+75%/+90% critical chance, stacks with Melee Combo Multiplier. This effect stacks with Mod TT 20pxBlood Rush for a total of +255%."

    And from the Critical hit wiki:

    "Blood RushEdit

    Mod TT 20pxBlood Rush and the Gladiator Set Bonus are unique in that they are a relative increase applied after all others and even after absolute ones.

    [Base Crit Chance × (1 + Relative Bonus) + Absolute Bonus] * (1 + Blood Rush × Combo Multiplier)
    = (0.05 × (1 + Mod TT 20px0.6) + ArcaneAvenger64x 0.3) * (1 + Mod TT 20px1.65 * 1.5)
    = 1.3205 = 132.05%

    Critical hit chance can surpass 100%, for further information read Crit Tiers."

     

    And from Crit Tiers wiki:

    "When a weapon achieves a crit chance higher than 100%, every attack will crit but it also gains a chance to deal an even stronger crit. As the critical hit chance increases, the tier of critical damage does so as well.

    Although the coloration remains red after a certain point, crit tiers continue to increase."

  6. Why does "power creep" bother people?  When changes are made to increase power or play style in anyway it should be a good thing.  No one is forced become more powerful.  You always have the option to limit yourself and stay where you are.  Giving options to those who want more just allows more people to play the way they want to play.  If you like playing at a certain level, do so, find like minded people to group up with or play solo, it's your option.  Nothing is forced.  

  7. after unloading burdens and before the dead player is revived, a confirmation could be sent to the dead player, "press whatever to be revived'.  It could even be on a timer of whatever duration.  If you let the timer run out you forfeit.  problem solved

     

  8. I just saved my first build.  A Ninkondi Prime build that does massive damage due to using all 6 gladiator mods split between Rhino and Deconstructor.  The actual crit chance and damage outputs are much higher than whats listed here due to the 90% extra crit chance per combo multiplier acquired from the Gladiator mods.  They stack with Blood Rush for a total crit chance of 255% per combo mulitplier.  I start hitting reds at 1.5x.  

    My Rhino Prime and Deconstructor Prime builds are saved and linked to the Ninkondi Prime build.  What are the chances of you linking the damage bonus across linked builds in the future.  Might be as simple as another drop box similar to combo multiplier but for gladiator mods active.  I can see this being useful in many builds that rely on set mods as well as amalgam mods.

    http://warframe-builder.com/Melee_Weapons/Builder/Ninkondi_Prime/t_30_220003004_239-7-5-247-4-5-358-2-3-603-8-3-637-0-10-793-1-5-796-6-3-829-5-0-865-3-6_637-7-793-8-358-7-865-12-247-9-829-9-796-5-239-9-603-10/en/4-0-163/229791/0

    Thanks for any consideration and keep up the good work

     

  9. title...

     

    wouldn't mind seeing an additional mod slot for augments but the exilus slot would help.

     

    EDIT:  I don't care about how the exillus slot is currently used or what those mods are currently used for.  I'm just stating what I would like to see, and I'm sure I'm not alone.  I don't care about being overpowered or changing what anyone is used to.  

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