Jump to content


Nintendo Member
  • Content Count

  • Joined

  • Last visited

Everything posted by (NSW)Gamer-Steve

  1. Wasn't channeling removed in a past update? Unless there's a different kind of channeling you meant.
  2. Hypothetically, would the augments added into frames per season remain that way after that given season is over? Aside from that, I think it could help to have a single dedicated ability augment slot next to a Warframe's Exilus slot (Could be unlocked with an ability slot adapter like the Exilus slot is), to help with organizing your frame's build and allowing another free slot for a different mod or augment. (On the top row, it would have the aura mod on the left, followed by Exilus / augment slot in either order to the right) Of course, to allow enough mod capacity for it, all auras may need to have their capacity raised up to Steel Charge's level to balance out aura capacity for the better.
  3. Yeh, that makes sense ๐Ÿ™‚It wouldn't be fair towards other prime frames / sets for ducats and platinum.
  4. Out of curiosity @[DE]Helen, considering the connection between Inaros and Baro Ki'teer (And Baro's high standard on prime things), will Inaros Prime's parts be worth more ducats than other prime things of similar rarity? The main other question I'd have regarding those two is, will Baro have any unique voice lines for Tenno who come to him as Inaros Prime? He does have different opinions on regular frames vs Prime frames, but considering he also has (Last I checked) unique lines for regular Inaros, would his Prime have a new set of lines altogether? No rush on those questions, but I've been wondering about that for quite some time. Hopefully things are safe for everyone at DE in the meantime ๐Ÿ™‚
  5. That's good to hear @[DE]Helen ๐Ÿ™‚ I've tested it earlier some more, and narrowed down the issue that was going on with my own matchmaking if it helps; It seems that when you (At least in my case) set it to public from the orbiter, and access the Railjack's star chart specifically from the orbiter's navigation console (I have not tested this from any relays however), that's where it will assume you want to join a squad and instantly checks for open squads on every node clicked on (I specifically chose nodes that didn't have any to make sure it occurs for the test), and stopping itself. (It does provide a notification on-screen telling you to select a mission from your Railjack, which helps, but it doesn't make a lot of sense considering how the RJ starchart is still accessible via Public matchmaking from the orbiter nav console (Due to the issue I mentioned mainly; Still not a complaint by any means) It's a handy place to potentially start RJ missions from though!) But here's another thing, apparently while on the orbiter console's Railjack star chart, if you set it back to solo matchmaking after getting to that screen, it still tries to look for open squads as if it were still in public mode on a node-click, weirdly enough. Of course, I then tried that public-to-solo trick after going to my Railjack's nav console via the orbiter (The circle in front of the transference room), and the Railjack's star chart worked just fine with a public node-click test, followed by a solo node-click & mission. There is one funny thing I noticed on a slightly unrelated note (I'll update this later tonight with an image!), apparently when you zoom (Clicking it or pressing forward) in on the Kuva Fortress from the Railjack's nav console (At least via the dry dock), that then zooms in on a skeletal map of it's node routes in the real location of the fortress, while the Fortress itself appears to be always in one spot. (Image will go here as soon as I can take it) Accompanying the nodes of the empty fortress map (No background, just the node routes), are Bezier curves stretched way out in an opposite direction from that one place where the fortress appears to be, while your Warframe is still looking down at or off in the direction of the standstill fortress. To be honest, when I first discovered the fortress thing I thought it was kinda funny how my frame would be looking down so far on the starchart ๐Ÿ™‚ But ultimately I know it shouldn't be a thing that can happen. That being said, it's not as important as the RJ matchmaking issue, as far as that goes. I'm not sure if other people have experienced that particular situation with the Public-to-solo test I mentioned via a relay's / their orbiter's nav console, but it would be a good way to possibly root out that small problem. (In the meantime, at least missions can begin from RJ nav consoles) I hope it helps, take care :]
  6. I'm glad to see that Trinity & Nova are back ๐Ÿ™‚ As far as Railjack matchmaking goes, the main issue I've encountered lately is that if I'm by myself, and set it to public, it says that there are no open squads available hardly a second after clicking on an Earth Proxima node (I'm taking my time with the Railjack's star chart, so I'm not in Saturn yet; This may be the case for any Proxima), and then stops the mission from starting. I sometimes leave my matchmaking open in case others join in, but it assumes that I'm the one looking for other squads, rather than realizing I'm trying to host one as an option for people. It may be relevant that I most often access the RJ starchart from the orbiter or from the RJ itself, rather than the dry dock. On the normal starchart, it usually starts a mission whether or not other open squads are on a given node, so I'm not sure what the defining difference is that cancels a Railjack node from being started. Due to that (It's not a complaint though; I like solo skirmishes as much as Public actually), I sometimes also have to go solo when starting a Railjack node. Hopefully there's a way to fix that mission-startup-canceling issue. In the meantime be safe out there everybody (And everybody at DE!) :]
  7. Dang. That's understandable though (My switch was low on power, so I'm back on via the phone app). I'd be alright with waiting on things as long as DE employees are doing what they can safely. Aside from that, I'm admittedly a wee bit worried that the wrong forum account could be affected, but in the meantime to mitigate that, I'm looking into a way to reset the app on my phone, so I can relink it to my switch account (Maybe delete and redownload it?) Hypothetically if it actually worked in the future, this original account might no longer be accessible through anything, I'm thinking. But if that means everything would work out, I'd be ok with starting fresh on the forum stuff.
  8. That plus my idea for the customization additions would make Operators far more used than before, I think!
  9. Hi @[DE]Rebecca, I'm looking forward to seeing the stream later on! Most of all I hope that things are safe enough for everyone at DE these days. There's something I wanted to ask about given all the recent revisiting to various things in Warframe, and I asked about it once before, but I'm not sure if anything was mentioned about it since then. I was wondering what your thoughts were on if the Operator would be able to wear the armor that goes onto Warframes as a cosmetic at some point? I was able to take various images in the orbiter using my own Operator with the Dex Raksaka armor as a reference. Left Shoulder comparison Left Shoulder no armor Dex Raksaka Left Shoulder Right Shoulder comparison Right Shoulder no armor Dex Raksaka Right Shoulder Knee Armor vs no armor comparison (Before) Knee Armor vs no armor comparison (After) Side by side comparison without chest armor Side by side comparison with chest armor Side by side comparison of Dex Raksaka shoulder armor vs no armor This time I was able to size down the images (Placed the last three with my phone, so hope it worked nicely) so that they shouldn't eat up length on the post too bad. Considering all the recent revisions across the game, at some point I think Operators should be looked at too, in terms of their variability. One big part of that does involve their customization. There is a huge amount of great-looking things that Warframes are able to wear; Individual pieces of armor from different things, Syndanas, you name it. And displaying additional emblems on each shoulder to boot. However, Operators aren't currently able to wear armor or Syndanas on themselves (Besides having four voices for now, but maybe a voice-blending thing can mix that up later in the future, considering there's already face blending). If Operators were able to wear Warframe armor & Syndanas, I believe it will seriously open up customization options for all of the Operators throughout the game! I hope this is a worthwhile idea to consider ๐Ÿ™‚ (As for me, I based my Operator off of my fiancee, though the face shape isn't 100% accurate) These are the colors I used for the styled Dex armor, in case anyone was wondering: Thank you guys for everything you do to help out people! I'm definetely grateful for that. Have a safe day out there :]
  10. (Back on my phone for now) Couldn't hurt to try. The worst-case scenario I can think of is if the two accounts somehow were digitally linked, where deleting the newer one affects the other things. Although only staff might be able to find out if that happened or not. (Edit 05-20-2020) I sent a message to one of the moderators for now, so I'll wait until I hear back before doing much more. I briefly saw on some other past threads about merging accounts, etc. Though I'm not sure if that's a good course of action here, since my actual account is definitely in use, whereas that other one isn't connected to my Nintendo switch.
  11. That explains why I haven't been able to see it yet on my account. I bought the pack yesterday afternoon, and accidentally made a new forum account: I sent a ticket to support via that accidental new account, and my other post on that thread further explains the situation. @[DE]Marcus, have you heard anything regarding the Tennocon 2020 glyph? I'm using my phone to access and use my actual account, so for now I've logged out of the forum on the computer.
  12. I can confirm my actual account is still accessible via the mobile app at least. I'll check on my switch next to see if that was affected by the forum account situation. (Edit 05-18-2020 @ 10:06pm my time) I've checked on the Switch, and my account in-game is safe and unaffected. Hopefully there'll be a way to remedy the duplicate forum account (As long as it won't affect things in-game it may be alright), but since everything in-game is accounted for, I'm not as worried as I was a bit ago. When I hear back from support, I'll see if deleting the duplicate account will restore access to this one via the computer.
  13. Is it possible to login directly to the warframe website via a console login and activate the code from there, after purchasing the digital pack or the dual pack? Other than that (I've yet to purchase the dual pack, but I'm planning on it), how will a player be notified that they can access Baro's relay? Will the code automatically activate their account for access to it, or will an in-game inbox message show up on the day his relay opens, etc.?
  14. That's an important question. I was under the impression that the digital pack's half of the digital / merchandise combo would be ready on the login after buying it. Unless it's only the plat itself that isn't appearing yet.
  15. True. It would be an interesting reference to the actual event in-game. There's a few other games out there which have self-referencing cosmetics too (Smash 4 & 5 come to mind). As far as the plat goes, it seems like a good deal in the digital pack, considering the price of the various Nintendo Esteem packs being around $20 each, while this digital pack offers even more than those do for about $5 more.
  16. Hey @[DE]Helen, I thought of an idea for future Tennocon packs, in theory would it be possible to have any physical merchandise (Mainly things like the 2020 T-shirt) double as a cosmetic for your Operator? I'm not sure if that was a thing before, but it could be a decent idea, in light of how the physical portion was cancelled this year. Unless the physical things need to remain only as physical items.
  17. Actually I can second that. I checked that thread myself, there isn't an option to post in it at the bottom of the page. I checked on the most recent page as well, and there isn't an option there either. Is there a way for the original person to change a setting for that (Which console of players can post on the thread, like a checkbox, etc.), if such a setting exists?
  18. I can certainly agree that making healing abilities (Including Limbo's Rift Haven augment; All healing augments should be considered too that aren't already % based) heal based on percentage will prove more effective across higher levels. That would be a universal change to healing abilities, and it would be a consistent system change when it comes to healing abilities as well. Future places and types of defense missions (Duviri Paradox's landscape comes to mind) would be easier to begin and implement based on the enemy or objective's exact leveling if it were able to scale up. Excavators finally have scaling HP now, so the healing should be able to keep up with that in order to maintain survivability. When it comes to healing objectives with Vazarin and creating / choosing only certain builds, it would be a bit less all-in on Rolling guard or select other things if more options could be brought in the fold. I mentioned in my other post about adding / implementing waybound functionality to existing things in the focus schools, etc., so that could be a considerable idea. I'm sure there's plenty of players out there with huge focus reserves that could be put into that. As for Vazarin's invulnerability, maybe there's another way to bring it back; If the enemy level is too high vs a minimum mission level or amount of time spent in-mission, Vazarin could activate the invulnerability like before. Otherwise, if the target you want to heal has way too low HP vs it's max HP, then it could have a scaling duration of invulnerability until it's HP reaches above a certain threshold? I sincerely hope that would be a fair way to change Vazarin, if it is meant to be changed. I'm just trying to think of ways to add and encourage build diversity depending on the mission at hand when it comes to that.
  19. I'm not sure about the syndanas (Hopefully both can be obtained), but I've been getting a few R1 and R2 emblems for both Ground and Space team efforts on different waves, after having all 3 R3 emblems. Though last I checked, somehow I have 2 R2 Murex emblems in my selectable regalia in the arsenal. (I'll update this post with an image when I can!) That may be a bug, but it gave me an idea. What if we were able to sell all those excess emblems for more scarlet credit? A R1 emblem could go for 100 or 200, and maybe a R2 could be worth 3-400. If one got an extra R3 Condrix or Murex emblem, that could be worth 5-600 in theory! (But one preferably shouldn't try selling the operation emblems of course) There is one other thing I thought would help; Correct me if I'm wrong, but I don't think there's an actual Player / Flotilla maximum player capacity on the big display yet, akin to the Murex total counter. I tried to invite some players to help for a Murex raid, but as soon as I did, that's when I was told the max capacity was reached at my Flotilla. So for a brief time I wasn't able to invite them to my squad until other Tenno coincidentally left the Flotilla. As far as a player counter goes, I've seen the squad tracker which shows how many ground / space squads there are, but maybe it would help to add how many total players are in space or ground, aside from showing the Flotilla's max. Hope this all helps ๐Ÿ™‚
  20. As far as the Umbral Formas go, I believe having Little Duck sell their blueprints for a higher-than-usual amount of anomaly shards in her Vox Solaris shop would make sense, seeing as it was a unique and hard to find Empyrean thing. Since her wares are about 15 shards each, maybe the Umbral forma could be for 20-25 anomaly shards? It wouldn't make it impossible to get, yet it would be a consistent reward because an anomaly shard is always given after completing one in the Veil.
  21. That reminds me of the previous issue regarding Railjack missions, where it counts a mission time on the background after returning to your dry dock, thus not giving you any intrinsics which were racked up while out in space. At the very least, it hadn't given the intrinsics immediately. These issues could be related.
  22. Nice! It's pretty great that it's launching besides the other consoles ๐Ÿ™‚ I hope everyone is safe out there! Though in case there are people who'll be strapped for time on the operation, I thought I should ask; When there's a chance @[DE]Helen (No rush, anything is appreciated), has anyone with DE mentioned or talked about what they think regarding Scarlet Spear being able to happen again in the future? (After this run of the Operation) https://forums.warframe.com/topic/1178098-switch-operation-scarlet-spear-2739-status-live/? so=findComment&comment=11491152
  23. Hey @[DE]Rebecca, Gamer-Steve here. This isn't the intended topic specifically, but @King_Flounder's post before this reminded me of something I've been thinking about for quite some time now. In the event a future topic comes up such as a new focus update for Warframe, etc., then I'll link this post on that for relevancy and possible ideas to contribute. It may take more thought in the future (It's a bit late at night to remember about all of it), but in short, this is what I had in mind: Maybe there is a way to add a small, third waybound passive to each of the 5 Focus schools, or rather, add waybound functionality to existing unique things from each of the schools. - The ball of fire of Madurai, Flame Blast. Hypothetically, Rising Blast could be a waybound, adding the increased damage to Void Blast school-variations in general. Though from what I've seen (I haven't had time to test this out, so feel free to expand or correct me on this), none of the other versions seem to launch a projectile in addition to the Void Blast itself, which is the kind of waybound passive I was thinking of. A small addition to any of the Non-Madurai schools. - Energizing Dash of Zenurik. Out of each of the focus schools, this type of Dash is the only one which provides energy to fuel Warframe abilities (Except for Hildryn of course). It is a huge benefit to nearly every loadout in a given mission, even when not highly ranked up with Zenurik Focus. Especially when Energy is scarce. Theoretically speaking, the same kind of unique waybound functionality could be said for the Protective Dash of Vazarin. The healing potential would be pretty useful in a loadout as well, not unlike Energizing Dash. Considering how nearly every Focus School's abilities relating to Void Mode adds an additional energy cost, perhaps the operator could have a personal passive they could train (Stemming from an idea in a post I made in the past mentioning them making their own Tenno schools), where they can reduce the amount of energy drain consumed during their enhanced Void mode attributes from one of the existing Five Focus schools. I would only suggest up to 50% less of an Energy Drain for this personal Void Dash Passive. As for how to train this, it could be a small node near the 3 options when you select your Operator's things in the back of the orbiter. Due to this being a personal Operator Passive, outside of the schools, it could perhaps require focus from all 5 schools to rank up, similar to contributing resources in clan research. Maybe up to 150,000 focus from each school to go from the second-highest rank --> Max rank, and scale it down for the preceding ranks. Disorienting Blast of the Naramon school could also be a useful minor waybound passive. In theory, this could be added onto the idea for a Flaming Blast passive, allowing the fireball to also confuse enemies hit by the projectile itself or the explosion, allowing you to confuse enemies from afar, but perhaps at a reduced duration or effectiveness when caused by the Flaming Blast's projectile / explosion. Rising Blast could be a fourth waybound passive from Madurai (I'm thinking only of a third passive from each school, but this happens to be from Madurai as well), since it improves on the damage output of a void blast in general, and not specifically Flame Blast. It has it's own usefulness for Void Blasts in that way, not too unlike Energizing Dash or Protective Dash for a general void dash. Unairu Wisp of the Unairu school. Aside from Madurai's Flame Blast, this would be another unique waybound passive to make universal. And it powers up fellow Operators. In the event Flame Blast is unlocked fully as a waybound passive, I don't know whether the explosion or Projectile from Flame Blast should be able to create a wisp for them to pick up however. Hypothetically speaking, if this and Rising Blast were both unlocked and used at the same time, it would increase the Operator's damage output by a good deal, I imagine. This would make it another small utility at the player's disposal, and a damage enhancer for those higher-leveled enemies. So with all this in mind, these varied utilities would be a very useful way for players to spend all the focus they've gathered up over the years, and for newer Operators, something more to strive towards. In the event a Focus 3.0 update (Hypothetically speaking) completely revamps the whole system and somehow refunds the focus players have spent, maybe this can be incorporated into that somehow. Either way, I hope this is a useful bit of info for everybody at DE. I've been thinking of a way to combine all the unique actions you can take from each of the schools simultaneously. - Although, even if all these are unlocked for a player, they could still choose a personal school to make use of all the abilities from it, of course. Thanks for hearing me out on all that! Be safe out there :]
  24. Hey there! I've discovered a minor bug with the Kinetic Siphon traps used against Synthesis targets. There were a few others in my squad during a Sortie on the Nintendo Switch yesterday, and coincidentally synthesis targets showed up in each of the 3 segments. We managed to scan the first one after awhile, but mysteriously our traps didn't slow them down in the first two missions. With that in mind, I decided to go after the target after it showed up on Mars during the 3rd, a Spy mission. And then I witnessed the first trap work normally, suspending our guy for about 4 seconds. But then every trap used against the target afterwards only lifted him up for hardly a moment with each trap. Not sure if it matters that we tried to trap him during a Sortie or if this was an accidental change made to All synthesis targets, but I burned through 20+ traps over the course of that 3rd mission. I'll check to see if that's still the case with other synthesis targets when I encounter another one just in case. I don't have much more info on this besides the fact it occurred during a Sortie, but I will update this post when / if I am able to get some screenshots to show it happen. Considering Scarlet Spear and the global health situation going on, this is a minor issue in and of itself; I just wanted to bring it out in the open. I'm not sure if the other consoles and PC are experiencing this bug as well, but maybe there's a way to look into it eventually. Scanning Synthesis targets isn't relevant so much during the Operation (Recurring like Thermia Fractures, etc.?) when that comes, but at least now there have been some witnesses to it. As always be safe, everyone at DE ๐Ÿ™‚
  • Create New...