it's strange heavy attack would cast a lot of combo but some heavy attack anime make it hard to chase and exactly hit target.
Nikana heavy attack has bad anime to aim to target, you could try it at disruption mission,my suggest is heavy attack could hold on and release it,and remake heavy attack anime maybe.
In melee 2.0 I'm a rare stance player, my dragon nikana killed almost 428000 enemy
I wound't judge new stance system good or bad but melee change didn't become a funny point in game
it's same point at new blood rush(BS) and OD — it didn't reward a player's creative. Actually the straight reward is a powerful number for attack,but i guess you want player to get it more wise way.
let's talk about "the wise way" ,Blood rush benefit from combo and weapon quality ,OD from weapon exchange. What would new melee system supple to player creative?
it's easy to use stance now but enemy still immortal when Arbitration shield drone come and some enemy didn't effect by OD,could new melee system handle it even in a wise way?
Actually,it's didn't make it now. High armor enemy still there and finisher was gone beside digger stance ,even stagger is no more work at stance now.
this video record Wise Razer stance from stance change before,it's about 4 mine
New stance use more button to control,but tatsu stance stuck then before.
there are so many detail need to fix i have to said