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Monolake

PC Member
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Everything posted by Monolake

  1. It's really a single player game with some rudimentary coop. Especially when you are new you'll be mostly playing solo. Also you are rarely losing loot on migration (unless you are completely kicked out from a mission), the result screen just lies, if you successfully migrated and stayed in the mission you keep your stuff.
  2. Flawed mods and mk1 weapons are just stepping stones for fresh players - they are necessary. This game is about progress, getting things gradually is more fun. People complaining about them dont understand how games work at all or never played rpgs. Simply removing Flawed mods would be hurting new players. Replacing them with full versions of mods would be robbing players of progress. Plus Flawed mods are good for cheap builds - which is needed for new players who dont have mod capacity. What should be done instead is balancing Flawed mods to have more significant bonus (at least some really need it) . The cost of ranking them up could be reduced to 'common' level too (but that actually doesn't matter as its already low enough for any new player to easily afford) MK1 weapons are same stepping stone and they are perfectly fine for the low level fresh players are facing. Its just too unclrear for new players how to easily upgrade - they dont know they could buy better weapons right away for credits (or make kitguns in day1 with only 1hr craft time!). The only reason to replace MK1s with better weapons so trim some bloat from the already bloated game. But still - new players just need more hand-holding and guidance to know how to mod and upgrade
  3. Revenant and his aug laughs in your face.
  4. Before it goes away it should respect player setting and should be fixed
  5. The LAUNCHER doesnt respect user settings and auto-chages to enhanced each time you run the game again. Fix this bug, DE.
  6. The LAUNCHER doesnt respect user settings and auto-chages to enhanced. Fix this bug, DE.
  7. Somehow you removed FSR even tho my Amd GPU and drivers support it - Ive actually used it and it worked just fine. Now its not an option. Still eats 5+ gb of RAM and doesn't free it even when you are in orbiter or some simple map which used to take twice less memory. At least shader cache works now so it doesn't stutter every time you load.
  8. Please fix dx11 too, still eats more ram than ever, still staggers and freezes causing disconnectes, its borderline unplayable since Kullervo update, its like Im back on my 12 year old pc with no ssd and only 8 gig ram. EVERY TIME its unplayable
  9. Nah Iv lost clamps when host opened it and then disconnected and I couldnt even exit the mission since the final exit portal stopped working and I had to 'abandon'. There are waaaay too many bugs with host migration, DE needs to auto-save rewards and progress to mitigate it.
  10. Host loads quicker and laves or disconnect happens midway - so you could still lose reward. Could you just auto save right after the Wyrm is killed? the decree is completely pointless there and its only confusing (some people might not even bother picking it) And please autosave after every round in circuit to avoid losing all progress on host migration and people being scared of it and having to leave even when they want to go on.
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