Jump to content

Berzerkules

PC Member
  • Posts

    3,841
  • Joined

  • Last visited

Everything posted by Berzerkules

  1. Yo. About 2 and a half years later and Kompressa still doesn't work in Mag bubble. 2+ year old bug report here @[DE]Linkski commented on this thread made 2 years to the day after mine. Also Ember and Xaku don't receive shields while using brief respite/augur mods on certain abilities
  2. I was kind of getting at a specific tile that people remembered for whatever reason but tileset is fine as well. It would be cool to see pics of a room with a story behind why they remember that specific tile. I know that tilesets have been redesigned and and it's not going to be easy to post pics. In the pic i posted in OP, I remember standing up there looking down at players farther along in the game than I was and wanting to get to where they were and beyond. I was watching the chaos thinking that if I just got better and farmed better gear I could go as long as I wanted to. Standing up there on that specific tile set me on a path for how I play this game and what I build for. I just hopped into a survival fissure when I logged in today and got all nostalgic. Wanted to share that and get others to remember some good times playing WF.
  3. Please DE fix this. Almost 2h into a mission and I'm going to extract because constant sound focused on my frame, The little red lines sqirling around me are fine but the noise is too much. Does anyone read bug reports? Am I just screaming into the void? Where is that large automobile? This is not my beautiful house This is not my beautiful wife How did I get here? Same as it ever was Same as it ever was
  4. As for aesthetics and gameplay I have to pick the Void. I'm a long term void dweller, Mot is my home away from home while I'm at home. It's not cluttered so there is nothing to get stuck on, enemy flow is great, easy passive relic farm and it's well lit. It's just a pleasure to play on I also have a soft spot for kuva fortress, Farmed a lot of kuva and rolled a lot of rivens. It was different than other missions in that team comp for kuva survival had roles. I wanted someone to protect converted life support towers, someone who's only job was to deal with kuva guardians, a limbo to banish anyone that needed to stand up and afk for a minute and someone else who was in it for the long haul. The tile in the pic also reminds me of orphix venom. That was fun putting together groups and actually using voice chat to coordinate. Spamming abort for tiles sucked but as a whole I enjoyed that event.
  5. This tile in the Grineer Galleon was the the room of my first 1h+ survival and every time I'm here I think about that mission. I had just recently started playing WF would run dark sector survivals for credit farm. I was probably somewhere around MR5-9 and I couldn't run 20 min missions without getting carried for that last rotation. I joined a random pub squad, did my basic 10-20 min run and started heading to extract when the other plays told me to come back and they would carry me. I wanted more credits so I headed back. They marked this spot up here where I could safely watch the carnage. This was back when Catchmoon and spin 2 win were kings. Seeing cathmoon fireballs flying all over the place and I knew I wanted that. After the mission I got the rundown on kitguns, got build links and had something to work towards. Got my new shiny catchmoon and DE immediately nerfed it. Didn't matter though, I was already hooked on pushing myself in long runs by that point. I just learned that nothing is permanent in WF. Mean old space mom will break your toys every time you start having too much fun. Anyways, this tile is a special place for me since it set me down the path of running stupid long endless missions.
  6. This is the way. I also need rivens for utility primers with some combination of multi shot, status chance, fire fate, element, status duration, punch through depending on my needs for each weapon. These can be more difficult to find exactly what I want because it's a specific roll and people tend to roll for cc/cd/ms/- type of stuff for ranged weapons.
  7. Fine then. I didn't even want to know anyways. Five years from now I'm not gonna tell you what i get at day 3000 either!
  8. You can't just post that and not let us know what you picked
  9. rush build time with plat you could be done in a 1.5 hours
  10. That was straight camping a spot with incredibly good enemy flow just to see what could be done. It's boring to camp like that but I was curious. If I was just playing normal survival like I do and moving around a good tile it would probably top out around 9k/hour. That's still incredibly good but can be accomplished on multiple builds and many frames. You could probably pull off similar kps averages with almost any frame using nourish, nautilus, green shards and ocucor(or anything that can apply mass status). It all requires a decent investment but we have options.
  11. If I wanted to go all in on big pp dps I'd run exodia contagion zaw on Eclipse Wisp in ani/mot for the best lighting.
  12. In grindy games like this players find the most efficient ways to accomplish their goals with as little effort as possible. Fun isn't always top priority.
  13. It's not actually 100% afk more like you can afk if you need to because it's camping one safe spot spot and the necessary kps is covered to maintain life support. Like take Khora, nekros, speed nova and a wisp or whatever meta camping survival team comp is. Khora provides most kills and loot, nekros provides loot, Nova makes enemies rush the camp spot increasing kps and wisp gives hp/regen so people can afk when needed. Nova has to cast mprime every so often so they can't really afk as much. Wisp and Nekros can basically afk and collect loot as needed. If khora needs to afk for a bit for whatever reason the other players can pick up the slack, I find this playstyle incredibly boring but if your goal is to farm it is efficient. Back in the day when I farmed a lot of kuva in long kuva survivals we would "make" someone play limbo because they could banish anyone that needed to afk and make a little dome over converted life support towers. The wording sounds bad but if you run stupid long mission with 4 humans someone will have to preform essential bodily functions eventually.
  14. you're ridiculous I'd like to see a friendly co-op build built for this. These are enemies we fight in the first few days of starting the game and they are balanced around that. By your logic everyone should just avoid lith fissures because no matter what you take you are going to be overpowered for the mission unless you're using unmodded starter frames/weapons.
  15. Stacking gas clouds on armor stripped enemies ain't bad. I had 11.5k kills in a 1h solo SP Circulus run with Nova running an argonak + gas/electric dagger set up. The RDD riven I used in that run was tox/heat/range. Most people would call that riven garbage, because most people wouldn't know what to do with it. I now use a speed/range/electric/- riven but having a gas melee mod would allow me to drop both 60/60 mods used to make gas and run something like spring loaded blade for just under 9m range on my RDD. That's just one use for a single gas mod. I'm sure we could dream up all sorts of uses for the other combined elemental damage types if they came on a single mod.
  16. I really like the addition of combined element mods, I wish there were more. I use those new rad ones on utility primers, more status types for CO type mods.
  17. It's kind of rough to try and match damage types across all enemies types in a mission. Like if you run a grineer mission are you building for corrosive because most grineer have ferrite armor and take +75% from that or are you taking radiation for the alloy armor bombards? Or do you take 2 different weapons to deal with each type? The easier solution is is to take what works against almost everything, viral/slash. Or you could armor strip everything and use whatever. Gas/electric is a potent combo when enemies have no defenses. I pretty much only play SP and come from mmo/arpg games. I take that type caster and hack and slash type of playstyle to WF. Make every frame a caster with some sort of decent cc, mass apply status with utility primer and melee. If it ain't broke.
  18. I thought this was what tennokia was going to be. Just another kill bad guys with melee to activate super melee mode. It's been done so many times before that it's the obvious choice. I'm glad DE went a different way. IMO tennokai feels good because it plays like a max combo/heavy attack build with high efficiency. I already had similar builds on specific weapons like reaper, livia, keratinos, machetes etc that required a heavy attack efficiency riven and sometimes another efficiency mod. It's kind of cool to have the same type of build across all melee weapons now. I like having an on demand heavy attack kill shot for acolyte, demo or whatever w/o dumping combo and slotting several mods. The only downside for me is that I now have a handful of melee rivens with some combo of efficiency + cc/cd/as/range/- that are now irrelevant. Thousands of plat just tossed into the void...again.
  19. You don't have to like it for it to be good. My melee builds are better than ever since the addition of tennokia mods and melee arcanes. I haven't had this much fun testing builds since helminth was released. I also have no problem with paying to skip because I've made enough plat trading this week to unlock the exilus slot on every melee weapon in the game if I wanted to.
  20. How much do you use melee? I play a lot of frames and almost every build is focused on maximizing my melee kps. If I had to guess I have probably 3m melee kills and I'm pretty psyched for free heavy attacks every 4 hits. Wasting time grinding adapters? Why would anyone grind for adapters when it cost 75k standing, uses a forma and you have to wait for a day for it to craft it. That's over 2 days to earn standing, a day to craft forma and a day to craft the adapter. Screw that, I'm throwing 20p at that adapter and jumping into a mission to cut some fools up. IDK, maybe I'm just the type of player that these new melee additions were made for. Free heavy attacks and melee arcanes are a welcome addition to every loadout. Discipline most of the time and reach for silly range stuff like keratinos.
  21. I tried green shards on her as well. I thought I was on to something. There have been a few recent additions that have been game changing imo. With green shards we have access to a fairly easily obtainable armor strip on every frame without a helminth. Old corrosive is back...kinda. The companion rework also changed things. Free passive 30m grouping is extremely hard to pass up. I pretty much main melee and therefore have a lot of high status primers, slap nourish on anything and you got viral/corrosive/heat with full armor strip. My primers are high dps now. Slap on those new radiation mods on a primer and RDD procs shields on every hit. Shield gating just got easier without the need to fully reset in a single cast. Easy armor strip, free grouping and easy shield gating. Everything is coming up milhouse!!
  22. I've been running Nautilus, cordon, manifold bond and pull on her 4 for grouping and amalgam argonak with gas + electric influence dagger. Whole packs of enemies just poof then I pull stragglers into the stacked armor stripping gas clouds and repeat. What's kind of cool is pull opens up enemies to ground finishers so you can use arcane trickery and semi reliably maintain invis. Xata whisper on her 4 is also good build.
  23. I like this right here. I've always preferred to play a support role, be it healer or crowd control. Anything to make it easier for dps to do there job. I'd also always have dps as a back up if team comp required it. Just don't make me tank. Warframe is unique in that it lets me come up with builds that combine support and dps roles. It really is what keeps me playing this game, I still get that hack and slash mmo/arpg feeling of building characters. I just get to build multi class hybrids all the time now. The ability to fill multiple roles on a single frame does limit what is required and/or encouraged for group play but I'm ok with that. If I get downed I don't get to blame support because it's my own fault. I still refuse to tank tank. cc/glass cannon dps/shield gate everything.
  24. Normal star chart has has ridiculously low spawns and the enemies are made of paper. Chances are your "team mates" turned the survival mission into a sabotage mission and killed everything before they corrupted. Could also be WF doin WF things and buggin tf out.
×
×
  • Create New...