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Monolake

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Everything posted by Monolake

  1. The -75% duration modifier for Archimedea is applied after mods as final multiplier - Im sure its an oversight cause it's making plenty of frames unusable, any skill that relies on duration including the channeling ones suffer. And you can NOT mod around it like you could if it was additive - like all the mods are. Meanwhile already cheesy overpowered frames like Revenant/Dante become even more dominating cause you can just cast once and never care about the duration. This game mode being loadout lotto instead of giving player a challenge with ways to overcome doesn't need another condition disqualifying even more frames/skills from being usable at all, especially when 90% of frames are already too weak for it. DE, if you want to make a challenge then look at OP stuff that cheeses the game regardless of any conditions/levels and address that, instead of completely crippling already inferior frames and using gear lottery instead of balancing - playing with OP trivializing loadouts is boring, getting garbage unusable in these conditions is not any fun either. You can't have any 'endgame' when you not only neglect balancing but actively ruin it. Good difficulty is a problem with solutions to be found, rolling a dice to see if you get crap or auto-win OP gear is not it. (And personally I have every frame and most weapons maxed so I dont have a choice problem, but consider most players don't keep all the equipment, they can't have time and plat to afford that - so they are already deprived of choice by rng and then a modifier like this completely shafts them)
  2. Drop ancient specter, bring CC, team up. It's not any difficult. People are simply not even trying. This is even easier than normal defense something like lvl40+ (lol) back in the day when objective had low hp so everyone would bring Frost and CC to make sure it doesn't fail and average players had no issues. What the hell happened with the playerbase?
  3. Have you soloed SP cascade lvl cap at all, let alone with 'any frame'. You are just spouting nonsense.
  4. I dont know if lvl400 archemidia can be a benchmark for anything, but Dante can still do even quad digit levels easily and giving global regenerating ~50k overguard in few seconds is sill too much making the game boring for everyone in your "normal" base SP content.
  5. But Limbo is fine for level cap The point is of course that startchart is super trivial for everything, even lvl100 Zariman isn't hard. Base SP just needs you to have good weapons and you can do it with pretty much anything too. The game is so babyfied that we need to use some niche specific content to benchmark power. And DE got no baseline to balance for, thats DEs problem.
  6. Yeah op is on point. And the fact that DE doesn't get the basics of gamedesign ie why god cheat sucks all the fun out of the game is just sad, I gave up.
  7. It's like one the only FEW things that cant be 'paid to win' - and it should absolutely stay this way. You can already buy everything else with plat. At least some things should still require you to play the game to obtain (not that you even need shards for anything, especially if you aren't playing much). And as for skipping - its been discussed in details. Quests are not the problem, the starchart slog and some missions are. Plus many quests are already optional and can be already skipped and you can outright buy any frame.
  8. What sort of "more transparency" do you even need? Its pretty obvious that DE caves in to people who only want to faceroll everything with cheats and everyone else cant even opt out of it because they are applied team-wide and all content gets neutered, even supposedly 'endgame' like SP circuit.
  9. Cavia Bounty had a condition 'activate 3 surges' but everything past the first one didn't register, we've activated every surge (by host and client players) and it still wouldn't count so it was impossible to complete the bounty. The map was a newer one with a puzzle room with 3 surges in it (see pic). Surges in the desert tile did not count either. I've replayed this bounty few times and only had it bug like this once - the other times it was fine.
  10. Please fix LoS problems on Ember and Qorvex 1 too, also time to remove uncapped energy drain from Ember. And fix Qorvex 2 - it doesn't work at all on any units that matter (overguard, special type ie demos, thraxes) - there was plenty of feedback on Qorvex problems, don't ignore it please!
  11. The whole faction is weak - the bots just explode when you destroy their arms - which takes very little damage. You can take some of the weakest weapons with basic modding and kill lvl~200 with ease, assuming you can aim a bit. The ONLY unit that was a bit of a problem for average players was the Hollow vein cause it was immune to most CC and had like ~4 mln HP at lvl200 SP and very small 'head' weakpoint - but they never spawn more than 2 at a time so it wasn't a big deal either. Also they don't have any armor so its just raw hp and dealing millions of raw dps is super easy these days. Making them even easier while we only get more powerful weapons and frames makes the game too trivial its not any fun. Special units who spawn only few at a time should be a real threat, not just fodder like everything else. (And also they should not instantly respawn - otherwise killing them is totally pointless waste of ammo - since another one will instantly appear.)
  12. Ember is completely broken with downright player-punishing mechanics. Remove the buggy broken line-of-sight restriction on her skills (which can get blocked by other enemies!) She's not doing anything special or OP so this crippling restriction makes no sense at all. Remove insane escalating uncapped energy drain from Immolation overheat Why is player punished for using the skill? Ember is already energy hungry for needing to spam-cycle abilities and this absurd energy drain kills her. Cap it at like ~6/sec at max and that would be balanced. You still have to do lots casts and waste energy and attention balancing heat level. All her other skills are gimped twice - because of the stat cap and heat meter dependency, which you cant even keep high or you lose all your energy - and by the LoS restriction. So for example you want to strip armor of everyone in the room? you have to cast Fireblast maybe 3-4 times to full-strip everyone, and that's a 75-cost skill. (and it doesn't matter how much STR you have modded for, cause its capped and tied to heat meter) She doesn't need a special BUFF she needs these energy drain and gimping RESTRICTIONS REMOVED, that's it.
  13. If you are yarely main - have they fixed merulian i-frames not working half the time and insta killing you as soon as merulina is destroyed?
  14. Some people yeah, and you constantly see 1-2 people dying there and bailing after just 5 rnds, I'd say its not even the majority but yet DE caters more to 'make everything easy!' players.
  15. Yeah it is exactly "you have to take Madurai or you're doing it wrong" since they removed viral procs from thrax ghosts and even unairu is not cutting it past lvl 500 or so now, so simply making the Temporal Shot work will not help zenurik either, being head-shot only. All in all proc purge is a hit not only to focus variety but to frame/ability viability since you have to bring armorstrip and it cant be unairu anymore. DE obviously cant care about vazarin being unused dead school and zen is still the most popular for general use.
  16. Murmurs were made easier too - and they were already one of the easiest factions. (I guess its for mobile players who are unable to aim?) Jackal is easily countered by operator void mode, how hard is that? Not to mention SP is supposed to be a challenge, its not a casual/new player mode, so make only the new-payer part easy, but keep SP part demanding and challenging. We are already too OP and the game is becoming unnecessary easier on top. Whats the point? We need more endgame content, not all content to be baby-fied to noob level. All the upgrading and min-maxing is pointless when all content is too easy, it becomes boring quickly.
  17. There are already several STACKABLE mods with the same stats - for any value you want at lower ranks, its already oversaturated and redundant. You simply use 2-3 mods of the same stat and its balanced out by slot limitation - so you compromise on equipping other mods, there is no need for these corrupted mods, they would add nothing new. For build variety and more interesting build setups the game needs new UNIQUE mods that dont duplicate what we already have - ie new shards with unique effects are great addition (too bad shards are not mods and expensive to just swap - so you cant play around and experiment with them much)
  18. You know, you can farm ~1000 slivers per hour from eximus modifier missions. Making a sink for that would be quite difficult. Gotta love 2 for aya lol But yeah, having something more to spend them on would be good.
  19. Once you get good incarnons the only reason to play circus is if there is a booster reward. Riven or 20k kuva is a non-reward for how long it takes the higher you go (that is if you care about rivens at all). Its more than 3 hours to get to rank10 reward. Wouldn't mind if it was 20 clamps instead - at least for clamps you can chose to buy something better from the vendor, like a potato or couple arcanes. The Experience SP is worth playing for arcane portals BUT DE never advertised it so people don't even know, and finding a team to make it a purpose run is impossible - pubs never cooperate cause everyone wants to do different thing - its very anti-coop. Why does DE neglect coop so much, it really hurt the game. And the portals dont even show on the map for clients or after a host migration.
  20. 75% DR is only 4x mitigation, 90% is 10x mitigation So 75% alone is low and wont save you (and that is why Trinity Blessing is hopelessly outdated and unused) But you can use it on a frame who is already tanky and has damage mitigation skill, so extra 4x on top could be good... but sort of redundant, since health tanking quickly becomes useless getting outscaled by enemy damage.
  21. Netracell still remains terrible anti-coop mission where one player wandering around halts the progress for everyone? Please fix the spawns, how hard is it to spawn mobs near the objective and NOT on the away players.
  22. It's just a popularity contest voted majorly by people who haven't played 80% of frames.
  23. Too bad its not a coop game anymore since DE been systematically neglecting or straight up killing coop and everyone plays it like a solo game
  24. DE should learn from Helldivers that coop and challenge actually make game a hit. Neglecting coop and turning WF into basically a solo game is what kept WF stagnant, kept it from becoming great and more popular.
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