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zendian

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Posts posted by zendian

  1. Melee are same and no choice now.
    Orthos had long range so we gave it a Range mod and dagger are not before .what would Orthos different from dagger now?
    If stance still only give a range、hit or damage % that player will make the same decision ,and you will see the catchmoon issue again.

    My suggest is make some stance has counter percent increase bounds or the heavy attack attack data apply at stance final hit like dagger stealth stance before or give finisher stance back ,etc

    I'm keen on melee stance before but I feel tired about new stance now , hope it not only for power but function. 

  2. it's strange heavy attack would cast  a lot of combo but some heavy attack anime make it hard to chase and exactly hit target.
    Nikana heavy attack has bad anime to aim to target, you could try it at disruption mission,my suggest is heavy attack could hold on and release it,and remake heavy attack anime maybe.

    In melee 2.0 I'm a rare stance player, my dragon nikana killed almost 428000 enemy 
    I wound't judge new stance system good or bad but melee change didn't become a funny point in game
    it's same point at new blood rush(BS) and OD — it didn't reward a player's creative. Actually the straight reward is a powerful number for attack,but i guess you want player to get it more wise way.

    let's talk about "the wise way" ,Blood rush benefit from combo and weapon quality ,OD from weapon exchange. What would new melee system supple to player creative? 
    it's easy to use stance now but enemy still immortal when Arbitration shield drone come and some enemy didn't effect by OD,could new melee system handle it even in a wise way?

    Actually,it's didn't make it now. High armor enemy still there and finisher was gone beside digger stance ,even stagger is no more work at stance now.


    this video record Wise Razer stance from stance change before,it's about 4 mine

    New stance use more button to control,but tatsu stance stuck then before.

    there are so many detail need to fix i have to said 

  3. it's strange heavy attack would cast  a lot of combo but some heavy attack anime make it hard to chase and exactly hit target.
    Nikana heavy attack has bad anime to aim to target, you could try it at disruption mission,my suggest is heavy attack could hold on and release it,and remake heavy attack anime maybe.

  4. for this bug 
    I prepare some plan to count the drop rate

    no other O2 form side and  easy pick not to lose O2 so I will stay in a small room

    attack per 10~15 sec once make sure I will kill a lot enemy at one time

     

     

    so I would check the sec per each attack which rate would keep game enough  O2 in the end of 10 min game
     


    This video make for sure the attacks rate  which I need

    but I guess the game play situation in this Video  prove it may have some bug

    record at 20107/12/03

    BUG Survival

  5. Idk whether what i  done would work or not

    I guess it's must be so I record my game play video

    it's from " Lotus Gift" , I think it's not too slow game play speed to gain chance for the Oxygen only from enemy

    it's still run out Oxygen at 9:44, or maybe I should  be a slideman :scared:  
     

     


    I enjoy plague star,it make me feel survival mission back again at boss fight ,I understand DE want to be more Enemy combo in game to be more game play experience

    they decrease enemies,more game play experience but less Oxygen for solo now

    Maybe like Defection 40% charge med booster per cell for solo, survival get more Oxygen for solo ?

     

     

  6. maybe you could try PC sortie 1 today
    not able to keep the mission going only rely on enemies drop oxygen

    I hope it's not going to be a issue that player need to use life support or not
    if player get lucky map has good enemy spawn point ,might store 4~2 life support ,if not it would run out all life support in normal mission

    I guess it have to say it's not depend on how you fight ,it's on that you use life support or not .
    Oxygen at the critical edge like I am a father have to feed my little baby oxygen at any time ,so can't be focus on fight

    :facepalm:

  7. I mod enemy sense for long time

    the more killed  the less oxygen they drop ,even you kill enemies spawn , it's same.

    when solo gaming,less enemies and low drop rate only make game feel bad

    move to spawn point would making other spawn enemies more far , it worse situation

  8. Survival was my favorite part in warframe

    I play almost more then 2 hr survival mission per day when I was fresh

    now this mission only make me choke when I solo even clean a lot of enemy ,or I must pt and waiting for time's up

    It's sad now

    sorry wrong place to feedback ,forum  UI become french and don't know how to delete it

  9. I make a zaw at Lv30 Gilding ,change stance mark and name it but the change doesn't work and i still get named one
    guess it because I put the stance already and full capacity

     

    edit :

    OOOps!  it's change after i go back to ship ,but  didn't change after gilding  that moment

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