Jump to content

LascarCapable

PC Member
  • Posts

    7,305
  • Joined

Posts posted by LascarCapable

  1. 4 hours ago, -Alphaa- said:

    Okay so I figured it'd pretty obvious that most of human kind simply ain't the brightest. That ain't news. The "I didn't see chat" issue doesn't apply either imo, who enjoys standing in that elevator for a whole minute when they are in "flow" state, any player would wanna get out asap. I do understand that all of these may apply, but I'm specifically asking why the forced extraction is a thing in that tileset when it's more disruptive than helpful lmao. Especially when apparently there have been many threads like mine before.

    I'm afraid it's like MaxTunner said : no one knows. Maybe there's a very logical reason we couldn't think about, maybe the "full extract" option is here to act as a failsafe for some fringe case scenarios, or maybe it's just something outdated that should be replaced but hasn't been entirely replaced yet for some specific reasons... I can only make assumptions.

    Honestly I'd just run these solo so I can explore freely without being forced out by someone who wants to rush.

  2. 1 hour ago, Binket_ said:

    I've noticed it a lot more since Crossplay's introduction, but some players REFUSE to look at chat in any capacity.
    This makes communication a nightmare. Especially in cases like yours, where all you ask if for simple things that benefit all.
    Unfortunately, there's only so much DE can do when a player refuses on all accounts to cooperate.

    That's simply because using chat with consoles is very tedious. As for not paying attention to chat, most of the time it's because the players you're trying to talk to are probably in flow state, too busy slaying stuff to pay attention to the chat. I'm guilty of this myself and I play on PC : everytime I play public I tend to not notice the chat because I'm too focused on what I'm doing, and I only realize that a discussion has been going on or a question has been asked by the end of the mission. Answering to someone through text mid-mission in harder kind of content can also lift your eyes off from important stuff (like ability timers or that one unit that will burst you down and put your ass on the floor), which is especially risky when the content you're doing does not allow revives.

    It's not a "caveman" problem. It's not a toxicity problem. It's not a console gamer problem. It's a tool problem. In game chat is not adapted for proper player communication in Warframe, especially in harder content where action can get very frantic.

    The current solution to this is always the same : do premades, use vocal or Discord.

  3. I agree : keeping track of the buffs is quite hard when they're just kept at the very top of the screen along with the gazillion of other buffs we can get. Having symbols on the top of the verse UI elements for Triumph, Wordwarden and Pageflight with each their own timer would be super useful.

    Another thing I would like to see UI wise : light verse and dark verse have the same color on the HUD, which leaves you with only the symbol to differentiate what kind of final verse you're about to unleash. I think it would be better if the color of each "pages" on the UI reflected the color of the verse used. Basically :

    • Keep the same color for light verse.
    • Swap the colors between the symbol and the background for dark verse on the UI.

    While it's technically not a major issue because remembering the last two verses you used isn't too hard and you get a UI symbol which indicates which kind of verse you're about to unleash, I think it would provide a welcome contrast that can help the user identify their final verse more quickly.

    • Like 1
  4. 20 minutes ago, sunderthefirmament said:

    I can't pretend that I love the non-frame content, but I will say that I'm pretty sure Teshin has some sort of glaive toss thing where he can pull himself to the glaive.  It's been a long time since I did that quest though, so I may be misremembering it.  In any event, no, I won't be replaying it.  The insta-fail stealth sections are not my idea of a good time.

     

    Here's a reddit post that might help you.

    Yes. Teshin has a move that allows him to teleport to his Orvius. There is a tutorial mid-mission as well explaining this.

    Here's also a wiki link with a short and to the point explanation of Teshin's gameplay : should be enough to complete his mission.

    https://warframe.fandom.com/wiki/Teshin?so=search#Gameplay

    Quote
    • Teshin can throw Orvius Orvius with the primary fire button to stun enemies. He can then lasso onto it and make long jumps with Alternate Fire.

     

    • Like 3
  5. On 2024-03-08 at 8:05 AM, Sir_Basti said:

    Sorry for this header but I really don´t get it.

    So straight to my topic: When running Relic-Exterminate or Capture, especially on "higher" LVL missions like Neo and Axi, Tenno seem less and less able to, for example, wait at elevators for the squad. Some like to breath and moan into their microphones. IDK this seems to be more of a thing since the console players joined in.

    I play a Thermal Sunder Titania myself but it must be really hard to wait for some Tenno for the enemies to convert, it happens more and more that Tenno don´t give a frick about that, ending in not enough reactants at the end of Lith or Meso missions.

    Now my question: Is it just me (maybe I slept not enough or so), or is this a thing that really gets bigger?

    Been a thing since forever. Some people just utterly lack patience. This combined with some aggressive behavior can lead to some rather annoying interactions.

    I'd recommend making pre-mades with friends next time you want to crack some relics in these game modes. I myself am not a fan of having a lightning fast pace imposed by peer pressure so I usually just grab some friends who wants a more relaxed pace while playing like I do.

  6. I genuinely think Sonar and Silence should be merged. It gets kinda annoying to have to keep recasting Sonar to keep the weakspots up on new targets. These two powers could fit together really well.

    But on the flipside it means we may have to find a new 3rd power and a proper replacement to Silence as a Helminth ability.

    5 hours ago, Tiltskillet said:

    Did you know it already strips a flat 1/3 armor?

    According to the wiki : this feature is undocumented. I'd wait for a DE response about whether or not this in an intended change, though it does feel somewhat deliberate.

    • Like 1
  7. Refunding plats is not against the rules, but chances are the refund made you go negative in plat balance : if you or your brother spent some of the refunded plat into the game before requesting for a refund, you'll end up with negative platinum balance. This will trigger an automated ban. I'm not sure if re-buying what's missing will bring your account back actually because I have never experienced the negative plat balance thing in the first place, so I'd advise holding off your credit card until your get a proper response from the staff.

    Has the player support desk already responded to you ? If not, you definitely want to wait for them to respond before attempting to re-buy plat or some stuff like that. If your brother has bought stuff without your consent, they will probably need to remove the stuff recently bought from your inventory first. Also, don't be worried if they take a long time to respond : the player support desk is usually super busy so it's not unusual to wait for a whole week before getting an actual answer.

  8. 27 minutes ago, artin635 said:

     

    my game is bugd the bug is makeing the game unplayuble.the bug:my warframe normaly needs to have 100 hp no mods but my warframs hp starts 75 when is add a vitality 440hp+ it needs to make my hp go from 75 to 515 buuuut the game makes it 185 hp its not my hp that is budg my every stat im so slow that i can not ruuuun my sprint speed is 1.idk how to fix it help me pls.

    Check if you have a bleeding dragon key equipped.

  9. The more of a specific thing you keep feeding your helminth, the less he will "tolerate" it. Helminth enjoys a varied diet.

    However, his tolerance levels will slowly climb back to green levels if you wait long enough. You can still feed him something else in the meantime.

  10. On 2023-06-24 at 9:53 PM, Heistman said:

    Honestly, Excalibur is too weak at the moment. However, I know the way to make him better! 5 steps.

    1: Slash Dash should give invulnerability for 10 seconds per enemies hit, stacking up to 40 seconds.

    2: Casting Radial Blind should give 25% Critical Damage on melee, every enemy hit by the blind adds an additional 5% to the count for 7 seconds.

    3: His 3rd ability left untouched.

    4: Exalted Blade, 30% movement and attack speed on cast.

    5:  Every hit dealt on enemies by Exalted Blade should refund 10 energy.

    1 : You're literally asking for godmode for 25 energy. This is beyond broken.

    2 : Blinded enemies are already opened to finishers and suffer a 400% damage multiplier against melee weapons in general if you don't want to use these. It's probably his most powerful power aside from his 4. It doesn't need to be even stronger by giving you easy access to red crits on top of that.

    3 : This is his only objectively useless due to its lack of scaling. It's constantly subsumed for something else unless someone runs the augment (which is hard to defend when you can just replace it with Eclipse or Roar through the Helminth system and free a mod slot). Yet, you're not even touching it ?

    4 : Not needed, but not unreasonable either.

    5 : And now you're asking for infinite energy.

    All these changes are absolutely unreasonable aside from the 4th one which is just puzzling at best. 

    If you want to make Excalibur better, you should probably focus more on giving him something he lacks and truly needs, target the right abilities (so not his 2 and never his 4), and not suggest some absurd numbers and effects such as getting 40 potential seconds of godmode with minimal cost ("invulnerability" usually comes with downtimes, short durations, conditions or drawbacks).

    • Like 2
  11. Increasing grenade's fan damage won't be useful : we already have the turret for that task, and it's already getting quite a big buff if I understand well. How about further increasing its potency as a CC ability instead ? You guys already increased the base radius from 4 to 5m which is good, but how about adding a suction effect to the ability as well, so you can use it to align targets and better prepare a good turret attack ?

    Also please remove the jump from the ability, it makes it awkward to aim.

×
×
  • Create New...