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DescX

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Posts posted by DescX

  1. On 2019-08-09 at 2:58 AM, Kurokazin said:

    If this comes off as aggressive: I apologize but I've reached my limit of what I consider acceptable levels.  I've never, in 15+ years of gaming, ever introduced someone to a multiplayer game with such an awful initial experience.  I've known the guy most of my life and he's docile like a damn koala.  If even someone like him can get frustrated at Warframe's entry-level gameplay, there's something VERY wrong.

    I appreciate your honesty. Don't apologize. This is the twilight zone. The game has lacked any sort of meaningful informational content since its inception, and the gating has become worse in order to push people to spend money.

    Keep three things in mind, all of which will make enjoyment very difficult (unless you're a very specific kind of person):

    1) New players quit silently after a few levels over the utter lack of purpose and direction, nevermind gameplay preferences! They don't run to the forums to post their grievances. They just hit the uninstall button, and that's that. It's been happening for years, and DE's band-aid solution has been to go the Korean MMO route by introducing increasingly wackier gimmicks. You see the result today :).

    2) Warframe attracts primarily 20-somethings from "first world" countries. These people have disposable income and all of the free time in the world to search forums, and aren't generally known for being good at putting themselves in other people's shoes. DE has to prove real human beings are paying them en masse, and as a company, takes a cynical attitude towards software quality. Putting all of this together means the new player experience will never matter.

    3) The Warframe community has attracted anime fandom, and for some reason unknown to me, DE decided to embrace it rather than fight it off. This means you will be dealing with irrelevant, childish nonsense every time you try to interact with groups of people. Expect players to berate you for playing too well in a co-op game. Expect players whining about the colour and position of objects, but never the gameplay. You aren't going to find motivated FPS fans here.

     

    I especially love the replies telling you to put a smile on your face or GTFO. Dear community, you do realize anger and frustration are valid emotions, right? Being forcefully, relentlessly upbeat doesn't make anything better.

     

    Should your friend be able to enjoy they game? Yes, it's possible. Here's how:
    1. Pretend this is Serious Sam.
    2. Only use solo or private matchmaking.
    3. Don't spent money.
    4. Quit at the first sign of frustration.

    Sorry :(.

  2. This could have been a carbon copy of a post I sent to support after host migration caused item loss.

    The underlying problem is that nothing important has been genuinely fixed over 6 years. There are a million legitimate things to complain about. I can put up with events being lame, but the "beta" label is/was false advertising. DE has been guaranteeing that every single release of new content will be *fundamentally* broken and will also break old, unrelated features.

    Once Chinaframe happened, the game's chance at developing a theme/lore/etc was toast. At this point, I'm rather convinced Chinese gaming companies are doing everything in their power to run everyone else into the ground. They carbon copy crappy Korean MMO features from the early 2000s and then shove said features into games where they don't belong, exactly the same way EA/etc shove microtransactions into everything.

    "Dog days". Hopefully this isn't an allusion to old yeller. Or, if it is, I hope there are plans to turn over server software to the community. This is the first and only live service game I've ever put a dime into, and it's looking like it'll be the last.

    ...on that note, strange that nobody has tried to write a private server for Warframe yet. Not that I would suggest anyone look into such a thing, but you know, it would be interesting.

    • Like 1
  3. After getting shot down by the Teralyst, controls stop responding. It appears to happen when an active ability is running on the Warframe, and happens most often if the operator + frame die in quick succession. "Ability in use" shows up preventing controls from working except for basic movement and primary fire. Sometimes primary fire won't even work.

     

    Matchmaking issues; constant host migrations; this bug with controls; couldn't log in for awhile; frame going invisible; UI straight up disappearing in-game; the list goes on. And on. And on. After an extended break, I expected the game would still be a dead-end grind. What I didn't expect was being unable to play said dead-end grind without something breaking three times or more per play session. I especially didn't expect this to happen after using this engine since closed beta days. And I expected quality would be taken seriously by now. Part of what I was voting for with my dollars over time was the development of a quality-focused product. That isn't happening.

    Unless/until it becomes immediately obvious that software quality is taken into account on each release, DE has seen their last dime from me. I'm not taking any more risks on this product after 4 years of getting steadily burnt. Now that I can't even play the actual game content without something breaking, the message has been fully received.

  4. 2 minutes ago, BghElwood said:

    I just spoke to someone from DE after filing a ticket.  Apparently there is a server down in Chicago.

    Status information on the launcher, even a dumb tail -n50 >> gui of launcher.log, would've made the TIMEOUT messages obvious to players.

    I just don't get DE's mentality when it comes to tackling simple problems. Put a message on the launcher itself. Done in one! Argh!!!@!

  5. 22 minutes ago, Dashnabber said:

    restart the pc, try any other languages you are familiar with, currently playing thanks to Sulpherr mate. you should be familiar with the menus. Perks of being bilingual.

    It's going to be a server outage / flooding / internal <something> issue. Don't bother doing anything.

    From logs:

    12.242 Sys [Info]: Waiting for content download...
    44.309 Sys [Error]: HttpSendRequest failed to content.warframe.com: ERROR_INTERNET_TIMEOUT
    76.342 Sys [Error]: HttpSendRequest failed to content.warframe.com: ERROR_INTERNET_TIMEOUT
    108.441 Sys [Error]: HttpSendRequest failed to content.warframe.com: ERROR_INTERNET_TIMEOUT
    140.604 Sys [Error]: HttpSendRequest failed to content.warframe.com: ERROR_INTERNET_TIMEOUT

    ...

    141.002 Sys [Warning]: 1 stripped assets still pending preprocess
    141.003 Sys [Warning]: /EE/Shaders/Emissive.hlsl

     

    For the curious: multi-language code is unbearably complex, and since we already know DE's QA situation isn't great, I'd expect strange problems down the line if I were to mix and match languages in the middle of an update stream. If you'd like to break your brain while waiting for a patch, here's some light reading...: http://site.icu-project.org/home

  6. Add one more to the list of affected players...

    I suspect there's either some DDoS blocking going on, or a server reset, or something. DE, it would be nice if an attempt was made to push some kind of meaningful status information to the launcher. It's maybe 20-30 lines of code in any modern language to pull from a socket and pass the chars to a GUI. Tiny, tiny amount of effort - huge, massive positive difference in communication.

    Just sayin'...

  7. The game will freeze during the animation for catching fish.

    • Sits on the last rendered frame indefinitely; never crashes, and thus, no opportunity to submit a bug report
    • Crash occurs at different stages of the animation with any frame
    • No correlation with spawning of AI, events, sounds,
    • No apparent memory leak

    Smells like an infinite loop. Good luck.

  8. Using Shade invariably results in my frame becoming invisible. As in, the model doesn't render at all.

    On occasion, weapons cease functioning while invisible. Revival clears the issue, but it is liable to happen indefinitely.

    No screenshots because not paid to QA. Sorry.

  9. Logging in to get a reward exists to artificially pump player stats. It's not there to help players. If DE is going to take suggestions, they have to make money, increase visibility of the game in some way, be scared into making change, or accidentally scratch a developer's personal itch. Here's my take on fixing login rewards:

    1) Guarantee 75% off platinum after X days, or some sort of sliding scale.
    I think someone recommended having consecutive days build up a discount, so this definitely isn't a new idea.

    2) Dole out consumable buffs instead of materials.
    Nothing terribly fancy, just uber-pads that recharge both HP and MP... or increase some attribute temporarily... or whatever. Getting unique stuff from the login system is fine. It's the whole part about having to wait several months that's utterly wrong.

    3) Or, don't fix the login system at all. Introduce a monthly subscription that includes multiple ways for paying members to concretely influence randomness.
    We're ignoring Warframe's number one problem - money. The game has become an unregulated virtual casino with absolutely no loyalty rewards for sticking around. Nothing retains value because everything is always being replaced by something that's exactly the same, just with a different icon and/or skin. The login rewards were, ostensibly, going to help with this, but they gave us junk that's not worth waiting for.

    If DE would just physically rip their accountant(s) out of all meetings until a given feature is ready to be tested, we'd probably see very different game dynamics. Everything that's happened to the game over the past two years (ish) has been tainted by obnoxious forms of monetization. rand() % X is prevalent everywhere specifically to piss off you, the user, to the point where you're willing to pay entirely too much for virtual currency. The game's good enough to get me to pay for it without pissing me off first, so I don't understand why this sort of pervasive strategy was ever necessary.

    I would gladly pay DE $15/month, or whatever it takes to cover first world salaries these days, if they would just get rid of all the %$#!ing nonsense random rolls and time delays. I recently tried ESO... and while I don't like the game a lot, I do love the fact that I can just pay them a flat rate to cut out 90% of the BS from their game.

    [Edit: Apparently the forum is converting profanity into escaped HTML characters. Forgot to put my kid gloves on before writing. Whoops.]

  10. Entering an archwing mission causes invert mouse (Y axis) to be disabled. Toggling the setting in options does not restore the inversion. This persists into all future missions. The game must be restarted to return to an inverted Y axis. This renders archwing unplayable.

    It's been a problem since Specters of the Rail launch; currently still an issue in hotfix 6. It only happens when entering archwing missions. I have no special drivers/settings/configs.

    That's it! Thanks.

  11. 8 minutes ago, Kahme said:

    I do not agree with your direction of operation, but it is your company not mine. Instead of enticing your players to play certain module, certain play style, certain variety, you force them to play. For example if your players see no value in MR, you add value to it.  Instead you force them to either play it or you can't advance or disadvantaged.

    It would be great if players merely leave the game, grieving or not. Because with the on-going fiasco of undoing players' efforts and money, not sure the bright ones will continue to fork out money. If they stayed, they will continue to use your service without paying, leading to more expense with no income.

    Since you are a service provider, you shouldn't be counting on support, provide good service you get paid, else you don't. That is the basics of business. If I want to support an organization, there are plenty of charity organization in urgent need for a sponsor. If I support bad service, I cannot blame anyone but myself. Like noobs and Rhinos, bad habits run deep.

    Unlike the guy who posted below you, I actually understand what you're getting at here. I write business code for an entity that shall remain nameless, and let me tell you, we are severely in need of outside parties coming in to tell us we're not providing value. It would be an added bonus if those parties also suggested winning ideas... +1 if you come back to do just that. The constructive part of "constructive criticism" involves more than just a rant ;).

  12. Had to post. The people saying this game is destroyed aren't getting it. The ones using caps and text styles for emphasis are making me nauseous.

    What nobody seems to notice is that we are getting a remarkable slowdown in terms of features things that would flesh the game out and help bring it out of this "beta" nonsense.

    Some problems/solutions:
    1. Return to making changes/additions both fun and useful. Updates in the early closed beta days came with sweeping changes to things that ultimately made the game better. The devs weren't afraid to try new ideas. This is what sets Warframe apart. We see radical stuff every so often now, but nowhere near as frequently. I'm too old to give a ____ about getting good at an arena shooter, so I log into this game. I don't care about balance. The vast majority of players I meet (doing almost exclusively public matching for a sickening number of hours) are of this mind. The ones that do want the game balanced are an extremely loud vocal minority.

    2. New player UX. I know it's been said it'll be addressed, but "crying wolf" comes to mind. No ideas, just a gripe.

    3. The star map. Good lord, the star map. If you're going to nerf anything, nerf the ability for people to jump ahead. Which brings me to...

    4. Raids, new map layouts, etc. The orokin moons were a great start, but fizzled out. One hits R21 and there's nothing left to do -- except gather resources to make sure one's resource pool is fat enough to afford the next Blender model. While I'm severely disappointed with Doom 4's snapmap (bye bye compiling & building mods from tools and source), a snapmap-esque tool would be a killer feature in Warframe. In a nutshell, extra content should be centered around progression and replay value, not frames and guns. We've already got ten thousand of those. If you run out of stuff to MR, just copy/paste everything and add the "Vandal" suffix. If we're all honest here, we know that kind of thing is already in the card deck, may as well do it to buy time for fleshing out the rest of the game.

    5. I often joke that a future update could strip the content of the game down to a model of a slot machine with one bind for "pull lever" and nobody would notice. This always gets laughs and agreement. The grind in this game isn't even a "grind". It feels exactly like gambling. This is severely problematic. At minimum, we need a mechanic where void rewards aren't duplicated during individual runs. Three guaranteed different rewards for staying 60 minutes seems fair.

    This is already long enough :). I'm still logging in & adding to your active player count. Despite its problems, Warframe is still the best catch-all shooter on the market. Keep up the good effort, but please, do try to steer the ship in a different direction...

  13. I spent money on this game earlier on because it looked like DE was taking a different direction than other MMOs. They were interested in building on top of existing mechanics -- and still do, in some ways. DE isn't getting my bucks lately though. Not because of "nerfs", but because the patch focus seems to have shifted towards tweaking minutea, which smells like a management problem to me. "Nerfing" is merely a symptom, as is continued reliance on gambling frustration as a driver to purchase plat.

     

    One issue everyone keeps overlooking is centralization. Back in the glory days of Quake, if you didn't like something, you could run off and make a mod; host your own server; or revert to whatever patch version suited you. If DE hadn't decided to depend on a micro payment model, the mod ecosystem would totally eclipse anything Quake or Half-Life ever had, and this game would have spawned a life of its own. Business has changed, though. John Carmack didn't need to pay support people to fend off hoards of angry teenagers that could directly impact his bottom line ;).

     

    Since this isn't a perfect world and we'll never get this game on dedicated servers with OSS code releases, the hope I'm holding out for is that we see DE roll in additions -- stuff like the parkour changes, full (complete...) quest lines, new frames and so on -- once every 6 months, with nothing in-between (save critical bug fixes). Monolithic updates that build on the existing game would get me to spend real world dollars again.

     

    From the outside it smells like something changed about 6-8 months ago in management -- almost as if someone heard the word "agile" and decided it would be a good idea to give a new methodolgy a go... :). During closed beta, the core team certainly wasn't interested in micro-fixes. Anyone remember the skill trees? That idea got wiped out :). I doubt it happened as a result of pitching a story and coding like stink for two weeks... ;).

     

    If DE did a huge re-work today, they'd probably tick off 3/4 the player base. As DE has opted to charge rather silly amounts of money for in-game content and run endless sales/discounts/etc, they probably have no feasible way to work out who a valued player is, vs. someone who blew $200 on skins. I've never met a database where "SELECT * FROM Payments" revealed anything immediately useful.

     

    What I'm getting at here is that anyone's individual opinions on stuff like game balance don't mean a thing to DE. There's almost certainly too much noise from the player base to sort out who has a genuinely informed opinion.

     

    So what do the devs do? Make the best of what they've got. Tweak minutea. Nerf. Buff. Rush out a quest. Buy time, until the next development cycle pops up that allows them to innovate. Welcome to software in 2015.

     

    Bottom line? If you don't like where things are going with the game, you're screwed ;). I'm still sticking around for a few key reasons:

     

    1) Open discourse is generally allowed. I don't hear about reflex bans. People don't seem to be punished for using nasty words, nor are people rewarded for kissing up. If you've played games for awhile, you know how much of buzz kill authoritarian nerds/geeks can become. Freedom thus far: 10/10

     

    2) The devs are sincerely trying, and generally succeeding, at delivering what is probably the best non-competitive shooter that's ever existed. If you don't think so, you've probably spent your life doing more important things than gaming, and I salute you for that ;). The rest of us screen addicts know better. Effort so far: 10/10

     

    3) A hell of a lot of work went into this game already. I don't see the devs walking away any time soon, nor the players. Anyone remember 10six? When SEGA killed it off the game was eventually resurrected as Project Visitor. If DE declared bankruptcy and went *poof* one day, I have confidence we'd see this game reappear eventually. We'd lose our investment for awhile, but not forever. Likelihood that the game will survive despite typical problems with centralization: 10/10

     

     

    (You won't catch me carrying a discussion on any forum -- I'm posting, running, and never coming back to check ;). Find me in-game if you feel compelled to respond directly.)

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