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Berzerkules

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Everything posted by Berzerkules

  1. In no particular order Frames: Wisp, Mag, Xaku Primary: Proboscis Cernos, Kuva Kohm, Nataruk Secondary: Epitaph, Kuva Nukor, Cyanex Melee: Dual swords and tonfa have my favorite stances and I like daggers with argonak. There are like 7-10 melee in there that feel great to use.
  2. Do you even play Gara that much? I just don't get the point of pushing DE to change things that you don't even use regularly or have any real outcome on how you play the game. In Khora's case why would you even use a melee weapon when whipclaw is a better melee with 20m range and a 10m aoe? If her whipclaw gets borked by DE removing stat sticks for pseudoexalted abilities she's going to have no reliable way to deal with enemies in her dome. This effectively gives her 2 worthless abilities. Now she's left with ensnare and venari which is near worthless already since it's her passive. So, 1 real ability left. It would be nice if DE could simultaneously remove stat sticks and fix the abilities to preform similarly but we know that's not how DE works. You're asking for DE to effectively kill a frame that you admittedly don't even play because her aesthetics don't appeal to you.
  3. This sounds like something someone that doesn't play Khora would say. If you actually played the frame you would know that you can use literally any weapon without a riven to scale way past the point that most players reach. Ceramic dagger incarnon is not necessary, it might be bis but the Dual Keres primed or not will work just fine with or without a riven. Khora was whipping the **** out of everything w/o a riven way before incarnon weapons were a thing. While I don't really like the idea of stat sticks I know that DE will totally scuff whatever they implement to replace them. And if they did change stat sticks any frame that "requires" one would be left in a nearly unplayable state for an undetermined amount of time. It really doesn't matter to me either way because I don't even play Khora anymore since the los thing, the thrill is gone. It sure would suck for those that do though.
  4. At something like 650K+ endo and 30M+ credits for 16 different primed faction mods the reason these mods exist is obvious. We're more likely to get primed narmer/sentient faction mods before DE removes all faction mods from the game. 8 more basic primed mods gets us 4 months of time gated fomo filled Baro rotations and a little bit of grinding while DE has to put in very little thought or effort to keep us busy.
  5. IMO, if you're playing wisp for 1 ability you're doing it wrong on topic Give Obe some love. He was one of the first frames I used a lot. Kinda got a soft spot for him.
  6. I'm an extraordinarily pale individual, I'm not built for that climate. I'd be hiding from the heat inside playing games all the time if I lived anywhere near the equator.
  7. Thanks. Summers are too short up at the 64th parallel to be inside playing games. Had to get outside for my yearly dose of sun.
  8. Nice lycath build. I was always fond of a spetrorage+eruption build on Khora. I used to play khora a lot and used a Dual Ether stat stick. It's also a really solid regular melee plus you can make fun meme builds with ~11m range. I used this for a slash build though. @OP I'd prioritize a cd/dmg/- roll on high dispo riven as I think it gives the most bang for your buck. It's easier to roll and cheaper to buy. If you can get a cc/cd/dmg/- all the better but rolling stat sticks is not an enjoyable activity. If I was going slash I'd want a cd/dmg/slash/-imp or -punc or one like that cobra & crane I linked above. On a side note, I don't like -speed or -range stat stick rivens for Khora. If $h!t goes sideways and you get downed solo it's nice to cast ensnare, build combo quick with regular melee attacks and then get back to spamming whipclaw. If you just want to work with what you already have I'd go either ether daggers or gram. Probably the gram since you'd have a higher cd, it's a little easier to stack cc with sac steel, blood rush and gladiator mods. You also might not want to dump forma on a weapon with a mediocre stat stick riven if you are going to replace it eventually.
  9. If we can't crowd control key priority targets just get rid of all crowd control in the game already and let DPS meta reign supreme. Or maybe let us have some fun again. Guess I'll just drop this 2.5 year old bug here too
  10. Having a little extra capacity from the exilus slot for guns would be nice. I don't particularly like having to make duplicate primary/secondary for slightly different builds. I don't really see a problem with it either since we already have kuva/tenet weapons with 80 capacity.
  11. I always wanted the ability to drop your arsenal as an air support charge or something. It's not often needed but sometimes in pubs or even premade you realize that you brought a loadout that wasn't entirely suited for the specific mission you're in. Like last weeks archon hunt there was a rescue mission and I wanted perspicacity config for that mission but I had roar config because it generally works for anything else. I ended up aborting mission. Not exactly what the OP was suggesting I guess but would alloy you to swap weapons/frame/config on the fly without having to abort to make a simple change.
  12. I'd run SP Mot instead of the sim for the longest time. The void has the best mix of enemies from all factions so what works in the void will most likely work anywhere. The Void tile sets not only look great but are designed well with lots of entrances to rooms so enemies path well and you are almost guaranteed to have sufficient spawn rates to maintain life support. Once SP Circulus came out that became my new sim. It has almost everything Mot has but mini bosses with sentients and thrax and enemies start at lvl 200.
  13. Really? We're supposed to believe you're speaking from experience and have ez mode lvl 500+ in SP w/o shield gating when you don't even have enough SP mastery to have cleared SP Earth and completed a junction?
  14. This is some petty bs right here. I couldn't imagine going out of my way wasting hundreds of hours of my life with the sole purpose of potentially inconveniencing strangers for a few hours. As for my motivation for reaching MR30, I just like beating tf out of every game I play. In WF that means capping MR I guess. Idk I kind of like excelling in everything I do. If I decide to spend anytime doing anything it's an all or nothing situation and I'm going to do the best job I can.
  15. I loved shield gating with a key, it made for some fast paced game play that rewarded casters. It also gave almost every frame a reliable way to survive even if their base stats made it hard to build for a traditional tank. I've always preferred casters over tanks so it was a perfect scenario for me. Almost the entire roster of frames had a playstyle I found enjoyable because I could reliably reset a brief invulnerability period. I don't see the same gameplay being nearly as accessible to as many frames with the upcoming changes because you won't be able to reliably reset a useable shield gate duration. You will have to wait on shield regen delay and as far as I know there is no way to reduce that. Max 2.5 second shield gate sounds great but how often will you reach max shields while you are in combat? Slap pillage/condemn on anything and call it a day. Sounds fun...
  16. This has been a thing for quite awhile now. At first I assumed I was just getting hit and losing all shields immediately as I was casting because you come to a complete stop when casting. That's not the case, it just doesn't proc shied regen mods. I've been meaning to make a topic for it but I always forget and I can't make topics for every bug I come across. oh yeah, Ember's Inferno doesn't work with those mods either. I assume that's intended because it has a base cost of 0 but it scales with energy per enemy hit so why does it not work? It is literally the most energy hungry ability she has.
  17. I posted this before in the wrong place so I'm posting it again in bug reports. At least I now have a shhhhh.......y quality video to show what I'm talking about. As you can see I can toggle it off but it does nothing and every time I relog it's toggles back on. I also believe having double jump execute void sling is what causes operator to sometimes do a slow motion high jump instead of void sling. It's seriously obnoxious and has been around since void dash was removed. (I'll get video of this soon...maybe) The other thing about void sling that infuriates me to no end is the fact that you don't actually sling to the point you are aiming at because sling has momentum. You end up overshooting your target. (I'll also get video of this....eventually) What's really strange about this is if you transfer back into your frame from a void sling your frame is behind the spot you were trying to hit. No matter what you do you don't hit your mark. One more thing. Bring back void blast as a third operator ability. You totally hit us with a double whammy when you scuffed void sling and removed void blast. one....one...one...one more thing... Why fix stuff that wasn't broke in the first place? Why am I wasting my time making bug reports? Why is required to tag bug report topics when there are no applicable tags. Why am I promising more low quality videos? Where tf did all my plat go? WTF am I supposed to do with all these credits? Is this a bug report, feedback or another sleep deprived unhinged rant? Why did I hit submit topic and not just close all tabs like I normally do?
  18. I miss popping nulli bubbles with klamora then void blasting tf out of them before making the kill. Mot survivals will never be the same. Void sling is still inferior to dash too. Oh, and sometimes you do like a slow motion high jump instead of sling, that's also terrible. At least i can melee from operator in one button press instead of two, that's something i guess.
  19. Since I'm now on my third broken controller that the R3 button is going out on from toggling sprint so often I felt it was a good time to copy/paste an old archived thread that got closed. At the start of every mission the first thing I always do is toggle sprint on. 99.99% of the time I want to sprint not walk. It just seems like an unnecessary step at the start of every mission. The only time I don't sprint is when I'm running fissures on Titania and I have a Volt/Wisp buff my speed. It's even worse in open worlds. You toggle sprint on your frame like you do in every mission but then go to archwing and you have to toggle sprint again for archwing. The problem is when you toggle sprint in your archwing it also effects your frame and mech so you just toggled sprint off for your frame and mech. At least that's what I think is happening, it could just default back to walk when leaving archwing. Either way, it gets annoying having to toggle sprint every time you go and forth between awchwing and frame. It's also unnecessary wear and tear in your controller since the default sprint is L3. I've gone through 2 controllers playing this game, the little pin in the joysticks that activates L3 broke on both of them. Everything else on the controllers function perfectly. If we had a prefer sprint option like we do for prefer map overlay I would be a happy tenno.
  20. So, sometimes Kompressa projectiles just get deflected by Mag's magnetize bubble. I think it has something to do with the slow speed of the projectiles but I'm just guessing here. I suspect that the same thing would happen on other weapons with a slow projectile flight speed. I'd prefer not to test a bunch of weapons, make videos and upload them but I probably will eventually. In this clip you can see that none of the projectiles from Kompressa reach the enemies while shooting from outside mags bubble. Instead, they come flying back at me as they enter the bubble. In this clip you can see that Kompress projectiles are deflected and do not hit enemies in Mags bubble when fired from outside or inside the bubble but the projectiles for Tenet Tetra work as they are supposed to. In this clip you can see that again Kompressa projectiles are deflected but Tenet Tetra works just fine. Then, just a few seconds later both Kompressa and Tenet Tetra are working normally. I just did a quick one rotation SP Ani survival to document this. I figured it would be easier to chop it up into 3 short clips instead of uploading a full 5 min video expecting someone to watch the whole thing. Also we have to add a tag to each post but none of them apply so you get all possible tags. p.s. I know, video quality sucks. If you don't like it feel free to buy me a new computer. Mine is an outdated pos.
  21. Sometimes if Malice casts magnetize on you the sound and visuals of the ability stays even after you defeat them. It lasts for the entirety of the mission. This has been around as long as I can remember. It's not game breaking but the constant sound of magnetize following you around gets annoying. Normally when I encounter this bug I extract. Extracting sucks because I wanted to test a build but now I have to listen to magnetize sound forever or extract, start over and hope I don't encounter the same bug again. I can't really run endurance anymore because of this bug. Maybe I'm just overly sensitive to sounds but I find it very distracting having this constant background sound while I'm trying to play. It's constantly there and I find it hard to focus on other sounds that are useful to hear like my shields going down, toxic lash ability timer ending, arcanes procing or when the last enemy with spores dies and I need to quickly apply to a new target. Here is a video of what I'm talking about. You can hear the sound of magnetize and see the visual about every 2 seconds.
  22. I bought the left one when it came out. Is Baro going to ever sell the right side?
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