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FerockQuartz

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Posts posted by FerockQuartz

  1. Has anybody ever conceptualized a Warframe that carries the word 'WAR' at the very literal sense of its title or whatsoever? ... like give it a missile barrage (poorly applied on Hellions) of effect, classic or advanced trajectory stylized mortar/catapult/cannon but not to be confused by Heavy-Gun(s) appealing, or revive a Kratos-ish concept on however DE should put this if that doesn't intricate its Developers/Analysts/Concept Artist(s)/Finance Dept. to partake... if it doesn't mean anything to this community well nevermind.

  2. 6 hours ago, (PS4)NanoEther said:

    plains of eidolon, a 5-15 mission.

    If you were just free roaming, it stands by its level...

    But taking bounty(ies) or taking down Eidolon is a different story... which one should anticipate the greater threat than of a 'free roaming'...

    6 hours ago, (PS4)NanoEther said:

    I'm just trying to earn enough rep to start fishing & mining, you need to adjust the threat indicator according to how many mobs are anticipated, not just the level of the mobs.

    There are so many spots that you are 'so safe' on taking those fishing/mining/conservation stuff that doesn't need to bump on spawning mobs... more often I prefer staying close by the gate...

    I find this nonsensical that threat level has something to do with your failure to survive... you revive like 3 times?

  3. I don't propose mine as a better idea but I somewhat find this cool if ever...

    7 minutes ago, Kontrollo said:

    Mode: death match (Annihilation)

    a K-Drive Deathmatch race... On a Star Node that implements the use of K-Drive (Please not Orb Vallis again)

    9 minutes ago, Kontrollo said:

    Loadout:

    Would love them to feature new secondary or thrown melee weapons exclusive to this event...

     

    ... starting thread is cool btw...

     

    • Like 3
  4. 11 minutes ago, Nichivo said:

    It was just a question, not a suggestion, or anything else. I just find it odd I can go from a relay to cetus/fortuna, but not from cetus/fortuna to a relay. Likewise I find it odd, that if I am hanging out in cetus getting some lunch with konzu, and something important comes up I can't bring up navigation and go there. I am pretty cure my Orbiter is parked round here some where. Dude where's my Orbiter?

    This brings the question why Cetus/Fortuna ever created for such inconvenience at all? I mean its just totally a genre or a (remote area) theme that doesn't much fit to have the same function as of an Orbiter or Relay in apparent state... odd yes I agree but consider the technological status differs between Cetus/Fortuna from Relay/Dojos/Orbiter(s)...

  5. 12 hours ago, Nichivo said:

    Is there an actual reason why when in Cetus, or Fortuna, we cannot access navigation

    No... or because its a non-Tenno Faction territory maybe?

    This is quite not far form suggesting/insisting the NPCs from Cetus/Fortuna be inserted on Relays while Bounty Mission be on Navigation grid next to Sorties, Fissures, Alerts, etc., eh?

  6. What warframe would I put in room 101 and why?

    About Revenant, the name can stay but the over all appeal of it has to change....

    What warframe ability would I put in room and why 101

    Atlas' 1st skill... I feel that less appealing as well and would like for it to auto strike target instead of point aiming it when initiated...

    What would I like to bring back to warframe from room 101 and why?

    I like to experience that Dark Sector of Warframe since I only started this year so...

    What in real life would I put in room 101 and why?

    Trump... a lot of people complains a lot about him.

  7. 10 hours ago, 3rdpig said:

    They nerved the Fulmin? Why? Was it really that powerful?

    IMO in SEMI mode ... To pair it with MODs like Amalgam Serration (or just Serration), Vital Sense, Heavy Caliber, Split Chamber, Point Strike, Stormbringer (that increases that innate Element of the weapon itself) + 2 any Elemental MODs (which varies upon enemy you may like to use it at mission), spikes at 100k+ - 200k+ (yellow/red)  in an uncertain circumstance real hard before nerf period though... I just seldom see it spike at 100k+ now...

  8. 20 minutes ago, anonymous14z said:

    How do you wake up if you're extracting information from a spy and you spawn a new teammate?

    Is Google translate giving me a hard time deciphering this if it is actually meant to read like that or simply just not at a right translation sentencing? oof :facepalm:

  9. 34 minutes ago, (PS4)AyinDygra said:

    Adaptation and Rolling Guard (eh, why not?) and as I understand it, they're both mod drops from enemies in arbitrations

    They're more of a Rotational Reward rather done a 'mob drop' apparently...

    8 minutes ago, Oreades said:

    it contains boosters that I don't want to waste, since they activate immediately

    This is the very thing that annoys me (probably anybody) after receiving it as a reward or as a purchased booster(s)... but - 

    41 minutes ago, (PS4)AyinDygra said:

    If I could buy (or redeem) it as an inventory gear wheel consumable...

    ... which gives you an incentive of "when will you ever going to use it -  its up to you" type of logic... I'd be very delightful.

  10. I don't need to embed much with how(s) and why(s) for this but it might be possible for Altra (Ceres) to be a potential Free Roam/Open World Map since I find that (Gauss) lore seems a bit predefined and could have given us a head start for imagining it further... might there have been close cities to Altra that still exist, alive and breathing Helium-3 or the likes...

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