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Mossad64

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  1. Duviri bug when doing quest to heal injured pet. Suddenly locks all controls except for looking around. Encountered this twice. First time was lucky cuz i just started and did not have health regen on status effect decrees & i ran out of health, respawned, & thought all was good. Exited & went back in to the mission. I encountered it again after i already got health regen per status effect decrees. I just kept healing & had to close the game. Lost all resources. Anyways, hope this gets fixed :) Cheers!
  2. https://imgur.com/gallery/JaByL4n farming Dante blueprints solo then encountered a hallway glitch that removes all warframe abilities.
  3. My WUKONG & operator inspired by Dragonball Z's Saiyan battle armor. A tribute to the late Akira Toriyama (Apr 5, 1955 - May 1, 2024).
  4. I hope DE reworks the Voidrig's 1st & 3rd ability or create augments for it. For the 1st abilty, an expanding bubble like Mag's Polarize that affect enemies within a 40m radius with void, magnetic, & radiation damage with guaranteed status effect would be nice. For the 3rd ability, target-seeking missles would be perfect just like the Seeker Volley in Railjack but this missile deals impact, puncture, heat, & void damage creating a 6m blast radius on hit dealing guaranteed blast, heat, puncture, & void status effects. Number of missiles increase up to rank 30. 10 missiles from Rank 0 to 9 20 missiles from Rank 10 to 19 30 missiles from Rank 20 to 29 missiles deal extra 20% damage per rank from rank 30 to 39. missiles deal extra 20% elemental damage at rank 40 Missiles home-in on 1 target in a 40m radius. Excess missiles re-target surviving enemies or detonates when no enemies are targeted. Missiles are replenished by ammo conversion. 1 missile = 2 heavy or 5 primary or 10 secondary ammo This is just my opinion to make Voidrigs more fun to play.
  5. I just started playing Chroma and getting to know his kit. I find his 2nd & 3rd ability very useful. The 1st, 4th, & his passive could use some rework, in my opinion, for a fun gameplay. A suggestion for a rework on his Elemental Ward: all could be triggered when activated depending on the elemental damage he receives or the elemental damage he has equipped on his weapons. Vex Armor is already great. As for the other two, I thought it would be a good idea if his 1st ability would automatically use the element the enemy is weak to like how Baruuk's or Revenant's 4th ability work with augment or whatnot. His 4th is actually a cool concept. It would be cooler if it also automatically switches to elements enemies are weak to and it behaves like a Wukong clone by default that can hack/slash/kick/hit with its tail or wings/breathe out elemental damage OR long press to make it a sentry with a longer attack range & has infinite punch through. His passive really needs to be changed like he can absorb & store 50% of elemental damage stacking up to a max of 30x & releases it when he is downed, he explodes with a 20m blast radius knocking down & damaging all affected with elemental damage with guaranteed status effects while the pelt separates for you to control. Kill enemies affected by the elemental blast to fill a revive meter for 30 seconds. Chroma revives after 30 seconds with the amount of health accumulated from the revive meter with full sheild & armor. When the pelt reunites with Chroma, it triggers a 20m void explosion contaminating everything with void dmg/status effect. Hehe. This is just an idea that could probably make Chroma fun to use.
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