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Darkumineru

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  1. oh, so this will still break builds that relied on rage its just 2 frames that got it not say oberon or equinox or grendal or even just niche builds like my khora... well guess i just become a gun frame without ability's when he is just there i guess... dont really see this has a fix when it only helps 2 of the many frames that use rage
  2. cant agree more i played a few runs of level cap attempts has a caster frame (u know like a Wizard) and it was like 10+ casts (3 yellow shards for casting speed) to kill even trash and mid tier enemys into the run of cascade and i kept failing until i said fk range and only put 2 ranged mods for 175% range and all the str in the world using energy nexus and archon plus hound for 5 energy a second and still not able to do much enegy issues but then the build became same has i said 2 ranged mods 5 energy a second arcane energized (R3) and on noctua xata invocation and str for another 10 energy a second and another 60% str ended with a total of 424% str and i had a build that was... able to kill high level enemys in less then 8 casts... 6 was still the number of casts needed for 3 before tragedy to kill but i got there and used noctua on top for more slash on tanky units so it was fine and fun but holy hell what a massive amount of investment it needed when i was able to use liek mesa and 2 green shards or any other frame to kill faster and easier but god is birds fun to have fly around... (and yes i got a bit rant-ish)
  3. i agree and to add on to the fact we have a better slash spam spell water blades (with augment) scaling slash with massive AoE in hallways killing most enemys with ease with even negative str like if dark verse was 3x base damage it will have been cool with frames like nezha and the new augment or hydroid or some of the other frames that buff DoT be it rhino or others or we can just make it birds :D 2 birds insted of 3 and duration of 20s base they will have been cool options when compared to octavia or loki subsumes for agro and will have added a bit of damage amp and how fun will it have been to play khora without her 4 and using her 3 and birds has a full beast master usign 2 mark the enemy with 3 then with birds help killing the first enemy spreading the slash proc to everyone in the 9m AoE of the bond mod
  4. i think if dante is up for nerfs nerfing (dont think he should be) his survivability is the way to go (cant nerf his damage has its already needing 400+% str to kill high levels) but whats the way to do it? we can force more uses of his 2 by making it only regain overguard if u have any amount left (think caliban with his 3) this in turn forces more use of 2 lessening the casts of tragedy without being to big of a nerf (might even give his damage a buff to compensate) or we nerf the cap not changing anything about his immortality in high levels only reducing the set and forget tank he currently gives (i often forget in level 300 and less to cast my triumph has its so tanky just with his 2 cast 2 times for his birds and book) or the last one (and my least favo option we have) make the birds have less target prio (has in only the enemy they currently are hitting hits them back)
  5. its worse then just 3-3-3-4 i played a lot of dante from when he came out to now and the build i found was able to consistently kill in high levels of SP was not 200% power strength not 300% power strength hell not even 350% my build uses 424% using noctua for its 60% and molt augmented for another 60 and 2 red tau for str again this was done because of the need to cast (i have 3 tau yellows for casting speed) 13+ to kill levels of only 1k and up without it with this setup of 424% i can kill max level enemys now i know this is just me liking level cap but i feel a frame with dedicated nuke powers should be able to kill high levels (think mesa or others) and when i look at the conversation of nerfs for dante my ideal nerf will have been tank related be it making his 4 not regain overguard unless he has overguard like caliban making him use shield gate and 2 for survivability and forcing more use of 2 (lessening the dps has u have to cast 2 times your 3 to deal your nuke and adds risk and makes his birds a powerful tool to live or reduce the birds agro both work but i think a nerf to his overguard helps way more) will even have liked to see tragedy getting buffed has not to need all this amount of str or insane amount of spam with his 3 has its higher then every single other frame its to the point of getting a full strip with powers like pilage without corrosive projection
  6. i know that's the common way of playing her but i feel the changes i included is to help with singularity builds or just a no augment brand new player nyx or just giving her a reason to recast it more actively and for early SP will be a great frame i agree with your point quite highly but at this level of power we have frames like ash octavia loki and others has about the same invis power (some are cheaper) her helminth clock arrow with a sentinel gives invis with shooting it and keeps most mobility i think maybe even adding a augment for mobility at maybe a increases to cost? i just think will be cool has without the yellow shards its quite hard to be fast (i myself am not good at using dashwire i use slam jumping more so)
  7. the main thing is it lets u roll it into base in the kit is they can add a new augment in place of it and give a slight boost to Oberon and will help some newer players in the stage of doing rail jack (or got the prime early) giving them that slight boost to survivability when they start SP and with more and more missions have revives off it will make him more in line with other supportive frames like Citrine and wisp while still being Oberon :D
  8. let me start with saying i will only bring up frames i have played a lot where i feel i can give great feedback and its mainly smaller changes the changes i am aiming for when making this list of text is slight changes that open them up to be built in more/new ways or to be just better quality of life while some of them are straight buffs. Equinox: is lovely to use (current top 3 frame i use daily) but the biggest pain point is making builds that use the full kit has all 3 fantastic 10/10 augments i always will use if i can get space and energy transfer that is always in every build my problem is only with the augments and fitting these great augments has i need energy transfer to use the full kit has she can't swap without it making it base kit makes a lot less of a pain to mod. we can make Peaceful Provocation not disable your 3 when swapping letting u keep its values when swapping? not needed but will love it for usability. Limbo: i can be here all day talking about him has i love playing him but will skip that and go straight to the point we need a better rift indicator for when enemies are in rift be it has simple has the "shimmer" on there feet matched the energy color or other. then we can look to help him work in squads with harrow and other frames that exclusively use guns for damage and help them do things maybe make weapons buffed by a ability deal damage cross rift? many changes there to explore. Nyx: my go to comfort pick up there with Lavos her main issue is how her 2 armor strip is duration based making it like ash where its armor strip is permanent fixes it. and how her 4th ability damage increase duration being to low and build up takes a bit too long, maybe make it so about 20k damage absorbed gives the full 400% and make it last base 15s will fix my problems with it. Caliban: where to start... maybe rework the first ability or make it deal 100% slash make the energy for holding it work more like Revenant can help. then look to maybe make his 3 get him shields even when it breaks similar to Protea, they force the shield to recharge at the cost of health on their part to do so. Oberon: the lovely paladin of the game that needs augments for anything. very much like the same spot Equinox is in great augments functional ability's just lack in build space has the only way he is relevant is with the use of augments if we were to make Phenix renewal and smite infusion base kit i loss all problems i currently have with him has he will then slot into the current support frame lineup where he gives slight DR in the form of armor and a fail-safe with Phenix renewal and the radiation damage from smite infusion (if u think the smite with this change is a bit to powerful for helminth make it so its only self when in helminth) Ivara: can we get prowl bullet jumps and running? make the augment do it if u have to but currently, she is the only invis frame that's painfully slow if using prowl, we have ash, loki, octavia, and wisp all flying around invis what's to stop the invis ability Ivera has (the only one thats constant energy drain) to do the same? Banshee: her 4 was for another era of warframe and her 1 with augment can do with some QoL lets start with sonic fracture maybe add to the augment how insted of pushing enemies they just get dropped to the ground or shake in place has it will be a great help to usability, her 4 has more room for change and no easy changes to be made maybe make it so banshee can move while its cast but at reduced speed and can still fire and the augment can get some form of scaling. Trinity: while she has remained has a great frame due to 1hitKO builds and champions blessing i will love to see her get just that tiny but of survivability buffs that is close to design of wisp mote has she is not really all that great of a support and more of a gun frame. Harrow: he needs his tribunal to not be fighting with his team to do his support things simple fix make it base kit and i loss all problems (with a maybe on making his 4th augment give the ability to recast the 4) there are other frames i will have added to this list but i just dont play them much in the current for they are in that being. Chroma (1 and 4 are not ability's 1 is a stun lock on yourself the other only gives u more credits in a single fight any other point in time they do nothing) and Valkyr (love her deluxe skin and rip line and use her exclusively with rip line and prolonged paralysis has a gun frame so am not the best at giving my opinion)
  9. let me start with saying i will only bring up frames i use a lot (from most to least) where i will not talk about a frame if i think they are fine context i have played every frame and to the point of bringing them to high level missions on repeat and always try and make them end game able with most frames on this list being used over 100 hours or more Equinox: is lovely to use (current top 3) but the biggest pain and to use the full kit has all 3 fantastic 10/10 augments i always will use if i can get space and energy transfer that is allways in every build and my problem is only with the augments and fitting these augment has i need energy transfer to use the full kit has she cant swap without it. what i think is needed to fix this is quite simple make energy transfer base kit then find a idea for the augment to replace it, maybe it can be day form 4th ability dealing damage in the form of a slash proc but at like X% effectivity makes it keep up with other nukes but still needs its time to build up. Limbo: i can be here all day talking about him (current top 5) but will focus on changes i think are a must i think we need a better rift indicator for when enemys are in rift be it has simple has the "shimmer" on there feet matched the energy color or other. then we can look to help him work in squads with harrow and other frames that exclusively use guns for damage Nyx: (top 3) her main issue is how her 2 armor strip is duration based making it like ash where its armor strip is permanent fixes it. and how her 4th ability damage increas duration being to low and build up takes a bit to long, to maybe make it so about 20k damage absorbed gives the full 400% and make it last base 15s will fix my problems with it. Caliban: where to start... maybe rework the first ability or make it deal 100% slash make the energy for holding it work more like revenent can help. then look to maybe make his 3 get him shields even when it breaks similar to protea they force the shield to recharge at the cost of health on there part to do so. Oberon: very much like the same spot Equinox is in great augments functional ability's just lack in build space has the only way he is relevant is with the use of augments if we where to make Phenix renewal and smite infusion base kit i loss all problems i currently have with him has he will then slot into the current support frame lineup where he gives slight DR in the form of armor and a fail safe with phenix renewal and the radiation damage with his smite (or if u think the smite is a bit to powerful make it so its only himself and the augment can be like it it now with giving allys the smite with a added benifit) Ivara: can we get prowl bullet jumps and running? make the augment do it we u have to but currently she is the only invis frame thats painfully slow if using prowl we have ash loki octavia wisp all flying around invis whats to stop the invis ability ivara has (the only one thats constant energy drain) to do the same? Banshee: her 4 was for another era of warframe and her 1 with augment can do with some QoL lets start with sonic fracture maybe add to the augment how insted of pushing enemys they just get dropped to the ground or shake in place has it will be a great help to usability, her 4 has more room and no easy changes to be made maybe make it so banshee can move while its cast but at reduced speed and can still fire and the augment can get some form of scaling. Trinity: while she has remained has a great frame due to 1hitKO builds and champions blessing i will love to see her get just that tiny but of survivability buffs that is close to design of wisp mote has she is not really all that great of a support and more of a gun frame. Harrow: he needs his tribunal to not be fighting with his team to do his support things simple fix make it base kit and i loss all problems (with a maybe on making his 4th augment give the ability to recast the 4) there are other frames i will have added to this list but i just dont play them much in the current for they are in that being chroma (1 and 4 are not abilitys 1 is a stun lock the other only gives u more credits in a single fight any other point in time they do nothing) and valkyr (love her deluxe skin and rip line and use her exclusively with rip line and prolonged paralysis has a gun frame so am not the best at giving my opinion)
  10. This Is to hopefully make a change that will help not just me but a few more players i myself know So the problem i have found exists and thats the fact we cant get more then 1 copy of mods like Amalgam Serration (and the others from thermia) and the daily tribute primed mods (primed shred vigor sure footed and fury) I think a simple solution is there and working for this issue and its Cephalon simaris stock like the weapons and blueprints he has there including the frame BP's and other items we obtain has it might not just be cases like me that might have sold mods like vigor for the endo years past when it was not used but also the resource savvy that might want extra's but with some ranks lower in rank for when they want to save a forma but still want the max for when it is a weapon or frame they want to invest into and having it in the stock makes it so we can get any amount of them or get them after changes made them better mods and desired for build's or to correct a mistake from years past with there own hands
  11. make it tap/hold and just find a way to nerf just the damage on just helminth version
  12. despite giving stacks for adaptation and being stated in the update overguard does not get any DR from adaptation and in turn makes Kullervo way to squishy so he needs to get the adaptation to work on the overguard or needs a way higher number then 5k (maybe closer to 50k to 100k+ cap)
  13. can the sun and moon do the heavy atk like the drifter does in duviri? just do that and majority of the player base will be pleased by the fact that a very anticipated weapon was underwhelming when all the new melees had some special heavy atk or effect and the sun and moon has nothing (and to make everyone on the same page has some say its a weapon even the new players get its yes a weapon new players can get but just running duviri on non SP 5-6 times u can get any of the other weapon making them just has easy has the soon and moon but they have actually interesting and cool effects)
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