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-CRONO-

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Everything posted by -CRONO-

  1. Excalibur Prime, Skana Prime and Lato Prime DO NOT appear on a player's profile unless they are Founders (who bought the appropiate Founders Package). Therefore, a 100% completion on a profile IS possible for both Founders and non-Founders accounts (is just that one has potentially three more items to master than the other).
  2. I would also like them to check those issues, since things like that are somewhat common. Some players say that DE could send a "signal" (not sure what the proper term is) to Steam to syncronize achievements again (apparently other games have done so), but I honestly don't know if that's possible.
  3. I'd say it's been 3-4 years, since Deimos brought what I believe were the last achievements. Either way, I think a simple post asking for it couldn't hurt.
  4. While the current number of total achievements in-game is 211, Steam only has 193. Any chance those could get updated? Thank you.
  5. Well well well... The latest Hotfix brought this change and look who was right all along... It's almost as if some players were overreacting, reading too much into the words the developers used to describe this change (seriously, the whole mentality of "DE can't do anything right" is just sad, not to mention way too cynical and arrogant). And just to clarify, the only thing that changed with those mods is that THEY NOW WORK EVEN THROUGH OVERGUARD (provided you currently have no shields and the overguard was granted by allies, not yourself).
  6. They just used a different word, is not a big deal. You're just being a little too paranoid here. They already told us what they're planning, you just have to read the last sentence of the proposed changes: "...can regenerate Energy even through Overguard". That's it! That's the whole change. Is one thing to say they have made wrong decisions throughout Warframe's history, but to outright imply they are incapable of doing anything right? That's objectively not true. I know there is frustration, but the truth is Warframe is an amazing game despite its bugs or changes. There really is no need to have such a low opinion on the developers... They can make mistakes, sure, but they're not tearing this game apart (as some players love to suggest).
  7. The only change would be that those mods now work through Overguard. I honestly don't know how so many players are getting the idea that those mods will be turned into Energy Nexus, you're reading too much into it.
  8. What do you mean? The only change would be that those mods now work even through Overguard. How exactly would that "gut them"?
  9. It's been a recurring issue that after each big update, some things (like warframes, most notably) have to go through a period of rebalancing (because things are either way too weak, or way too strong for what you intially intended). And when they are way too strong and inevitably a "nerf" occurs, the forums (and even the YouTube community) gets completely riled up, with hundreds upon hundreds of negative comments and rants. Of course, if things were never too strong to begin with, this whole scenario wouldn't be dialed up to 11 (sure, people would probably still ask for buffs, but all the negative comments and rants about the "nerfs" would never to come into exitence in the first place). So with all this in mind, I can't help but wonder... Why? Why does this keep happening? Do these incidents don't represent an issue for the public image of the game? I know that Warframe is pretty strong financially, but surely it would be better if after each big update the forums (and social media) didn't get flooded with all this anger.
  10. This is my biggest problem with Warrior's Rest, the fact that it is a mod and not a toggle somewhere in the Modding Section or in the Arsenal, for example. Also, when Dante Unbound was shown during a Devstream, this mod wasn't even on the list of the 10 Augments that were coming with it (it was just a surprise), which makes it feel like a very quick band-aid. Exactly! If it has to be a mod, I'd rather have the benefits of Prime Sure Footed instead of Power Drift (with its +15% power strength).
  11. My game must be different than yours, because a LOT of my warframes don't have the Auxiliary tab (it only show up if there's anything in it). I never said it would be simple or easy, only that it shouldn't be harder than what they've already made (after all, the main systems for the functionality of it are already in the game, i.e. the Accessories tab with things like Ephemeras or the complete invisibility provided by Void Mode).
  12. I honestly wouldn't even care if the "tendrils" didn't show up on the skin, I just want the skin to stay.
  13. I imagine the main reason (other than an artistic vision or consistency), would be future voice lines... Sure, they could keep the old voices, but what happens when a future update needs more voicework? That would mean double the work for DE and I imagine the majority of the playerbase just doesn't care that much about the old voices (but I guess only time will tell).
  14. Operators and Drifters already have an Accesories tab, all they would need then is an Auxiliary tab inside of it to customize their invisibility (just like warframes do after the update). In fact, I'm not even sure every invisible warframe had an Auxiliary tab prior to this (only an Accesories one), so I don't think it would require more work than it did for warframes.
  15. To further elaborate on this... Just like with Invisibilty Frames, Operators/Drifters spend a LOT of time being invisible (in their case, due to Void Mode, or Void Sling), so I really think this could be a nice addition. :)
  16. As much as I like the whole sentience passive, if they can't fix Helminth Abilities and Buffs being disabled upon Transference I'd say your suggestion is the way to go.
  17. With Dante Unbound the Reticle of Incarnon weapons changed, and it now has a Cyan color to it. Given that we can customize the appearance of our HUD, could we possibly get an option to change that color as well?
  18. Last month [DE]Taylor confirmed they were aware of this issue, hopefully they'll find a fix for it soon.
  19. Last month [DE]Taylor confirmed they were aware of this issue, hopefully they'll find a fix for it soon.
  20. Last month [DE]Taylor confirmed they were aware of this issue, hopefully they'll find a fix for it soon.
  21. I know the answer is probably no, because other Void related things can't be customized (e.g. the Energy Color of our Kaithe's wings). Still... Couldn't hurt to just ask, right? Pretty please?
  22. In addition to some other problems, the new Color Blending method for Energy Colors doesn't work well with Reds (it gives them a Magenta tint to them). Could you consider reverting back this change? We don't need to "mix" colors when Color Palettes exist (if we want Greens, Pinks, Oranges, etc we can find them there).
  23. Completely agree! While I'm really enjoying the update, this small change definitely left a bitter taste for me. :(
  24. EDIT: This issue has been resolved (at least the first part of the problem, because there's still no alternative for invisible energy other than picking a black color). Before the update, using Black as an Energy Color (usually) resulted in invisible energy effects, now it seems to be treated as some sort of White. Could we finally get Black as a proper Energy Color? And maybe add an option to turn off Energy Effects altogether for those who were using Black as an invisibilty alternative? Here are some images showing how black colors behave with the latest update... Warframe Ability example: Amp Energy example: Hopefully this issue can be addressed soon! Thank you.
  25. I really hope they change this, because a lot of my Fashion Frame just went out of the window. And while going back to how Black Energy Colors behaved before the update would be good, I agree that giving them the treatment of an ACTUAL color would be better.
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