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Soupf8

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Posts posted by Soupf8

  1. I personally think enemy scaling should work differently. Maybe less on the HP gain and more on the damage gain. Such a change might encourage players to fight smarter, and develop skills needed to defeat targets. Make taking hits consequential in some content. I remember having the need to develop combat skills in the early days of warframe when all enemies posed great threats to me and my squad-mates. Today in warframe there is no need to develop combat skills, but instead, you develop weapons and warframes. I want the need to develop skills again.

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  2. 42 minutes ago, Uhkretor said:

    True... but then again, none of the available possibilities will change your situation, unless you want to. So, what exactly do you want them to do?

    I assume by "them" you mean DE, and I would hope they change how mission instances are joined and created.

     

  3. Please consider my suggestions, and read thoroughly.

    I've had trouble recently where I am seen as a nuisance to other players. The reason for this is because I most often am playing for fun. I really enjoy playing survival as well as the open world maps. Lately when I enter the survival or open world nodes, other players might decide they want to do a very specific task in the mission, and if I did not follow their instructions, they would treat me with disrespect, and say awful things to me because I did not play the game in the ways that they demand. Over and over players have told me to play solo. I do not want to play solo, I want to have fun with others. People tell me to join a clan but I could never find a clan that holds similar interests. 

     

    It would be nice to have the option to start I new squad when selecting a node, instead of being forced to join someone elses mission. Many times I enter orb vallis or the plains, and I lose connection and am kicked back into my orbiter or fortuna because the player I was forced into joining was aborting or "leaving squad" because they wanted to extract. 

    Currently you can see how many squads are on a node, but you cannot choose between them, or decide to start a new squad. It would benefit me and many other players if this was changed.

    I also wish that when creating a new squad, you could name your session or party, so that other players seeing your squad or party know what you are doing, and they can decide if they want to join or not. 

    Sometimes when I host my own session, someone might join and decide to do a very specific thing and scold me when I do not follow. 

    I want an end to the hateful behavior I have received from other players, and I believe these suggestions might help. I want to play the modes I love, and play with others, and feel free while doing it.

  4. 2 minutes ago, PR1D3 said:

    Thanks for the comment. I get that you posted it as a joke, but I'm kind of serious. I do understand your point, like I said in my post (and in various other ones) we need a new modding system. IMO some of the best mods in the game are the nightmare, corrupted and conclave mods. I would love modding where these types really get to shine, except I can see that being a huge overhaul not to mention the...colorful Tenno that grace the forums. But alas it's another issue that is compounded with others that would require large reworks and balancing passes to get it to work. And that's a lot of change, change that would break the dream people have with their Warframe experience.

    I usually just wait and watch and some of the things I fantasize come true. The development of this game is something I enjoy hearing about.

  5. 3 minutes ago, Alcatraz said:

    Nothing to keep up with when I was directly saying something to you, not the rest of the people here. Which you failed to understand my first response so I made a different response in the form of a question that you might better understand, and yet failed to address.

    So reiterate? 

  6. Just now, Alcatraz said:

    I read it, and noticed it's in general discussion with the community and not in feedback so it can also be noted it wasn't a serious topic as actual feedback either.

    But remember, it is in Community > General Discussion. Serious or not, you decided to post the topic anyway. Now you have the discussion.

    The discussion has been ongoing. If you're just reading fragments of this topic you will not be able to keep up.

  7. 1 minute ago, Alcatraz said:

    Okay how about a question to your OP: Stamina has been removed from the game twice. Both times it was around, it stopped you from using melee attacks very often. What makes you think a 3rd time around will make Stamina any better than the first 2 iterations?

    If you read my whole post, I clearly stated this whole stamina thing was a joke. I suggest you reread the reply I made to fully understand what I wrote.

  8. 18 minutes ago, Alcatraz said:

    I mean when the focal point of Warframes are their abilities, why would you build for disability?

    You're given more mods for abilities than you are for health and shields and most of the time, shields are a waste of time on almost every frame. Handy, but no better than paper

    Take for instance, I'll put health on Mesa, and then get this; I build for her Shatter Shield Ability! Can you Imagine that? 😂

    I don't understand your response.

  9. 1 minute ago, PR1D3 said:

    Actually, I sort of miss the days of Stamina. People only thinking in singular ways, but the old stamina system actually made it where more people could to Conclave, given that you couldn't just haphazardly move around. You had to plan your movements. I don't think the old system would work, but if you layer it on top of a new modding system where you could have the ability to mod for utility it could be nice. But we're in the minority, so its never going to happen, cause you know, blah blah blah power fantasy blah blah blah.

    I like the this part: "you couldn't just haphazardly move around. You had to plan your movements." Now honestly, I posted this for fun, but now I'm kinda thinkin' about how players tend to only build for ONE thing. Abilities. IMO we need some player progression. Maybe add a system where you can upgrade your warframes or weapons so that their mod capacity is increased, you have 12 mod slots, but there are three section that only accept certain mods. for example, one section would be for ability related mods, the next section could be for like defensive stuff like armor shields and recharge rates or health regen or shield regen. and the last section could be a utility section. 

     

    the way I see it, it adds player progression, it keeps power creep away, it allows players to explore and have more experiences devising builds and seeing what complex things they can come up with. currently all i ever hear about from youtubers and members of the community is "look at this op spore build" or "man i got this exhaulted blade down man look at meeeee" so like if you could make space for players to build on more than just abilities, i think the game can feel a little bigger, and it'll give veterans shish to do. its a super win and i am just in awe that DE is adding exilus mods to weapons. they are taking the right steps, but i think they need to implement more steps. and i don't know how well i've expressed my idea, but i think the game definitely needs it. and i'm not referring to stamina. that was a joke. but i do want a revision or quick rest. that WAS my favorite mod. YUH!

  10.  I recently noticed my Moa Pet has been executing animations that are related to the "inquisitive" emotion module even though I had the "sensitive" emotion module active and have never purchased the inquisitive module. Further more, my moa pet seems to randomly start a "bowing" animation from the inquisitive emotion module all while enemies shoot at it from pointblank range. Too many times have I needed to go back and revive my moa pet due to the combat behavioral interruptions the emotion modules bring. the only time i have needed to revive my moa pet is when it stops to bow or dance in the middle of a fight and gets taken down because it stopped attacking, moving, defending, and using abilities. 

  11. Does Warframe provide audio quality high enough for me to invest in a Dragonfly Red Digital Audio Converter and experience a greater and more immersive gaming experience?

    I am not sure how defined or advanced warframes music and sound effects are. Is there a way I can check this value? I DO want to invest in a Dragonfly Red SPECIFICALLY for the warframe experience, but I need to know if it will make any difference in what I hear In-Game. If anyone can help me figure this out, please reply to this topic.

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