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zharmad

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Everything posted by zharmad

  1. Here is the EE.log uploaded, which seemas to have relevant warning and errors related to script switches: https://1drv.ms/u/s!As-lJIxSTy29whtp4W6_e8Lwtvtb?e=LYsE6M Relevant lines are as follows, which are not found in a different bounty mission: 316.480 Phys [Warning]: Performance warning: created/destroyed static entities at runtime! 316.480 Phys [Warning]: Destroyed entities: 316.480 Phys [Warning]: /Layer1/Layer2/Prefab5/MelicaCacheHitSwitch2 316.480 Phys [Warning]: /Layer1/Layer2/Prefab5/MelicaCacheEmptyHandedHitSwitch0
  2. Launched into a Zarmian bounty and took 15 bloody minutes to find Melica. I have walked past this terminal twice without it triggering, which only activated after I killed every enemy aas well as a void angel. Both accolades were found within 5 minutes. I'd strongly suggest letting players activate nearby terminals if they are holding an accolade. Album: https://imgur.com/a/1SxGIDs Saw two other dead terminals on the level. These are found below:
  3. I dislike hold/tap and tap to switch, because this is too boring. Here are several options that I would vastly prefer to test: 1) Use the average of current shields and health percentages to determine the ratio. full damage boost at 100% HP/Shields; equal split between boost and mitigation at full HP/no shields, half HP/shield or equivalent; down to full mitigation when you are on 1HP/no shields. 2) Use a mechanic similar to Equinox where your emissive colour determines the ratio between damage boost vs mitigation. Hold-cast to invert, e.g. from a 75-25 to 25-75. 3) Tie the mechanic to Mirage's 2 and 4 abilities, but reverse it to cater for caster versus weapon builds. Mirage obtains full damage reduction while she is within effect radius of her mines or prism, but full weapon damage boost while outside. Casting 3 additionally plants a dazzling light pillar at her location so that the ability is self sufficient.
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