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ByroSphere

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  1. Just figured that the Auxillary attachment slots are barely ever used anyway, and the hip heads seems to be able to fly off (much like the shoulder heads can) if we go by some of Voruna's Noble animations, so why not count them as auxillary parts and make them removable?
  2. Yup. Her arms looks especially bare without them seeing how thin they are. Whereas the hips dont really need those accessories, especially when you are holstering other stuff there already.
  3. Just to clarify, I do want boss fights to be challenging, and of course the bosses needs a lot of health to not die instantly. But then, there is a difference between "having enough health to last in a 5 min battle" as opposed to "having enough health that they can last 30 minutes against a full party of maxed out Steel path frames".
  4. A boss without I-frames is not a boss that is weak, it's a boss that you can cheese if you know what you are doing and have the gear to DPS their health faster than they can do anything. And you know what? That's actually fine, preferrably so even, if it's possible for the boss to come with any random level higher than the player. Cause then all you gotta adjust is their durability to control the time it takes for a player to beat them. No need to make a fight longer with I-frames.
  5. That actually sounds pretty fun! Definitely would be cool to have an invasion sort of enemy that'd be your rival not just in stats, but also mobility! Kinda wish our Kuva Liches were like that tbh. But yeah, honestly think it'd be great to not just have side enemies that challenges our parkour skills, but main Assissination bosses too, cause then you could have dedicated level design for them, as opposed to needing to create a complex AI that needs to have a flexible enough programming to not get stuck in random levels. Any player that is interested in beating them despite being too hard, could simply get help from skilled allies in a party, max out the best build against said boss or simply git gud, which have always been the case for hard games.
  6. @MaxTunnerX The Ropalolyst is still a pretty big target that is easy to hit though. Besiodes, my main issue with it, is the arena itself, there is not much room for parkour in an open field, with it also being very far from your range... It's simply not fun to fight. Also, I never said anything about the boss needing to be weak, HP, Shield and Armor levels should of course be adjusted to be a challenge for respective levels. If anything, I just would much prefer if it only had enough hit points for something like a 5 min boss fight, instead of it being an encounter that takes 10 or 30 minutes to beat.
  7. @MaxTunnerX You mean fly really slowly without bothering to dodge your attacks, in an open area where you dont have much places to parkour off, all the while having very high amount of health and shields, on top anoying I-frame moments? Yes, Ropalolyst does, but that's only the things I dont want in a boss fight. What I want are bosses that are mobile, difficult not because they take forever to deal damage, but because it takes effort and skill to hit them in the first place. You know, an actual engaging battle.
  8. @(NSW)Royal_Elf_Mika Kela De Thaym, Tyl Regor and The Hyena pack were also some agile enemies that oculd canonically perform, some acrobatic stunts.... The main thing they are lacking, is an active ability to dodge your attacks, as they mostly just rush towards you when not shooting their ranged arsenal or hiding behind Iframes.
  9. @Chewarette Dont think you need a brand new faction, just new enemies and creative environments. Like, Could easily see the grineer take a page out of Balteus from Armored Core 6 and just have some sort of Grineer Ace equipped with heavy amounts of jetpacks, pulling air manuevers all over the place, whilst showering the area with homing missiles that you may dodge with your parkour skills. The corpus could likewise have a similar flier, if not new types of Zanuka that actively avoids the player's aim, with them dashing and wall climbing around. Only standing still when they are about to perform some telegraphed attacks or something around those lines. All factions practically can do this really.
  10. Sounds cool but imagine, what if the boss knew how to dodge?
  11. Been playing this game for over half a decade now, and something I always loved, and still do, is the mobility. The fact that you can not just zoom past levels with speed, but also wall jump, bullet jump, slide... all that stuff has always been awesome as soon as they became a feature. Yet, one thing that I always felt was kinda boring, is that the enemies dont really challenge you in that department at all. Now, it can be cool to slaughter hundreds of grunts that are basically just giant ants with paintball turrets.... But when the bosses, the guys that are supposed to be a threat to you, are also just grounded opponents whom mostly just tank everything you throw at them, whenever they dont just teleport away and/or hide in their invulnerability frames.... It doesnt feel all that satisfying to fight them. Something that could be very cool is if we got bosses that rivals us in moves, not being hard to kill cause they got a ridiculous amount of health and obscene levels of shields, but have them actively dodge your attacks, making it so that the player actually has to put effort in aiming and hitting them.... While also have more obstacle rich arenas that encourages lots of parkour! Seriously, the mobility is the best thing about Warframe, yet most boss levels barely make use of it at all, as you usually are just thrown into big plane area against a relatively slow moving foe who makes no effort in evading the players attacks beyond I-frames, and I find that to be a shame.
  12. Just figured that since you could remove the feet of a frame that normally has them (Ember Pyraxis), why not give a pair to the frame that normally doesn't? I'm sure a lot of people would think that a Wisp with feet would be a primed experience, so it'd only be fitting. And hey, wouldn't it be funny if they were one of those toggable "Prime Details" which sometime pop up for other skins?
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