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Berzerkules

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Everything posted by Berzerkules

  1. If I've mained anything in this game it's melee and I could never get used to glaives. They're OP but they don't fit my playstyle. Grouping is key for high kps melee, good thing we have plenty of options. With Nautilus, Helstrum and Cordon you can skip a grouping helminth ability and drop melee vortex for melee influence so you don't have to bring magnetic. honestly, I think something is #*!%y with influence. it's a little too good I've also played a bunch of Wisp and that amalgam argonak mod with gas or gas/electric daggers Is kind of my go to set up on her. I don't need armor strip or grouping helminth so I can go qol like nourish to drop energize and free up an arcane slot while not having to mod viral. This is the best room on Circulus
  2. I got one for you. 775 kills in the first 5m15s of SP Circulus. That's about 2.5 kps or 150kpm. Full status build, one take, kinda trash tiles, not using a primer or trying at all. I showed you mine, show me yours. Full crit melee build with 2.5kps?
  3. Really?!?! Getting this fixed would be awesome. It's been bugged since release and I've been bumping that thread with videos for 2 years. While we have your attention if you want to look into Xaku's Lost and Ember's Inferno abilities not procing Brief Respite/augur mods shield regen on energy spent that would also be awesome. That should be fairly easy to replicate. I made a bug report on that like a year ago but never bumped it. thx!!! You're the best!!!!
  4. Is everyone going to act like they didn't see topaz shard nerf coming from a mile away?
  5. When I start playing games I know pretty quick if I'm going to quit or go hard, WF was a go hard and max everything as quick as I could type of situation. I maxed all focus schools about as fast as possible . Once I realized I wanted arcanes I figured out I needed to do eidolons and to do eidolons I needed focus schools. By MR 9-10 I was spamming eso during day cycle for daily focus/ranking frames and weapons to raise my MR and hunting at night for arcanes/shards. I had already maxed focus and almost maxed all arcanes by the time scarlet spear released and that was like 8-9 months after I started. I also have a low MR alt account I have not touched in years with maxed focus. I used to only hunt on that low MR account. It was fun carrying pubs on <MR10 account or joining random recruit chat hunts last minute when people would take anyone. Then SP came out and I "had" to get to MR10, after that I figured I'd get MR12 for Rubico Prime but realized I liked Vectis prime better and got MR14. I was no longer low MR hunter and abandoned that account. Lenses have not been a reward for quite some time.
  6. I still miss void blast. Not once have I ever used melee from operator on purpose, I've only ever done it when I wanted to void blast and forgot it wasn't a thing anymore. Really dropped the ball on that focus rework(remember that fire/lightning ball, magnetize field, disarm, slow etc. from void blast?). That was awesome. Could have made operator skill trees with meaningful choices and have truly unique operators instead of bland max everything, choose a school and call it a day. Oh well....
  7. Nowhere near bloated but I refuse to do Khal because it is beyond unbearable. I have 7 frames with shards 5 of those have 5 shards and none have full tau. I'll never get to a point of having too many until we get more ways to earn them.
  8. If I had to pick one thing for DE to fix it would be to make Kompressa work in Mag's bubble. It's only been bugged since the weapon was released about 2.5 years ago.
  9. This Effervo mission is driving me insane because every time you grab a canister thing it turns off your sprint. I'm going to break a 4th controller spamming Effervo for this event. Really DE?!?! why you do this to us? just get rid of walk all together.
  10. I was last available in intermission 2 at rank 28 which ran from Oct 2019 - May 2020.
  11. Once we got galvanized mods and primary/secondary arcanes it was like why bother with a bramma when my utility primer is killing enemies in basic SP mission. Might as well run the same melee/cc focused loadouts I have always ran and see how far I can go. Since I mainly play solo I didn't really have to deal with the Wu AoE meta, I just played by myself keeping up what I had always been doing. I don't remember a time when I struggled with melee and it was never obsolete as OP implied. Since you've always had a Mesa glyph here's Meme Melee Mesa clip for you. Figured I'd leave my guns at home and use a lasso(ensnare) instead. I am a cowgirl after all and not just a couple of guns. No damage buffs, no armor strip and no peace makers.
  12. Huge difference between lvl <200 in the sim and lvl cap. That's like a 3M+ EHP vs. 3B+ EHP. Those screenshots are irrelevant. Anyways, more on point to topic. I'm not really in favor of reworking all stances because I happen to like a few. Swirling Tiger and Sovereign Outcast are two of my favorites, while every single polearm stance is complete garbage IMO. If polearm stances were reworked It might benefit me, but I realize some people enjoy those stances and that's why they use those weapons. I feel that I have enough available choices of melee weapons with stances that I do enjoy that having others that I don't like is an acceptable compromise. I don't want stances that I've enjoyed for 4+ years to suddenly change, just like I don't want to change other stances I dislike because it will most likely ruin someone else good time. I also have a significant plat investment into very specific melee rivens for melee weapons because the stances are enjoyable to play. I'd rather have more stance options across the board so that there is a greater possibility more people could find stances they like for each weapon class. Especially for weapons like rapiers, Bade whips and 2h nikana that only have a single stance. What really irked me was the thread title "now that melee is worth using again" asking for reworked stances because melee has been in a very good place for years even after the nerfs. Anyone that knew how to mod melee weapons and min/max a loadout around melee knew that the nerfs were irrelevant. The recent additions of tenno kai and melee arcanes are unnecessary and classic DE OP overkill powercreep.
  13. Oh no, I'm using a min/max loadout to complement my melee weapon. What am I supposed to do, go into a mission with unmodded frame and just a melee? If you can show me a video of you one shotting enemies of that lvl with a single shot no abilities no priming I'd love to see it. Extra bonus points if you do it without arcanes and galvanized mods since we are setting arbitrary restrictions on what makes weapons viable.
  14. And you could still solo lvl cap using melee as primary source of damage with all of those changes. Here I found another good one. This is before the melee changes (uploaded 11/28/2020) when I was running extinguished dragon key for -75% damage debuff for funsies. I prenerfed melee on myself before DE got the chance.🤣
  15. When was melee entirely obsolete? Melee has been good since I started playing about 4.5 years ago. I was soloing lvl cap within a year with melee builds so it's been good enough for at least 3.5 years. Maybe it sucked before that, I have no idea. Actually it was right about 3.5 years ago with update 30.5 that DE introduced galvanized mods and ranged weapon arcanes to keep up with the melee meta. If I actually played the game? You're funny. I've played this damn game too much. I've got just under 6k hours and 9M+ kills. Not steam hours either, that's in mission time. At least 1/3 of those kills are with melee weapons. Apparently I like the taste of dog water. Some stances just suck. I don't like polearms, rapiers, glaives, gun blades, 2h nikana, hammer, heavy blades, whips or fists stances. It's not from lack of trying either, I have hundreds of thousands of kills with these weapons. There are even stances I don't like for my favorite weapon types like dual swords, tonfas, daggers and claws. There are enough melee options that I'm sure you can find something remotely enjoyable. If you find yourself stuck only moving forward you can use that to your advantage if you familiarize yourself the combos and learn to position yourself accordingly with well timed and placed slide attacks. You can slide attack in any direction you want then combo towards any enemy or group of enemies you please. Attack speed and range are your friends. With enough of those two you don't even notice S#&amp;&#036;ty animations.
  16. What are your settings for melee auto targeting, camera tracks melee target and align attacks to camera? Maybe something has changed and I got used to it, never really noticed much of a difference or the stances I use regularly were not affected. I can't stand rapier stance so can't speak for those but nothing feels off when I just tested it in the sim. Oh, and melee has been in a pretty good place for years. Remember when ranged weapons got arcances and galvanized mods to keep up with melee? Yeah, that was a thing.
  17. First Effervo mission I ran bugged out. Killed void angel and main boss wouldn't spawn. I don't got time for this bs.
  18. I'm like 2k+ forma into my arsenal and I still get garbage I don't want to play because I don't want to play with at least 75% of the items in the game. I know what I like because I've put in the time and made the investment to know what I like and don't. I don't like random loadouts, I like having the option to choose from a nearly complete arsenal and come up with something I know I'll like to play. That's why I play this game, the freedom of choice.
  19. If you have multiple arcanes or mods of the same rank in your inventory you can end up equipping all of them across multiple builds. If you are selling max rank arcanes or mods don't rank them until you have a buyer then make sure the buyer has the credits for the trade. I've traded lots of arcanes and maxed mods over the years and the extra steps/time it takes to confirm a trade is going to be completed is a lot less effort than going through your entire arsenal multiple times.
  20. I don't particularly like the argument that it incentivizes players to forma everything. There is something like 500 weapons and a basic build is what like 5 forma? Are we really expected to dump about 2500 forma as a low estimate into random weapons just to make a game mode enjoyable? That's a forma crafted a day for almost 7 years if you don't buy any and that doesn't could the several hundred you drop into all frames. I like adding forma to stuff to test things and have a decked out arsenal. I'm a little under 1500 forma into just primary/secondary/melee weapons and easily over 2000 with everything else. I get garbage random loadouts that I don't want to play because I'm not even half way to fully forma everything. Even if I had everything fully forma I wouldn't want to play with at least 75% of it. Randomized loadout is so far from perfect for this type of game that it's not even funny. I put forma in all that stuff so I'd have options. That's one of the main draws of this type of game for me and what makes this game great. I get to pick and choose any set of items and pair it with a character of my choosing to accomplish a specific task. Remove that choice and I'd rather do anything else with my time. Randomized loadout is right up there with Khal missions imo. I didn't complete a single Khal mission because I alt+f4 part way through and walked away from my computer. It's not fun and no rewards are worth it.
  21. Mag + Nataruk + exodia contagion zaw Mag build I replaced polarize with nourish for near infinite energy and free viral damage. Nourish + Equilibrium + synth set on any companion works great. Combat Discipline + Arcane Avenger has always been a favorite of mine, It pairs well with Molt Reconstruct for self heal every time I pull enemies into my infinite blender that is Magnetize + Nataruk. Greedy pull is flex slot, I sometimes run more range. I could also run a vigilante mod in that slot and stat stick a sentinel for 25% but crits are already crazy. Crush to reset shield gate. I am running 3x regular duration shards and 2x tau faster cast. Nataruk with infinite body punch through was made for Mag's magnetize bubble. Basic hm/crit build with cd/fire rate/multi shot/- riven. I also really like a gas build where I swap hammer shot and amalgam serration for 60/60 tox/heat mods. Self proccing lingering gas clouds inside the bubble blender. Melee I go a Kronsh machete exodia contagion build because zaw projectiles make it through my magnetize bubble. I can break overguard on eximus outside of my bubble then drag them in with pull. Kronsh has high diso and I have a melee dmg/cd/- riven. If DE would fix this Kompressa bug in Mag's bubble this loadout would be perfect.
  22. I've tried a few times and I can't be bothered to play it. Randomized loadouts isn't my thing. Rewards don't matter if the gameplay is not enjoyable. I don't want to grind incarnons with sub optimal loadouts that I have no desire to play. I like making specialized loadouts with specific frames, weapon combinations, helminth abilities, companions, focus schools etc. If It was a random selection of the 50 loadouts I already have made that I've customized It would be cool. I'd have a choice of a selected set of tools that I had previously compiled that I enjoy playing. I do want the incarnons but I don't want to take on a S#&amp;&#036;ty job in my free time.
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