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(PS4)PanserKunst

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About (PS4)PanserKunst

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  1. I only use wall latch for three things: (Arguably two, honestly.) One of the Corpus data vaults. Lua spy mission. A riven veil requirement not to touch the ground while getting kills. (Easily bypassed by Octavia wall skipping while the mallet & amp does all the work.) Wall latch really only confers navigation access ease, and in very limited use within the game. (For me.) In combat it's more or less useless unless fighting infested. Any other faction zeroes you instantly. As I have a slow aim speed on PS4 (to maintain accuracy) in a limited time range with slow aim make wall latch even more undesirable as a combat mechanic. I recently put WF on a PC and with mouse-look.. I'm hopeless. Yeah I could see removing the timer, but I think being shot at and popping your shields should make you fall. (suck it Nidus / Inaros.) Having a moderate amount of surface travel while latched might add something new. Could see if being attached to a rounded surface a great way to re-orient with less difficulty / hassle.
  2. Well if current trends persist from DE, I'd say the prospects are sketchy. They frequently shoot themselves in the foot at every TennoCon by advertising in a disillusioning manner that seems to irk the more prominent DE partners, (taking screen presentations at face value. (you'd think by now they would know better, and so should DE.)) eg. Empryean shipping with connectivity to the Eidolon plains for mission cross-connection. I knew back then It wouldn't ship like that, thus I was not disappointed. DE needs to be more... constrained... rather "restrained" in this aspect of creating hype to keep players drawn in. God... I know they need to keep perpetuating content to keep their numbers up, but WF has become the proverbial "Frankenstein" desperately in need of consolidation and refinement. Where is the game going? ‾\_(ツ)_/‾ Where do I think they should go? Ans: More "lore centric" They've done well with this in the past. They should drive it forward.
  3. Not sure I'd say deserve. You make a good point, but I will say in my defense that If I have maxed out a weapon at wave 5, I will stick around with a group to whatever wave suits them, until they are ready to leave. Not going to say I don't manipulate the system, but I do try to return the favor.
  4. Affinity. (There are other reasons, but I will use this example.) Players get more affinity the more players are present. Case in point a common place to level up your frame or weapons is Helene (Saturn) or Hydron (Sedna). These are good nodes for this activity due to the level's small size which keeps people in affinity range most of the time. Letting other players get "most" of the kills nearly guarantees a weapon will be maxed in 15 waves with a full 4 player venture (as long as the player hoping to max a weapon has only brought one weapon and left the other two weapon slots empty.) eg. brought a primary to level up and left the secondary and melee slot vacant. When people bail like chumps at wave 5 it becomes more likely you'll have to stick around to wave 20 or 25. Or perhaps quit with them and do the node over with another group. Effectively it's wasting time when it could have been done in one go.
  5. At the beginning of a mission have a vote for amount of Time or Waves. If there is a discrepancy between high and low requests have the game split the difference to the nearest 5 minute increment or 5th wave rotation. If players leave early they forfeit all affinity, resources, mods, void traces and relics bonuses / gains.
  6. Partial solution: <snip from another post I made a while ago> Using Distilling Extractors and Titan Extractors To do the farming resource work while the mission is in progress with a risk mechanic to where the Extractor might be destroyed if undefended or lacking modifications "mods" to help ensure their survival. To expand the one dimensional aspect of extractors and give them actual importance and help Warframe start conveying a sense of integration. If DE has not already thought about this already I'd be disappointed. Extractors would go hand in hand with the Empyrean Mode excellently. Their very concept and inclusion to RJ is nearly a no-brainer. Countless times that I have been mining solo post-mission I was thinking about this doing resource cleanup. "Why not have extractors do this?" Deploy them at the beginning of the level, assume they take some risk in being destroyed. <end snip>
  7. Truer words never spoken. The existing threads asking for scrapping or consolidating these three abilities are numerous.
  8. >sigh< Really? I would like to know why and how this was implemented in Warframe. Quite a few times in a post mission session I've been asked to trade an item with a player I was in a party with but not necessarily invited. We'd go to my dojo with no problem, but cannot start a trade function, the player is not invited. To add insult to injury, trying to invite someone when they're already "in" the dojo seems to be an invalid option. They actually have to leave and then be invited. This is extraneous, stupid, unnecessarily difficult and frustrating. It seems as if if players need to be in a specific handshake mode in order to conduct a trade. Is this really necessary? If it is, I would like an explanation.
  9. A Rhino tip: activate Iron skin when under fire. There is a moment of invulnerability where damage is sampled and your bonus armor value will be improved significantly. This could make the difference for you. Keep trying. A decent farming frame is beyond...
  10. A minor point in the scheme of RJ. Octavia's default skin's helmet tassel really gets in the way when Piloting and side gunning.
  11. Dunno if you a solo or clan type person. I recently met two people from another clan that seemed pretty cool. we were murmur farming and connected pretty well. I was on a similar trajectory in regards to grind burnout. as we started playing together more often I found that I was having fun just helping them out with different tasks rather than concentrating on my own specific needs. It was odd in a way where I realized that in helping them, I had realized there were other things I could be doing with my time in the game. Just even having exposure to new people in WF can liven up the game and get you out of a rut. Hang out in the recruiting channel for a while. it's not a sure fix of course, but it may help.
  12. So I have a Ghost clan. Collecting every resource possible for Railjack is possible, but far from efficient, especially where other (public) players are concerned. not everyone wants to farm at the end of a mission. I want to raise three points with this post: 1.) preventing a "public player" (not the captain) from choosing missions, returning to the dojo etc. 2.) Allowing a player to quit after mission completion and retain everything a player has earned up to that point. 3.) Using Distilling Extractors and Titan Extractors To do the farming resource work while the mission is in progress with a risk mechanic to where the Extractor might be destroyed if undefended or lacking modifications "mods" to help ensure their survival. To expand the one dimensional aspect of extractors and give them actual importance and help Warframe start conveying a sense of integration. I think that the first two points are self-explanatory, so I will be mainly talking about the third point, which if DE has not already thought about this already I'd be disappointed. Extractors would go hand in hand with the Empyrean Mode excellently. Their very concept and inclusion to RJ is nearly a no-brainer. Countless times that I have been mining solo post-mission I was thinking about this doing resource cleanup. "Why not have extractors do this?" Deploy them at the beginning of the level, assume they take some risk in being destroyed.
  13. This may be a pc bug only. I could not duplicate this on PS4. I am in the midst of some pretty heavy re-structuring at the moment. Mainly reactors, although I had to junk a nicely decorated Observatory. =( I found a cheap-ass way to verify positions between levels. Namely call up your floor plans for both levels use your phone to snap a pic send via email to your 'puter and line up elevator positions in photoshop to verify nothing above or below.
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