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Xazur

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Posts posted by Xazur

  1. I experienced like 5 bugs in a single SP Circuit group mission.

    1. Did not get teleported with team to next objective. I was in the Decree selection menu selecting like 4 decrees and after I finished I noticed I was still in the same map.

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    2. After the next objective was completed, it broke again and this time the team also couldn't teleport to next objective after that.

    3. Host left to force a host migration to rejoin later, in doing so while mission was migrating, I saw a instance of my Duviri Drifter falling off the map. After the mission loaded to the next objective, I was left with my Warframe with no Transference capability.

    4. I tried to get Transference capability back, I tried reviving while downed and nothing. I tried pressing 5 while downed to go into Last Stand and instantly died. Reviving from dead instead brought me back as Duviri Drifter. As Duviri Drifter, I was able to use my Warframe pistol which was Vasto Prime. I was downed as Drifter and revived and nothing changed. I was downed as Drifter and let die and then revived, I was revived as Warframe.

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    6. I was Warframe and was basically back at step 3, yet I let curiosity take over me and deciced to press 5 yet again. This time I was Warframe but with Duviri Drifter UI and could not use Warframe abilities. I could use guns and melee but was forced into Duviri Drifter movement system, I was also invincible, assuming because the game basically registering me as not existing at all. Since I couldn't take damage and die or use Operator, this was the end of the bug journey.

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  2. There is honestly just bad flow from the game. Currently the new railjack missions is basically railjack, then transitioning into a defence/exterminate/volatile/orphix mission. This to me is just bad flow. This also forces everyone to be doing the same thing when in the first showcase of Railjack, it was players doing different things all at once for the overall mission. Also the % of the content just doesn't make sense. In the new missions, the exterminate/defense/volatile/orphix takes more time to do the than actual railjack portion of the mission. What's the point in playing Railjack when I am stuck in a defense mission for the majority of it? In the current missions we even kill less enemy fighters and crewships than in the Grineer skirmish missions. At least add Skirmishes as nodes and not just these forced basic missions. Also the Defense mission does not make sense what so ever and also ruins the flow of the  missions waiting for waves of enemies. I have literally lost interest in this update after playing a few hours.

    • Like 6
  3. For me the problem was mostly looking at the starchart, it's very dark with the changes and hard to see if a planet is originally red or if that's kuva lich influence. I never had a problem with brightness before but having to turn up brigthness just to see better in the starchart is silly. A clan member recommended to change Effect Intensity to 150 which did work, but at the same time it turned on the intensity of abilities during missions which I never cared for or found distracting. I get DE wants to make this game look as good as it can but these options should not be tied together and should be optional. Just because I want to see the starchart better, the sun being the source of light, does not mean I want to crank up Effect Intensity up just to make the sun brighter but also there for increasing intensity of abilities and effects during missions.

    • Like 5
  4. Please improve the railjack wreckage scrapping system. I noticed that while in dojo you can scrap individual items which takes a long time to sort thru since you need to navigate into each category. While outside of the dojo and being over limit, there is a pop up similar to over limit on rivens, we can select wreckages to scrap. The downside is that it doesn't display the bonuses. Streamline it so that both in dojo and outside of dojo just has a complete screen that lists all the wreckages with the bonuses listed and we can mass select to scrap.

  5. Just had a situation happen where the host used all his revives and we finished the mission but where stuck with no option to use the nav console, in the end everyone aborted. This really ruins the flow of the game. From playing Empyrian, you notice this is actually slightly worse than free roam in PoE or OV. Let's assume the Railjack is the hub like Cetus and Fortuna, that would make the navigation console the bounty giver and the warp is basically the cetus gate or fortuna elevator. In Free roam anyone can simply go back to the gate or elevator if they want to extract, or leave squad if they want to extract solo. This option is not available in the Railjack. The fact that only the host can access the nav console makes it worse at griefing and being held hostage. Also the once you start a mission, there is no way to use the nav console if you simply decide you don't want to do the mission after starting it. In the end you need to abort.

    My suggestion is simply to make it so the small area around the nav console be a extraction point or something similar. 50% of the squad (alive) must be standing within the area to access the console, which any of the players can access. Plus the console must not be locked once a mission has started and be free to go to other missions without completing the objective. For example a group of players go to a mission, they find out they can't do the content because they are under equipped. They gather around the nav console and select a new mission, off they go.

    TLDR; Make the nav console area a extraction point with 24/7 access while in active missions.

  6. Clanmate says the blueprints drop from boarding parties on your railjack. The grineer galleons will constantly launch boarding crew, you wait for them to board your ship and kill the enemies to get the blueprint. Lmao, I read it as you board their ship and kill them to get blueprint. So best bet is to just beef up your railjack and do the easiest mission and let galleon send boarding crew.

  7. Oof, I do not like the change to his #4, not even sure what the point of the knockback in such a small area is good for, would be useful if you actually intend to ignore the enemies but as a damage ability that seems horrible. How many bounces will be needed to kill scaling enemies and such. At least with the way it was before you could gather the enemies up before killing them. Maybe use this but also have the old #4? Where while using #4, you can press #1 and gobble up enemies as well.

  8. Can we get a way to recast Metamorphosis and spawn the specter but not switch the day/night mode? Like, hold 1 to spawn specter but keeping current mode. I personally like to use Maim build while having the specter out, but every time I want to respawn the specter I need to recast #1 which will switch the day/night mode.

  9. The weapon is labeled as alarming but is supposed to be labeled silent? The original is silent and it makes sense, but with the prime version the bolts explode which makes noise. Yet firing the weapon is actually silent like the base weapon, this is proven by using Ivara's cloak which breaks if firing non-silent weapon. The Zhuge prime does not break Ivara's cloak. Now going off the main topic, if you look at the Lenz, it's also a alarming weapon, when using Cloak, firing the Lenz breaks cloak, I assume because the hidden mechanic is that the arrow shot with Lenz are charged and basically 'blast' out of the Lenz or is the Lenz actually also silent.

  10. Wow wasted 4 forma on this thing. Tried it, didn't find it so good, then I noticed that it dealt 2 instance of dmg per shot which made up for it's shortcomings. Now 1 week later it only deals 1 instance of dmg and it's pretty much a weaker arca plasmor. Sigh, I guess this goes to show that you should never forma weapons until 1 week after release of new gear.

  11. Do what he said above, spam stage 1 of bounty 3 only and rinse and repeat. Though it might still be a really low chance to get the medical bonds. Like 1 every 6 tries or so. Also seeing as how lots of people will be doing this, DE might even remove this out.

  12. Yesterday, before the reset I was farming bounties for the medical debt bond, and I kept getting same rewards over and over, 20 bounties 0 debt bond. After reset, it seemed to have fixed it. I still needed to farm 6 bonds and I farmed even more bounties, and only managed to get 6 after another 20 bounties. There is no way I believe the debt bond is 20% at stage 1 and 12.5% at stage 2&3 because it's literally the rarest reward in the bounty, compared to everything else.

  13. Shouldn't you have played the normal versions of the frames before you considered the prime version? Anyways both are good, but I find Rhino pretty situational while Loki is balanced. Also its easiest to mod for Loki because you just need duration and some range. While Rhino needs duration/str/ and range depending on what type of build you are going for. 

  14. Archwing is kind of fun, the problem is that DE threw a few quests that need Archwing to do but unless you fully mod a archwing loadout doing the archwing missions can be tedious. To do Limbo's quest you need to farm some items from archwing mission which is easy if you actually have a decent archwing loadout but for casual players who barely touched archwing getting them to farm the resources needed is a super annoying.

  15. Bleh, I personally don't like the mesa deluxe skin. It gives it that Musketeer wearing long boosts and a trenchcoat which is don't kind of like. I personally like the tennogen DevilRanger skin more. Stop making Mesa look like a soldier from the 1600's and instead go for a wild west look. And while I do think a hat does suit Mesa these ones being designed look just utterly ridiculous.  It looks like you are wearing a dam 'ship in a bottle' display on your head.

  16. Stealth is in the game but yeah it's a choice to play stealth. The incentive to play stealth is the stealth multiplier which can give you 1-5x affinity increase but because the combat is super sensitive to get the stealth multiplier it doesn't make it that much fun. To get stealth multiplier you need to kill un-alerted enemies in 1 shot to trigger it, but if other enemies notice dead allies then they become alerted and killing them breaks the multiplier. DE changed the sensitivity of the AI to ally death and are alerted to even the slightest noise now because people used to use the stealth multiplier to rank up warframes/weapons super easy. Now because of those changes it's slightly harder but still doable. Anyways for the most part this is a grindy game so most people just go for the speed runs.

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