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Rigtis

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Everything posted by Rigtis

  1. That's true. MR only shows how much stuff someone has collected, it doesn't reflect skill at all, that relies entirely on the player. It has been like this since early days of WF and will be always the same. Legendary levels were probably made for hoarders, because there's not much benefit to it in terms of gameplay, since a lower MR player could do a better job than a Legendary 4 does. Grinding MR is the easiest thing in WF, I have known people who went from MR14 to LG2 in 4 months or so, but they barely care to play or even learn to do simple things because all they care about is flexing their MR for some reason.
  2. It's not the base dmg what nukes, but the combo we do to get there. Unlike other frames, Dante needs some build-up to nuke, not just one key press. Even with low base dmg, the birds can make Tragedy to reach ridiculous numbers at the end of the combo. So the issue is that these numbers are supposed to be intended according with latest patch notes (going up to the billion cap), but how far it reaches is what concerns them, so reducing range sounds like a more reasonable move than reducing base dmg imho. If they reduce base dmg but keep the range, it will be the same picture, because we have lots of ways to increase dmg, but not many to increase range.
  3. I based my point on the vast majority that have been made, nothing personal. In my opinion, I don't mind what they do as long as they remove the funky LOS. The other frames that have been mentioned are dominant nukers because they lack LOS, not because they have high base dmg/range, so either of both would work. About the Nezha augment, I am fully aware of it, because I have been a Nezha main since his debut on sorties (when his parts were tradable lol). The -50% was overkill, but still didn't need LOS, and curiously enough they listened and just reduced 5mts of base ability to compensate the nuke capabilities it has. I don't see myself treating Nezha as nuker tho (even though I have done in the past thanks to helminth and some silly experiments I did just for fun haha).
  4. I don't understand why they don't simply do this. Removing LOS and reducing range should address "nuke worries" and give Dante his respect back, along with making it easier to digest for both players and staff plus bringing Dante inline with older frames who have been doing for years what he did for some days. They cannot fix a mechanic (LOS) that has been ignored for years, in a couple of weeks. They have proven they can't and people are tired of being treated like hamsters. Sadly, the days when they listened to the community are gone because as long as there are like 6 people out there saying "It's not that bad and players complain a lot", I doubt they will care to listen. They pretend they do and proceed however they want.
  5. Agreed. Maybe they'll see the bigger picture that way. Unfair that a new frame that is supposed to be a deadly Wizard with Void power has to go through this problems for no reason, but a frame who dances invisible is just chillin there with "baby shark" in the background.
  6. Do you guys realize that if we keep repeating this, all it may cause is that they "fix" those frames too? I mean, is not like there's anything stopping them from doing it anyways. Nobody thought Dante would be nerfed and here we are.
  7. This is a nice and all, but is still inconsistent with other overguard sources. It is still removed when falling out of bounds and dispelled by nullifers, while other sources of overguard are not affected by these enemies.
  8. I can confirm. This happened to me on 2 out of 5 of my entries. The necramite was not marked and in one run I wasted 40 minutes checking every corner looking for it until I ran out of patience and aborted. It also happened when I was helping my friends with their netracells, nobody could see it, so I can also confirm that is not a host/client issue, is global.
  9. Even worse, they even went as far as releasing a bandaid augment so people don't have to ride merulina at all... something tells me that they just gave up on Yareli at this point and she will face the same destiny as Limbo with the rift mechanic. What a shame, because I am one of those "weirdos" who enjoys riding merulina around :(
  10. Correct. I have been hunting in the plains for standing as usual and is working as intended. OP may have forgotten to check out their daily cap before starting.
  11. Absolutely agree with you. I have been a Nezha main since his release back when he was a sortie reward. I enjoyed him before his rework and even more after it. I was very disappointed when his deluxe skin was wasted because of a recurring community meme and extremely hyped when his prime was released to fix that. It crushes my heart to see that so many people have been calling my boy trash because of an augment that he never needed in all the time he has been around. Not every frame has to be a nuker to be good, and if people really cared, we have the helminth for that. His 4 is for CC and energy economy, not for nuking, he doesn't need that. People want to nuke? There are plenty of frames and weapons for that, Nezha is not a braindead nuker. I have taken him everywhere and done everything with him, never found a problem. I wish people cared enough to mod and play a frame for at least 100 hours before calling them trash, because I am pretty sure they don't. Could be understandable if the frame was in a bad spot, but not because of an augment that came out almost a decade later and has zero synergy with the frame's kit. That's the charm of Nezha, he doesn't need augments to shine, because his rework made him an all-rounder who survives up to this day. DE nerfed only the augment, not the frame, he is still doing his job just as good as the first day I got him.
  12. Sounds to me like you have nothing else to defend your point, so you took the sarcasm way out. As a matter of fact, cleanse pulse of not, Demo targets are still VIP beefy enemies that we have to stop, that's it. Seems like you have ignoring the examples I have offered about how people have been cheesing Demos even on level cap, but using specific tools, while the cleanse pulse is just background noise for them. The pulse is there to extend the duration of the mission, not to add difficulty, because if that were the case, it would cleanse status effects too. Even the corpus Treasurer slowing grenades are a better comeback from a running VIP target, because he slow us down while he speeds up away. Same could be said about the new Gruzzling enemies which are also VIP targets with a similar behavior, instead of cleansing our abilities. There you go, more examples for your hollow sack. Demolishers are just old content and with more than 50 frames around these days, is nonsense that only a handful of them can face Demos without relying on "meta" loadouts to do so. Hope I was clear enough this time.
  13. Yeah, when a game design has it own "meta", then it means there's something wrong there. If you have taken the time to check ingame you would have noticed that your beloved ability cleanse is still there for some Demos. I was already aware of that and I was actually expecting a counter-argument from you using this fact, but it seems like you rather shot first and ask later. If you have payed attention, more people agree that it should stay off, because it adds nothing to the game mode, just cripples your frame for no reason. I just took Voruna to a infested Disruption sortie and she pinned a Demo Juggernaut on the spot pouncing it with her 4. The cleanse pulse did nothing and it bled to death, so why does it even exist if it cannot cleanse deadly status effects like slash procs? The answer, to keep you away from them, like if they were afraid of dying, not the kamikaze maniacs they are supposed to be. If you are so devoted to immersion as you imply, you should notice this too. The thought behind it is stopping the Demo asap as Little Duck recommends, no matter how you do it, removing an annoying cleanse pulse won't change the main objective, just make it less stressful. At the end of the day, we play the game to have fun with our favorite frames, not to grind for hours and build specific loadouts we don't like just because of one enemy type in the whole game.
  14. That's why I say is subjective, because it depends on your own perspective. You are trying way too hard to craft a concept over a game mode which goal is simply to kill a VIP target before it blows up, period. No matter how you do it and no matter what you use, as long as the enemy dies, everyone is happy. Personally, I am not interested on giving an AI enemy "a chance", you are taking it too deep. This is not a roleplay, is just an NPC that we are supposed to kill quick, that's all. If you take Disruptions as a tactical game mode were we need to follow the rules, that's ok, but don't portrait that mentality as a global idea, because not everybody have to play your way. Once again, I didn't see that much of a trouble around Magus Lockdown spam that people were already using to freeze Demos on the spot, along with cold rework, armor strip or Guardian Derision AI block, just to put some examples. So I don't see where Demos ever had "a chance" according to your logic. To be fair, the only difference is that now we have more gear diversity to deal with them and they are less annoying, but who knows, maybe is a just a bug that may be fixed soon so you are back to be happy seeing a cleance effect that only you care about that much, while the rest of the squad is just glad that the Demo dies as quick as possible to finish the round.
  15. That's entirely subjective. The gamemode is still intact, just less demanding on relying on specific set-ups or arcanes to be playable in long term. DE has been toning down these kind of situations because not everybody out there have what you have and not really interested on sacrificing their own playstyle and favorite gear just because of literally one enemy. This is nothing new, since same thing happened with Archons. Most people were saying that by using weapons with specific mechanics (like Felarx or Laetum) and Xata's Whisper was the only way to deal with them efficiently, so DE responded by toning down their dmg attenuation so we are not "forced" to make specific builds for it. Well, at the end of the day, the objectives of the mission are still there: pick up key, insert it, locate Demo, kill it. Rinse & repeat. I don't see what "difficulty" you were seeing there, it is very simple and the flow of the mission is untouched. Actually saving you some time, because not everybody has 4 hours to check corners for an enemy that we know is there. If you mean that Demos were "difficult" enemies, actually no. For instance you could one-tap them with Kullervo just by literally pressing 1 key. Also ignoring the fact that we can shield/armor strip them, so I don't really see what difficulty you are talking about. The cleanse they had was just annoying, not difficult, because they are are already fast moving targets and have very high HP values. Many people are engaging in Tennokai, but we couldn't use it properly on Demos because as soon as we get close to them, they dispel our buffs and abilities. This was an accessibility and gear diversity problem, not a difficulty one. In short, Disruptions are now more about speed, not gear dependant, and since Warframe is a game where speed is usually more rewarding than numbers on the screen... I take this change as one step on the right path.
  16. This is most probably intended. They clearly said that they were gonna do Disruptions easier and accessible for general players, and just like the Corrupted Jackal got its cleanse removed, it was highly possible for Demos to lose theirs too. They said they didn't like situations where you were told that if you didn't use certain things, you were playing wrong, and since most Disruption enthusiasts were saying that the "right way" to play Disruptions was using Magus Lockdown to pin Demos because abilities were useless, it makes sense that was adressed too. Demos are already very beefy targets with damage attenuation, so they are still a threat, just more accessible for new players to have a chance without worrying about losing their buffs or personal tactics.
  17. The augment could have been to allow us to use at least use our primary while riding while they work on fixing bugs like helminth abilities not working, getting yeeted out of bounds when you hit a corner, functionality loss when Merulina is destroyed or recasted and so on.
  18. Now you are contradicting yourself there. Is pretty bold and exaggerated from you to assume that somebody is "mad" at something just because they give out their opinion. No idea if this is your first day on the forums, but that's what they are for. The augment will be added we like it or not, so nothing will change for you and neither for me, however as @Skoomaseller has clarified, is sad the path they are taking because Yareli has many bugs that have been ignored and augments are supposed to improve an ability, not being bandaids for something that can be fixed with a bit more of work and interest.
  19. I have faith that it may be noticed when Yareli Prime releases, but yeah, I wish the k-drive mechanic could be reworked or tweaked a bit more instead of just leaving it as dead content. When Yareli quest difficulty was lowered, I didn't see it as big deal, but with this augment... I am starting to lose hope.
  20. Exactly. Their kit is so similar, but so different at the same time. I have even heard people claiming that Yareli is a better Nezha and is hard to unsee that, because is kinda true on paper. However, Yareli have her own attributes that makes her unique in her own way, while Nezha also have his. They are like the two sides of the same coin haha
  21. Actually, I am taking everybody's point of view into account to debate, even yours, but sadly you only listen to those who agree with you and nothing else, so is nearly impossible to have a healthy conversation here. If you expect me to tell you that Yareli sucks and this augment was extremely necessary because Merulina doesn't "identify" her (even tho she was designed around the k-drive system and the augment is literally for it) the you got then wrong guy. I won't tell you that you are right just to give you the satisfaction of hearing what you want, I will focus on reading those who are here to actually give her thoughts about the augment in question. You can go on inflating your ego bubble on everybody if that's your thing, you already gave out a clear idea of what kind of person you are. Have a nice day, fella.
  22. I don't have anything againts Yareli in general, I have had fun with her since her release, even when her abilities were terrible. However, is just as I said, every frame have their pros & cons, and if we decided to play them, then we must learn how to surpass those limits without relying on bandaids like this augment. Yeah, most tilesets suck for k-drives, but that doesn't mean is impossible. If we can do it, anybody else who cares also can.
  23. If this means that I don't have to deal with your salt anymore, then thank you too. There's no point on having a talk with somebody who thinks they are always right and other people's opinion is ireleevant.
  24. Never said they were exactly "the same", I said that without Merulina, Yareli is like a female Nezha, hence similar but not the same. Sorry for the misunderstanding.
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