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Frendh

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Everything posted by Frendh

  1. No. There is zero priority between types. You aim at the biggest cluster. I bet if you go looking you are not going to find more than 1 in a hundred who will look at a group of 6 eximus units and then decide who to kill first.
  2. No, the key is that the argument for the updated Eximus Units was for them to become priority targets to be killed before the trash mobs. Which is mute when the Eximus Units outnumber the trash mobs. There is no priority tactical choices to be made. You carpet bomb.
  3. My problem with overguard is mostly that it is not a unique thing at my level of game play. There is not just a few of them mixed in with the trash mobs. They spawn in large numbers and sometimes they outnumber the regular mobs. Solution is to abuse shield gating and bring as much weapon damage as possible. Or play with people who will kill them for you. I have kind of just accepted it. It is not fun, but it is not all that bad either. The rewards for killing them are decent. But not good enough for me to want to engage in Eximus farming. Also, some non Eximus units have overguard. Not sure what their drop table looks like.
  4. Why would you think using it for Relics would be a more acceptable idea than using it for farming Argon? All in all I am opposed.
  5. I would be fine with nerfing Primed Sure Footed to the ground. The forma used on my Warframes for Vazarin polarity would be a lot more annoying than the nerf of the mod. I still want to keep the mod though. It is mine and I intend to keep it. A safe assumption is that people don't like to get knocked over, they just know how to deal with it through skill or knowledge.
  6. I have one, I was entertaining the idea of using it on SP circuit. I have not tried it yet though.
  7. Fairly sure self damage has been part of Warframe longer than no self damage has. By a lot.
  8. The vast majority of new players will not be affected by it. For most of them it will take double digit hours of gameplay before it is brought to their attention. Point being, they have already been attracted.
  9. Primed sure footed is very convenient. But I hardly use it on all my frames. There are several frames where I do not use it at all in the configs. I would not mind if stagger immunity was removed from Prime Sure Footed. And a Cautious Shot mod introduced for secondaries. Login rewards should stay login rewards. I'll happily wear my three Gate Keeper badges along with matching socks and undies.
  10. What about phoenix renewal? Why did you move armor from his 2 to his 3? And you removed the infinite armor armor buff duration while channeling. I don't like the changes.
  11. It is not entirely up to me though. That is one big part of the problem.
  12. I want base elemental mods that do not combine with other elements. Not with other elemental mods, not with abilities(your own or allies') and not with decrees. There are several nice arcanes that procs on element. But they are not worth using because there are too many things that will turn your base element into a combined element.
  13. None of that is "gods fighting gods". Unless they have the high and fast hitting damage potential of Warframes there is no "equal standing". No gods fighting gods. Like previously in Warframe, and most other games, it will be chunky bullet sponges with dangerous(not instantly lethal) abilities.
  14. That does not work all that well, conclave has shown that. Warframes fighting enemies on par with the Warframes would just be cancer. Like conclave without the balancing.
  15. I like the current armor system. But I think shields should be buffed and infested given higher threat level. Like giving them more toxin. Or some cancer ability like flashbangs. Before Duviri I rarely ever used hunter munitions and the like.
  16. Most other mods base their damage on the pressure mods. You can't increase it willy nilly.
  17. I am not trying to convince anyone to change their mind. So there is no need for me to say why I do not like any of your suggestions.
  18. My bad. Thought you wanted more critical chance dependent on body part.
  19. Yeah, because weaknesses give damage multiplication. It is not supposed to increase critical chance. Hit the head and damage is generally multiplied with a 100% chance. Which is better than to rely on critical chance. Not sure if there are any enemies with damage multiplier of 1 or less on the head outside of bosses.
  20. It is just one extremely small part of the game. You are vastly exaggerating about DE hating solo players. Solo players are at a disadvantage, no surprise there. If it is hard for a full squad it will obviously be harder for a solo player. It is steel path. I believe one of the main points of Steel path is max spawn regardless of squad size. Change your playstyle(not telling you to stop playing solo) or stop playing steel path. From my point of view it is a good design. Players are just bad at adapting.
  21. Invis is the second best survivability ability after (consistent)invulnerability. And we have what, two frames with that? Revenant and Valkyr.
  22. I disagree. I have no incentive to do regular over Void storms.
  23. Did you get the item reimbursed or did you lose both the platinum and item traded? Edit: Nevermind if you cannot login. But please do update afterwards, still interested in the answer.
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