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Monolake

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Everything posted by Monolake

  1. Thing is, DE doesn't care about coop, they never consider situations like this, so one can get stuck in undercroft if no one else comes - and there is no way to get out of it! (Other than 'leave squad' to hostmigrate and remain solo). All the while 1 player is in the undercroft - rest of functionality breaks. And if 2 people go there - then eveyone is forced too. It shouldn't be hard to let people come back from the portal to prevent them being stuck there and have voting to at least 2 people need to press a button to go into portal - you can do it with map tools right away. If only DE cared about coop.
  2. Oh yeah the filters are rudimentary, you have to filter out every keyword to hide all the riven spam (which is 50% of all messages) - if you care to look at trade chat at all, which you shouldn't cause its useless and the prices are bad, just scammers trying to fool noobs. DE just doesnt care to improve trading interface, so use wf market
  3. Whats the ACTUAL issue? If people really "bully" you - screenshot and report. If they ask too much for rivens - its their right to do, its a free market, anyone can ask any price. You got bad experience in trade chat? - dont use trade chat, use specific sites like WF market, search for rivens you want to see reasonable prices. You want a riven so badly - go buy unrolled for cheap and roll yourself. Go buy bunch of unveiled and open them to try your luck. And finally: you dont need rivens for anything! good weapons are good as is, bad weapons cant be saved by rivens (and bad weapon rivens are worthless anyway I cant give them away for free - no one takes them). You dont need to care and stress over rivens and their prices. Best of luck.
  4. The biggest mechanic most players dont know is that melee auto-blocks all the non-aoe attacks in your view even when you perform other actions like reviving or activating LS or casting something with long animation. All the while still activating on-damaged arcanes and adaptation. So simply having your melee out (with quick melee, not switching to melee-only) dramatically improves your survivability. Agendus and Ghoul saw have the widest block angle - 90, can be moded to 110 - which is wider than your fov (not exactly how it works, but it blocks even the enemies who are off-screen at your sides) https://warframe.fandom.com/wiki/Melee#Blocking
  5. Glaives are broken when dual-vielding, you have to switch to just melee (primary - quick melee works). Its a known bug and reportedly its getting fixed next patch.
  6. Do you really think anyone reads your 2 pages of arguments? Average WF player is a one who wants to succeed with no effort easy-mode only with cheats on and DE caters to them and them only.
  7. Killing off Solar rails clan wars was such a wasted potential, it was revitalizing the game and making it more like MMO with more engagement and giving clans a meaning. Of course the mode the was half-broken unbalanced but the whole social dynamic was so much fun, even people who never liked it were engaged and talking about clans fighting over sectors. DE deliberately turning WF into a single-player lone warrior game where almost everything is easier to solo and ditching/neglecting all the team/clan/coop aspects is a mistake that keeps WF from becoming much bigger. BACK in the day coop was natural just because the players were not as OP and the game was harder. You coudn't even revive yourself.
  8. Just CC and ignore them, they are the most lethargic faction with low damage. Or play invis frame so they never target you - best option.
  9. Riven liquidation, PM (here or in game), free or for prime junk Burst laser and Zarr are gone
  10. Because WF is not even a team game anymore, it's a quasi-solo game, because over the years DE put deliberate effort into destroying coop and making solo play preferable most of the time - since they believe any weak/new player should be able to solo almost everything. And even when DE actually try to make a 'coop' mission, they dont realize how it works and make it worse for the team play - see netracells. BTW its funny anyone mentions FF14 when it has exact same issue with exact same dev attitude - making everything trivially soloable, the game becoming a 3d chat room. Granted FF has lots of social activities to remain MMO, unlike WF just turning into a mostly solo game. DE made relays and clan dojos but couldn't come up with any social activities.
  11. DE: Great art department. Weak and under-staffed gamedesign department.
  12. All the old frames who are objectively badly outdated and have zero reasons to be played need an update. BTW Banshee is a really good frame, people just cant manage to play her cause of survivability issue and cant bother to mod for it. Ive made a tanky Banshee and soloing lvls 1000+ on her, her skills are outstanding. A lot of 'unpopular' frame problems is just player problem - people cba to learn how to play and mod a frame. On the other hand you have frames with completely outdated non-viable skills or even self-harming skills like Ember 2 completely evaporating all your energy - this nonsense has to be removed.
  13. Good move finally, Ive questioned the Fortuna grindwall from the start - why was Vox solaris locked out at all? 99% of players never even get past the Solaris U grind to see it, all the content is wasted. I hope you make the bounties worth the time and finally fix the matchmaking for Fractures and for Exploiter too so it actually works and matches players together instead of simply dumping into a random free roam instance (this shouldnt be hard to implement, its just like another bounty)
  14. Eh I didnt even know about it, I have creator mode on cause I cant bear Fortuna heads
  15. it helps new players to catch up and for old players we already have everything and can easily make plat
  16. Problem is WF wastes your time and its far more efficient to do quick missions than endless (in most cases). Starchart endless is completely pointless. So you shouldn't be asking why are people leaving, ask whats the reason to stay for any long. And if you want to do a long run for SE farming in a relic fissure for example, you should ask people ahead, not simply jump into pubs.
  17. problem with Acceltra is that ammo mutation is MUST HAVE and overall the weapon is not that great so you want all the damage you can squeeze including riven
  18. Last I recall some mods simply dont work on it, thats why its its underwhelming "Galvanized Aptitude ignores the innate damage" 👎
  19. Small AOE and weaker weapons shouldnt have it- its a drawback they absolutely dont need, they are already under-performing and you cant spam them at a wall/floor to kill everything. Only large AOE strong weapons need selfstagger as a drawback and a (slightly) limiting balancing factor. Yep, Zarr and Akarius are large Aoe strong guns and they need selfstagger. Also very true that it was a lazy hackjob assigning self-CC to every possible AoE even to weak weapons that never had self-damage and even were designed for melee finishers - like Zakti, rendering them unusable and unused.
  20. Cant do that, other than being toggle-on buffs that you want to constantly have on, they are completely different abilities and Ele Ward is a helminth skill, so they cant be merged. Ele Ward is really the only interesting Chroma skill that can be played with for some creative builds - on other frames better than on Chroma. Other than that hes just a walking Serration and a PT credit booster. He desperately needs a buff/change, but DE wont bother with him cause he still sees consistent if below average use due to PT farming, there are plenty other frames that need help before him. (Its also worth noting that while other frames were getting buffs, Chroma only got colossal nerfs cause his power was 'unintended' result of DEs inept scripting multiplying all the elements with eachother and also working with some other buffs - all that got killed off)
  21. Yeah any other form of protective skill is limited in many ways to balance it out, and other invulnerability skills have massive drawbacks - ei Valk Hysteria is limited to melee, Nidus has to work long and hard for his stacks etc. But Revenant? - just press one button for god mode AND it can apply to whole team - what was DE smoking? Originally Revenant was balanced by the fact that some enemies just couldnt be stunned when they attacked mesmer skin so they shredded skin charges in few seconds, it was still great skill but not super reliable, it demanded player attention and then you could take Rev to lvlcap, it was fair. Pablo removed that drawback and made it into a legal cheat. For the whole team. ... Remember Trinity? the 'support' frame - she only gives pathetic 75% DR to the team. Why? - because she used to be like Revenant now - her Blessing used to give invulnerability to the whole team, then DE realized (with the help of player feedback here) it was like a cheat removing any danger and challenge crippling design and gameplay and nerfed it (twice). But some ~9 years later Pablo made the same mistake creating team-wide cheat from Revenant. Baffling. Meanwhile any other form of 'op' protection like Styanax stacking oveguard to no limit or topaz shards restoring shields from 0 instantly gets nerfed - while Revenant exists? where is any balance and common sense at all?
  22. Frame taking 4 days (total) is turning new players away thats true. When you craft a weapon and its ready the next day - it motivates you to play tomorrow to try it out, its a hook. But when its whole 72 hrs it does the opposite - feels like you might as well not play for 3 days, and by then a new player might already be enjoying another game and forgets about WF. A bit of 'profit' from plat spent on rushing frames doesnt offset the significant negative impact it has on player retention. Frame crafting should be changed to 24 hrs - thats already 2 days with parts, thats more than enough. . Prime frames can be kept as is, since those barely affect new players and also they need to remain special. And another suggestion is to give 1 free crafting rush to new players, maybe give it at achieving certain mastery ranks
  23. its a feature - you get 2500 focus from killing thraxes anywhere and it goes to your equipped focus school
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