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ShugoWah

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About ShugoWah

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  1. Using the Fulmin in auto mode, as Baruuk, while having Elude and Serene Storm activated at the same time causes him to hold the suppressor strangely, neither aligned or to the side.
  2. The back right (from behind) section of Oberon Deluxe's dress seems to "attached" to a static point in air, unlike the other three. This causes some weird, ugly interactions with certain animation sets that should otherwise look fine. Seems to be like this with every animation set, but it's most noticeable on Wisp's.
  3. +1, although I'd even settle for an option to switch between ferns and grass if using Oberon Prime. Every Prime frame with some unique skill effect should have this.
  4. I spent a few months playing Warframe on Switch after playing via gamepad on PC for years, and the addition of motion aiming for snapping or making small adjustments makes a world of difference. It doesn't totally bridge the gap between gamepad and mouse, but it comes pretty close. Coming back to PC and setting up Steam's gamepad stuff to use the Switch pad's gyro has been great, but I'd really appreciate adding Switch button prompts to the in-game settings just like Xbox and PS4, mainly to switch the A and B prompts and the X and Y prompts for consistency. You can switch these buttons at a Steam hardware level and then rebind some buttons in game, but it's still a little wonky since a lot of UI interaction isn't truly rebindable. A lot of onscreen locations for prompts are counter intuitive to UI positioning and muscle memory when done this way, such as Extract and Continue in Defense missions being disconnected from what is physically the left-most and right-most button on your gamepad. Just flipping the graphics for X/Y and A/B, adding references to L/ZL and R/ZR, and giving a universal toggle for switching the Confirm and Back buttons would solve this perfectly.
  5. When Pyrana Prime's passive activates, the warframe's animations don't correctly update to the akimbo secondary stance.
  6. I mean, I'm with you as far as this port's stability being downright embarassing, haha But if you wanna make good progress in the Vallis while we rattle the bars waiting for a fix, this is the way to do it
  7. This is good advice. Every time I decide I'm going to start focusing on a new Vallis activity (time to cap Vent Kids rep, time to run bounties, time to do some mining, time to run some Profit Taker, etc) I hard close the game and relog and jump right into that activity. I haven't had a real progress-affecting crash in a good week and a half, while I watch my squad mates disappear left and right. Always start your Orb Vallis time on a fresh boot! EDIT: I reckon that points to a memory leak issue. I hope there's a breakthrough soon
  8. After most recent update, still crashing withing 30 minutes of entering the Vallis. Docked play, almost every graphic option disabled
  9. Orb Vallis is pretty sincerely unplayable 95% of the time on Switch. You've just announced a beautiful revamp of PoE's visuals. Is there any insight into what could possibly be done to improve Switch performance or is that update going to go through and make PoE just as miserable?
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