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(NSW)Gamer-Steve

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Everything posted by (NSW)Gamer-Steve

  1. I've been reading through the thread for the last several days in between breaks at work, and while I do think a tap / hold for Mirage's Eclipse is probably the simplest approach, I do want to mention some things I haven't seen anywhere in the thread yet; I'm glad that the thread for feedback is here overall, since I usually haven't seen something like this in a long time on the forums! Maybe the forums can be utilized more in the future if another fix / change choice, etc. comes along for something important like this :) Perhaps it goes without saying, but hypothetically in case there are any existing alternate ideas for Eclipse in the event it'll be reworked, it may be a good idea to keep those other ideas for future Frames and even the Helminth itself. Depending on what those abilities are, they could become rather interesting options for the Helminth if someone wanted to just replace Eclipse on their Mirage themselves; Effectively choosing their own Eclipse, so to speak. Aside from Eclipse though, new abilities or ability augments from Son would be good too, in the future. I would've quoted a specific section of my old post, but it was from a couple of years ago so the thread was closed. (The hypothetical augments are near the bottom of that post: Embolden, Infested Vigor, Hideous Acceptance, and Master's Protection; There's plenty of potential with augments for non-Frame abilities :) ) For Eclipse's animation, I think it would be useful if it could be an upper-body cast, so that you can still run around while activating it. In order to keep moving around myself, I usually bullet jump up a ways forward and cast her abilities mid-air nearly every time. It's a bit cumbersome, but I've adjusted to it. But the main thing I can suggest for Eclipse is more interactivity with her other abilities in some way, and a UI for her to see which version of eclipse would be available at a given moment, similar to other Frames with UI elements (Saryn, Nidus, etc.). Even if it wouldn't show the percentage, that and altering her abilities in some way would be really neat. Thanks for hearing me out on it :) This looks great! I'd love to see how it could work with different energy color combinations :) That's all I can think of for now, but hopefully after Eclipse is figured out, more can be done with the Helminth in the future too :)
  2. I was wondering, but would there be a way to have the relic pack be opened after checking the inbox from Varzia? Mainly to know which relics / Aya were in it, out of curiosity. Currently the relic pack doesn't show anything on it's own, so whatever is there is just added to the inventory without knowing what new things there were. I recall that happening in the past with relic pack drops, but I think it could be a nice idea.
  3. There's a few questions on my mind that I haven't seen in the thread yet, so while there's still time I wanted to throw them in too: Are there any plans for Voidshell Skins for Prime Warframes? This is one thing I've asked before, but mainly because it would open up even more customization for them :) Speaking of customization, I thought it would be a great idea of Signas could be decoupled from the attachment section of the arsenal, so that you can color them independently of your armor or Syandana colors. If there's more plans for Signas in the future, could that be part of it too? Along with that, it would be fantastic if Operators / Drifters could wear Signas as well, even more so if they had a Dex Signa at some point. Aside from that, one other thing that comes to mind is this old thread of mine: I thought of a lot more there, and some of it sounds simpler than others; Such as showing "Vaulted" items when cracking relics, and having different types of Ephemera at a time, etc.; Could any of these things be viable in a future update? Thanks for hearing me out on all that, looking forward to the Devstream :)
  4. Out of curiosity, could Prime songs like that be added as Somachord tones in certain missions? Maybe when getting an Ayatan sculpture for Maroo since she's near Varzia :)
  5. That sounds like a good idea; To be honest, I think it would be great to have Umbral versions of all the general mods, including Stretch, Redirection and possibly a couple of others I can't recall at the moment. That would benefit other Frames that don't have much Health or another stat, such as Hildryn. Hopefully more come in the future :)
  6. I wish I could've seen that :) Maybe there could be new Signas for each of the focus schools, with that in mind?
  7. I've occasionally still gotten an auto-Void Blast on the Zariman and even back during plague star (I kinda wish it was just a third operator ability across all schools, with one unique benefit from each maybe), but a Void blade of sorts would be neat. That would open up some various Zamp(?) combinations, potentially. A standard sword, a gunblade that becomes some type of amp for an alt-fire, etc.; But that'd be good for thought. As for missions, I'm not sure what unique types there could be off the top of my head, though. I'd love to see more variety with them regarding weapons, etc. :)
  8. Speaking of lighting, I also noticed several updates ago that there's a bit of darkness centered around your Frame and weapons when checking them in the arsenal (Possibly in relays too, not sure). I can upload an example of it after I'm off work, but it also makes it harder to see the edges of your appearance. I'm not sure if it's the same for all other platforms, or only on the Switch though. It would be nice if you could zoom in on your weapons a little more to fine-tune colors like with Warframe, but that's food for thought. Having some arsenal lighting / zoom options would be great, if that were to get a QOL update :)
  9. Could there be a way to have the Jahu gargoyle be in the dojo's decorations after the event ends, even just this one, so that if a better-looking location for it comes up when decorating it can be moved around? I've been waiting to really decorate the dojo until I've mastered a lot more things in Warframe (& finished all the pigments), so it's sort of a barebones place apart from the research being mostly done. Unfortunately the Gargoyle's just in the dry dock off to one side, but I'd like to include the Gargoyle in future room decorations if I can :)
  10. I was just wondering, but if you manage to get it fully fed for the gold trophy, would you still receive the other trophies for the clan as well? I managed to get all the trophies from Orphix Venom, so hopefully the same can happen with Gargoyle's Cry; More decorations is always good :)
  11. I think Healing Return would be a good exilus as well, if they'd consider it :)
  12. This still occurred to me a few minutes ago, after scanning everything I saw that was scannable and getting various resources, including Stela. I just hope it didn't undo all those scans, considering that the quest isn't currently replayable. But it did technically proceed to further sections after waking the sleeper (Trying to reduce spoilers). For now It's too late here to continue it, but I'll get back to the quest tomorrow.
  13. With Whispers in the Walls being on the main quest path, are there plans for it to be a replayable quest in the future? The New War has been, so I don't see why other quests can't be either. Aside from that, will the new login music for the update be obtainable with Somachord tones? It's really neat!
  14. That makes sense. I'd love to buy a few to place in the Orbiter and Dojo, etc.
  15. A lot of others before me have mentioned it, but it would be great if those three permanent weekly acts were actually set aside from the existing weekly act spots; Not only for greater variety of things to do for Nightwave, but also so that you can get at least one rank's worth of standing per week as you catch up if you had to take a break from things for awhile. It may start feeling very similar week after week of seeing the same three acts and only 1-2 new acts, or acts you just haven't gotten to do in a long time. But more significantly than that, what if the only acts you can recover happened to be locked ones, so they can't be done yet? I think it would be useful to have certain acts not show up for someone who hasn't gotten the means yet to do whichever act it is, maybe with a reroll option of some sort. Perhaps it can only be once per recovered-locked act, to be fair. I've been thinking the same thing, especially considering how many that missions that is for one act. Speaking of counters though, I think that the Antiquarian Elite Weekly act should instead have a small checklist (Similar to on-hover lists of items being greyed out in the Market or other vendors when you own them), instead of a #/4 counter; Mainly because it's not possible in the Nightwave screen to know which Relic eras you've already done if you needed to stop and come back to it. Thanks for hearing me out on all that :)
  16. I third this! Unless I'm mistaken, I think the delay can be seen for your Railjack's shields already, so that'd be more reason to include Warframes for that too. Perhaps something like this could be done for Operators / Drifters as well, for their stats.
  17. Regarding the Console defense stage, I was thinking it could have certain priority enemies that drop an item to add to the console. As an example, it could be like when you're rescuing hostages in the Orb Vallis bounties, and picking up the small data keys from Terra Jailers to reduce the objective's timer. Considering that there are multiple ways to speed up the drone afterwards, that's the main thing I can think of to make the plague star bounties themselves better, aside from other kinds of Plague Zaw (Or even Kitgun?) parts, such as Plague Links. Just some food for thought for next time, hopefully it helps :)
  18. There's some questions I still have from before, but I'll try to keep it brief :) The biggest question I have regarding Whispers in the Walls, is the quest going to be replayable? I'm not sure if the Duviri Paradox is yet or would be, but I think it would be good if more quests in the game were. Partly in case of any unique codex scans (New War, Sands of Inaros, etc.), but also to be able to experience the quests with different Frames every now and then. Considering that new types of (Enemy?) Necramechs were shown at Tennolive, I do think it would be nice if Voidrig and Bonewidow could have their own Passives / Ability Augment mods, etc. (An old thread of mine from around Orphix Venom, but plenty of details), eventually. If nothing else I do think it's good for brainstorming more ideas for Necramechs. It would still be neat to see Voidshell skins made for Prime Warframes in the future too, be it from Baro Ki'Teer or Varzia's wares. Maybe Necramechs would be eligible too when the time comes. Are there any more plans for more Signas at some point? Those are another interesting idea for customization; Maybe there could be a Prisma one from Baro Ki'Teer as well for a certain amount of Ducats, as one idea. Maybe a Dex Signa for the Operator / Drifter someday? Off the top of my head, those are all the main things that come to mind this time, so thanks for hearing me out on it. I'm looking forward to the next Devstream & Gargoyle's Cry too.
  19. Earlier this month my Fiancée and I sent her Switch Lite to a friend of mine to take it apart and replace the joysticks (She's been having a lot of Anti-drift, where both sticks hardly move left or right), but it sounds like we may not get it back before Nights of Naberus ends, unfortunately. When I checked Daughter's wares in the Necralisk, I noticed there wasn't any option to simply gift those items to someone even though I had enough tokens to do so; I thought that would be the next-best thing since my Fiancée can't really do anything to get those items herself, as some are untradeable too. If not this time around, would it be possible to add an option to gift items like that to other players on your friend list (Not pertaining to the market) if you have enough currency to do it?
  20. I haven't had a chance to try Dagath yet, but I was thinking that one option could be to give a Hold-to-cast to her 4th ability to summon a Spectral Kaithe (She could jump on the middle one as the others show up). I do need to read up on her abilities more to be fair (I've had to work a lot this week so I didn't have much time), but perhaps if she were on a Kaithe it could add some other effects of some kind to her abilities as well, to give people a reason to use that option. Just some food for thought :)
  21. There's a couple of small things I noticed that weren't mentioned in the main post or the Devstream, so I hope it'll be considered for the rework as well: Regarding Sentinels, whenever you crouch down behind cover if you don't want an enemy to see you, the Sentinel still stays airborne where it was as if you were still standing. I think it would make a bit more sense if the sentinel went down next to you whenever you crouch in place to avoid enemy fire or being spotted; I've had it get spotted plenty of times when I took a more stealthy approach while ranking things up, though it's not a significant problem to be fair. It's a small change, but I do think it would be a nice one overall. This is probably more of a Part 2-thing with the rework, but as some others have mentioned I think having a Command screen or something for Companions would be great as well; Veso and Kahl's way of marking an area is a good aspect of it, so perhaps that combined with marking specific targets would create a bit of extra strategy for each mission, depending on what companion you bring. Marking an ally or a stationary defense target could have them stay within a certain range of it, either drawing enemy fire or attacking as they do normally. Marking an enemy would make them chase after it and attack it if the enemy stays still (Maybe they can have a chance to evade enemy fire during the chase?). If there's nothing in an area, maybe that can tell them to stay there, just like during the Veilbreaker missions. But depending on which companion it is, maybe you can have them use one ability on-command as long as no enemies are close, but to be fair maybe not Charm; Something basic like opening lockers (So that you don't have to wait several seconds per locker) or anything that doesn't enhance your weapon damage. But being able to order your companion to defend themselves instead (Such as Adarza's Reflect) would actually be good too, similar to how Exilus mods aren't usually about increasing damage, but rather focusing on utility or usability. As long as it's not commanding them to enhance your weapons, I don't think that should be a bad thing at all. Something else to consider for Part 2 with the Companion rework is the Plexus system; That would allow you to have separate spaces to place damage / Survivability mods and your companion's unique ability mods; That would be a good way to increase mod space, and allow for more planning with your builds. Otherwise giving them 10-12 mod slots similar to what Necramechs have is the only other way I can think of to fit in some of the new mods with existing builds that people have. I'm curious about the Duplex Bond mod though; Will the clones each have their own abilities while they stay around, such as multiple Cat's Eye buffs at once, or multiples of your Hounds (If Robotic companions are eligible) using their own abilities simultaneously be possible? I'm looking forward to giving it a try! For now that's all that comes to mind, so thanks for hearing me out on it :)
  22. A fair bit late to throw in my questions, but hopefully it'll be food for thought! The first thing that comes to mind are Voidshell skins; My fiancee and I watched the art Panel's stream, and I noticed there wasn't much of a mention about them. Would Prime Warframes be able to get their own Voidshell skins too in the future, either via Prime accessories, Baro Ki'teer or Varzia, etc.? Excalibur Umbra would be missing one too, I just realized. The next-biggest question I can think of is in regards to Albrecht's Grimoire; Is it going to be a Primary or Secondary weapon? If it's the former, it'll be really hard choosing between Nataruk or being able to cast a Void-Fireball. On that note, would it be possible to have a belt-holster for that new weapon type? I couldn't help but think of Black Clover when I saw the Book :) Speaking of books, I was able to pre-order the art book, and I was wondering if there could ever be a Warframe Cookbook too? I'm sure there's tons of recipes that would fit well in it, including whatever Konzu has for early lunch. Looking forward to when the art book ships in the future, and the Devstream!
  23. I think that makes a lot of sense too, Baruuk's Lull already uses the custom accent colors if a Prime Warframe is using the ability (My Ivara Prime has a lighter gold color), so I don't see why her Motes can't follow that trend :)
  24. I'm not sure if it's intended, but I think Styanax might be missing a secondary energy color after I put a forma on him. I just thought I should mention it since I couldn't find a topic about that on the forums; I also figured out the cause of the Synthesis Scanner highlighting bug :)
  25. Since the Echoes of Duviri update, I discovered a bug with the highlighting when using the Synthesis scanner; I haven't tested this with the regular Codex scanner, but it might be the same for that one too. Apparently if your Warframe has the Scanner equipped, then you use transference into the Operator and have your Operator equip the scanner as well, the highlighting works normally. However, when you transfer back to your Warframe, the highlighting is no longer there. If you unequip & re-equip the scanner it comes back, but it seems pretty consistent whenever I tried that out in various missions. If your Warframe happens to have an exalted ability active though it might just go right to using whatever weapon, etc. it has instead of the scanner, so that might make it a bit harder to test it yourself; That being said, sometimes I'd prefer not to go right into a primary or secondary after using the melee version of transference since I might be trying to scan something in a hurry & not have Helios at the time, but that's not a big deal. In any case, hopefully the highlighting can be fixed in the near future :)
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