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SuzukaA1

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Posts posted by SuzukaA1

  1. As a Mastery Rank 19 player I want to say, it's because of miserable grindy content like this have I do not plan on giving DE any money in the future.

     

    I sent 30 minutes in the mission with people who know how to kill the boss, and yet it took 30 minutes. Then when we are FINALLY able to extract the doors lock, we hack the panel...and the doors never unlocked. Host migration did nothing.

     

    Do you even test your own content?

  2. Since the Dark Sectors are "endgame content", are you willing to make changes/drastic changes to the Dark Sector conflicts? 

     

    The only reason I participate in them is to over through the Alliances that have outrageously high taxes...and even then I stop after 2-3 runs because they can be long (20+ minutes) and I don't get much of a reward unless the defender puts up large amounts of credits (which of course doesn't happen very often).

     

    PS: Will DE Megan ever host one of these Dev Streams?

     

    Suzuka o7

  3. 1) Mod clarification has always been an issue and, even as a rank 13 character, I am still confused how melee mods effect melee based frames. What is/will be done to make this more obvious to new and older players? (Because of the ambiguity it is hard to tell if the wiki is even correct.)

     

    2) When will I be able to tell the difference between my rare 3, rare 4, rare 5, and legendary fusion cores? (jk, I never had a legendary fusion core :( )

     

    3) Will you consider making hotkeys for quickly navigating to the different UI's in our Tenno ships? This would drastically reduce the excessive amount of clicks and mouse movement currently required in order to maximize one's 'fun per hour'.

  4. I would love to use the trade system much more often, however due to the clusterf*** I must deal with a majority of the time I don't even bother. 

     

    RIght now the only civil ways of finding trades are by using the forums or reddit's wartrade.

  5. The game seems to be unplayable for me as a result of this hotfix. I have tried 2x T2 Survival, the Eris Interception, and the event mission each time the game client crashes within 5 minutes of entering the level.

     

    Keep fixing stuff please and thank you.

  6. Topic: Mutalist Ospreys

    1. Helios makes scanning a breeze.

    2. Poison resistance and a focus on health boosting mods makes them a joke.

    3. Long range melee (such as Orthos with reach on), are capable of killing the Ospreys, no matter where they are, (as long as you're near them)

    4. AoE powers do the same as the above

     

    Never thought'd I see complaints about one of the most unnoticeable and not very dangerous enemies.

     

    Here's the problem, I go into the event mission with a warframe that has a maxed Antitoxin mod on and I still go down incredibly fast, the osprey's move too quickly for my bow to hit them, they can be sucked into Vortex *but they can fly out of it* if they do they're charged attack, and most of the time I don't/can't see the poison cloud if I'm standing in it during a massive slaughter fest. But it's good to know at least one melee weapon can kill them.
     
     

    Why is everyone crying about this!? Omg I have to change my strategy? Comon, just because you now have to think about your frame loadout instead of using the same loadout for everyfaction? This is exactely why this wnemy was implemented in the first place. And with everyone Q_Qing about it im afraid DE will fall into it and nerf these awesome enemys.

     

    It would be nice if changing my warframe's shield, health, and resistances helped...but it really doesn't. I know because I have tried.

     

     

    The main point I wish to make is that one new *common* enemy type should not change the game this drastically.

  7. So far, I'm not liking the Mutalist Osprey. It's erratic flying pattern makes it impossible to either scan or shoot, and the only time it stays still long enough for you to line up a shot, it only stays for half a second before spraying toxic gas everywhere, which ignores shields and kills you way too fast.

     

    I may not be the most powerful player or have the best framerate, but I should be able to do SOMETHING to these things without wasting all my ammo on them.

     

    EDIT: BTW I usually do single player since either there is a horrible connection, or everyone speedruns the mission, not letting me loot the room.

     

    I agree the Mutalist Ospreys seem OP atm.

     

     

    ive gone through too many of these missions and i cant get higher than 11 in any given mission.. why!?

    i need help! :,(

     

    According to the wiki, "It is recommended to stay with the same group of players for multiple runs to guarantee a higher score per run.http://warframe.wikia.com/wiki/Operation_Breeding_Grounds

  8. Will we ever have a "do not host" opinion (putting them last in the queue of potential hosts) in the settings menu for the players with known bad internet connections/lower-end computers? This would be an amazing quality of life improvement for the game.

  9. I am a Warframe player who runs into errors (mostly after recent patches) which causes my game client to crash, sometimes making the game or specific mission types unplayable. I would like to ask:

     

    1) How has the process for finding/fixing/preventing these issues improved/evolved over the life of the game thus far?

    2) What can we as players do to help the devs find the cause and solve these crashes?

    3) Can you show a graph (not necessarily showing numbers) showing the history/frequency of crashes over the life of the game.

    4) Will error codes be introduced into the game code to help the players determine if the problem is correctable on the player's end (changing settings, etc) or if it is a game client bug which only the devs can fix?

     

    Thanks.
  10. 1) Will there be some 'quality of life' updates to the trading/recruitment chat channels such as being able to click a name in the chat dialog and start a convo?
     
    2) Will we get a visual icon to show that we are marked (something similar to the Void Key icon on the HUD)?
     
    Any word on:
    3) Multiple rewards for defense missions?
     
    4) Adding 'leftover' experience from level 30 items into a 'pool' for later use?
     
    5) Mission end screen/UI/stats rework?
     
    6) Trinity's skirt rework?
     
    7)

    Is this game still considered to be ''in beta''?

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