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SnakeBadger

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Posts posted by SnakeBadger

  1. okay here is what i think is wrong with protea and corpus maps, the whole medallion concept is chance, and dull because the enemy can just teleport at anytime if he wanted to, so advanced players can one-shot the enemy easily but there are no exclusive rewards other than releasing teh prisoners, gratification, and a chance at protea parts, well i know there is those weapons she has but i never seen them drop, so if am wearing regular level 1 weapon and i don't have a Xoris equipped. Running around the voidgate and giant hands with medallions turns out stupid, am going to fail drastically.

    Protea was a good fisht, but it was painful defeating her and buggy- the first time it took me 4hours, there should have been some operator upgrades and amps added with corpus themes or uniforms and style/school to give the tenno system some shape in all the open worlds

    • give protea and the corpus some dogs and pets, additionally change the weapons they wield in a RNG fashion and the color palettes they use on their shots if they are a red-laser, then they can be like green another time so robots can have some life and procs, toxins and gases so we can keep up with starwars, it was like fly swatting but with immortality, and the area of combat did not have any great changes other than falling, maybe there can be some occasional gravity changes and meteors which fall to make captura more interesting the knockback from the blasts and curruption would affect the players in different ways, their guns can get jammed or secondary coudl pop-out, with protea these things could be avoided or used to her advange in different environments or planets,
    • the medallions and corpus soldiers could move to other tilesets and planets such as fortuna openworld, and occasionally the plains of eidolon but there would need to be some other major "BASE" or unification of the factions, this would make GHOUL fights more interesting in "contrast" the corpus would study the ghouls and trade weapons with them, and blueprints would surmise for new ZAWS and ARCHWING equip,emt. cosmetics and kitguns right at earth to keep the players interested in each planet, and relay until you fix PVP and syndicate, since the bazaar already has a few corpus soldiers and scientist it should be a bad place for medallions and enemies to be added to the playlist, this would give earth proper music and lore, since corpus dont have much backstory compared to the grineer story is mostly focused around grineer fights and the forest for the basic part of the game, so maybe protea could be moved to the earth and space chapter in a new "archwing and pvp/pve"mix to include the said rewards and new mods, and changes to combat.
    • her appearance and movements from what i saw in the fight were very acrobatic, i havent unlocked her, but am willing to say that she could use some other double-actions and animations to give her more unique feelings, which i hope octavia can also get if players use crouch and dodging more, instead of bullet-jump, until abilities get fixed to aerial combat, maybe they can be held or used during wall-latch for other temporary effects, quick-reload, or swap.
    • i honestly can feel protea being a melee focused fighter from staring at her, maybe a parazon grappler but thats just me, throwing and causing things to explode like a kunoichi, and using more sidearms like claire/jill valentine and other heroines from capcom's resident evil games, dinocrisis games, and ayabrea from parasite eve, was a good shooter (PS1 game) so if she had some magic attacks or procs it would be interesting prose or make out to be good emotes with the rank/level up game and passive system to get some other bonuses per warframe, such as glyphs and tatooes, or operator/school things, exclusive goods at shops, and relays to give some special mods and rewards with forma and mastery merits, pvp, pve side i dont play protea just trying to help.
    •  
  2. yeah chat can get in the way of combat sometimes causing weapons to get stuck firing or stopping the players from doing stuff,

    its also bad in citadels and relays because you wanna free-roam and the chat will pop up because you aint gonna be let wall-latch or do anything that you can do in PVE, i hope cities 

  3. 18 hours ago, (PS4)Deadmennwalking said:

    For an easy an cheap solution simply make another Mote Amp.

    I have had a Mote Amp maxed but not gilded and another built in my foundry but not collected, since the last time this challenge appeared, "just in case".

    Have fun and may RNG be forever in your favor.

    this would be cool but without any new features for the amps and kitweapons it could be boring just to get points, not everyone is good enough to craft kitweapons, honestly am better at combat than crafting, so its not a bad suggestion, also whats with the operators having no reload options or abilities, anyways, i hope we get some update for the tenno soon.

  4. 56 minutes ago, Els236 said:

    @SnakeBadger

    This is a thread about one particular challenge of NIghtwave, not about Nightwave in general.

    If you have general ideas for Nightwave, I'd suggest making a new thread, rather than hijacking this one. 

    i know, the ones i got today are horrible, opening vault, and doing plains missions which cause disconnects or aren't accounted for, i spend like 3 hours and my girlfriends like dead in bed waiting for me to finish 5 missions, so instead i wrote all that out of frustration, usually i understand they want players to complete all 5 basic missions and get the daily standing cap, based on the players current level or mastery usually that what the recommendations are for you, gilding a mod, maybe something worth trying a maxed out mod to turn into a gold or silver one, which could contain stonger or exclusive passives or aughments for each school, shape, for all the arsenal things, then gilding would be more worth it.

  5. 3 hours ago, Els236 said:

    At least make it an elite weekly!

    It takes longer to do this (if you are also building the weapon) than it does to do both of the current elite weeklies combined... I mean, come on DE!

    yeah i think the list should expand to other NPC and shops, and bounties/ or PVP where seen fitting, the players have alot of planets to explore, if you see the game destiny, you can spend alot of time doinb public events and staying in one planet for a really long time, before moving on to other planets, and submissions, sidequest, so it should be good that each planet at least get some extras, that can be additional rewards, more enemies, or special mods, especially if the players perform rituals, or have special equipment, schools mods, or operators, in the future this can be good enough to have other speakers and radio-folk announcing ownership or take-over of each planet, which can be a good play-on like the sorties are doing, but it will have nightwave and other additional gameplay enhancers, this and bonus points, randomized areas and weather, seasonal items, and new monsters could make all planets more openworld, the closest we have are excavators and treasurechest, sometimes the birds and minning, but yeah other planets will need to have their relays retrofit with optional content and goods, while doing the missions can mean that you can take forever, and other team-members can extract if they want, so the rewards for exploring and staying are much more interesting, EXAMPLE

    • Frost blueprints are found inside a locker, could be scrambled or have other randomized features, special passives, or equiped on exsisting frosts as mods / aughments, maybe V1, V2 has different abilities, or other kits and weapons, spectre, glyps to find, and level up/ unlockables for crafting those, or selling those, there could be a "boy-ish" frost jr. who is tenno sized, or is a robot like the ventkids, the tennopods usually have no interface rewards until the mission ends, and other soldier / spectre versions, this can include allies or syndicators who want to help, Dynasty warriors has some NPC giving out Oranges or bread to recover HP, Ammunition could be good,or special items, the bullets which are normally named "
    • Pistol bullets, can have numerous amount of effects and duds which are found when picked up in packs of 4, but could also be "EXCHANGED" for nightwave points, or at relays, syndicates as subquest and bounties to keep the grinner off the plains like konzu says, so you can interact with the other npc and villagers, or machines like when  baro shows up. Or choose to spend those special bullets and craft them into special mods, or use them on your next reload, bar, some automatically do that, this is what should happen with some pickups, otherwise the mod conversion and items are trash, for extras.
    • nightwave drops and equipment should get special gear for players participating, like a team-suit, or attire, and some other additions which ordis or nora can add to the forge, 
    • this can be additional skins for the orbiter, or spectre to take along, a few robotics and robots would be good to have some pet foods, and other electronic decorations for free, tunning in, and getting points wont be enough for noobs.
    • about which a lad who runs a planet can be a lich or a boss that enhances the appearance of the grineer
    • this can mean that there are black suits and robot versions of grineer which explode and have laser weapons 
    • somewhat like the destiny 2 vex?
    • yes
    • also, we need other ways to get nightwave points and relic purpuse, otherwise new people like nora who can sponsor the rewards, and talk during the proccess of cracking those and synthesis.
    • etc.
  6. okay so i just got dropped off and disconected after waiting at the gate to go to the plains for the 5 missions requirements, should be more like 7k honestly also i think nightwave needs other enemies and types of rewards, the glass enemies are cool but i think there shoul

    dbbeen other glass weapons,l garamods, or blueprints, and kunai adjustments to go along with the themes, as far as the players complaining about parazon kills and mote amp, or gilding, i think those should be set up to be like "secret" or "optional" SIDEQUEST so players get POINTS or Crystals when they talk to those NPC, that said, visiting any shop, or syndicate could have their own set of nightwave sidequest or subquest to make syndicate and shopping more interesting, maybe playtesting some weapons is what am really good at, so players using those weapons just get points instead of XP or if they are maxed out, or have capped their standing they get Other items, shards and rewards for quest, so that the high level players can walk around getting different items and rivens to playtest, and also answer to distress signals from nearaby bounties and infested/invations of nearby.

  7. i though it should get a magnetic machinegun which heats up the loads and changes them to liquid, idk...i though it was cool at first, now am just regreting the idea,i think its best to just give it a machinegun precept and a better reload function based on ionic and magnetic friying like some of the other sidearms but on reload it would be used to accelerate the cartrige and the types of shoot it can have, maybe you can just hold reload for additional functions, or equip a mod/aughment.

    but it definitely needs a laser precept for mining/reloads and machinegun to make the stug have basmu features from pickups, so the best way to do this is give the basmu another clip which it can convert the ammo pickups into regular riffle or machinegun bullets (pistol bullets are converted) then the player uses energy and other mutations to fire the hotplasma or explosives, its funny because the stug could over power the kuva bramma and its twice as deadly, it should be moved to the laboratory version, like have one on each lab with a different version or mod/aughments can sit on those shelves at the dojo's and have a few NPC in the other planets and relays which sell other arcanes and rivens for the two weapons that control the explosions or watever makes lore,

    example:

    • pvp version could have a arcata accelerant which speeds up the bullets into impact and ballistic rounds, but they dont explode, etc.
    • while the cetus version/aughment for the stug could feature 2 chamber heating eelement, 2clip refinement, and ballistic machinegun or powerful reload enhancement,
    • and lastly there could be a pluto relay version packing ice/snow to commemorate frost or hydroid, like the seasonal event
    • the strait or cobalt stug could feature controlled shots and a shield overlay hud/ui using energy and charging like operator's zenurik etc.
    • any better ideas?
  8. I request animal hybrid operators as well as child or robotic, demimorphic amalgations, and demonic features in later phasers  for the veteran-players who earn them and can buy extras, the quickie on elf-ears, and larger goblin head, will fit in with many finalfantasyplayers, as well as horns, and antena because there are so many planets and sci-fi movies to represent, the default m/f said are stagnant and have no special features to accomodate gamers from other games, dogs could mean players have harier cuticles and larger eyebrows and eyelashes, big eyes, or nose like a bat, have gils, or special slits on their necks to breathe easier like the somatic, or kubrow heritage.helmet is a quick addition, 

    1. displayed behind the modcards
    • the idea is to allow each school in the mod collection and weapon to have some hidden traits & triggers
    • so a useless riven which players struggle to unveil still has some powers
    • a good reference > FFXI:Online "lattent effects" on some special gear, made some equipment hard to let-go, 
    • empty weapons usually have no purpose
    • reload spamming and charging, holding could drain energy and have shielding functions which use up charges and energy, or trigger different-channeling or effects for different gear and items,
    • in town, and while free-roaming, not just for weapons which are full or empty,
    • especially bows because they currently fail to spread, variables unless you are ivara's abilities its not like FFXIV that has like 30 toolbar skills and powerups to use with a dagger, our stances barely do that much, so you can see why a bow is the worst to have little functionality or features, much has been said about the dread and MK-1, we could have some passive UI enhancing the minimap and traits which help in fishing and harvesting, but also which like glyphs and other items allow players to access hidden.items
    •  hidden items at shops should be triggered by players current equipment and choices
    • the choices they wear and gear and glyphs open up discounts and allow the NPC's flexibility, they show you mods and riven, or special aughments, or give you bounty or mission which you normally don't have access to, sorta like -little- duke,
    • duck onlyshows players her items if the players are not warframes, so it makes sense to get some normal NPC to become blacksmiths or have special
    • missions for players to solo in town, or download codex data, glassmaker has great examples
    • things to carefully equip which function like gasoline, there a way we can make cannisters and lockers jiggle, 
    • vibrating or resonating,
    •  changing color to the players nearby shooting,
    • enemy control over rubedo formations, makes enemies more strong, crystals are black and turn evil, enemies have glowign eyes, dogs sound weird or are high "drugged" when shoot they snap out of it for capture, and tranquilizer chance, versus regular mongaloid and vulnerable,
    • they choose the clusterlife and have scars and serve as alpha to protect the ones who cant or refuse to be "enlightened" this makes more sense of sanctuary areas to have larger hybrids and monsters who accend, or morph, and eventually have magical powers like the large dragons, and mechanical gods in most videogames. 
    • hardcasing like turtles
    • ayatan stars and keys need to explode or have HP, features which make them feel unique
    • pickups and stationary machines, clusters should have combat features and shrapnel to use: enemies also should gain powers or link to those features not just to their robotic's shields, but to rubedo and usefulthings in the tileset which give them additional POW and speed, pickups for enemies versus tenno, to even the odds, shoot at.
    • eventually we can make the regular pickups have acidic effects to advoid, they shoulnt be.
  9. Looking at the Wukong's glyph should have some effect or it could be used as a key ,well most glyphs can be tempered to have dormant and active effects for PVE and PVP to some degree assign:concrete or tileset variables and various levels of unlockables perglyph, exp and collectibles for the orbiter for exxample can be interesting to have a rewards program or a place to redeem and exchange items, but we can also come up with a good reason to make the glyphs have one way to change the pickups or items which we find through---

    this can function like: a converter, or machine which allows  parazon junction hacks, and enhancements enhancements,

    and secret goods at shops......the quickie is to allow seasonal and temporary items to a given NPC or at the end of a mission which like to flash you a ruby, or getsome gemstones to this effect, items react to glyphs and cause ephemeral effects on collection, and behave differently, said healing and actions go on, glyph and minimap react differently and could have the UI shimmer when arriving at certain locations,

    • some games and guns have that ready functionality after reloading i think the hyldren weapons are like click, but it does nothing if you keep pushing or holding the reload button, so you could have the weapon's ui flash or have other effects and passivetraits until they add a combat-enhancement.
    • UI for enemy and doorways has no response or give any player feedback, so there is no destructible or reacting tileset items unless a pickup is shoot, this means lockers and doorways are like many rooms in warframe, empty and predictable in someways, they just need a bit of reason to keep players inside them, or have enemies made stronger, but overall to stay on topic you can see some tenno technology which looks like a plastic LED shield have some changes in the presense of danger or fire,
    • gases and security protocols for those rooms are likely to interfere with the minimaps and player functions to make the gamemorechallenging,
    • or tricky tricks put on by enemies who pretend,
    • and can bombs and trigger explosions, drop claws, and stomping things like supermario, and change up the gravity strategecally, there is room to make this like clocktower the game or something like that trapgame, i cant remember, usually warframes have all those powers, but the enemies and tilesets just rushto extraction, so at least have hidden goods
    •  inside crates
    • some living items a chestcrab, or evil ghost has scared players before , lockers and doorways are too-easy, players always waltz uncarefully like they are immortal in most planets their S#&$ty shooting is the onlything which holds themback.
    • infected or rubedo lined beast and enemies are like the cephalite but made domesticated or enhanced pets which enemies can use aggresibvely so players have to discern and have guns mounted on them, or watever, is posible to think about and how taht affects the UI when being shot, heartbeating and flashing is common
    • in somegames they use heavy breathing and limping, and its really cronic, which puts crouching and slugs to have other features when their HP is low, a really good change for the gameplay's typical mechanics because players HAVE to look for cover to recover like normalgames or have to lose items like sonic and zeldagames, or energy and rubedo which they just got a few seconds ago.
    • the loot can also loose its typical effects or not, but it could also be made to transition using the rank's such as EAGLE to have additional effects and the said glyphs or chest plates, cosmetics and levels of each player, not just their forma and mod arrangement(s), or school of mixture, since there are so many tilesets and daylights/planets with cool features, or assets to fiddle, blurrrn.
    • or use the shinnies, there are no basic smiths holding or making use of teh lockers and pickups, so they just holding a gun, and are not trying to further make each room more aggravating,
    • usually laser do that but only in the void, so the rest of the game seems pathetic.

     

  10. Though that there could be some trimming animations added to the borders of the glyph UI until somebody makes the glyphs have ephemeral effects and sound effects on equiping them, the warframe icons, arsenal and load-outs too, these  screen this will be really good, I got the idea from starring at the regular glyphand when i changed to the zombie hand (danielthedemon glyph) a crushing sound when switching to this forum tab and returning to the game got really satisfying effects, thus the transition from glyph to purchases and previews on hover could be equally good. 

    there is a box in which the glyphs go in on the hud/ui but it doesnt do anything special other than showing each players profile and options to leave the squadrons, THIS SHOULD also be animated or have newthings mylove, i dontknow either, but it was funny to say that today.

    \in the case of a glass covering on the cookiepan, and transitions, this could make tabbing and modding more cool, each madurai school is hindered at the momment because they dont offer any totallity or combination bonuses when merged with the other competitors or equals so players just go with anything that works, and they nevertryanythingnew. So there should be some bonuses in the interest of bringing the players a chance to try unlikely combinations and numbers overlaying something ephemeral bonus outside the colorpalette and the reward of equipment, that maybe the shuffle or random chance ..gold or new and flawed mods with passive effects or tricks, if players perhaps get a gift or temporary status which is also akward, it can be burst and also X on the 

    Y

    Bigchance, last idea was to also bring the NPC'[s a orbiter shortcut for shopping at the relays, like real-life they have hevier items at home-base, mods, and also different relative wares and representatives which can attribute weapons and cosmethicks with the particular planet nearby and weather, not just using the basic tools, they dont always want credits, so the nodes nearby really matter, the enemies get heavier guns and odd weapons from other factions which makes things more interesting, maybe one robot can have machineguns or cameras mounted on them or sentries like orbmother and the other spiders, amalgam sounds alike, anyways i have alot to do, the marketplace is also a great place to infuse.

  11. On 2020-05-15 at 9:45 PM, Tennoludus said:

    Allow me to slap a tag on a weapon / warframe / companion / blueprint / inventory item / relic / mod / arcane /...

    basically anything that got a selection screen like arsenal weapon / warframe, foundry, mod screen, trade screen, baro inventory sell, relic selection, ...

    and next to the "search" or "order by" drop list in UI, you put a "filter by tag" checklist

    could be just colors, like 4 red/green/yellow/blue

    and then I put like my fav weapons into red, my I-want-to-try frames on green, my I-want-to-keep-for-baro prime components in red (checking red in baro trade), my I-want-to-sell-on-market primes on blue (checking blue in inventory for warframe market), my I-want-to-never-see-again-in-foundry boar blueprints in blue (checking red,green,yellow there), ...

    seems simple enough, but would be a QoL thing with e.g. the amounts of weapons and craftables.

    I'm a bit of a completionist, so I have like 100+ weapons to select from...

    If you are super nice, u can even make the tags nameable, but fixed colors would do fine by me

    useful

  12. Then I though there should be some glasses based functions for zooming in. A video by Fanbyte from youtuve gave me the idea, he was playing warframe for the first time, i dont think he knows how to zoom in or what it does, so off-zoom features should also get some adjustments and reload also, without zooming in the guy was throwing down infested or missing, but he had really large glasses on, so i figured there could be a fire proc, like the robotics get overheat, or a combo+ thing which makes zoom and hipfire more revelant to each players playstyles benefiting also the playesr who stand still or who move around the most, i think eventually you wanna have energy pellets and sprint intertwined to keep players from extracting too zoon, i mean soon or have a few tiers of that experimental feature like channeling was to melee, sprint and reload are really the worst on operators and other cannons, and also crouching features.

    minimap is next, each school and focus group should give some UI and interface or unlockables for the profiles, glyphs and emotes, or passive traits to go with teh stances and also the modcards, and weapons,

    we should also examine the synthesys, fonts, and scanning transitions interjecting after getting damaged, ephemeral, and tennogen extensions, and upgrades which many abilities and warframe classes should incur, and planets replayability, this can be that some areas of the game's tilesets have sensors, machineguns, or ducats, and other expendibles, and that there could be ways taht the minimap can "dissapear" or go off- to give the players the fullscreen experience without the parazon which i still find laghy because its slow and you are surrounded by 12 other enemies who can clearly see you doing parkour on their soon to be dead BFF's back, it just doesnt always work or its funny to maybe get teh operator involved for the advanced players getting some temporary bonuses, grenades! and other AOE hahaha, the arcanes do some of this S#&$ easily, but parazon and stances still need passives, earnnings.

    bounties and npc:

    npc should have more premium items for sale, lunaro and pvp advertizements could be great for some areas of town to morph some of the UI in the screen to something more fitting, i seen it  in more advanced games, futuristic games like Cyberpunk 2020 i never played it and theres SquareEnix games which have some of that MATRIX and gara physics with tiles flipping over and like the Glassmaker theres tech and explanations which give the game a bigger RPG feeling, overall idk, but i intensily recommend this UI TRANFRM to be part of the Orbiter and Relays, and Dojo's, profiles and armory later, which gives SMG weapons and modding a heavy vulcan feeling of smoke and bad-ass. 

    Powerade is simular, they sweet blue-or red from their foreheads, okay 

  13. GLOWING COMBO BUTTONS,

    • practice mode(s) 
    • press
    • sounds, clicks, comfirmation, themes on combo and visual, should include blood and other elegant transitions per moveset, additional passive traits and hidden
    • lattent effects, endo rick, poise,
    • unlockable emotes per card, mastery, leveling beyond endorick and dormant/rust, detriments, versus constant, blacksmist, blacksmith, teachers, conclave and sidearm bonuses, 3RD eye.
    • school translations tabs should be something like music and soft tones when going through the cards and increasing them, as well as when entering their combo list, reviewing combos, occasional whale sound or nurture, wind, grass which can be useful way to atune or refresh the list/mod, stance, players can gain some bonding, or nurture points which increases the dormant passives or temporary effects, triggers, and channels, ideas.
    • changes, the players need a playground when they enter the combos and a NPC like tha tof conclave who can be at CETUS with the stances and new weapons, arcanes, and rapkla mods/temporarily i can say a blacksmith can fill the spot for most melee and channeling offering a latten or boost in efficiency to players who go on bounties or are in the plains, ther could be various commanders and soldiers who can drop care packages from railjacks or ships, robotics enhanced by hacking or parazon to engul reload and triggers for tennos and operator weapons, or movement in some cases from finishers, glyphs, and lenghty animations to feel more rewarding, overall i think reload is most painful, but not the worst way to get S#&$ done since you have a secondary weapon, the transition and energy/pickups could help enhance some of the gunplay and reload for fast players, crouching, and bullet jumping to spread AOE blast like king of fighters, at least the slam attacks do a good deal of damage and are really effective, but there are very little aerial doprocs or abilities until a few updates / patches especially for OCTAVIA and other warframes like nekros, messa, and vauban lol.smileyface:

     

  14. i like that mag helmet, any chance you can add some glyph or color palettes, mod with purchase? i been thinking maybe some extra rubedo or nakak pearls makes sense because u can use them later other games give randomized loot or something so the lore makes more sense besides the crafting requirements, that helmet could have a robotic's module bundled dog thingy or orbiter acc.

  15. though of some fattening stuff could be added and ephemeral effects, or something chained to the abilities and damage PVP/PVE/TEAM which is like a gas or damage in other videogames, since its a mask and tubes like equinox has a broken horn, breakables, glowing, sound effects relative, grendel needs new gloves. i thought of some bones points like tusk for hands, or arms. but i can think of a slime or ghost effect.

    kubrodon helmet has sparking ice on the vents, maybe this helmet can have leds and sounds which are computerized and change with powers of eating, spinning, and jumping

  16. i got the idea looking at loki helmets and skins, the description is usually a creators and something neato, but theres no dynamaics, that said what the components are or where was it made, a syndicate weaving a magic spell or like ephemeral color these items can have some whistle or tune when you equip them or use resonate in relays and citadels, the players spend alot of time in their orbiters and in missions, so its likely to see some cooldowns or burst effects, along with the regular slots, and bindings.

    logos from the corpus, tatts and glyphs or markings, glyphs algorithms, and web, eventually wear and etar reveal some lockets and mechanisms which release fumes, or items, ephemery, some npc or location, minning points, minimap could appear to have DIFFERENT cycles, and other levanites reflecting sonar, down, and revive animations.

    but for now a good equip and preview sound is good.

    other than that better purchase screens, which can later move to relays, and profile pages getting themes etc.

  17. thought the selection screen for alt helmets and skins could use a few more interesting sounds and lore text, it doesnt have to be insane like gauss, but decisive

    and equiping or removing them like garments in RPG games metallic noises, retouching & coloring palettes liven up with descriptive tones

    or DECIBELS like a keyboard if appropriate when choosing ARSENAL or GEAR WHEEL items, inventory and other. 

    going into the purchase pages there could be some scenery, like a forest as the MSQ for titania displays birds humming and butterflies, maybe linking to a few other ephemeral and emisive bonuses eventually these can be unique but now a matching background, or wallpaper in the preview planes, equip noise, de-equip,

     +gift to go with the purchase,

    i think a matching mod or stones could be that rubedo is attached or something randomly generated gift like fish or mining, cluster, key, or npc/location which CY gives a blueprint, this triggers my thoughts on the kitguns for archwing, rune is a good way to start.

    • that said parazongift /mod could be attached to tennogen, glyphs, and color palettes, or statue.

    usually everything warframe is quite bloody, looking at the powerful ability screens, passive traits are also very lame and feature no ephemeral qualities, or bonuses for each planet, if thats a good idea.

    RAINBOWSeven if its some brief music, or sound on preview,

    moas got the right idea, player palettes and glyphs are next, this can also mean the k-drives and the different wheel or flight console are in need of a upgrade.

    money, change, or pop, crust, things that have abstract feelings, i think its very cool to get the color palettes to also get some insight,

    the fire palette for example could have unique sounds like octavia instruments sizzling burger

    and the parazon alike.

  18. Place riven's and aughments into ability slots and allow passive traits to gain levels or be replaced, many guns also have horrible reload or secondary features which gets more confusing after equiping mods, each mod could accrue points based on their polarities and schools, earning the players who have their operators focus, and syndicate earnings for new passive traits, aughments for weapons, temporary enhancements for melee, and equipment to borrow from relays, bounties alike stow a few temporary recluses and guardians or supplies for defense, the further railjack gets miniature robots and ship escorts, orbiter defensive systems, emotes, and otehr likes.

    • Chromatic Blade improvements

    for example could be simplified  by allowing the players the enhancement which triggers based on syndicate standing like the arcanes, focus school or faction/tileset/planet each allow the aughments to have additional or "approved" features which are allocated and adjusted at the consoles in the ship/railjack/syndicates/menus, additional cost(s)features can be purchased like a smith who sharpens a swords thus making visits to zaw shops and cetus, npc, and blueprints more useful, based on syndicate standing or made resonate to its rightful ability slot in the UI icons resonates a pitch, a list on hover will show up all the enhancements, the mod card is basic and upgraded further than 2-3 stages with the new traits, kills, and parameters allowing it to acrue EXP, and focus which is used later for other warframes and weapons.

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