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Podge

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About Podge

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  1. on the one hand, it does kinda suck that they've gone and made the goatlord harder to get, because he is an excellent frame, and a huge boon to new players, but on the other hand, you also dont need to slog through all that to get him. last i checked, soon as you get an archwing you can just hop into public railjack missions straight from the nav screen.
  2. honestly the fact that i have to basically solo the objectives is what bugs me. i would quite like for them to at least shoot the radiators.
  3. i'm not having TOO much trouble with saturn proxima and the AI crew. i mean i'm basically having to do everything myself while they barely keep my ship afloat, and it's a pretty decent ship (i havent ventured into the veil yet, because i'm working my way up through the difficulty levels, so at the moment it's all sigma mk3 parts) but i agree that the AI crew is pretty garbage. Overall i think they really need to just be a lot smarter. with actual players, i can assume that they know what they're doing, and i'd like to be able to do the same with the AI crew. For example, when the ship get
  4. I haven't actually done this one yet but I've practiced it a few times. just bring a high duration loki or a limbo, ignore the enemies entirely and it's a freaking cakewalk assuming you know how to bullet jump well enough. most of the mastery tests are less about player skill and more about knowing which tools are the right ones for the job, which considering how you get mastery, makes perfect sense. also as for not having anything to do with missions, mobile interception sounds kind of fun actually. keep the control points but they move around? i'd play that.
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