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Urska

Grand Master
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Posts posted by Urska

  1. to sum it up, each of the color CHs should be the same part. this isnt the case with the moa parts... EXAMPLE. if u have the tank tophat head, the mid part shouldnt be using a metal matertai map but w.e u use for base like all other parts do. so coloring them to make them look great got alot harder due to this. i know this is such a small thing but as a 3d modler/texure guy it bugs me alot XD. other then that i REALLY LOVE THIS. thank you SOOOO much DE for doing such a great patch 😄. PS i cant wait to see what you do when you bring in new lets :3 

  2. 22 minutes ago, Koldraxon-732 said:

    Being able to put Prime cosmetics on the Umbra variant should be allowed, but also the ability to toggle the Umbra attachments should be enabled for those who would rather wish to disguise Umbra as a common Excal. The reason I, even though I'm no founder, would like this to happen is due to all those Founders who lost their Excal Primes for one reason or another.

    Otherwise, Excalibur Umbra is a choice; would you want backup, or an obedient, static golem?

    That said, the bigger crescents on Umbra's forearms are not properly mounted and should be fixed.

    if you wana bring up issues... Excalibur mod Chromatic blade doesn't work on Umbra Lol

  3. 3 minutes ago, peterc3 said:

    Can you use Excal Prime helmet on regular Excal?

    no, but thats a downgrade. prime and umbra are the same level. just a differnt side to the same coin. lore prime is light, umbra is dark...and the fact this isnt just a "prime" its a founder thing. kinda means it gets a lil love seeing umbra is better then prime. as it should be ( that or the same ). on other umbras if they do, most liky would have it that way OR could

  4. 4 minutes ago, PureIcarus said:

    IV soloed it with a loki.... then with a khora.... Dont pick someones sentences a part... .and No, nerfing it would not make it more rewarding, There is more to the term "rewarding" that actual mission rewards. At a certain point the rewards will dry up, For example, iv already farmed everything in normal and elite. Im sick and tired of everything getting "easier"... Elite onslaught is actually sorta fun simply because it has a small aspect of difficulty. That difficulty, that challenge is what i call a "rewarding experience" if i can just mow my way to zone 20 with my eyes closed, thats boring. Most people can make it to 12 relatively easily, most people decide to stop at 8 because of the difficulty ramp up getting to 16. I do not fault them for that, its their choice. But "ELITE" is as the title implies.... more difficult, more challenging, not necessarily more rewarding.

     

    As a side note.... Its people who imminently call of nerfs rather than try to learn the gameplay and get better, that are ruining the game for people who want MORE challenge and MORE difficulty. You are 1 player out of millions.... you are entitled to your opinion.... but dont make it sound like its the most popular opinion. Plus your post lacks any constructive feedback, its just wanting things to be easier. I will give you credit for not being someone who wants things handed to them. 

    19

    tbh not sure what to say not cuz your right but I don't feel like fighting due to I disagree with almost everything you said. I have rewritten this a few times and not really sure why so blah Lol. going go back to playing with my peeps and see if i can break it like most stuff in WF I touch, just wanted to play WF normal without stacking or breaking it, cuz that makes it dull over time, Soo cya and thanks for not just giving some childish hate post like a few here did

  5. Just now, PureIcarus said:

    Iv Soloed to 12 with a loki and a khora.... Most of the enemies are actually scaled the opposite direction of your complaint. This isnt a matter of "git gud" or anything like that, its simply a matter of what is and isnt difficult... and seeing as nothing in this game is actually difficult, Nerfing Onsalught is the wrong way to go. This game needs less nerfs, less catering to new players, and less down scaling of difficulties. 'ELITE' Onslaught is designed as an endgame activity to provide a challenge to more advanced, well equipped and more well rounded players.... In its current state, it still doesn't.

    going ask how? with a Loki + khora combo, also that isnt a solo XD. but really "nerfing" it where we can do more zones is not a bad thing as it wont at all effect it for other players, instead, it makes it more rewarding for them. i guss in a way it just feels bad but geting to only 8 n spaming it isnt that bad. just feels like it

  6. 3 minutes ago, Wyrmius_Prime said:

    After that the meta will change to 60m Wukong slam attacks, and then all the way back to spin2win whip slide attacks if Wukong gets nerfed. IMO it's really stupid how the gamemode limits the use of ultimate abilities, because it renders so many warframes completely useless.

    tbh the spaming of skills kinda wat makes the game wrost, 1 button frames are just bad and make people get bored faster, so hurts the game as a whole. most of the time that 1 skill is OP and needs love ( or the whole frame)

  7. 4 minutes ago, Tangent-Valley said:

    I'm hoping some of the crowds aren't right in their paranoia when they say: "What if Sanctuary Onslaught is a game-mode to help DE find Mass Hoard Murder Cheese tactics and squash them?".

    I haven't even picked Equinox back up yet and forma'd her, I'm that fearful of a "Surprise Rework" popping up any day now (after what happened to Ember and all *cough*).

    most frames that arnt that great or just bad get reworks, its best to just play n hope for it. i will say Equinox was my biggest let down i had with a frame on here due to they could of done so much better stuff, but someday i hope

    tbh its why i love DE, they arnt scared to rework where they failed. it takes guts to do so.

  8. 1 minute ago, Checht said:

    Elite Sanctuary Onslaught is supposed to be the hardcore mode. Enemies shouldn't be any easier in ESO. If you want to farm Vandal parts, ask DE to include them in the loot table of Regular Onslaught instead. We finally have some content that resembles an endgame challenge, don't touch it.

    i have done elite missons all the time with lil to no issues, and i ever said to add the parts in the Regular Onslaught lol, and tbh as i said i think its awesome but they need to work on scaling. some thing feels off

    3 minutes ago, Wyrmius_Prime said:

    The best ''teamwork'' that the Elite Onslaught really advocates is to get 1 Trinity and 3 Equinoxes to cheese by juggling the nuke damage from player to player.

    we do use a Trinity due to how broken she is. but simply something feels off scaling wise is all. i know by posting this, people will act like i want stuff given to me, but i just want it more reasonable with out doing really wtf set up like your lol. we done Trinity + mesa + nidus. only 3 of us, but if i bring my wtf mag build i get my lil pack to 8 zones with her 

  9. 9 minutes ago, -skimmer- said:

    Onslaught has 2 difficulty settings for a reason.

     

    I forgot how toxic and childish WF forums are. my bad, should of keep to reddit

    5 minutes ago, Tangent-Valley said:

    The "Git Gud" people use cheese in their solo modes, so just ignore them (cause that's what they're forever hoping DE will do, and never nerf their Maiming Loki's and Equinox's).

    The answer here, which DE was hoping you'd catch onto, is Teamwork. If you wanna get anywhere in Elite Onslaught, you gotta work as a team. If you're in a Public squad you'll likely get through to Zone 8 alright, but to get further than that you're gonna need to use actual teamwork........or "this is totally skill and not me taking advantage of poor game balance and design" Cheese like those other guys are.

    thank you for being at least helpful and reasonable, I play with friends and, we can do 120 mobs easy but 80s are an issue. that's why i think something is wrong scaling wise

    have to say again, thank you for being who you are, ever change

  10. this most likely wont be the only of this post so going keep it short and simple.... plz fix the scaling of the zones where they are easier, it says they are 80s but they play more like 110s, seems normal counters dont work that well.... only being able to get to zone 7 if lucky with barely any real reward is soooo bad...  the low drop chance for vandel parts only seems far if most people can get to zone 20+... sad fact is most cant even get to 10, it feels like getting punished for trying....cant even really buy the parts too due to like really small % of players can even have a chance to get them...

    Plz keep the salt on the low, dont just read topic name and QQ at me with childish post

    on a happy note, i love the Sanctuary Onslaught alot but needs better scaling, its a nice break from normal gameplay and the block of some skills if used too much is awesome,

     

    SUM UP

    Low Drop chance = Long games ( ton of zones)

    Low Drop Chance =/= short games ( small amount of zones)

  11. Just now, krc473 said:

    I cannot deny that the information given in game is fairly poor. But, there has been enough discussion on this topic already to know what to do (if you have read the discussion).

     

    DE has said to throw bait into ripples. The wikia says to throw bait into ripples. I would say, prior to using something new (and expensive, for a while anyway) to check the wikia to make sure you actually know what to do with it. 

    I think that DE should replace the word "hotspots" with "ripples" in the descriptions of baits. This would remove confusion.

    tbh, i googled and got ton of ppl getting them n saying where. but ever bring up have to do dawn / dusk or to be sure to throw into ripples... most annoying part of this is the fact i wasted every bait i ever made due to poor info. wiki n out of game shouldnt be the way to get into on core stuff like this... seems alot of PoE has stuff like this... now i get to tell my clan hospots are just ripples... not fishing spots or a window of time. thanks you... just super annoyed at this... going to fish now... just sigh...

  12. Just now, DeMonkey said:

    Because that's not what the definition of a hotspot is. The whole ocean cannot be a hotspot, because then it's not a hotspot.

    Broadly speaking hotspots are small localised areas of intense activity compared to the surrounding areas. That applies to everything from temperature to crime statistics.

    100% ever telling the player hotspots are really just ripples makes the term lose its reason... could have just said ripples instead...

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