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About Zeranov

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  1. I tried Memtest86+ and it passed 9 test cycles in 10h without any problems. But I reduced the speed afterwards because my OC increased performance by merely ~1%. Anyway, I went on with standard clocks anywhere in my system and today Warframe froze again while standing for half an hour in the Orbiter. So I tested every other component in my system and came to the conclusion that it's either a problem within Warframe or my graphics card is somehow faulty...
  2. Similar problem here. When playing the game it can randomly freeze in different situations. It just froze right after starting the game and opening the star chart. Another time it was within a mission or at the end of a mission. Hard to pinpoint the cause, because it can also run for hours without a problem. When freezing it either completely locks up my system with a brown screen and a "RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR" sound shortly before going entirely silent or the current screen freezes and the audio goes on normally. The latter occurs less often. I can play and run other games and applications just fine, but Warframe is causing problems lately. System specs CPU: AMD Ryzen 5 1600X GPU: AMD Radeon RX 480 (Driver 19.4.1) RAM: 16 GB @3000MHz OS: Windows 10 64-bit (Build 17763) Warframe is installed on a SSD connected via SATA Also EE.log doesn't seem to track the crash. Maybe because the system locks up before it can report anything.
  3. Reaching the rank of Agent with Vox Solaris I couldn't choose the Hildryn or Baruuk blueprint as a reward despite them being available at this rank. Is this intended or an oversight?
  4. Indeed! Great job with the acting of a creepy noble mother. Could it be that it's also Kela De Thayms voice actor?
  5. If you don't know about the thermia mechanic, do it solo and have only weapons with you that shoot not farther then 30m this boss is impossible to beat. Call me stupid, but I would've never dared to run into pillars of "fire" that are spawned by a boss. Clearly I didn't grinded the event enough to memorize the immunity of warframes to Vallis roasting thermia...
  6. Yeah, 5 sorties is a bit much. 3 would've been a much better number. The chance to miss this challenge is too high, because you only have a very limited number of tries per week. Real life is a thing, DE. I get your point giving working folks an opportunity to pay to skip, but I don't think this will reduce the complains and rather open a very different can of worms. Also 10-50 plat is way too high for single challenges as you can buy a potato for 20 plat or 75 wolf creds.
  7. For me the obvious problems with Nightwave are things like the survival challenges being too long and potentially bugging out, the huge gap in investment between something like three rounds of ESO being in the same class as 60 minutes of Kuva survival without air support and the fact that dailies build up so slowly and contribute rather small amouts of points to the weeks total, but I think DE will sort those things out over the weeks. As usual. But as an rather casual veteran player Nightwave itself is somehow irking me. Since Warframe released on Steam and I started playing it the most appealing part of it was its timelessness. I could read the patchnotes of every update with glee being happy about the new stuff the game is offering, because I knew it would wait for me. Even tough grind like Equinox or Nidus, Corrupted mods and Focus standing were no big problem, because I could do them in my own pace. With the mobile app even alerts could be sat out. I needed almost a year to get Vauban. So what? The exception being events, but this is okay, because most of the rewards came back as Invasion or Starchart content. Now with seasons Nightwave stuff suddenly got a timer. If you don't do amount X of challenge Y per week you will miss out exclusive content. Again, as a one-time event this is fine, but as a permanent non-rotating system this is daunting. It's especially the functional stuff that's causing me problems. I could live without the Wolf's armor or the goodies for the newbies like slots and potatoes, but having unique mods, Arcanes and something like Umbral Forma locked behind this? For some reason rather then encouraging me to play the game it scares me off. In my spare time I want to play the content that I'm looking forward to and not the content the game wants me to play. This subconsciously creates a feeling of missing out when doing what should be fun. I know Steve said in the most recent Devstream that they are considering a way to implement the exclusive things as an additional reward later on, but them being potential Nightwave prestige rewards would create an even greater problem, because stuff you missed in the first place would be even harder to get when it's back for a limited time, because you are loosing all progress between series. I know Nightwave is here to stay and it sure has a lot of positive potential. Especially for newbies, people short on Nitain and bored veterans, but I really hope DE is figuring something out regarding those functional rewards, because imagine an exclusive weapon being locked behind the end of an series and you miss it because you were on vacation or something only to figure out that said weapon is back next season as an prestige reward which is even harder to get, because you have to start from zero. Well, I think I would rather slowly grind towards a Sigma & Octantis or Sibear in my own pace and do the fun stuff inbetween than playing challenges I mostly don't care about, because the rewards are timegated and I need to do atleast 70% of all the challenges before I can do something else. Every week. Without any downtime. 😕 But maybe I'm just disliking the overall concept of seasons in working life gaming. [EDIT] I'm starting to miss the dynamic alert system. Sure, I know about the problems with time zones and real life obligations firsthand, but often those quick rotating missions motivated me to game on. In contrast to a static checklist telling you what to do they were dynamic rewards for just playing the game. Would it be possible to revive the alert system with a new purpose? I hardly think that I'm the only one who would favor this kind of motivation.
  8. I can understand that a part of the community wants their reason to do longer endless runs, but I don't think a reward system like Nightwave where every source of standing counts is a good place for this, because: 1. 60 minutes is a time frame where the game is simply not stable enough to guarantee that your atempt isn't ruined by bugs (e.g. current Drahk Master disarm bug) or crashes. 2. Compared to other elite weeklys like three rounds of ESO the 60 minute requirement is way to high. 40 minutes would be more approriate. 3. Everyone who has not enough friends or clanmates for this is at a disadvantage, but this the the most manageable problem. So, DE, please reconsider the 60 minutes. If ANYTHING goes wrong this kind of challenge really has the potential to ruin your day.
  9. Two of my clan members also lost their weapons to the Drahk Master bug during Kuva survival and they simply vanished. We lost the survival at 56 minutes because of this. DE, if you want everyone of us to do endurance runs then please fix the game accordingly and provide the needed stability.
  10. Can confirm that since the Chimera update the game looks very different. Not only a lot sharper (which is not always good) but also a ton brighter. The bazar of Cetus for instance looks looks very unnatural. There are almost no shadows left and most bright spots are oversaturated. Not sure if this is a side effect of the improved dimming function, but it doesn't help to reduce brightness or contrast in the options since the remaining dark spots are still quite dark. In the current state of the graphics there is way too much dynamic. Maybe DE is aiming for HDR support, but most of those monitors are still in development. Atleast for PC...
  11. What happend to the system that allowed our Warframes to accumulate blood stains and notches over the course of a mission?
  12. I'm very exicted for the changes to happen. Melee 2.0 was a huge game changer for me and I hope the best for the 3rd iteration. So far it looks good, but I wonder what will happen to mods that scale with combo counter.
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