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zendian

PC Member
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About zendian

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  1. I prefer Heavy attack holding and release to holding the normal melee attack then release heavy attack. it's might something wrong 🤔
  2. BUG kuva lich disappear when the third HP and gone like stalker it's not a good design ,I hope.
  3. Melee are same and no choice now. Orthos had long range so we gave it a Range mod and dagger are not before .what would Orthos different from dagger now? If stance still only give a range、hit or damage % that player will make the same decision ,and you will see the catchmoon issue again. My suggest is make some stance has counter percent increase bounds or the heavy attack attack data apply at stance final hit like dagger stealth stance before or give finisher stance back ,etc I'm keen on melee stance before but I feel tired about new stance now , hope it not only for power but function.
  4. Please stop use teleport skill in kuva lich. It's always teleport out the map then it stuck or somewhere map system didn't allow to go inside. kuva lich grab always make me stuck and it always with teleport together Before i play warframe, i have to copy /stuck
  5. Kuva Lich teleport outside map and stuck
  6. it's strange heavy attack would cast a lot of combo but some heavy attack anime make it hard to chase and exactly hit target. Nikana heavy attack has bad anime to aim to target, you could try it at disruption mission,my suggest is heavy attack could hold on and release it,and remake heavy attack anime maybe. In melee 2.0 I'm a rare stance player, my dragon nikana killed almost 428000 enemy I wound't judge new stance system good or bad but melee change didn't become a funny point in game it's same point at new blood rush(BS) and OD — it didn't reward a player's creative. Actually the straight reward is a powerful number for attack,but i guess you want player to get it more wise way. let's talk about "the wise way" ,Blood rush benefit from combo and weapon quality ,OD from weapon exchange. What would new melee system supple to player creative? it's easy to use stance now but enemy still immortal when Arbitration shield drone come and some enemy didn't effect by OD,could new melee system handle it even in a wise way? Actually,it's didn't make it now. High armor enemy still there and finisher was gone beside digger stance ,even stagger is no more work at stance now. this video record Wise Razer stance from stance change before,it's about 4 mine New stance use more button to control,but tatsu stance stuck then before. there are so many detail need to fix i have to said
  7. it's strange heavy attack would cast a lot of combo but some heavy attack anime make it hard to chase and exactly hit target. Nikana heavy attack has bad anime to aim to target, you could try it at disruption mission,my suggest is heavy attack could hold on and release it,and remake heavy attack anime maybe.
  8. flailing branch、decisive judgement、tranquil cleave can't deal finisher that's impassible press "x" to finisher make those stance meaningless then before
  9. SKIAJATI R.I.P. No finisher Ash(O excalibur(X EQ(X Inaros (X tatsu's soul swarm lost it way now
  10. I forget to report the melee bug melee hitbox in stance execution have distance bug now (Flailing Branch 、decisive judgment ) I don't know whether if it happened because melee 3.0
  11. life leech only work on smash make tenneo die easily. my point is give the stance some damage decrease when you use stance otherwhile you have plan to solve survival problem
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