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Rigtis

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  1. When we have 4 old frames who nuke maps for years with 1 button, but they release a new one, gets everybody hyped, sell lots of bundles, then nerf him because "it's not healthy for the game"... it sounds to me like a weak move. Two days ago, I was in Mirror Defense with a friend, I was Dante and he was Saryn. After 2 hours my fingers were screaming, but he was just chillin like "ez" while watching memes on tiktok. See a pattern? lol
  2. Feedback comes from forums, so yes, people's reaction in here is important, not disposable as you imply. They are ignoring the bigger picture, nobody asked for them to rush fixes around an old and forgotten mechanic as LOS have been all these years and clearly shows they have no idea how should work. People have reported issues with LOS many times before, but they fell in hollow sack, only now is being looked at because they made a big mistake by nerfing a new frame a week after his release and putting him in the same category as old frames that never were looked at, no matter how much people reported the issue. Dante was never a problem, his nuke requires active gameplay, not one button press. As many have said, there are older frames who have been doing for years what he did for some days, and the funny part is that they keep doing it, while Dante was sent to the waiting room. There's no pattern, because there was nothing wrong with Dante to begin with. They created an artificial problem, now they are selling us the solution and it seems you are buying it. Edit: Btw, if you didn't see those comments, it was because they were being deleted by mods, pretending they never existed.
  3. Glad they are giving away an umbra forma in next Devstream's twitch drop. Wish they could also give back 2 forma bundles and a potato so people can recover a little from this mess.
  4. So, are you conveniently ignoring that amount of votes in that feedback? Most posts saying that Dante is good with LOS have around 8 upvotes as much, while posts of people who claim LOS is bad have above 80 upvotes in average. This shows that the vast majority of the community (whose DE used to base changes on) are against LOS, but they are only listening to the minority. Part of being a company is listening to your customers and users. Warframe is not an indie game, it's a business model and the least the can do for their players is listening to them. So you say that only things that interest you should be addressed? Geez...
  5. Exactly my thoughts. I was thinking that Archimedea was gonna be like a fusion between circuits and arbis, but it's not the case since it doesn't even follow a similar pattern for rolls. Also, while on circuits we only have to wait for around 2 hours to reset our rolls, on Archimedea is a whole week, so if we get a terrible roll, there's not much we can do. I am not a hoarder, I only keep with what I like and dispose the rest because we don't have a favorite filter option on Arsenal and most probably never will at this point. Deep Archimedea was interesting for me on the first week, but after realizing how it is gonna be, I will stick to normal netracells. I rather have a lower reward rate than stressing myself on a "Dark Souls wannabe" game mode where I am forced to play with stuff I don't like with a handful of handicaps. I want to have fun with my stuff that I have invested time, plat, formas and love on; is that asking too much?
  6. That's true. MR only shows how much stuff someone has collected, it doesn't reflect skill at all, that relies entirely on the player. It has been like this since early days of WF and will be always the same. Legendary levels were probably made for hoarders, because there's not much benefit to it in terms of gameplay, since a lower MR player could do a better job than a Legendary 4 does. Grinding MR is the easiest thing in WF, I have known people who went from MR14 to LG2 in 4 months or so, but they barely care to play or even learn to do simple things because all they care about is flexing their MR for some reason.
  7. It's not the base dmg what nukes, but the combo we do to get there. Unlike other frames, Dante needs some build-up to nuke, not just one key press. Even with low base dmg, the birds can make Tragedy to reach ridiculous numbers at the end of the combo. So the issue is that these numbers are supposed to be intended according with latest patch notes (going up to the billion cap), but how far it reaches is what concerns them, so reducing range sounds like a more reasonable move than reducing base dmg imho. If they reduce base dmg but keep the range, it will be the same picture, because we have lots of ways to increase dmg, but not many to increase range.
  8. I based my point on the vast majority that have been made, nothing personal. In my opinion, I don't mind what they do as long as they remove the funky LOS. The other frames that have been mentioned are dominant nukers because they lack LOS, not because they have high base dmg/range, so either of both would work. About the Nezha augment, I am fully aware of it, because I have been a Nezha main since his debut on sorties (when his parts were tradable lol). The -50% was overkill, but still didn't need LOS, and curiously enough they listened and just reduced 5mts of base ability to compensate the nuke capabilities it has. I don't see myself treating Nezha as nuker tho (even though I have done in the past thanks to helminth and some silly experiments I did just for fun haha).
  9. I don't understand why they don't simply do this. Removing LOS and reducing range should address "nuke worries" and give Dante his respect back, along with making it easier to digest for both players and staff plus bringing Dante inline with older frames who have been doing for years what he did for some days. They cannot fix a mechanic (LOS) that has been ignored for years, in a couple of weeks. They have proven they can't and people are tired of being treated like hamsters. Sadly, the days when they listened to the community are gone because as long as there are like 6 people out there saying "It's not that bad and players complain a lot", I doubt they will care to listen. They pretend they do and proceed however they want.
  10. Agreed. Maybe they'll see the bigger picture that way. Unfair that a new frame that is supposed to be a deadly Wizard with Void power has to go through this problems for no reason, but a frame who dances invisible is just chillin there with "baby shark" in the background.
  11. Do you guys realize that if we keep repeating this, all it may cause is that they "fix" those frames too? I mean, is not like there's anything stopping them from doing it anyways. Nobody thought Dante would be nerfed and here we are.
  12. This is a nice and all, but is still inconsistent with other overguard sources. It is still removed when falling out of bounds and dispelled by nullifers, while other sources of overguard are not affected by these enemies.
  13. I can confirm. This happened to me on 2 out of 5 of my entries. The necramite was not marked and in one run I wasted 40 minutes checking every corner looking for it until I ran out of patience and aborted. It also happened when I was helping my friends with their netracells, nobody could see it, so I can also confirm that is not a host/client issue, is global.
  14. Even worse, they even went as far as releasing a bandaid augment so people don't have to ride merulina at all... something tells me that they just gave up on Yareli at this point and she will face the same destiny as Limbo with the rift mechanic. What a shame, because I am one of those "weirdos" who enjoys riding merulina around :(
  15. Correct. I have been hunting in the plains for standing as usual and is working as intended. OP may have forgotten to check out their daily cap before starting.
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