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Berzerkules

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Everything posted by Berzerkules

  1. Id rather get more stances, especially for weapon classes that have only a single stance. Another thing about stances id that some people really enjoy certain stances while other totally hate them. I The thing with stances is that some people enjoy them the way they are. I completely hate all polearm stances and wouldn't mind getting polearm stances reworked for my own selfish reasons but if that meant others would lose the enjoyment they got for their favorite or most used weapons I'd gladly pass. It would be hard to come to a consensus of what stances need a rework since it really comes down to personal preference.
  2. I agree that there are some really bad stances but there are also some good ones that might get totally scuffed if DE reworks all stances. I'm reluctant to push for DE to do a rework on stances across the board.
  3. I've talked about exactly that in this thread a dozen+ pages ago. I've also brought it up multiple times over the years. There is no reason that players with years of experience should be getting matched with newer players against enemies we went up against in the first few weeks of starting the game. That's pub fissures though. It's a problem created by DE and it's not the players fault that every few months there are new primes to farm and everyone flocks to normal star chart fissures. If DE would actually incentivize players to run SP fissures this discussion wouldn't exist. IF there was just double gold drop chance in SP people would play SP fissures more. They could also introduce a pity system where gold drop chance increases by x% every round in endless fissures. IDK, there has to be a way to clean up normal star chart for newer players. It's not my job to figure it out though.
  4. Here is a zero energy cost method of free energy nautilus cordon+helstrum+manifold bond+synth mods+equilibrium=nice pile of health orbs free energy grouped up for you. There are so many ways to trivialize the energy economy of this game now, it should be fairly easy to pair at least one method that suits your specific loadout.
  5. Spectrosiphon might be a better solution with it's flat 50% chance of energy orb on death unaffected by mods. It's also is decent cc and pairs well with eruption.
  6. Xaku and Mag are about the only frames I care about that I have a config w/o a helminth. As for your list I have some abomination builds that no one will like. I put Pull over Rhino's 1 because it can group enemies that are cc from stomp. Pull does negate the lifted status so they stand right up if you don't kill. If subsume pull wasn't .5 range of what it is on Mag it would be near perfect since both abilities have the same base range. Any frame can be a cc frame if I get bored enough. Ditched Voruna's 4 for pull as well. I build her for stupid high range with a 33m pull. Prime eximus or whatever heavy target with her 2, pull random trash mobs on the eximus and tap the whole pack with gas electric dagger + argonak then pull any stragglers into the lingering clouds and repeat. Mag I drop her 3. I never thought I'd do that but once pull got fixed it's too useful to drop. Being able to actually pull enemies into magnetize and not rag doll them through your bubble was a game changer. Anyways, I have a config with Nourish, spectrosiphon, well of life, blood alter and breach surge. Stupid high range, magnetized discharge and fracturing crush on almost everything. Frost I have to drop his 2. He can't maintain energy the way I want to play him so lycath and nourish for energy sustain. I had to do a fire and ice caster thing so thermal sunder config as well. That one is kinda fun, prime with epitaph so enemies have cold and heat procs and you can cast heat thermal sunder to group enemies and freeze them to the floor. Also have an ensnare build for grouping on meme pure damage snow globe nuke build. Not nearly as fun or effective since eximus rework. Oh yeah, Harrow. He doesn't really need a helminth so I have a default config. Have tharos strike build I used for disruption for awhile. A thermal sunder build to mix up fissure monotony with amalgam serration, gas electric epitaph to proc consequence and preados for speed. Ensnare build because it's the other chain ability so it fit his theme. And a Xata whisper for a void priest thing.
  7. Kuva kohm was one of the first weapons I went all in on. I freaking love that thing even though I almost never use it any more. Everyone over there in that general direction is getting some. It took what felt like forever to find a high enough roll sc/ms/- riven to reach 100% sc back when that was a thing. SC roll is 1% from perfect and MS is <2% from perfect roll. Even though that riven isn't what it used to be it's still probably my most prized possession in the game. Kohm was one of the things that sent me down the path of high status utility primers. I still search for those sc/ms/xx/- rivens to compliment my melee. I also like balanced Wisp builds w/o stupid high strength. Wisp isn't a support frame, I'll die on this hill. Also Keratinos(possibly the first "incarnon") is also a super fun melee with it's unique heavy attack gimmick. I've been running combo/heavy build on that thing forever. With Tennokai it's even better.
  8. This is some elitist bs right here. Not all of us were in a position to find this game or had time to game when WF came out but we all eventually found it and all of our opinions have some merit. You're projecting your own false sense of superiority on me. We've all run through the star chart with basic builds and pea shooters but some of us have chosen progress past that. You can live in the past and try and play the game as it was in the days of yore, you're totally free to play this game however you want but it's 2024 not 2014. Just because you started before me does not mean you have more experience. You have experienced the game though it's progression but I bet that my play time, missions completed and kill count far exceeds yours.
  9. I'm all for not having a main but if I had to choose just one frame to play forever it would be Wisp. She's too versatile and comfortable to play. Her 1 is speed boost/attack speed, soft cc and hp regen for combat discipline/avenger shenanigans. 2 is panic button for invulnerability phase. 3 is hard cc and damage. 4 is helminth slot. If you use her kit you don't need stupid high strength because you should never take damage. Also Wisp isn't a support frame. I have a pretty solid main rotation of Wisp, Mag, Nova, Saryn, Xaku and Banshee. I'm also working on Citrine, Gyre, Voruna, Volt and Harrow builds trying to bump them up into main rotation. Mirage and Ember are a constant project of mine as well. The only thing I really main is utility primer and melee. If I have my comfortable primer and a melee with a stance I enjoy I can take almost any frame anywhere. For a long time it was kuva nukor paired with reaper, kronen, venka or nami skyla. Then nukor was replaced with epitaph. Right now I'm deep into my argonak/dagger/occucor set up but it's always a search for a new favorite melee primer set up.
  10. My main gripe with Cali is collision with lethal progeny. They fall behind then teleport in front of you and block your path. Rule number one for all summoners in any game is remove collision with summons. His kit might not be the most interesting but there is enough there to scale indefinitely. I like frames that you have to work on to get a balanced comfortable build and I got there with cali but those summons just kill it for me me. Lifted status is also garbage, remove that and make it a blind or anything else.
  11. I didn't say you were a bad player, I just find it odd that you don't forma your frames. I started putting potato and forma into frames when I got my first primes. It's like the natural progression in games to upgrade your gear if possible. Making the decision to challenge yourself by gimping your potential from the beginning of a game is just something I would never do so I don't understand it. Willingly not adding forma to frames is completely ignoring a basic part of this games design that effects how players use their abilities. Forgoing that aspect of the game then telling others how abilities are supposed to work just doesn't make sense to me. We aren't coming from the same place, our in game experience just isn't the same and our expectations aren't going to align. Like when I'm not playing games I'm riding bikes, really nice bicycles. I've ridden a huffy and I've ridden bikes that cost as much as a motorcycle. If someone that has only ever ridden a huffy starts telling me about the ride quality of their 20y/o huffy and how it's all the bike anyone needs I'm going to be a little skeptical. Like sure, the guy can ride. He's been doing it long enough that he can get around on that thing but if he only knew. Oh yeah nourish I bet DE is going to pull some eclipse switcheroo on us and completely scuff nourish into oblivion.
  12. getting lectured on basic game design by someone that doesn't forma their frames is also pretty funny
  13. IDK where you got the idea that low base energy drain of an ability means it's supposed to be spammed. Look at Nova's 1st ability null star, you literally can't recast it until charges run out(unless you use neutron star). If you use molecular prime with molecular fission augment you basically never have to recast her 1. You end up kind of spamming her most energy hungry ability to maintain her least. I just found it funny that one comment seemed to be condemning AoE ability spam and another comment in the same thread you suggest players use AoE ability spam. Nourish is good and all but there are so many ways to trivialize the energy economy in this game. No matter what DE does to nourish players will spam abilities just as much as they ever did. I just hope we get to keep the free viral for full strip green shard corrosive viral primer builds
  14. It's pubs, you're not going to get a cohesive group comp ever. How can DE account for every possible scenario we will encounter with all the possible loadout combinations we have available to us. Some things just won't mesh well, especially when you have multiple people with various play styles and different goals/expectations for each mission. I can't even get my 3 kids to agree on what they want for dinner and I sure af don't expect the 3 pug randos that I've never met nor had any prior communication with to bring a build that's going to play friendly with mine.
  15. spamming AoE abilities is fun huh?
  16. Vosfor exists. You can buy SP arcanes form a vendor already. The evergreen items you buy with SE that aren't on a multi week rotation are kuva and relic packs. What one do you think people are spending their SE on? Players were stacking SE in between prime releases to sell new primes right after they dropped before the price tanked. When DE implemented the weekly cap that was killed so SE=kuva. As for DE setting precedent for pay to not play look at every new frame release. They are not only available for sale from the moment they drop but they have multiple bundles available with all their weapons and cosmetics in the in game market as well. You can throw plat or money at almost everything as soon as it's released. Why not add incarnon weapons to that?
  17. I've never once done a full Khal mission and never will. One one hand I'm glad that the extra shard isn't locked behind nonframe missions but on the other people that enjoyed khal or had stacked stock are getting screwed. It sucks when DE invalidates players invested time but imo shards should have never been locked behind non frame missions in the first place.
  18. Huge difference between stuff you get from SP and incarnon weapons. You can buy SP arcanes for cheap from other players, like really cheap. You can also buy primary/secondary weapon adapters from in game market. That leaves one armor set for operator, a few glyphs, a couple ephemera and a noggle. You can get all that stuff from running a week or 2 worth of SP incursions. That's some inconsequential trinkets and you compare those to some of the best weapon upgrades in the game that takes months to farm. Selling the cosmetics and trinkets from teshin's shop would have no effect on SP match making because SE=kuva. Players will farm kuva to roll riven to make plat no matter what the farm is. Oh yeah, you can also buy eidolon arcanes from players. Buy plat from DE and give it to players on exchange for the arcanes. It's already a pay to not play specific things and DE has already set precedent by selling 1/7th of incarnons at Cavalero.
  19. I'm not a fan of randomized loadouts. I've put a lot of time, effort, thought and plat into customizing my loadouts. Taking that away and giving me the option of using several items I already know I don't like isn't my idea of fun. I didn't farm and rank 700+ items to be allowed access to a handful of them. I've run several weeks of SP circuit and I'm already tired of it. The thought of running to R10 week after week after week.....then farming resources in a mode I don't enjoy only to have to then run boss fights to evolve them is just ughh. I love playing this game but I'm over the endless busy work at this point. I'd buy all of the incarnon weapons right now if it was an option so I could get back to playing with what I like and how I want to. The fact that aura mods are bugged is really killing my motivation as well.
  20. Yo. About 2 and a half years later and Kompressa still doesn't work in Mag bubble. 2+ year old bug report here @[DE]Linkski commented on this thread made 2 years to the day after mine. Also Ember and Xaku don't receive shields while using brief respite/augur mods on certain abilities
  21. I was kind of getting at a specific tile that people remembered for whatever reason but tileset is fine as well. It would be cool to see pics of a room with a story behind why they remember that specific tile. I know that tilesets have been redesigned and and it's not going to be easy to post pics. In the pic i posted in OP, I remember standing up there looking down at players farther along in the game than I was and wanting to get to where they were and beyond. I was watching the chaos thinking that if I just got better and farmed better gear I could go as long as I wanted to. Standing up there on that specific tile set me on a path for how I play this game and what I build for. I just hopped into a survival fissure when I logged in today and got all nostalgic. Wanted to share that and get others to remember some good times playing WF.
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