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Duo_Strikes

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Everything posted by Duo_Strikes

  1. I figured I'd give my thoughts on Dante since most of the community has a lot of complaints about Dante and his nerfs, this goes into 3 main thoughts and anything that isn't talked about in those 3 thoughts i will talk about after, those 3 thoughts being : 1. The overguard changes are highly overexaggerated, he doesn't have issues keeping himself alive due to the fact that 1. casting spells gives him invulnerability frames and 2. losing overguard itself gives you invulnerability frames and Triumph gives you overguard regen for killing that constantly gives you back overguard after losing it, which gives you a lot of invulnerability frames, to say Dante doesn't have survivability is absolute crap. 2. LoS isn't a problem that i have been running into when it comes to tragedy, the ability still kills effectively and people act like there is zero workarounds to it and whether people like it or not, LoS is going to stay in the game, which is something i have had to work around with a lot of frames for a long time, hints why i likely have no issues with it, it isn't a bother to work around for me cause if it doesn't work, i have a gun or a weapon that can just fix that issue by killing whatever wasn't affected. 3. Noctua isn't a bad exalted weapon, that is something i have seen a lot complain about is the fact the exalted weapon isn't good, which the kindest and bluntest thing i can say to that is that you don't have it built correctly, I've been able to delete enemies on steel path with it due to modding it the exact same way i have my grimoire modded which is just status build with the tome mod that strips armour on killing, that's it, that is enough to destroy the enemies i have to deal with or if energy is a problem, you can use the energy regen tome mod or the ability efficiency tome mod, which works with Noctua since Noctua isn't a channelling exalted weapon like most are, it only takes energy when you shoot it similar to the Artemis bow on Ivara and the ability efficiency will help with the rest of Dante's abilities. As for other stuff, Dante is bad against Acolytes and Archons for the obvious fact that tragedy's damage scales on DoT status, since every status is limited to 4, it leads to it not being able to do any damage to enemies with caps on DoT status', Acolytes, Archons and Necramechs are 3 examples of where Dante can't do much damage cause of this, you can say what you want about Saryn being a better nuker but if you bring her into an archon hunt, shes going to run into the exact same problems as Dante when it comes to damage on the Archons. Pagelight is great to use after they reverted the status vulnerability change they got rid of and Wordwarden feels better to use after it got buffed. In the end, my thoughts have remained the exact same since the Dante changes, he was strong when he first released and after the nerfs, he is still strong and then the reversions of some of those changes and it feels slightly better then after the nerfs, in the end, throughout all of those main changes, he has been fun to play throughout and unlike a large chunk of people, i can't agree with saying that Dante needs to be fully reverted since I have no issues with how he is now and a good Dante can still carry teams, even on stuff like elite deep archimedia.
  2. As a person who is one of the higher ups in a clan, advertising is a thing we tend to do a lot, one thing I've noticed recently though I think around when deep archemedia first released was the fact that I can nolonger read messages for applicants who want to join the clan, in most cases, this isn't an issue as they usually just ask if they can join but in some cases, I've had people ask for discord invites or ask if I can invite their friends to the clan and because of this bug, I won't be able to know what they have to say so I'd appreciate it if this bug can be fixed, thank you in advance.
  3. considering i know DE likely won't remove the RNG ( since so many systems other then duviri have it like arbis and archon hunts ), i'd rather take what i can get and it already is being refreshed, at a worse rate then what it could be, at least if its daily, its less time to wait.
  4. i am mainly asking this since this was a change in the recent hotfix, i like the idea of daily resets when it comes to the random gear that gives you bonus research points as it makes sure that if you do get screwed over with a selection one day, it will give you another chance to have better stuff the next day, instead of a weekly rotation where it keeps the same stuff for a week and then after the deep archimedea has reset its rewards, it gives you new stuff, I'd appreciate if that bug that made frames and weapons for bonus points reset each day was reverted and instead of bad luck that stops me from doing the deep archimedea that week, i get bad luck that stops me from doing it for only one day.
  5. sweet, kullervo is going to be more fun to use now.
  6. damn, that bug was one of the things that made deep archimedia not as bad with forced loadout stuff in my mind.
  7. its not just the stalker that can spawn, syndicate kill squads can spawn as well, suda tried to kill me and some friends while we were doing the elite and while they weren't difficult to deal with, the stalker being able to spawn in is definitely a problem.
  8. what i don't understand is why it is such an issue for us to want a disruption lith relic farm that everyone has access to, not just veterans, considering you say that you like disruption, i don't get how a new disruption node would be something you are so against and its an unfortunate truth when it comes to warframe but dead nodes are everywhere and the funny thing is gauss' disruption isn't even dead either, there will always be people going after gauss for him or his subsume as well as the axi void fissure on that node, at the moment, half of the omnia fissures are more dead then that node, honestly, making armatus into a omnia fissure would likely make it stay away from dying. and i don't know how many times i need to say this but i feel the need to say it again, your idea makes things worse for those that want to get dante and his gear in exchange for a lith relic farm that a decent chunk of people can't even access cause its locked behind one of the longest quests in the game, i honestly wouldn't be against the idea of them removing all the tiers of relics and replacing them with lith, to me that isn't the worst idea but removing dante's stuff defeats the whole reason the node was made to begin with, not to mention, not everyone has steel path so you're just making the grind much worse for those that don't have access to it. in the end, you want a disruption lith relic farm for armatus so badly, you don't realise the issues with it on how it would negatively affect others when it comes to those that want dante and refuse any alternatives that would help newcomers to the game more, its got nothing to do with "the status quo", i just want everyone to have access to something they normally get access to in an easier way.
  9. i don't really know how to describe the game other then just simply saying anytime i do a rescue mission and give the grimoire to a rescue target, it breaks a lot of things, for one thing, the game thinks i don't have any secondary ammo so it tries to give me secondary ammo only for it to realise that i don't need any ammo so it then tries to give it to me again and the cycle continues until i get out of the mission, in addition to this, any pickups such as ayatan stars or granum crowns, any collectibles like that are impossible to pick up, whether its a issue with the grimoire or the secondary ammo infinitely attempting to give itself to me, it is a very annoying bug, especially sound-wise cause it leads the ammo pickup sound to play until the mission is done.
  10. the riven transmuter to me is fine cause its an alternative to doing tridolons for those people that hate them, the only thing i'd say is to reduce the amount of capillaries needed and make it a bit more in line with the time it takes for tridolons but not to the point where it completely outclasses it, i do think the credits is one of those rewards from the shop that is a waste of capillaries and having a new unique ayatan sculpture would be nice since... i'll be honest, i don't remember the last time a new kind of ayatan sculpture was added and not too many people are going to say no to endo depending on the amount you get. as for omnia fissures, i am surprised tyana pass wasn't one of the omnia fissures and i feel some work would need to be done to make sure the reactant issues that i've seen from cascade, flood and alchemy don't happen with it and if they manage to add it and figure out a balance, the mirror defence in the albrecht labs could also be added as a omnia fissure as well, also, any fissure for disruption is a good idea in my book since disruption fissures are one of my favourite bits of content in the game, especially on steel path.
  11. Allow me to humor you then, you keep saying that I am gatekeeping relics but the main issue is simply that void fissures are gated based on level already, DE designed them that way themselves, due to void fissures being gated based on progress in the star chart, relics are as well and on top of that, reversing the relic farms when most people wouldn't even be able to use said relics for said fissures wouldn't make sense either, say you put a Axi relic farm at the start of the star chart and give newcomers a better means of accessing Axi relics, they wouldn't be able to use said Axi relics until they got much further into the game ( or were taxied to the fissures but that would require veterans to take them there ) whereas, if they made it Lith, they would be able to use those relics right out of the gate since every new player gets access to Lith void fissures pretty quickly. Every relic farm aside from lith are in good places : Meso is on Olympus, which is before the Meso void fissure planets. ur is on Uranus, which is halfway through the Neo fissure planets. Apollo is on Lua, which you unlock after second dream, which is unlocked as soon as you get to Neptune, which is before the Axi relic planets. Each relic farm is in a good place for where the fissures are on the way to the end of the star chart and putting a Lith relic farm at the end has three problems : 1. Your idea of it makes it so Dante is harder to farm for those that have yet to unlock steel path as they get less capillaries and it leads to being more on par with time of voruna's farm, which a lot of people agree was somewhat of a slog, myself included. 2. it wouldn't make sense for a Lith relic farm, the relics you use at the start of the game to have one of their best farms at the end of the game. 3. The veterans get their Lith relic farm at the end, which is a good thing but it isn't where it needs to be when it comes to newcomer progression. That's why i am so adamant on having a disruption lith relic farm on venus cause its a place that newcomers can use when they get to it to have a better source of relics faster then heading to Olympus or Hepit while also being fully accessible to all veterans, not just ones that have done new war and whispers in the walls and deadlock protocal, which is what Armatus requires you to have done, that and Corpus demolysts are just easier to deal with then Grineer so... its a better introduction to disruption then Olympus is along with lower levels and making it nothing but Lith relics makes it less punishing for said newcomers to fail while they are trying to learn the ropes of the new gamemode. also, for your case, the damage attenuation that the Necramech demolysts have scales based on players and while i still think they are not tanky even with a full squad, i feel something that would help the issues you have is make dockets spawn from not only the rogue robots but the murmur as well, increase the distance demolysts spawn away from the dockets and give them a speed boost to put them more on par with the speed of the other demolyst types, the fact they are also more vulnerable to crowd control then other demolysts also makes them easier to deal with and of course, no nullifying pulses and fixing the issues that they have with getting stuck on the geometry of the nodes.
  12. I think the reason why markers immediately reveal the demolysts in the new disruption simply comes down to how close they spawn to the dockets, this is likely due to necramechs being slower then other demolysts so to compensate, they make them spawn closer, i think a solution to that would simply be have them spawn further away like they do with other disruptions and make them faster then normal necramechs to put them more on the pace of other demolyst types.
  13. what i think is there are better ways of making a disruption lith relic farm then making armatus into that farm.
  14. i mean, i'm mainly suggesting a disruption with a lith relic farm on venus cause i want more disruption nodes in the game and it wouldn't take too many resources cause all it would need is a name and it can be an exact replica of the neptune disruption but with lith relics for rewards instead of credits but sure, i totally want the farm i'm already happy with when it comes to the rewards to become a axi relic farm when apollo is already a fantastic axi relic farm already.
  15. honestly, fair enough if you want a relic farm that isn't just capture, i just don't think a lith relic farm should be at the end of the game, also, i'm only calling it "end-game" cause its at the end of the star chart, its not actually cause its the endgame, its just one of the last things you get access to before steel path, as i mentioned, i really think a dedicated lith relic farm should be earlier in the star chart where you get most of the lith relics so a different disruption say on venus or something where you get lith relics only would be a good idea to me mainly cause it gives people a main source of lith relics that isn't just capture.
  16. i mean... its not that bad, you can just reset after 2 rounds, granted, it likely would be annoying but i think a rotation would be worse for new weapon parts in disruption.
  17. that is a sound idea, they did that with disruption so i don't see the issue in them doing it with other modes as well, it could lead to new methods of farming certain things depending on how they implement it as well like maybe new relic farms.
  18. i hate to be a $&*^ but making this a lith relic farm is probably the dumbest thing i have heard, mainly cause why would getting lith relics from a end-game node make sense, surely a farm like that needs to be closer to the start of the game?, also, you complain about hepit but it can be done faster then any of the disruption missions, also, getting dante's weapons and parts just makes the farm faster and the store is a pity system for when the games RNG screws you over, everything else i can agree with, spawns are too low and the fact that keys only drop from two enemies out of... what? 7 is very bad, especially when its inconsistent, the keys can either drop from normal or eximus and theres no way to tell, also, while i don't agree with making the node a lith relic farm, i do think that lith relics should be a part of the drop tables as well as all the other relics.
  19. out of any fissures in the game, i have never seen void fissures executed more horribly then this, conjunction is just survival but longer with worse tilesets then the normal ones, void cascade is either go too fast to not get enough reactant or go too slow and risk losing the mission to a vastly worse degree then interception fissures, especially with bugs that make it so the cascades can't be purified, alchemy is a slog due to reactant barely dropping, causing the missions to take so long, they're slower then survival, i haven't gotten to try flood but its dead most of the time with matchmaking and survival in the albrecht labs is just empty, add on corrupted enemies refusing to spawn in most of the time with fissures due to either host migrations or them just generally not appearing and it leads to these being the worst void fissures to do at the moment, especially when other survivals on normal fissures work better and normal mission modes being able to be done much faster like exterminates, captures etc, if i have anything to suggest other then fixing bugs, adjust the void trace spawns across all the missions, especially alchemy and cascade and add options to do normal missions with levels scaled up to the 60 area, especially for lua's missions.
  20. There are a lot of things in the game that kind of just... exist without much purpose when there could be a lot more with them, invasions are one of those things to me, which is why i am making this post to give potential ideas on stuff DE can do with them, there will be spoilers for new war since one of the ideas involves the new faction that new war introduces so just letting you know beforehand. 1. Steel path invasions this one is pretty simple, make it so we can do invasions on steel path, what would be the rewards for doing it? i have two ideas, the first one is simply getting more resources such as detonite injectors, fieldron and mutagen mass then if you did it on normal so instead of 3 injectors or fieldron, it would be 5 or 6 and mutagen mass would be 3 or 4, maybe even make it possible to get steel essence as one of the resources from invasions as a separate means to get it other then steel path incursions and acolytes, the second one is adding new variant weapons for each of the factions or exclusive mods for weapons that each faction has to make said weapons better that are either useless or could be vastly better. also, as a small one, review what type of enemy is on each invasion, the corpus still use the normal varient for a lot of their invasions, which means there is a huge lack of the other corpus types such as the jupiter corpus and the corpus ship corpus, updating the tileset enemies would make sense as a whole. those are the 3 main ideas i have when it comes to invasions, each of them offering more to invasions then what we have right now, even if DE themselves don't see it, i am at least hoping that it was a good read on things that could be.
  21. any reason inparticular why the levels of the hemocyte are much higher then last time? i mainly say that cause the strongest hemocyte with all 4 eidolon phylaxis and infested catalysts was 75 and the weakest hemocyte with the advanced bounty this time is over 100, steel paths has most of its hemocytes over 200 as well.
  22. i need to remake this post for one reason and one reason inparticular, originally, i thought the tornado bug where the tornados randomly lose collision was a bug with adding too much range to them, i was wrong, its AoE weapons, for some reason, if you shoot a tornado with any form of AoE weapon,whether the AoE is small or not, it entirely breaks her tornados, there is also an issue of if you hit the tornados enough after creating them, they will use their element they have and lose collision, then, when you recast them, they have a chance of losing collision entirely, with AoE weapons, it does two hits her shot so something like a shotgun or AoE weapon with multiple projectiles like the bramma will break them fast. how to recreate the bug : run a mission doesn't matter what one and try using an AoE weapon on her tornados, you'll find the tornados break very quicky if its a hard-hitting AoE weapon, i used the Strun incarnon for my experiments on this myself and in normal form, it worked fine with only now and then one or two tornados broke but the moment i swapped it to its incarnon state, it broke every tornado and made them unusable. what happened before : if you use any other weapon on the tornados, it would be more consistent with its damage, although, i have found one of two tornados lose collision out of the tests i did, it might be an issue to do with multiple hits, which the AoE and actual hit count as different hits on the tornados. Game Settings and Build : build doesn't really matter as it isn't an issue with AoE weapons, my strun incarnon that i used for the experiment uses a standard hybrid build. State of the Session : this bug can happen regardless of session state so it can happen whether you're playing solo or with a group but i found it mainly only affects the zephyr themselves but there isn't enough evidence to dissuade the possibility. this is the best of information i can give as posting screenshots on the forums is a massive pain with how i have to do it, really wish there was a way to upload images from my computer, otherwise, it would be a lot easier to post screenshots, regardless, i hope this information helps.
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