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Everything posted by (NSW)Gamer-Steve

  1. I'd like to see this happen too; It could even be used in leu of the Exilus forma idea, since this would help with that slot. That does bring one question to mind though; Since you can't usually swap polarities between an Exilus slot and the regular ones, if someone doesn't put it in the Exilus slot first, would attempting to place a 2nd Multi-polarity forma just replace wherever the current one is at, as a way to "swap" that around? If so, I'd imagine the previous slot would just become blank, to leave room for a different forma. Just some food for thought, hypothetically speaking.
  2. That makes sense :) I almost forgot about the holiday things for a moment; DE could definitely expand on that with stuff like this. It'd be even more than a Lepus headgear / Pumpkin head though, so I could see that being Peculiar right off the bat. Certainly candidates for it. As far as Stealth options go in general, it sounds like that reddit post was aiming for all frames to be applicable with it (Octavia could provide the invisibility off the top of my head), so I imagine this would come across the minds of a lot of Tenno someday.
  3. I gotcha :) I still remember about that Gara thread. Perhaps the ability VFX customization could be achieved after The New War if DE decided to put enough time into it to make sure it doesn't break other things severely. Although some sort of Masking FX would be nice too at least.
  4. Anytime! Sorry if the link didn't work too well; I noticed the "share" option on that page & copied the link via that, and pasted it above. Hm, if Stealth was added to the Peculiar line, then maybe it would just make the other players' Frame be transparent with the appropriate settings set in the options? I'm not 100% sure which one I would go for, but I'd love to see more ideas come from this too. It might be possible to create Stealth Tennogen FX as well, if DE expanded that. Although I'm not sure if that would consist of transparent 3D models or just textures & screen option combinations to equip in the Arsenal (Like in the Deceptive Masking image), but I feel that it has a good amount of potential in & of itself as well.
  5. It probably doesn't count as "Peculiar" by itself, but I thought this would be interesting to share :) I just noticed the customizing similarity between this and the Peculiar option. One of the first comments on that post even suggested a fake nose / mustache & glasses, which would be a peculiar stealth method, heh!
  6. I don't have the screenshots at the moment, but I've seen this as well with Mirage Prime's Emissive colors too, as well as the dark sections of Octavia Prime; I've had a hard time getting those colors just right. In Mirage Prime's case, if you have certain emissive colors selected (The order of the colors also seems to make a difference), they appear different in & outside of the Arsenal; It'll need a bit of testing on my part to double check. I don't have Nidus Prime yet myself, but I can see what you mean about the difficulty of getting the colors well enough.
  7. I think that would be a decent idea if it were implemented! Almost makes me picture doing part of a K-Drive race with it (Perhaps Saw races in the PoE?). In any case, it reminded me of this too; That being said, pertaining to the melee aspects specifically I also think it should have multiple hits in succession while the blades are contacting an enemy. No matter how fast / slow you swing the weapon, since the engine is revved up I don't see why it wouldn't be able to deal multiple (Slightly smaller) amounts of damage per tick that add up to either the same total damage it does now (As noted earlier in this thread), or slightly more if all the hits occur during a combo. Unless I'm mistaken, during the most recent Devstream with Rhino showcasing the Ghoulsaw in action, I don't believe it was ever mentioned that you'd have to repeatedly tap the melee button to continue revving up the engine when moving forward. I'm not sure why it isn't simply a hold action while moving forward instead, one reason being that it would likely help reduce wear & tear on the controller / mouse / keyboard's buttons, which is always a good thing. Hopefully things are going well with The New War in the meantime :)
  8. Since the Karnolyth Necramech has arrived, I can add that to the list of Mech models to create / refresh ability kits for someday (Hypothetically speaking). Since that Mech was made with Infested in the design, perhaps its abilities may be a combination of infested aspects and Mech-like attacks? It could take a few ideas from both Voidrig & Bonewidow, perhaps. Off the top of my head at the moment, I'm not sure what those abilities or passive would be for it; But making sure those abilities can also help Warframes & other allies when the situation calls for it is important too. At some point in the future I can try to think of something as a baseline for an ability set for these three Mechs (Not that it'll be set in stone), though it'll be a fair while.
  9. Not to get off-topic if I am, but I had another thought for some time relating to the squad voting. I don't know if this is the same controls-wise on the Switch compared to a PC keyboard or other controller, but on the Switch when selecting a relic for a Fissure mission one of the buttons you can use to select the relic is the same as the confirmation button to start the mission. I've heard a few bits & pieces where the mission starts accidentally (Possibly a bug on occasion?) when someone presses the Y button to select their relic, which happens to be the same button for voting yes in a squad for a mission. I think I've had it happen to myself as well, even when carefully trying to avoid pressing Y multiple times in succession (Like selecting the relic & voting yes before I noticed). That said, a fair number of times I've been told it was a misclick sort of thing, if the Y button was pressed too rapidly. So I make sure to just press A when selecting the relic directly (Because that relic selection button is different from a vote button), rather than accidentally starting a mission before others are ready. That's also why I think it may help to only have the A button be used for relic selection, although button-mapping may alleviate that part of the issue for an individual. But not everyone may change that for their controls, which leaves the possibility of a force-start, accidental or otherwise. As far as mission-canceling when a force start happens, I'm not sure why it should boot someone out of the squad; I remember there being a "Leave Squad" button right underneath your name in the top-left corner of the screen when you're on the pause menu (Not that it'll pause things), so I don't think a squad should disband just by pressing that X button like in the OP.
  10. Not sure how that's related to the thread topic, but more relevantly I think it would still be useful if Teshin's Wares were added to the mobile app, along with showing how much Steel Essence one has. Hypothetically, it could even track SP Incursions. But there wouldn't be a noticeable downside to implementing this as far as I can tell.
  11. Speaking of doing the bounty back to back, do you know if this could be considered? I'm not the only one who's been wondering about it, not to mention the fact that 10 isn't a multiple of 4 if that seems feasible. Not that I'm complaining of course, but I see no reason why it couldn't be changed if someone has a lot of Catalysts / Phylaxis crafted :)
  12. *Reads thread* The only way I could see this happening is if somebody made a Frame FighterZ mod and replaced all of the characters with Warframes and custom movesets. (Goes without saying there'd be some ping-ponging legal talk though) (Frame Fighter needs more Frames)
  13. Hm, as far as space goes would it help if the Wreckage system were tweaked a bit if it were applied to Veiled rivens? (I wanted to clarify this part, but it slipped my mind the first time) If you get a riven from someplace like NW or Teshin / Arbitrations, then it could go into your inventory with just the weapon type shown. Only when you select the riven stack, is when a challenge could be given. One could think of it like a deck of unseen (Effectively blank) cards. When you obtain the card(s), just checking on what weapon category it is should be all that's needed. Then one day when you have space for a veiled riven officially, the game could create a random challenge to reveal that riven, and then it takes up a slot. Or (If the servers can handle it well enough), only have it take up a slot when the challenge is completed. Otherwise hypothetically, I was just wondering if that'd save a bit of space, considering that even if you had a wreckage-style stack of veiled rivens for a specific weapon type, if the system had to track what the challenges were for each one that's still more space being taken up that doesn't need to be yet, as those rivens aren't being attempted or traded until you go to do so. So the most important part to keep track of is the weapon type, I think. Then you can open the deck of cards and pull one out, and look at its challenge :) Getting a veiled riven in a trade would probably come with a challenge, since (Hypothetically speaking) someone else must have then pulled that out of their inventory first. In that case having a challenge might make sense for it to need a slot, but this is just brainstorming at the moment. Hopefully the wreckage system could be applied to rivens either way though! NW Sortie challenges definitely need it.
  14. Not something in-game, but I noticed a tiiiiny slip up in the News section on the Nintendo Switch: Konzu's really trying to make sure people know to talk to him! I dunno if a Switch news article can be edited after it's made, but I thought I'd let you know.
  15. I'm surprised this hadn't been implemented on the first go-around, it would really help if this could be changed to match other gear item totals. @[DE]Ruu, hopefully this isn't interrupting too much, but is there a chance this could be considered? Or at the very least a higher multiple of 4?
  16. Ooh, that's very surprising! Looking forward to seeing how they'll fare in battle when the time comes. (Meanwhile back in my Orbiter) Umbral Lesion: "My time has come." (I knew putting an Umbra Forma in that thing was the right call!)
  17. Glad to see that the update is finally here! I'm looking forward to getting back at it with Plague Star. Although there are a few things i wanted to ask about in the meantime, after reading through the notes. After a quick google search to double-check, I haven't found anything regarding a hypothetical Helminth Charger Prime; Can Nidus Prime's cysts create one? if not, that's definitely a missed opportunity. I would imagine a skin could be made for one at least, if he's not supposed to be able to make a HCP. I went through my Update 30.5 bug report as I read through the fixes, and although in some more recent updates a couple of bugs on there have been fixed (Such as the vivid G3 colors), I still count nearly 25+ bugs still yet-to-be-fixed that I documented on the report. One of the reasons why I bring it up is because of one particular bug involving Eclipse that perplexed me more than anything else; Number 10 on the report: Using Eclipse / Subsumed Eclipse will bug out your Archwing Textures in any location you can summon the Archwing. I've got a large number of screenshots from back in July a few months back alongside details of how that bug works. Last I checked, it still happened prior to this update so I have yet to test it again, but I will asap. That's just one of the documented bugs of course, but some of the others are relatively minor. Will there be more fixes to bugs such as what I & others reported on that megathread (That haven't been fixed yet) in the next main update? I'm reasonably sure that nearly all of the bugs I found are not just on the Nintendo Switch; No reason to suspect they are platform-specific. Aside from all of that, there is one last important question I had @[DE]Marcus, if you don't mind my asking; If there aren't any relics with Akmagnus parts at the moment, can Baro Ki'Teer bring them at some point in the future? He already has Akvasto parts via the relics, so unless there's some unadvertised relics in the drop tables for an Akmagnus Prime, I think that would be very good to look into. I hope things are going well with the New War in the meantime. Thanks for hearing me out :)
  18. Not intending to get off-topic here, but this comes to mind; I don't believe there's ever been a second group. Although TNW is still being developed, so that might not be until after the multiple weekend boosters are over (Those'll be for several more weekends into October too). I would hope that some more Frames such as Hydroid, Yareli (If her current stat-buffs are all she's getting for now), or other Frames could be gathered up for some QoL additions and changes (Which could include invertible toggles depending on the ability). Of course those are just some hypothetical examples if & when DE does another "touch all Warframes" update. It has been some time since I last used Nyx, but I would like to work on finishing my build for her in the near future. I'm not sure what sort of improvements she'd get in the event she got included in a second group, but more QoL is always nice :)
  19. That's even better than I thought for Nidus as well! If it's not there already, I think that hold-to-check maggots action should be mentioned in Nidus's tool tips in his ability screen. Another reason to look forward to crafting his Prime in the near future :) As far as the thread's topic goes with Kill stealing, there's another frame that comes to mind even in Solo play; Mirage. Her Hall of Mirrors can't trigger the Gun Arcanes (I tested this in the Simulacrum with R5 Merciless to make sure), and due to their close proximity to her it's likely they'll kill some enemies before her Arcane can build a stack or two. I heard that Wukong's twin & Equinox's other simultaneous form can't trigger nor benefit from the Arcanes either. In the interest of fairness, it makes sense that Hall of Mirrors can't either, but it's detrimental to use Hall of Mirrors while attempting to make use of them, since the doppelgangers won't benefit from or maintain the stacks, as they fall off. I made a suggestion about a month ago on the Nora's Choice Switch thread where a frame's clones / other abilities could only receive up to 30-50% of the total damage buff from an Arcane (At max stacks), be it from their own stacks or the main Frame itself. I think that's not a bad idea, nor an overpowered one in the grand scheme of things. Perhaps this could also allow those abilities to help you maintain the stacks, if that's not unreasonable. That being said, maybe that would be a bit of powercreep, to be fair; Not that I'd intend for that persay. I just wanted to think of a way to incentivize using all of your Frame's abilities alongside the Arcanes for those who would like to, rather than handicapping / limiting yourself with the way it works currently. A Frame that doesn't have a clone-esque ability would be able to make full use of the Arcane and their abilities at least, but Frames such as Mirage, Wukong or Equinox may not without having to forgo using an ability. It's some food for thought; The next-best thing I can think of would be allowing a clone-esque ability kill to refresh the duration of your gun Arcane's current stack, so it won't increase the damage, but just maintain it for a bit longer. That way the ability wouldn't be hindering you, for those purposes.
  20. I think these would be some great improvements to Limbo's ability visuals, and the rift! Perhaps that hold-to-expel could be limbo raising his arm up gradually, and snapping his fingers when the expel happens? Well, unless the standard Banish animation were re-used for that, or something. Or perhaps that animation could be done in reverse? Some more food for thought :)
  21. After reading through the thread, a thought occured to me: Rather than pressing X (Whichever button it's mapped to on the player's controls) to collect them, why not press x to drop them? Or perhaps make that an invertable toggle in the options? If this were ever implemented that is. That, and an option to enable or disable this prior to the toggle choice would probably serve better than just having it occur for everyone. Hypothetically speaking, if it was a press X to collect, then that'll be something a bit less streamlined for those who want the buffs, since the buff might not be picked up right away if lag occurs. Alternatively, unless you bind it to a different key (I'm not sure if this is the case for keyboards however) when pressing X to drop the buff, you might drop whatever else you're carrying as well such as a Datamass or Bait for a Deimos Iso vault bounty. That being said, if some sort of button action were added to the Wisp buffs, then in the event strong enough lag happens that will interfere with the buff one way or another. It may not register right away on pickup or be dropped soon enough, as an example. It's one reason why I suggested having an enabler for the toggle as an extra layer, but I dunno if that's a full-proof method to prevent the toggle from messing something up.
  22. It's nice to see some Deimos floofs up for grabs, I'm not sure when some of these were last available from the Streams (Unless I'm thinking of some other particular floofs from Son). Hypothetically speaking though, would it be possible to include some uncommon Species' floofs in the future? Sometimes those actually feel rarer than the rares of a given conservation target. At least the Avichaea; That being said, trying to fully scan every species & fish for the Codex takes awhile as well (It's something I like working on sometimes) to be fair. Just some food for thought I suppose. Looking forward to next week :)
  23. Ooh, that's interesting to learn :) I suppose eventually Baro must have come across his own relics that contain the Link & Akvasto BP after that. There's plenty of weapons that could do with being singled apart from their Akimbo selves, at the very least for more Mastery down the road. That could be said for dual melee weapons as well now that I think about it. Baro already sells a single Viper Wraith, which is completely separate from the Twin Viper Wraith crafting-requirement-wise, so that'd be more reason to introduce single / Akimbo versions of certain weapons; The AkMagnus Prime would be a good starting point for that considering a non-prime of that existed for a long time now. Wait, I just found this on Twitter: Hm @[DE]Danielle, any thoughts on this? No rush though :)
  24. Was the Akimbo version part of her Unvaulting pack? I remember getting the Trinity / Nova dual unvaulted things back in 2020, but it only came with a lone built Vasto, so that's part of why I thought of Baro. Although waiting a long time for a Prime weapon (Whether it's confirmed or hypothetical) that you'd love to use isn't easy I'm sure. I'd been thinking about a Lesion Prime myself, but Nidus doesn't seem to have any Primed-Infested weapons with him sadly.
  25. Indeed, I'm pretty surprised it wasn't the case in the reveal. If nothing else, perhaps Baro could being it at some point, like the Akvasto Prime? I haven't found any info mentioning if the Akvasto originated from Baro or not, so I don't see why he couldn't introduce another pair of Prime guns that isn't from a Prime Access. (That actually makes me wonder if we'll ever see a single Jagara or Stiletto prime, not to get off-topic)
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