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holdenagincourt

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Everything posted by holdenagincourt

  1. I've always thought that this was the obvious, and most elegant, solution. Apply a damage conversion to crown control effects that depletes overguard at some rate commensurate to the relative power of the ability (e.g. Vortex should strip overguard faster than Wisp mote). Especially dire cases like Limbo could be special cased to do bonus damage to overguard with their CC. In fact, that could become a new power lever to pull as well as part of the identity of certain frames...which might be something for players to optimize for in the game modes with boosted eximus spawn rates that have been proliferating in the past couple years. While I'm here I'll just say hell no to any proposal to add damage attenuation against warframe abilities to overguarded enemies. That's a knee-jerk reaction to current meta which would only compound the problems you intend to address with CC, shift the burden to an entirely new batch of warframes, and introduce all sorts of unintended consequences (like further tunneling Warframe into a very narrow self-buffing weapons platform meta). More importantly, it would simply feel tedious and annoying to deal with for the median player (i.e. not the ones who post on the official forums).
  2. Still a problem in April 2024. Went to the elevator and tried extracting by holding down the interact key on the console. The circle filled up, yet when I released it just emptied again. I got to experience 5 minutes of getting killed by respawning mobs outside the elevator while completely silenced--no Warframe abilities or transition to operator--as the last remaining other person in the cell farmed trash mobs for some reason, until the Void Cascade failstate timer ran out. There wasn't even the normal 1 minute extraction timer. Completely unacceptable for this to be a thing. Still.
  3. Enemy magnetic procs are pretty overloaded even after the changes to the amount of energy drained. Also, they're more common than ever. It's fine that they're high impact, but other statuses pale in comparison just due to the sheer number of discrete effects piled onto magnetic. I think a good step towards evening out the statuses a bit would be moving the UI-scrambling effect from magnetic procs to radiation procs. The benefits of this are many: It would slightly weaken magnetic, which is by far the highest-impact status effect against players. It would buff radiation, a proc that rarely has much impact. It would improve the clarity and feedback of the radiation status, informing players that they are irradiated and at risk of damaging other members of the cell or being damaged by the same in a more easily visible way than one of a dozen+ tiny icons in the top right of the screen. It would match a UI effect to radiation's gameplay impact. I.e. "my HUD is scrambled, so my warframe's no longer differentiating between friend and foe."
  4. It's four seconds, not three, which is an eternity by the standards of Warframe gameplay. And it's sophistry to state that it "doesn't make the warframe perform worse" when the entire point of it is to disrupt the player instead, which in turn affects the performance of the warframe. Finally, if your standard for designing and balancing this game is "you will live," then really none of your opinions mean much, since literally everything can be endured in a video game.
  5. He is so heavily deprecated now and there's very little reason to play him. He once had a clear niche and fantasy but in the intervening years so many things have been stuffed into the game that punish his design disproportionately that using him means lots of annoyance for very little reward. Things like melee zerg Nullifiers, nullification spam in general, overguard on nearly every non-trivial enemy, and eximus AOE DDR inside Cataclysm or Riftwalk on a frame with one of the lowest EHPs mean I'd rather play Mesa, Saryn, Mirage, or other nukers in game modes he's supposed to be well tailored to. Needs a rework more urgently than Hydroid in my opinion. At least Hydroid has a niche in a farming cell.
  6. I've been thinking that it would be nice to have another "Sort By:" option in the arsenal: Riven Owned. There are so many weapons in my inventory I rarely use and often when I'm thinking about trying something new, I'd like to use something I have a riven for. The way to do this now is to leave the arsenal, walk to the mod bench, go to the riven tab, change the sorting to type, then look through my 100 or so rivens to find one for the weapon class I'm interested in. And on top of the occasional network lag involved in all these steps, this process is kind of clumsy because you can't see the weapon's stats right there like you can in the arsenal. You have to click on the cycle option (which is greyed out if you don't have enough kuva), and in the screen that comes up you can't compare the weapon stats to other weapons. I think a sort option for the arsenal that would send all your weapons with owned rivens to the top for easy selection and comparison would be a great QOL improvement.
  7. I support this! There are multiple things that annoy me visually about this ability. It's a way more intrusive overlay than it needs to be for clarity. >50% of your character is covered in completely opaque slime. Compare that to the visual effects of similar self-buff skills like Eclipse, Elemental Ward, Roar, Shooting Gallery, Toxic Lash, Vex Armor...all so much less aggressive on the model. Even "shell" type powers (which Xata's Whisper is not, but let's make the comparison for the sake of argument) are nearly all less intrusive than XW. Kinetic Plating, Scarab Swarm, Shatter Shield, Splinter Storm, Warding Halo, all subtle and in some cases even beautiful. The only one remotely comparable is Iron Skin and people have been complaining about the visuals of that one forever. It's completely uncolorable for some reason. It's an ability; why doesn't it inherit energy colors? If it did it would at least clash slightly less with whatever it's painted onto. But instead it's just this immutable gray with pink spots. A gray that doesn't even look good on predominantly gray warframe color schemes like default Mesa Prime. The textures just look really leaden and low-quality. Warframe textures and powers are so heavy on eye candy that the heavy, flat, droopy monochrome of XW obtrudes in all the wrong ways. And no, this isn't an inherent feature of infestation. Boilers and all three ancients, for instance, have intricately detailed, colorful, in some places almost delicate textures, almost with a unique beauty. I can't say the same of XW. As for the lore justification for all of this, I don't think it's very convincing (and that's putting it kindly). This is a game where you can dress up Rhino as a giant beetle or cosplay Ash as a Ubisoft protagonist or turn Zephyr into Voltron. "But lore" is clearly not an obstacle to better visual clarity, fidelity, beauty, or customization.
  8. In two recent missions of mine, the Sister of Parvos candidate I spawned was instantly killed by my on-call crew member, bypassing bleedout state entirely and preventing me from mercying or even seeing which Tenet weapon had been yielded. Parvos Granum then did the normal voiceover he performs when you elect not to mercy the candidate. Mission node was Roche, Phobos. On-call crew member was using Kuva Zarr. I was using Mirage Prime.
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