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_SYNTHDEMON_

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Everything posted by _SYNTHDEMON_

  1. Requesting the existance of an Ordis Quest that will show us what made him into the Sentient being that he became: A Cephalon Letting us take the fights he did, the killing that he did, the sacrifices that he made. All to reach his goal To gain access to the Ordis Warframe after completing the Quest, maybe seperate the needed body parts somewhere within the Sanctum? Locked behind a huge amount of security... Since Ordis was a true brutality to the Old Age...
  2. Previous while getting into battle with Rell, on soundcloud the audio for this part: Griefing Rell Bossfight - Why Did You Leave Me - Why Love ('Me' gets written in blood on the walls) We hear Rell saying while our vision starts to flicker...: "Why did you leave me?" "Why LOVE..." (while this happens hands of blood start to show up... Eventually writing the word: 'ME' on the the floor... Rell tries to fight against doing this (because of his split personality), but doesn't win. When it finishes the camera angle gradually goes towards and comes from the top. gradually making the screen darker and darker... and so it shows the word. 'ME' While we stand with our warframe/operator in front of Rell (Void Nightmare) ----------- Rell (The Void Nightmare/Bossfight) writes 'Me' multiple times on the walls. which reveals itself after our eyes went dark for a second. While our vision goes dark on the end of the soundtrack. our vision goes dark within the room... 'Me' is shown in blood on the screen while we can't see the room. as it completes the sentence: "Why Love Me" Which is the question Rell ask's himself after our 'Mother' left him behind in the Void after we regain vision we see it written in blood on the walls... And Rell has shown himself... Everywhere in the room where we get to fight Rell (The Void Nightmare=Rell that actually has the nightmare of being left alone forever, unable to ever connect to anyone ever again. Actually a pretty sad lore if you ask me... We already saw him seeing that it was so close to him to be able to have a 'friend' again. After we touched him with the giant Entrati humanoid Robot golem thingy. Rell was sad, because he feels either undeserving or doesn't believe it's possible anymore to be forgiven...) ---------------------------------------------------------------------------------------------------------------------------------- After defeating Rell, we become allied with him. And so he chooses to give his body to us as well, We'll join forces. Since we let him remember that he is loved and pulled him out of his lonelyness. Music equal to : In This Moment - Caroline-Jayne Gleave gets played in the back while scenes are shown of Rell being able to run through the Pleins of Eidolon freely, without fear of being loved again. Accepting the flaws that he had, finally being able to enjoy his time with allies again... Something he longed for so long while being chained away ----------------------------------------------------- But an even greater threat arises. From outside, through the paradox, we come into connection with a Void Devil and so Warframe expands with its lore towards it. Rell gives us the ability to battle with the drifter/operator while embodied with Rell's energy and so abilities. We'll become able to run like warframes while in our operator/drifter and become fully able to use our warframe abilities with our operator/drifter. We'll get to control our 6th ability fully, 5 is transference and 6 will be to Summon Our Grimoire weapon, but then freely without the grimoire. Using that Artifact weapon will give us extra speed buffs on parkour velocity and also a buff to our attack speed. We'll get shrouded in void energy, an empheara stacking option along side with it. So: A 2nd Empheara slot. This will activate whenever we summon our grimoire weapon. depending on the type of summon you had chosen after clearing the normal side of the bosstower (so defeating Mr. Entrati) you'll be able to get a CHANCE to get an ephemeara along side of it that will ONLY FIT on the 2nd Emphemeara slot. The Grimoire Artifact Weapon summon will be able to be either: sword, nikana, axe, bow, gun, whatever you name it. Before defeating Rell fully (so called Void Nightmare). You will need the Grimoire to summon the Tennokai Artifact/Grimoire Summon weapon. It would be available after defeating the Mr. Entrati clone before entering the mirror side of the Bosstower that would float next to the zariman. Again 100 floors is a lot so it is indeed nice to be able to use that artifact already with the warframes before you have to clear the other 100 floors on the mirror side of the tower. But more freedom on the special weapon will be granted after defeating Rell on the mirror side and knocking him back to his senses after (though Rell will still be able to use his abilities. And so will we, be able to use his abilities through merging our power with him/ he already fused ours with himself as we could see on the Sanctum, with the whispers book) Expansion of the upcoming Void Devil lore: In Progress...
  3. How about we unite Umbra's Son along with it? Bring Isaah back to live and let us play w him as that he became a warframe as well through some new Quest: 'Unite Within The Sacrifice' ✨🥷🏻🥷🏻🌩️ Isaah's abilities: 1 Blinding Grief: All enemies get succumbed in a griefing memory of their past lives, which makes them cower in fear for 13s ---------- 2. Unearth: brings forth 4 Dax camerades from the past to assist Wank Prime Umbra's Son in his fight, assisting in attacking the attacked target which gets slash status effects ---------- 3. Sacrificial Rage: During this, Isaah gets a fierce boost in attack speed for 120%, increasing dmg output by 100% Stacking with pwr strength. This also gives magnetism towards enemies within 30m range w melee heavy attack, activating an execution from behind upon the enemy, bringing a stealth kill through the troat. -While Sacrificial Rage is active squad members get 30% armor boost and 10% power strength boost ---------- ISAAH'S ULTIMATE: 4. Berserker's Judgment: Isaah will rapidly run through enemies, while he summons 3 exalted strikes/enemy which he deals with an Exalted Dax Nikana. Enemies that surround him within a range of 80 meters are affected by this ability. The ability damage of slash will be dealth all at once, 1s after Isaah stopped running. The max running range is dependend on the ability duration. X meters/X seconds of ability duration -The ability also causes enemies to be blinded within a 6 meter range of the trail that has been ran through by Isaah and a spread guaranteed effect of electricity and void dmg on the enemies that are still alive within the affected range of the ability Passive: nikana's gain 15% attack speed on kill for 6s stacks up to 2x. After 20 kills within 30s, final dmg output gains 10% for 20s on heavy attacks, .
  4. I'd recommend Digital Extremes to configure the following settings as Default, after first installation for new players, or either as recommendation for existing players (had too many positive feedbacks on this, from warframe streamers) : WITHIN THE OPTION MENU: 'DISPLAY' tab: Brightness 46 Contrast 56 Bloom 9 'ACCESSIBILITY' tab: Visual Effects Intensity between 70-200 Reduce Teammate Visual Effects: ON Thank me later @[DE]Rebecca
  5. That does indeed sound like an amazing solution! Thanks for your vision on this topic 🥷🏻❤️‍🔥
  6. Bullet jump would charge a fraction multiplier of like +0.3x to dmg output on melee. Height / travel distance would give extra multiplier but overtime, the longer the distance towards impact the higher the multiplier will become, so for example: Each 10mtr x +0.15x on total dmg output from the melee itself. This indeed not to an OP degree. We do not want an unmodded skana to become able to deal the same amount of dmg as an incarnon soma for example. But to a certain degree it would be nice to have the possiblity to enhance dmg output by using your parkour more combined with the attacks. Dmg multiplier will only be applied once you have jumped off the cliff and used heavy melee towards the point of impact. Increasing the Impact radius by lik 4.5Mtrs/60mtrs travel distance. each 30mtrs travel distance past that 60mtrs will apply 0.3mtrs impact range. This also applying to the bullets you shoot. The faster you'll descend and then switch to shooting, the higher the amount of dmg output (without aim, so optional shooting without aiming should be implemented while falling...) This will open up to a bit more risky parkour, which can reward on dmg, with the risk of falling through fall dmg if the action is executed poorly
  7. 'UNITE WITHIN THE SACRIFICE' (-BLACK SCREEN/ FULL SILENCE/INFADING WHISTLES OF THE WIND AGAINST TREE LEAVES IS HEARD-) (*UMBRA"S HOWL IS HEARD*) Text shows up in dusty black while it fades out after into Void stardust... `Umbra´s howls broke my heart, shattered it into stardust...` -SILENCE- (*very emotional vocals and orchestra expands over the scenery, engulfing it in sadness and peace alike. A soothing sadness... a Hollow embrace. An empty Hope...*) <<<<<"Gísli Gunnarsson - Dawn | Emotional Dramatic Atmospheric Music" starts playing...>>>>>> (IN THIS MOMENT EVERYTHING IS DARK AND BLACK>>> ONLY VOIDDUST IS SEEN> AND UMBRA"S FACE FACING HIS SON'S FACE>>> AND HIS SON'S FACE FACING HIS FATHERS FACE>>>> gRadually showing how the tears of them become more and more visible... while they sometimes look up towards the stars up in the voidsky... While Umbra's eyes open up, those of his son close... And while the son's eye's are closed he becomes invisble for his father... And while Umbra's eyes are closed he becomes invisible for his son... So they will never be able to see each other this way... The torment... The suffering... The fate... of being abandoned... Abandoned by the Void itself... That was the curse that was placed upon them... *IMMEDIATELY STARTS Showcasing tiny pieces and fragments of time in yellow energy silhouttes where Umbra grasps in the air for his son over and over again... while it switches up with *Showcasing tiny pieces and fragments of time in yellow energy silhouttes where the Son of Umbra graps in the air for his father... Over and over again... * THEN everything blacks out... And the Scene opens up to the Waves of Kuva void blood that show up... While the hand of Umbra and his son gets swallowed up by it... Drowning away... while also reaching out towards each other... <<<<<<-THE SCENE TURNS BLACK... -nothing is shown in this moment for 6 seconds...->>>>> Gísli Gunnarsson - Þokan (feat. Will Hunter) | Dramatic Emotional Atmospheric Song (STARTS TO PLAY) Focussing back at the scenes of the opening of the Opening of warframe... There where the 3 statues were... In excal's place... Umbra... (THIS TAKES PLACE IN A DIFFERENT OROKING TOWER THAN THE ONE WE SEE IN THE OFFICIAL INTRO TRAILER!) *Titania (representing Healure) is shown on the left... Oberon (representing Judgement) is shown on the right* Umbra's right stone hand reaches from its lap towards his heart... While he is stone... One lava-tear rolls.. down from his left eye. While it rolls down. day becomes night... all in that one teardrop... Falling onto his right hand that's placed on his heart... (EXCAL UMBRA BREAKS FREE FROM HIS STONE PRISON) *A faraway howl is heard... While Umbra's tears still roll oFF his cheeks...* All kubrows Howl as well on the grass field, morning for his voice, for the suffering of his soulll... For one loved son was lost... Moon becomes dust... Clouds engulf the skies... Sky breaks open... Sun shines through strongly... while shining down on Isaah's Dax sword that is sticking in the ground... the sword falls the name of Umbra Excalibur's son shows on the sleeve of the sword (scene has fade out) (scene fade in) while the ground trembles within the grass... The arm of Umbra's son reaches out of the ground... on a random mountain cliff... The howl of Umbra is heard multiple times, in sadder tones this time... While the Volume buildss down from - into silence, lowering volume -volume dies out fully at --------------------------------------------------------------------------- THis time finally not unanswered.... *One howl comes back... (Finally...)* -SILENCE- (SCREEN TURNS BLACK) <<<<<< THIS SPLITSECOND OPENS UP FOR ONE HOWL BACK FROMOUT HIS SON TOWARDS UMBRA >>>>> -------------------------------------------------------------------------------------- *3 SECONDS LATER AFTER UMBRA HEARD THE HOWL OF HIS SON* "Gísli Gunnarsson - Tveggja Heima Sýn (feat. Sigurboði) | Epic Dramatic Powerful Song") // Umbra turns his head in shock... While his son's voice is totally deformed because he became like Umbra an infested merged warframe, UMBRA STILL RECOGNIZED THE VOICE, NOT KNOWING YET IT IS HIS SON... (!) <<<UMBRA HOWLS BACK AGAIN TOWARDS HIS SON. HIS SON HOWLS IN ANGER AROUND HIM SLAUGHTERING MORE OF THE PRIESTS AND ENEMIES>>> Umbra starts howling more and louder, WHILE RUNNING TOWARDS, all bewildred, to the sound he heard coming back, TO ANSWER HIS CALL Umbra runs as fast as he can towards the highest top of the mountain nearby the broken orokin tower... He stands on the tree... (06:36) Slowly turns his head up while his eyes are filled with tears from his sorrow and morn of his lost son... (06:40) Then Umbra's eyes suddenly widen, as he sees something similiar to him... A warframe... But wild as he is... (06:55) Isaah is in anger and agony because he doesn't know where his father has gone to... He can only remember how his father (*shows perspective from his son back on the moment he got killed by his father*... at *Umbra had tears in his eyes while he jumped towards his son,,, Then everything blacks out* Let's us hear the thoughts his son had while slowly dying, being half unconsious while getting eaten partially) The only thing his son remembers dearly is that his father morned for not being able to stay with him... That is what Umbra's son cared about... (seeing words of the thoughts from the Son of Umbra) The scene opens our vision again...) While Umbra sees his son moving around and slaughtering a bunch of narmer priests Umbra starts jumping down from the tree.. Down the mountain... Runs faster towards the other mountain that he saw Isaah do his thing on. Slowly puts his hand on the edge and slowly pulls himself up with his head, while his eyes start to tear up again... He howls.. But now softly. Because he sees a part of the mutated face of his son through the also broken warframe helmet his son wears..... Umbra still remembers that he damaged Isaah's face there... which fills him with regret Isaah kills the last narmer priest by crushin its head with his right hand, then he looks towards his left, Not seeing Umbra yet... Umbra hides at first... Then goes up... Isaah sees Umbra... Then Umbra speaks his first word...: "Isaah..." And his son speaks his first word since becoming an Infested Warframe...: "Father" They Embrace, red velvet petals start to dance through the skies as Umbra wipes away the tears from Isaah's face in a single wipe... They howl one loud time together (*in echo their howls fades out*) // The scene becomes darker (vignette) , shows high up with camera towards the sky, stars sparkle brightly, bloom fills the screen and overturns to the next following scenes: vvvvvvvvvvvvvvvvvvvvvvvv * SHOWING ALL PAIN THEY HAD THROUGH ALL THOSE YEARS> ALL THE YEARNING THEY HAD TO EVER SEE EACH OTHER AGAIN>>> ALL MEMORIES THEY HAD TOGETHER AT all starting to overlap each other more quickly. SHOWCASING ALL THE MOMENTS THEY CRIED IN EACH OTHERS ARMS WHILE THEY WERE STILL ALIVE AS DAX... INCLUDING THE BONDING MOMENTS WITH THEIR COMRADES FADING INTO>>>>>>>>> THE MOMENTS THEY SHARED EACH OTHERS REGRET AND WHAT BONDED THEM THROUH THEIR LOSS ................................................................................................... The screen show goes back down, while hovering the camera from out the left, showing both the sun and the moon... while showing both of them embraced at that mountainhill.... An Eclipse forms in the sky... //
  8. Sadly the 30th time (definitely more), that some 4th joins in after the mission has been completed for 90% and we are like 700mtrs throught the exterminate map which is only like 850mtrs in length. the 4th ends up with only having 8/10 reactant, there are 0-1 cloud spawns after. Which is superinconvenient. The rest of the squad has to walk like 400 mtrs back to just get that one reactant that may not be there on the floor anymore at all... No continuing cloud spawns either. This has been a problem since 2018... Since the day i started playing. I wonder if matchmaking is going to be improved on this part. Defense ends with matchmaking from the first wave 3-4 I think, Mobile defense after the first objective has been defended. But yeah. Exterminates can be even joined after like 100/.120 enemies have been killed... Then you're almost forced to wait 3 extra mins. while you could've extracted in like 20s otherwise... that's a bummer imo
  9. This as following.. We have mods like Motus Signal, Proton Pulse, Synth Reflex, its all very nice to have extra jump speed or jump height... But we do NOT see that back in our dmg numbers that much... In my opinion it would be great if dmg to the amount of speed and height would be counted up towards the total dmg output. As well as that it should take away a lil when we have lower value of height etc.. This to make the game a lil more realistic and so we have to put more effort in our gameplay to see the desired numbers of dmg A lot of you will hate this idea, I def can tell already. But it would count up towards a more lively way of gameplay. As well as when this would be introduced towards the necramechs. Imagine you go up to the mountains. And hit that perfect spot on one of the legs from a Tusk Tumper Doma on SP. using that Necramech melee, doing a mere -2B dmg w that. Getting it finally in use properly because things like this get introduced. For that we of course will need some fixes towards the use of the current necramechs as we see now. As well as (where is our 3rd Necramech we got hyped for so much??) Just a mere idea. Tell me your perspective and envisioning on this
  10. 😂 At least give some critisicm why you think it would be a less good idea to implement something like that
  11. ok, yeah i do get what you're saying. Came up with this idea additional to the earlier idea's of getting new type of bossevents ( though I didn't mention it obv). What I'm looking for are bosses that will give tremendously better rewards, but also get health that goes up and beyond of what we've seen till now (going towards a type of Zealot) With that these bosses would be way bigger and get more combat interaction with our battle tactics. overal stat value of those bosses should be like 20x higher than normal, or even more. DMG cap should be taken away as well, So it will get purpose to get those higher stats. BUT indeed it would be a waste to never be able to have the same amount of fun again as you did when you first started just because your hourly xp got in the way. So maybe implement an additional option to turn that additional hour xp on/off. That might actually be not a bad idea indeed. Should've thought about those that do actually like to get their hands a bit dirtyer on early mobs/bosses as well. Thanks for putting out the message <3
  12. -Would love to see Orbiters becoming deployable as tiny ships within Railjack missions, -As well as some type of ArchScooter (Corpusbased) getting introduced. Archwings are fun indeed. But it would be nice to switch out a bit with the tech ya know? And using a duviri railjack is probably not gonna work against that fast paced type of battle. Archscooters might be a fun additional, -Maybe add in some scooter guns and additional armory customization as well. So that it will be more fun to get into Railjack again. -If trying to deploy something really funny you might also recreate the part buildup of the scooter and design it like we can combine our k-drives from different parts, make those grindable too and you could have some fun -As for the controls: -availability to switch between 'Hovermode' and 'Flight' would be nice. Make it like 1,7x faster than the K-Drives, and make it progressivley (and aggresively) more of a speeddemon with new Archschooter mods, that will boost the Speed significantly, as well as the Armor Value and its Lifespan. Bet there will be plenty Warframes that would love to get their own Voidbike/Archscooter to use!
  13. Would be sweet if the amount of usage on weapons/warframes/companions would get increased stats reached overtime by usage. Say using a Bo Prime for 12 hours would increase its overal stats by 1% when YOU wield it. But you'll have to redeem the skillpoints you earned and invest them in a singular skillset point of the weapon: speed, dmg, status, etc. Would be sweet to have some additional system you can earn points with (feels more rewarding that way, and another way to customize extra stats as well) ~Give me your thoughts on this~
  14. Just thought about how sick it would be to have warframes evolve in an actual Cursed Form where they would be able to use extra abilities, Next to the Exalted forms we already have, to increase overall speed and power tremendously, With that also changing its shape (getting an actual horn on its warframes head/ curse mark, Getting extra armor that is made in the type of attribute the warframe works in, like atlas for example, gaining the ability to create an exalted weapon at will, through upgrading the grimoire, unlocking eventual new exalted weapons for the same warframe as well) Closest to this concept comes Sevagoth Would love to see more Frames Become able to transform their own bodies into an Exalted Form/Cursed Form. Not just leaving its vessel to attain that Exalted body, but just fully enveloping itself in its own new power. As a 6th ability option, next to the Operator form. Could you give me your thoughts abiut this? Thankss
  15. You got some very nice idea's and a progressive point of view as well. 2. and 3. are things I like a lot. It would also indeed as you said be great if we got pestered more by bosses before actually getting to defeat them. Hope they'll do something with your suggestion!
  16. Nah, I'm glad you're pointing it out. To be honest some things I've lowkey forgotten were a thing indeed. The start is indeed superoverwhelming. It might be nice not to get spoilered, but it could let you feel excluded from the rest, yeah. It's true that matchmaking causes people to end up together that have great differences in MR while not everyone wants it to be like that. Maybe the matchmaking range could be (optionally) tightend up a bit then? So the people that want to kill the mobs themselves can do this together w people around the same MR, but if they need help they can open it up, or go towards recruitment chat to ask for help.
  17. sounds like a nice perspective. Your idea might be more functional and practical indeed. I agree that it would be a bit of a burden to NEED to play hundreds of hours before getting towards the part of a gameplay you especially might be interested in. Didn't really think about it in that way before. Good points
  18. I think it's a GREAT idea to implement a way to get other people to be carried onto mission they'd normally not be able to get into! But preferable than a Pay to Skip, I think it would be better to open the gates to the missions normally to be locked by the quests, completely. Yes, let them think: "What is all of this?! Why are people popping in and out of their warframes?" and maybe "Why Do they have Weapons coming out of their Grimoires?!" and "How are they even able to summon Extra pets" (this last one is one example of a good trigger for grinding more, that already exists) You exactly WANT people to be like, "How can i get this too!" That makes the grind rewarding! 🧐🎶 Making it possible to get baby tennos onto the Zariman for example would be sweet! But for the very starting newbies, i don't know if it's good to have the dialogues on or not... What would the impact be if a sparkling new baby warframe came in jumping into hearing they are stuck in their warframe control coffins? The experience would become totally different, they'd fight to get themselves freedom rather than trying to free the system.. ... There are a lot of things to experiment with. And to find the best solutions for what works best, it is indeed important to try new things and keep in touch with your player base! So yeah, to conclude if it is justice to try this pay to skip out: I think it is defenitely a YES! ______________________________________ -------------------------------------------------------------- Just some additionals: I think it would be an good idea to eventually Bring some type of Boss Tower Placing it next to the Zariman, visible in Duviri as well. And make that Tower, weekly accessible, to defeat. This to expand the value of grind. (Wrote something about this in some of my late feedback posts.) Of course it shouldn't just pop out of nowhere... Or should it?? 🧐✨ oeee~ Spooky... That the Quest will actually start only once you enter the gates of that Tower... HOW Sweet would that be?! ✨😭❤️‍🔥 _________ Rather, than nerfing some of the weapons and abilities (which is understandable and maybe still needed yes); Also to make it possible to expand the powers even further, that we acquired trough the hard grind! For when needed in an even Bigger tour of events, Including this bosstower, maybe Ultra Steel Path (Steelpath x10 difficulty & rewards) And other even crazier big events that you have already gotten us in touch with like that Big Infested monster on PoE! But, spice it up! Get that thing a buff of x20 the amount of might it already has, so we can defeat it with things like, that Grimoire Summon Weapon we maybe will be able to get after leveling up our grimoire to lvl 100, 🤘🧐... Hahaha, nah but really. Experiment as much as you can! There was some Berserk mode too that was thought about in the past right? Maybe make it accessible anyways, but only for these type of super boss fights! Warframe can handle that extra Spice with ease! Your fundament of this game has sucha strong core! The skeleton of the gameplay is so sturdy. That's why I exactly love it that I spent 2k on this game. And a lot of other players did the same, we see GREAT potential! We only miss something that rewards us with strength and power output overtime, that will really tell, you grinded this many hours and now you've acquired a certain amount of extra strength that is just NOT purchasable at all.. This so the players that spent 10k hours sweeping around their blades and guns will actually get extra points on their skill dmg and extra speed on the way they execute their attacks. Not only attack speed or such, defenitely not seeking to get an attack speed of 10, but expanding the area of might from abilities and such or the amount of objects summond to expand would be a great one. Better Rewards gotten by grind could be implemented to make it more attractive to grind after all. It's great that we can use new type of weapons like the incarnons... But we might need stronger bosses to really see our dmg number sparkle while we try to defeat someone really strong. So there can be a greater difference between that baby tenno just starting out to smoke its first tenno kush and those who grinded for like +2k hours, This so we can REALLY show them that there is VALUE in grinding the game and becoming stronger, even more! Also: The Duviri Orowyrm is already a great way forward! It is very understandable to be willing to make people able to skip instantly trough some story quests which aren't very much needed for understanding the core-being of warframe itself. But I think the quests like, for example Second Dream and such are needed for the overall understanding. It would be sad to see people miss out on these quests which you've put so much emotion and time in. The Harrow Quest too, if they'd skip that, they would miss out on an important fundament of understanding where the Man in the wall originates from, or at least that it has a connection to it (that quest is sick as hell also, good piece of content!) ~This concludes my feedback~ _______________________________________ Goodluck Rebecca and the rest of your team, may you strike the future with GLORY! ✨❤️‍🔥✨ _______________________________________
  19. Would love to see an Additional function to be added to our Grimoires That the eventual leveling by usage of the grimoire (Let's say it can become lvl 100) It will eventually unlock a certain Random weapon type which depends on the type of usage you had on the past 100 lvls. By creating a certain "Path" or Skillweb, which will have multi-select options like the incarnons, by the choices you made to unlock the rest of the skillweb (by lvling up), it will then dictate the type of Grimoire Summoning Weapon you'll get once the grimoire reaches lvl 100. For these Grimoire Summon Weapons, rivens might be lacking by name, since the grimoire is also something that's gotten rather late game. It would be better to make these riven-type mods (Ultra Rivens) be obtainable trough the destruction of a new type of event Which mentioned before, to add a certain type of Weekly Event Tower (100 floors, each couple floors with extreme strong foes, squadmaking made possible for it, better drops included. Maybe including these Ultra Rivens as an EndBoss/floor 100 reward) The Ultra Riven should only be Unlockable once the Grimoire has been maxed, so it can match with the type of Summon weapon you've acquired. This to prevent the farm to be too long. Since it is already a big grind to get that Grimoire Summon Weapon. Give me your opinions about this
  20. yup, but w the additional fx, also to be linked to extra skills, something like the bullet jump mods. But these additional skills then not to be linked to mods, but really more as a total seperate selection of skills, to be grinded in some type of Voidpower Skilltree like we have for the operator/drifter. This for each warframe individually designed, while unlocking more and more of the skilltree, the fx should expand alongside of it. (something like this Voidskill tree to be unlockable after gaining access to the grimoire we're about to get, is obvious something like this shouldn't be accessible from the start at all, but a rewarding boost only after grinding a good amount of the game. To make a bigger gap between new and late contentplayers, which imo is a good thing to do. IMO a newbie shouldn't be able to defeat the hardest boss in the game as easily as someone who played the game for 500 hours and totally not the same way someone that played the game for 4k hours.) Making superhuman movement possible, something like the slash dash of excal for example, but this movement applicable to any melee when that skill is unlocked. Seperate to certain assisination tupe warframes. For example this skill could be acquirable for ash, since it's an assasin based frame, there should be void powers for that warframe to enhance its efficiency and lethality towards killing groups of enemies that way. Also quicker automated follow ups of using the primary and secondaries to execute multiple (say 20 enemies) with a bow, simultaneously making headshots by the ghosts of ash. Or when using a dual wield pistol like the twin kuva stubba's to execute them simultaneosly with a volley salvo of munition. Takes a bit of work. But gives additional to power up the way we csn use warframes making it overal more interesting to keep the grind up. Take the way the character power development of Devil May Cry 5 is setup when unlocking some extra additional combo move it really does something to the fx the character surrounds whike executing the combo. On the other hand our warframes keep kind appearing the same with their weapon fx, there isn't that much added to it while executing a move like that. Of course the combo's can be fun, but aren't that rewarding still to use that much. So upgrades to enhance the combo's we can use for our weapons also could be another different additional besides of an extra Void Skill tree for the warframes (seperately from the focus school tree we have for operator/drifter)
  21. Would love to see more sfx and spells being added to overall movement of warframes to become able to use Voidspells that would give eventual overal extra additional ability options, to make overall strategy and tactical behaviour as a squad more viable. For example Magic as was used in the start of the first episode of Death Mount Death Play as the holy knight used it. Stat increasement like those were given in the anime Gluttony would be great as well. Trough combat additional skill acquirements. would love to see more additional mobs appear troughout the open world maps as well, so they'd be trooped up and reslly tried to hunt you down unless you fully killed them for example like the infestation does For our additional skills only to become viable and active while entering an additional dangerzone (or also for the open worlds if the enemies get buffed), which could come in later. For example a weekly battle event tower with at least one hundred floors and floor bosses on each 5 floors for example. taking the bosses we got like the Corrupted Jackal, but with the example that for these bosses, we would need all those additional effects and skills to take down the bosses with a squad. which for each bossroom would get an additional squad up feature unless there is already a full squad present. Or if soloing long enough and acquiring the skills yourself to become able to take on the whole tower with 100 floors by yourself, becoming a prodigy and being viable to obtain additional titles like "Tower Slayer", which could then be seen by others if they glanced over their stats of their profile
  22. I've been wondering this for some time now... Time to SPEAK UP for us! Warframes are so free in their movement... Yet when We all got hyped up for Necramechs and entered the necramech finally, but it felt like controlling a BRICK And that's to speak softly from it, because whenever you start dashing with it. You can barely move anywhere. Tbh this almost took me away from warframe for a bit to test out Armored Core VI, because the movement is way better with their robots... Sooooo Time to sceadule some rework for your necramechies. Because you'll lose plenty of people to keep playing those beautiful mechies with potential... Then again would be great to have more additional weapons for the necramech, as well as a Necramech Workshop where we can customize and craft our ownmade necramechs like we do with zaws and kitguns so we really can get a bigger diversity of speed/strength/armor Have something additional to grind for again, because we'll need resources to craft the parts. Make more differentiation in the parts rarity as well. Like we have with the gun parts for the railjack for example. Maybe the parts from railjack, maybe those could be the scrap resources we need to break them down and use the parts to create new parts for new necramech types.. That way you get people back into playing more Railjack, because it will have a PURPOSE. Which is important! 🤘👹❤️‍🔥 Please consider it, because the potential is there, but we really need some additionals Give me some oppinions and additional idea's peeps! What do YOU think?
  23. Would love to see some type of "Lost Artifact" appear in the game as obtainable item. Which would allow us to cycle it as we do with Rivens for weapons. This to gain an additional type of buff to enhance our Warframe's abilities/skin features. P.S. Please DE spare us and don't make some skin features on the cycles like a blown up head or something. ahahahaha that would make us look ridiculous while OP for example.. hwhaha nah XD that would be too cruel
  24. Would LOVE to see more Necramechs appear in warframe to be build, with different possibilities. As well as goes for the Arquebex for example to be switchable for different stronger types of guns. Also more different sizes of Necramechs would be appreciated so people can choose on playstyle in this as well. For example tinier Necramechs which can go 2,5 times faster than the middle big ones we have now. And get a bigger version implemented also which will have only 1 big gun instead of 3 or 4. More customization for the necramechs would be a big W too. So we can finally invest more in the beauty of our poor Necramechs. Want to invest more in the beauty of Necramechs really. Some empheara's can also not be equiped sadly. (Same goes for pets somehow?) How about ya'll? Gimme some feedback on this idea
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