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LithiumRose

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Posts posted by LithiumRose

  1. I've noticed that the Mag Ferro helmet seems to default to a dark blue color, and when a copy of your customized frame appears in other places in the game, it defaults to that color instead of your chosen energy. So far I've noticed this in two places:

    • After using the True Master's Font, when the statue changes to match your frame
    • In Teshin's Cave in Duviri, when Mag is selected as one of the frame choices.

    Interestingly, I've noticed that when customizing Mag's appearance with the Ferro helmet equipped and default colors selected, changing almost any other part of the frame causes the helmet color to snap to that same dark blue for a second before reverting to Mag's default yellow, even if you're not changing anything about the helmet itself. I'd hazard a guess that anything that causes the frame to be re-rendered is making it default to this color? So far I've noticed this flickering behavior when doing the following things, so long as the frame's colors are completely default:

    • Resetting frame colors to default
    • Changing skins
    • When choosing any color, moving the mouse off the color palette
    • Selecting some attachments from the list to preview them (armor, ephemeras, syandanas, emblems)
    • Toggling prime details on or off
    • Clicking into almost any customization list to choose a customization (helmet, skin, animation set, armor, ephemera, syandana, emblems, sigils)

    I will try and capture some video and images when I have a chance later.

    Edit: Mag came up in my Circuit rotation, so here's how she appears in the preview:

    BPzUyOL.jpeg

     

    And here's how she appears after selection, with the correct energy color:

    sIbYviU.jpeg

  2. I'm really enjoying the new mission type (Volatile) and new mechanics on the sub-objectives (shutting down the Moa autofactory). It's a new twist with more complex gameplay than straight defense or kill 'em all. More iteration and expansion on this, please! I'd love to see the Grineer RJ missions given this treatment.

    Though I would also say that it feels like some of the Lotus' mission dialogue could use an update - it would be cool to have context-aware dialogue like 'we've located a Warframe cryopod on this Corpus Obelisk, board and defend it until we can transport it out' or similar.

    • Like 2
    • TYPE: Animation/Gameplay
    • DESCRIPTION: I was playing a ground Scarlet Spear mission (as a client, not hosting), when I became stuck facing one direction. No matter what direction I moved, my Warframe's facing direction did not change, and the running forward animation played. Aiming with right-click caused me to change my facing normally, but as soon as I stopped aiming, I was stuck in the new orientation. /unstuck did not help.
    • VISUAL: Gifs below. Please excuse the choppiness, they are composited from spamming F6.

    sZlSPzb.gif

    V29yPZu.gif

    1UVnl7U.gif

    • REPRODUCTION: Unknown. I was spamming a lot of Redeemer Prime heavy attacks, so that might play into it.
    • EXPECTED RESULT: Moving the mouse should cause me to change facing direction.
    • OBSERVED RESULT: I became stuck facing one direction and was unable to perform most actions. I was able to list what I could and couldn't do while stuck in this state, hopefully it helps narrow down the cause:
      • Could not:
        • Change direction normally
        • Fire weapons
        • Melee attack
        • Use Warframe abilities
        • Enter Operator mode
        • Dodge with Shift
      • Could:
        • Use gear menu and activate gear
        • Double jump
        • Crouch and slide
        • Use the alt-fire of the Fulmin - interestingly, if I spammed M1 while the mode-switch animation played, I could fire 1 shot right after the mode change before becoming stuck again
        • Interact with X - revive companions and open lockers
        • Switch weapons - melee key switched to melee but did not attack
        • Toggle between sprinting and walking
        • Pick up items
        • Set waypoints
    • REPRODUCTION RATE: It has only happened once - it's not clear what exactly caused it, so I haven't been able to reproduce it yet. I have saved my EE.log from this session and can provide it upon request.
      • Edit: It happened again, this time on a Murex mission. I believe the cause may be related to multiple rapid Void Dashes in quick succession - I was dashing through the Murex to try and get to the drop point, and when I went back into my Warframe I was locked. I was able to reset myself by going into Archwing and back out again.
    • Like 1
  3. 1 hour ago, (XB1)GearsMatrix301 said:

    Scott wanting to remove the Simulcrum.

     

    14 minutes ago, Xenox_Ilz-ot said:

    Excuse me what?

    That's not quite what he said: https://youtu.be/uuUS25YF2FM?t=6343

    He said that he doesn't like it, because when any new content drops, people immediately go there to test it, and a bunch of the content that comes out of the update is people sitting in a gray room shooting motionless enemies to see what the numbers are like, and that's not representative of the game experience. And I quite understand where he's coming from, to be honest.

    • Like 7
  4. 36 minutes ago, Hypernaut1 said:

    I get confused every time I return to this game and see forums burning over something I thought was reasonably implemented. 

    Liches had me the most confused.  I returned to the game, spawned a cool lich, killed it after reading some tutorials, came to forums to see others experience and the forum was absolute chaos. 

    What I saw as a custom mini-boss was apparently the worst thing DE had ever done. What I thought was a cool, yet meaningless, kill animation was apparently complete disrespect to player base... It was insane. 

    Currently, I'm having a blast with the ship and the event seems just as grindy as all the others. According to forum, the game is falling apart. A few years ago, the player base would've loved an event that had a freaking ship flying into another more massive ship to fight sentients in a modified defense. Today, it's a sign of "out of touch devs"

    This. People get so worked up if something isn't what they were expecting or needs some patches. Now that SS has been patched up, it's run smoothly for me, and I've already got all the arcanes I wanted. Who knows how many eidolons I would have had to run to get these.

    Of course, there's a filter effect at play - people who are happy mostly don't come to the forums to complain, they're playing the game instead.

    • Like 8
    • TYPE: In-Game - Condrix ground mission
    • DESCRIPTION: Using Mag's Crush ability on the Condrix during one of its vulnerable phases causes it to close its eye prematurely.
    • VISUAL: Attached. Note the undamaged, vulnerable Condrix, yet the... eye... is closed.

    v3aBhwQ.jpg

    • REPRODUCTION: Use Mag's Crush ability within range of the Condrix while it has its eye open (vulnerable phase). The Condrix must be within the range of Crush.
    • EXPECTED RESULT: Magnetic damage and possible armor strip from Fracturing Crush.
    • OBSERVED RESULT: The Condrix closed prematurely, as it does during its invulnerable phases.
    • REPRODUCTION RATE: 100%, once I realized what was causing it. I tried both with and without the Fracturing Crush augment equipped, it occurs either way.
  5. I mean, I've enjoyed it so far. Sure, there are some bugs I've run into, but those will be fixed, and even playing on and off I've already gotten both weapons and the Ballroom. Last night we had a race down to the wire to complete all 100 Murexes before the wave ended and it was actually really cool!

  6. 21 minutes ago, (NSW)Sniperfox47 said:

    The fact that worthless stance aura cost more than the Ceti Lacera is indication enough that those prices and scaling are not final. Stance aura don't fix the problem with stances that makes people only use specific ones, and that issue is not that the slots are polarized wrong. Most stances are just not worth using because a different stance is objectively better.

    Honestly, Stance Forma seems to me like something you slap on your very favorite melee just because and then forget about it. I might farm one or two, but it's not a priority for me.

    22 minutes ago, (NSW)Sniperfox47 said:

    Honestly the rest of this seems reasonable, although I expect there will be a cap on the credits per condrix. ABCCCCCC... seems the most likely to me, but who knows.

     

    14 minutes ago, Foo_Prime said:

    I would be extremely surprised if Condrix points scaled forever. No reward in WF scales like that.

    That makes a lot of sense. Under infinite scaling it would be way too easy to knock off rank 5 arcanes.

  7. DISCLAIMER: The numbers and subsequent analysis thereof are based on what was shown in Devstream 140, and therefore speculative and subject to change. I make no authoritative claims about anything ever.

    I'm stuck at home, bored, and off this week, so I went back to Devstream 140 to see if I could glean any more information. And I did!

    To recap, the ground portion of Scarlet Spear has Tenno incapacitating Sentient Condrix units and scanning them with Oplink devices to derive kill codes, which are then uploaded to teams on the space side. The more oplinks deployed (one per Tenno), the faster the scan goes. The ground mission is endless, with scaling levels and rewards the longer you go. We didn't see much of the space side, so we don't have as much information about how things work on that side of things.

    On stream, Rebb completed two Condrix scans, for a total of 45 points. Watching slowly, it appears each Condrix provides 3 kill codes, one at 33% scan progress, one at 66%, and one at 100%. On the first Condrix, each kill code increased her score by 5, for 15 points. On the second, each code was worth 10 points, for 30 total and 45 cumulative.

    Based on that, I am speculating that each additional Condrix in a single run is worth 15 points more than the previous one, or a cumulative +5 per kill code. Under that scaling system, three Condrices(?) would give 90 total points, four 150, five 225, and so on.

    After the ground portion, we can see that points earned in mission translate 1:1 to Scarlet Credits. Rebb had 60 before the ground mission, earned 45 points, and had 105 afterwards.

    We also know the (again, subject to change) costs of some of the items in Little Duck's store:

    Rank 5 common arcanes (Tempo, Consequence, Momentum, Ice, Nullifier, Velocity) - 250 Scarlet Credits (or 6 Condrices in one run)
    Rank 5 uncommon arcanes (Velocity was the only one shown) - 500 Scarlet Credits (8 Condrices in one run)
    Clan Sigils (2 out of 3, didn't see the other one's price) - 1000 Scarlet Credits (12 Condrices in one run)
    Basmu Blueprint - 2000 Scarlet Credits (16 Condrices in one run)
    Ceti Lacera Blueprint - 3000 Scarlet Credits (20 Condrices in one run)
    Stance Forma Blueprint - 5000 Scarlet Credits (26 Condrices in one run!)

    We don't yet have any examples of the costs of rarer arcanes, but if they follow the same pattern as the ones shown, I'd think rares would be 1000 Scarlet Credits each and legendaries 2000. Again, this is all subject to change and is not final, but I found it interesting enough to be worth sharing.

    • Like 4
  8. 30 minutes ago, Ikyr0 said:

    How are you guys building her now? I replaced Umbral Vit with Redirection, and Rolling Guard with Adaptation. Arcanes will be Barrier and Aegis. Balanced build with Counterpulse, and Fracturing Crush for Infested. Still not sure if Adaptation is worthwhile with the base 25% DR on shields (I think so?)

    I am loving how the changes have buffed her. Right now I'm running Redirection, Adaptation, Quick Thinking, Fracturing Crush and Counter Pulse, Primed Continuity, Primed Flow, Stretch, Cunning Drift, and Rejuvenation for aura. I am basically extremely durable against everything but a level 5 lich, Rejuvenation helps mitigate toxin damage, and I have enough range and duration on my CC that I can shut down entire rooms.

    • Like 1
  9. I am a big fan of these changes. My main girl Mag feels durable enough now that I might even consider taking off Arcane Guardian. I'd love to see the addition of more mods that build on the shield gating mechanics - e.g. longer shield gate, shorter shield regen delay, etc.

    I also think the Corpus are in a good spot at the moment. The constant shield regeneration can be counteracted by building for magnetic, and they also feel nicely durable and less like tissue paper. I find myself actually targeting shield drones first! I used to just ignore them because they didn't really make a difference.

  10. DE has stated repeatedly that cross-save is something they are looking at and scoping out. However, the current state of the game (divergences across platforms, etc) make implementing cross-save a significant technical challenge, to say nothing of how various inconsistencies would have to be resolved. I can say for a fact that implementing something like that into an established piece of software seven years down the line is... nontrivial.

  11. 2 hours ago, Ramflare said:

    I can't state this enough; We absolutely need a tutorial. A proper one that runs you through each mechanic like omnis, boarding, etc. It doesn't have to be long and it should be optional but it has to be there. Stop relying on the wiki/community to explain game mechanics.

    I just decided I'd host some low level earth missions for the hell of it & there's a bunch of clueless people out there with sub 20 hours running around like headless chickens. You could say, well they'll pick it up eventually... but a lot are just as likely to give up. Railjack nodes are pretty dead as it is, you should be making it easier to pick up.

    I absolutely concur with this. I've enjoyed Railjack so far and I'm extremely excited about its future potential for expansion, but right now there's no way to figure out how it works except through substantial reading or by being tutored by another player. To a new player that jumps into a Railjack mission blind, some pretty important mechanics are not at all obvious:

    • Where the guns are
    • How to repair hazards
    • Use of the Archwing slingshot, or even how to exit the Railjack, for that matter
    • What are intrinsics and what can they do for me?

    This is just off the top of my head, but an in-game tutorial going through the basics (maybe as a kind of training simulation run by Cephalon Cy, perhaps one that doesn't even require the player to own a Railjack?) would certainly make it easier for new players to onboard into Railjack.

    As a side note, I think the exponential cost scaling on intrinsic ranks could afford another look. As it stands, getting one intrinsic category to rank 10 costs approximately the same as getting all four up to rank 8 - for that degree of effort, I'd hope the rank 9/10 benefits are extremely worth it. I'd hazard a guess that the intention there was to give a chunky goal for veteran players to pursue, so a balance certainly needs to be struck between accessibility and benefits. Just a thought.

    • Like 2
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