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Rantear

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Everything posted by Rantear

  1. If not for a random comment I saw on reddit, I would never even think about trying this arcane out, and if I weren't that much of a hoarder I would surely dissolve all of them into Vosfor. I was honestly baffled as to why such an arcane even drops from this level of content, as current description makes it seem to be a complete garbage. For other users, from wiki:
  2. Both of these proc blast very often, gives me doubts.
  3. That would make sense, but it doesn't with how it's represented: By that logic when it says "+20%" (after one unsuccessful attempt) It would mean that there's been no increase, I mean, I woulnd't put it past DE doing that, but I doubt that's the case.
  4. Hopefully not meaning that it requires a health orb to drop as well. Where there's one text issue there can be many, especially with how many have been popping up recently. Does it require a blast status effect on target to activate the effect? Or will it work with just the damage? Thanks in advance.
  5. Have seen this helmet appear in the new tileset, made me hope that it's not completely forgotten, and that the new event would bring it back, but it didn't. It's been 3 years since it was available for the first and last time ever.
  6. Can someone who already has this shard test something out, one of its abilities says: Recover 1 Health per enemy killed with Blast Damage. Max 300 Health. Obviously that sounds stupid for many reasons, I assume it's just a text error and it (probably) increases max health per enemy killed via blast damage, but can someone test it? It's very niche, so I'm mostly interested if it works on Octavia (her mallet does blast damage).
  7. I mean, I hope they'll do something. But talking about extremes, last time they got reviewbombed they've just ignored it. Well, considering before they put him there in the first place you could fully get all his blueprint in like 5 minutes in a disruption, and they refuse to just put him back where he used to drop from, I'd say it's not an example I'd praise them for. That's actually a funny one, think about it: it goes from 0% with no pity, to 100% at full pity. They definetly don't show actual drop rate, since if they did, 80% increase would guarantee you a tauforged, because base drop rate for a tauforged is 20%, what does that 80% even mean, it can't be additive, is it multiplicative and it becomes mere 36% at 80%? You could get sued in some places in the world for putting such misleading droprate. That's just commonplace in this game. Hell, it took me 18 hours combined to get all Sevagoth blueprints, while arcanes that have half the chance to drop compared to his blueprints drop almost every Netracell run.
  8. My least favorite ones, in order of how much I dislike them: Nyx Prime (giant head), the only frame I've bought deluxe for. Oberon Prime/Valkyr Prime, don't know what their deluxe skins look like, but only because I don't play either of them. Nidus Prime. (without mutation stacks, he's just a recolor of the base one, and when mutated he's basically just a single color) Ivara Prime, looks pretty at first, but a nightmare when actually trying to come up with a different color pallete, ended up using her non-prime skin. OH, forgot. Voruna - she's probably somewhere betweem Nyx and Oberon in how much I dislike her design. What's with 5 rubber heads?
  9. You just gave me a mental image of pressing crouch to slide during mach-rush to drastically change direction without interrupting the ability. DE, MAKE HIM DO IT.
  10. Not only are they tanky, they also ignore rift... (and any CC that I've tried on them) not that I play Limbo all that often nowadays, was just testing, but still, why??? Without using overtuned/incarnon weaponry those things always sap my energy whenever they show up, they need less than a second to hoola-hoop their way to you and initiate their AoE magnetic attack, they're even worse than disruptors.
  11. I think Magus Lockdown now works on them. Also you can just ignore them here, I don't know if they show up in Mirror Defence, but everywhere else they're not a problem, especially in Alchemy where a single heat amphora will kill them. Worst case you can continously blow up their weapon arm, if they annoy you somehow, or irradiate them and break line of sight, so they'll annoy your enemies. I still remember the horror of OG Deimos ones, these one are nothing really special, just tanky.
  12. I played for like a year when it released, mainly liked the story, but grind for artifacts (which are as necessary there as staple mods in Warframe) is horrific. I made a mental note about it when Archons were first introduced, I always see people using Mihoyo as a bad example, but despite generally being a greedy company that employs predatory business practices, they actually listened to their playerbase and implemented a way to transmute weekly rewards (hell, they actually do a lot of changes based on feedback, but i last played like 2 years ago, there were many examples that I won't be able to remember now, that was the only reason I even kept up that long despite all the other issues), probably because it had no monetary value for them, and it took them maybe a month or two, they probably would've done it even earlier, as it just wasn't a problem when the game was still new. Best DE came up with in a YEAR for a similar issue (as Archon shards also have no monetary value), is a pity system which seems to actually have much lower chances than it tells you it has, so much for a company that brags about how much they listen to their community basically everywhere they show up at. TBH after noticing this discrepancy I kinda lost all hope in DE, I really doubt droptables here will be changed, I don't know of any precedent of them doing so.
  13. That's why I always try to summon a Necramech. My Bonewidow has +slide and +engine efficiency mods, it's faster than a K-drive, and if you pull out your sword and shield you'll also kill everything you run over.
  14. Maybe it changed over the years, but Genshin is a bad example, last time I played you could transform weekly rewards you did not like into the other ones, 1 to 1. It's literally worse than Genshin. 😬
  15. TNW and WiTW quests be like: Zariman quest was basically just a tutorial, can't really remember how Duviri one was, I think it was also just a tutorial. Quests aren't doing too good lately. I was grinning when the promt for holding E appeared, at first hoped we would punch the other one, then saw that we opened our palm, thought we were going to shoot a hole right through its face with an enormous void beam similar to what our operators use without an amp, aaaaand we got what we got.... What a way to blue ball your playerbase.
  16. Actually, it will not recharge under any circumstances, even when partially damaged. There's already multiple reports in the bug section for the update. Like this one right at the top of the page:
  17. Damn it, thought about it, it makes sense but for all the wrong reasons: Didn't know that, but saw people on Reddit saying Albrecht dressed like a marine biologist, and the stone in Indifference for some reason reminded me of corals, dead corals. I thought I was mistaken, but there are barnacles in some places, and enemies have different looking stone on them, in codex entries it says they're "calcified" meaning it's bones, so Albrecht got into the void, met Wally, got scared S#&$less, thinking he's gonna die, life started flashing before his eyes, he remembered his old career, and what associates with death there: dead corals, dust and bones - evaporated ocean, so Wally took that image and made it real. At least there's no flying fish bones, but still it's a fricking Jojo reference, goddamnit, Rebecca. Oh, and all the fingers in architecture there, he's the one who severed Wally's finger, so he attached his fear to it, so it's also everywhere there. And in general - IIRC, Tales of Duviri is a kids book teaching how to control emotions in case of void exposure, it was taught to children on Zariman, void took inspiration from it because that's what all tenno on board associated void with. Void storms - storms associate with tornadoes and lighting, os it makes sense It also explains how Warframes can force void energy to take any form. Can't draw much conclusions in other cases tho. Seriously speaking, I hate it: it's pretty much the same case as with Eternalism, or nano/quantum technology in media - a lazy way to explain absolutely anything, basically "it just does that".
  18. Nothing really can be done about it, but it's something that just really bothered me about this update, so humour me. Is it like the 6th rendition of the Void? We had the og teal one with weird ghostly swirly... plant things and enemies glowing golden, you know, the one on the star chart and in partially on Lua, this "indifference" void has none of that. Then there's fissures - golden glowing enemies, and the energy of the fissures themselves is also golden - none in Indifference. Then there's Railjack void storms - still golden enemies, but unique to that are white tornadoes that either zap you like electricty or explode - at least explosions are present in netracells (well, they're just reused). Then we had Zariman, which at least kept the teal colored clouds of energy, but Thrax ghosts are suddenly orange, and theres void contamination (and Angels) that appears as a metallic material, Indifference doesn't have any of that. Then we had Duviri, which kept the weird swirly shapes in both its landscape and skybox, only the color was all over the place because of its emotions theme, unique element of that void was porcelain creatures, Indifference doesn't have none of that either, but Duviri might as well dissapear completely once Drifter finally takes their meds. Finally the Indifference void, weird looking stone and dust, aside from Wally himself (his statue form), just where did all that even came from, and where did all the other elements go? Even the portal he came through when we were on Praghasa looked completely different compared to anything shown here. Is it the Void, or is it just a parallel world that we got to by using Void as means of travel? Possibly the strangest thing is that when fighting Wally by activating Grimoire in mission, his attacks deal Tau damage instead of Void. Just saying, if all of those are "Void" it would be nice to at least have something that would bring all these themes together, someday.
  19. For that one for the future: if you find the "bell room" - the one with the portal, there's a computer you can hack to disable the security system, it spawns all types of eximi units, depending on how many players you have in the squad, all types of airborne murmurs might spawn. That one is really bad, but at least it's among issues DE acknowledged Haven't seen that one yet. WTF. 50 ones were tedious enough already.
  20. It's basically endless mobile defence, but without the mobile part. And we already had excavations filling that role, although even they're more interactive than this iteration of MD. And unlike the OG mirror defence this one is less of being rewarding to those who gather 50 floating things, but more about being punishing to those who doesn't. Collecting 50 gives the same amount of resources that shooting a single sarcophagus does, and the defensive buff only stays for what feels like a few seconds, at least it still regenerates/gives overshields to the target, but that is also what makes it punishing as, even though I haven't really played it all that much yet, I can safely assume that the target doesn't regenerate between rounds just like in the Mars one. So in this iteration you can just fully rely on defensive abilities to keep enemies from damaging the target, ignore the secondary objective and don't kill enemies, it's a massive downgrade, compared to all the other defensive gamemodes.
  21. I've used Ash with base movement/parkour speed and encountered no issues collecting when running two at the same time, or you're talking steel path? It was still pretty long, killing enemies to shorten the timer, and keeping them out two circles at the same time so that they don't disrupt the process was really tedious. Other than that, I'd say it's easily the second worst assassination in the game right after Ambulas.
  22. I think he already says that the system needs to see you killing them, if people ignore that and the bright red circle on the map, then I don't even know what will work. Maybe a constant void storm increasingly draining health of people who are outside the circle, lol. Or just mark the area in-world. Something akin to excavation circles, or many other circles that other gamemodes have.
  23. Kinda related/unrelated. But isn't it also the case for Protea's shield satellites? Or was it fixed for her? DE, if it's not, please, take a look at her too.
  24. It also has a very strange delay before it even drops, you kill the whisper, it dissapears then you have to wait like 5 seconds before the drop even appears for some reason, several times I've almost walked away without picking it up. And it's also very inconsistent in that, few times it did drop immediately right after its defeat, other times it was directly added into inventory even when I forgot to pick it up initially, and sometimes I had to go back to pick it up. Only played solo so far, seems like it's buggy.
  25. In your defence - it doesn't have a map marker, which I feel it could really use, but I think it's missing for navigation in most (if not all) hubs.
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