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JimmuTanno88

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Everything posted by JimmuTanno88

  1. Clan: Rising Sun Empire Role: Founding warlord https://imgur.com/a/urWnqf4
  2. I'm becoming kind of concerned, first we don't get any new CC gamemodes for years, then we don't get any CC frames for years, then cc as a system gets nerfed by overguard, then EXISTING CC frames start to loose said CC? 👁️👁️' I guess its the progess of any game that 'non meta things get removed' but I really hope we are not approaching the final end of crowd control, though I guess I must be in the minority in that regard.
  3. Now most of these changes look good, but this? This doesn't make sense with the whole theme of enhancing their survivability. Healing only 50 health per HIT either directs you to only use fast hitting melee to top up a health pool of a thousand or more (as companions can easily achieve), or just accept that you will only have vacuum incrementally. Couldn't the percent amount just be decreased instead? Seriously, a flat health gain for that little is more useless on levels above 50 than Warm Coat. 😐
  4. still no rune marrow resource booster fix? wonder what about circuit is making it so janky behind the scenes 😐
  5. huh, I forgot about the launcher. Yeah that definitely would be nice to have, maybe the power suit troopers' archgun/heavy weapon skin too? 👀
  6. Will there be any fix for the incredibly unstable nature of multiplayer in duviri? Circuit specifically, every squad host migrates after no more than 5 rounds, which is a real pain when bonuses encourage long missions.
  7. I doubt they will make them for primaries, since regarding 'protokol skin' origin is with darkSector (the skins are of guns from that game). The reason they're only secondaries is so that they can be used in combo with glaives.
  8. I do find it kind of ironic that DE nerfs mirage's augment for "performance reasons", with the same update they made their enhanced engine -known for its horrid performance- the new standard for the game. 🙄
  9. looking forward to whatever you guys have to show, exited for duviri finally being out! 🎉 will there be any news on the tennocon digital pack contents?
  10. while technically id classify as a late/endgame player, I totally agree here as someone who finds SP as fun as watching paint dry while licking a cactus. Given how the weapons which are getting incarnon adapters are far from meta or viable in said content as-is (at least, not without enormous investment that would yeild far better results on meta gear), some of them probably should be accessible for middle players as well. I mean, I don't see why super hardcore players would even care about a slightly-more-powerful kunai when they already have a laetum and bramma etc. imo it would serve a better purpose to let the gear become strong enough (maybe) to deal with the lategame content, rather than having to grind said content to get them, at which point they're redundant 🤔
  11. TLDR: Add a energy count for each teammate in the forge screen, so the engineer in a team knows when to craft more an replenish reserves instead of guessing. context and background: Since railjack 3.0 a year (or more, can't really remember) ago, the railjack's innate energy pool of flux energy was totally removed in favor of utilizing warframe energy. This had some benefits, like creating a niche for energy-lacking frames such as hildryn or lavos, and making railjack fully effective (some might say even ideal) solo. But personally, I think it had equally large downsides: 1-Forces frame choice. Before 3.0, you may have enjoyed playing with a tanky but low-energy pool frame, such as inaros. With flux energy, you could cast ship abilities without worry for your own energy pool, preserving playstyle choice. With flux energy, if you intend to use ship abilities at all, you are heavily incentivized to either bring a caster frame with high energy, or lavos/hildryn. 2-basically removed "engineering" as a team position entirely. With flux energy being a singular pool for its respective vessel, the 'engineer' in a team would always be able to tell when to craft more flux, omni, munitions, dome charges, etc to allow the rest of the team to keep up the flow. However, with its removal, there is NO WAY TO TELL from the forge screen when teammates need more energy for ship abilities, or any other of the resources as they were all personalized. Without a squad using voice or text chat to constantly inform when they need something, the engineering position is made practically useless (this isn't counting the addition of ai crew also). While personally, I think flux energy should be returned for the above reasons, I am aware it is extremely unlikely to ever happen. A simpler and somewhat as effective solution would be for DE to add UI to the forge screen showing current counts of energy and dome charges for all teammates instead of just your own. This would allow the engineer of a squad to be a far more useful position than it is at the moment, and I can't really see a downside to adding the ui at all.
  12. this sounds even worse than drop bags frankly, since catching both streams is really outside a lot of people's timezones. even with drop bags, you get an even chance at everything, but this new form practically locks out people who just cant make it on time 😐
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