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(XBOX)ZiostShadow

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  1. Ahh enter the keyboard psychologist.
  2. Your lack of an answer is an answer in itself.
  3. I just think that making condescending, immature remarks about another person’s viewpoint shows that you must not have a very sound argument if you have to resort to these tactics. Also, are you referring to content where several other Warframes thrive because they are better optimized by design/application than Styanax? Content that DE put in the game to be more challenging and relevant than the normal star chart? Why do you think all the Warframe YouTubers don’t bother with making videos on basic star chart? Because it’s a joke. You can randomly select mods for your Warframe and weapons and clear the star chart. You’re right though. I probably just “play badly.” Have you even cleared the star chart? I’m genuinely curious at this point.
  4. What? Your vocabulary and punctuation make it very difficult to make sense of the points you are trying to make. Uhh no. Using a mechanic frequently is not abuse. Again, the Overguard gate was implemented with the intention of it being utilized. If you think Overguard-gating is abuse, then you must also think shield-gating is abuse. If that’s the case, I don’t know what to say. You’re just wrong. I didn’t suggest using DR mods. I simply said that they do not function to negate damage to Overguard. Rolling Guard is only useful when your Overguard is depleted. Using it while Overguard is still active doesn’t really benefit you much. Stalling doesn’t really do anything for you. You’re still going to lose your Overguard faster than you can gain it back. Yes, I’m aware of how actual DR is calculated. Paper DR is still 64% with Aviator and Aerodynamic. Also, the actual DR with these 2 mods is 54.4%, not 49.6%. Holy cow. You’re talking about base Steel Path. No wonder you think everything is fine. You do know that every single Warframe in the game can breeze through base Steel Path with decent gear, right? Please take Styanax solo to Steel Path Mot Survival or Lua Conjunction Survival. Once you have done that, then we can have a conversation about how “invincible” Styanax is and how easy it is to keep his Overguard up. Thank you! Finally someone who actually seems to have experienced the same issues that I have run into with Styanax. The people saying he is just fine are just playing star chart or watching outdated videos on how “immortal” Styanax is (was). You’re definitely right about Overguard being overrated. People act like it’s God-mode or something. The fact is that the Overguard gain from Intrepid Stand is abysmal at mid to high level Steel Path. To put it into perspective, Intrepid Stand grants 60 Overguard per Javelin thrown in Final Stand that damages an enemy. The number of javelins thrown scales off of duration. At 155% duration, there are 47 javelins thrown during Final Stand. In theory, if every single javelin hit an enemy (which is not likely going to be the case), you would only gain 2,820 Overguard per cast of Final Stand. That is literally nothing in Steel Path. Also, Final Stand is a channeled ability. The base duration of the ability is 2.5s. With the aforementioned 155% duration, Final Stand will be channeled for 3.9s. That is roughly 728 Overguard per second (assuming all 47 of your javelins damage an enemy). Enemies in Steel Path can easily hit considerably higher than 728 per shot. Try getting shot by multiple enemies while channeling Final Stand. Only then will you understand the struggle.
  5. Everything you are saying points to a Revenant problem. The thought that ‘Styanax having a similar survivability measure to Revenant will therefore make Revenant irrelevant’ is a Revenant problem, not a Styanax problem. Revenant needs some love, along with many other older Warframes. That doesn’t mean we can’t have a discussion about improving a newer Warframe for fear of jeopardizing the viability of an older Warframe. Also, using the ‘Overguard gate’ mechanic is not abuse. Just like shield-gating is not abuse. Calling something ‘abuse’ is implying that it is a mechanic or feature that was not intended to be used a certain way or to a certain degree; ie. bug abuse. Overguard-gating is not abuse. The .5sec I-frame on Overguard depletion was literally implemented into the game with the intention of there being a “gate” mechanic. Huh? Are you asking because you don’t know or you think I am incorrect? I genuinely can’t decipher what you are asking. Damage reduction mods do not apply to Overguard. I’m not sure what the confusion is. What??? 24% DR while airborne from Aerodynamic and 40% DR while airborne from Aviator equals 64% DR; which, as I previously stated, does not benefit Overguard. I don’t have to imagine it in Steel Path because I have literally tested it in Steel Path.. Also, Overguard and shield-gating isn’t reliable with Styanax.. I have explained why multiple times. Go back and read my previous responses if you don’t understand. With an introductory statement such as this, it is clear the level of maturity I am dealing with here.. Again, Revenant’s relevance should not be dependent on 1 ability. That’s a discussion for Revenant though. Giving Styanax a similar survivability measure to Revenant should not make Revenant irrelevant. If it does, that’s a Revenant problem and any grievances should reflect such. Lastly, I literally offered an alternative suggestion to my ‘Spartan Skin’ idea in my original response, so take a breath.
  6. Star chart is irrelevant in a conversation about how a Warframe performs. Any Warframe does well in star chart. Even base Steel Path is questionable when determining how a Warframe performs. Adaptation, Aerodynamic, Aviator or any other damage reduction mod DOES NOT reduce damage to Overguard. When Styanax’s survivability revolves around using the Intrepid Stand augment, ie. Overguard, these mods are a wasted slot. Also, no one is taking Styanax to SP endurance since his nerf. Change my mind.
  7. I’m perfectly calm, “my dude.” You are the one resorting to patronizing remarks because someone has a different point of view than you. That shows your level of maturity (or lack thereof). Saying that something doesn’t work too well at high levels does not mean that the OP is saying the ability is bad. Saryn’s Miasma is useless at high levels, that doesn’t mean it’s a bad ability. It’s actually a fantastic ability up to a certain point. Could it use some adjustments to make it scale better into higher level content? Absolutely. The same thing could be said for Mesa’s Regulators.. as well as many other abilities. The OP is just voicing a similar sentiment about Styanax’s 4. The OP offered a suggestion on changing Styanax’s 2 to add more survivability, yes. However, he never explicitly said that the armor strip function should be removed from the ability. He just said something about it having a different animation and adding damage reduction. You should ask the OP for clarification before jumping to conclusions. You are dealing in absolutes. Something can be good, but can still be better. Just because something can be better, doesn’t mean that it’s not good. Food for thought.
  8. Well I agree with you on that point. His 4 is not not an issue. Really none of his abilities are an issue. The issue is with his survivability. Maybe you have or others could have before he was nerfed. I’m not talking about what Styanax used to be able to do. I’m talking about now. I can tell you for certain that you cannot take him to Mot SP Survival and maintain his Overguard in the current state. Maybe in a team setting with heavy CC and less aggro. Maybe. I would venture to say that you are being dishonest if you are saying that you can maintain Styanax’s Overguard in the current state in higher level SP. If you can, then post a video to prove it. These “several others” you refer to are seeming to elude my YouTube search results. I can’t find a single video that has been posted recently (less than 1 month) showing Styanax performing well in a solo Steel Path survival. You submitted a reply following my reply, but did not quote the OP to direct your response. It seemed to me that you were simply questioning the general idea that Styanax needs some adjustments to his kit/abilities. I think he does. Hence why I defended my position. Also, the OP never said that Styanax’s abilities are not good. He just offered ideas on how he thought they could be improved.
  9. Taking Styanax to level cap proves nothing about whether or not he is a good Frame. People take Inaros to level cap. The only video on YouTube I see of someone taking Styanax to level cap, the person is spamming Operator arcanes for I-frames and CC. The Intrepid Stand augment does not make Styanax “functionally invincible.” Not even close. If you think the Overguard doesn’t get melted in literal seconds, then go right now to Steel Path Mot Survival solo. No matter what combination of mods and Arcanes you go with, you will not be able to gain Overguard faster than it breaks. You will have to focus all of your efforts on shield gating at that point. As I stated in my previous response, you cannot reliably shield gate when you are locked in the ability animation of your 4. Ie. you will die. Also, I didn’t say anything about his abilities not being good. They are all excellent abilities and have a very good synergy. He has potential to be among the best Warframes in the game. The problem lies in his survivability. If you think his Overguard is good or makes him “invincible,” you are clearly playing star chart or base Steel Path. It does not make Revenant irrelevant. There are many Warframes with functionally identical abilities that have just a different look or animation. Also, I gave a suggestion for keeping the Overguard mechanic on Styanax. Considering that I mentioned having 6 Forma and an Umbra Forma on Styanax, I can assure you that I have tried all of the mods you mentioned. Aviator is negligible damage reduction. I’ve also used it in conjunction with the Aerodynamic Aura mod. 64% damage reduction still does not keep Overguard up while using his 4 with Intrepid Stand. Quick Thinking is useless in Steel Path and is a wasted mod slot. Molt Reconstruct makes no sense to put on a Warframe that is not made for health tanking. If you are taking damage to your health, that literally proves my point that Overguard and shield gating on Styanax are not reliable. Also, if you take damage to your health at higher levels, then you are dead. Yes, Overguard has a gate (minimal). Yes, shields have a gate. It still does not prevent you from dying while casting your 4. Either you have not played to a high enough level to experience this or you are being carried by a team, drawing aggro away from you.
  10. I beg to differ. Maybe for base Steel Path he does well, but not much more than that. I have 6 Forma and an Umbra Forma installed on Styanax, so trust me, I want him to be good. I currently have Nourish in place of his 1. I’ve tried Silence as well as a few other Helminth abilities. Nourish is just the best choice to pair Viral with the Slash damage/procs from his 4 and for the passive boost to energy gain. That being said, he still lacks survivability. Especially considering the fact that he literally has an ability that is a taunt (pulls aggro away from teammates). With that in mind, Styanax should be much tankier than he is. The overguard from the Intrepid Stand augment gets melted in seconds, leaving you with a a glorified shield-gating Warframe. With the Decaying Dragon Key equipped, his base shields are 188. This makes it difficult to shield-gate reliably unless you use Brief Respite and 3 Augur mods. The problem with trying to shield gate on Styanax is that when you are casting his 4, you cannot use other abilities and therefore cannot shield gate. The Overguard gained from Intrepid Stand does not keep up with the incoming damage. This will inevitably cause you to get killed mid-cast in your 4. What Styanax really needs is to gain stacks of a Mesmer Skin equivalent (shall I suggest ‘Spartan Skin’?) from Intrepid Stand, not Overguard. There could be a cap on the number of charges that would scale off of power strength. The charges should also grant I-frames on breaking, just like Mesmer Skin. If they are going to stick to Overguard on Styanax, DE needs to increase the gain (not the cap) from the Intrepid Stand augment. They should also change Styanax’s passive (which is honestly useless right now) to a 90% damage reduction while casting his 4. Lastly, DE should make Styanax’s Axios Javelein (what he throws in his 4, not his first ability) an exalted weapon that can be modded with melee mods. This would help with damage scaling on his 4 at higher levels and would also help with his survivability; ie. enemies die quicker and don’t damage him as much.
  11. So there’s no denying that many of the Warframe ability augment mods were added as a “fix” for abilities that were overall lacking to some degree. Many abilities just feel incomplete without an augment. My suggestion is to add an augment mod slot for each ability and take away the augment mod drain. There are plenty of Warframes that do not need an augment. Why are the Warframes that essentially do need an augment penalized mod capability? Take Ash’s Teleport ability, for instance. The ability teleports Ash to a targeted enemy and opens the enemy up to finishers. The Fatal Teleport augment mod was added because the ability just seems so incomplete without it. Another example that everyone knows of is Excalibur’s Chromatic Blade augment. The ability just doesn’t perform very well without it. I’d be curious to know who isn’t using this augment with Excalibur. There are numerous examples of abilities that just don’t work very well without an accompanying augment mod. I don’t see a downside to implementing this into the game. The market for augments would not suffer, as there would still be a demand for them. In fact, the demand would arguably be higher if this were implemented. It would, of course, buff some Warframes to a degree, but I can’t think of anything that would be game-breaking.. As far as Helminth abilities go, it could be just like it is now where the augment mod is available to whichever frame the ability is infused on. This would be a great QoL improvement for a lot of Warframes. Please make this happen, DE. EDIT: I meant to post this under Warframes Feedback.. oops.
  12. False. As I stated before, I did not start the conversation of real guns. Reading is difficult I suppose.. I agree that fall-off is a problem in itself. However, even if the fall-off mechanic were removed entirely, it would still not bring melee into balance with ranged weapons. Melee still falls short, even against single targets. Take a single SP Corrupted Heavy Gunner of any higher level (150+) and see how your TTK is with your best melee (excluding giga-Chad Glaive Prime) and do the same test with any decently built ranged weapon in your arsenal.
  13. I didn’t initiate the discussion of real guns. Maybe you should direct your remarks to the person who did. You should consider actually contributing to the topic instead of inserting your opinion where (ironically enough) no one cares to hear it.
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