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About DrakeWurrum

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  1. Hmmm. I haven't touched Railjack since before the Arcana update. (I was trying to find Magma Chamber, since I could use it on my Necramech weapons). I remember struggling to do repairs on my own some, but that's why I have Void Cloak. Has it actually gotten worse?
  2. This literally means nothing. I have been playing video games since I was 4 playing King's Quest on DOS, and I'm now 34. I played WoW from BC all the way through to BFA before I gave up on it completely. I've played City of Heroes/Villains, and Guild Wars 1 and 2, and FFXIV, and Wildstar Online (RIP). I've played the S#&$ out of Skyrim, and Morrowind, and all the Dragon Age and Mass Effect games, numerous Final Fantasy games, Legend of Dragoon, Kingdom Hearts... You don't "have experience of video games" more than anybody else on the internet. Your opinion is not elevated be
  3. I am repeating it because it's not false. Numbers don't lie.
  4. It's not. People have parsed DPS and kill times on this. They have compared total number of shots/melee attacked, compared total time taken to kill. Viral beats Corrosive.
  5. Nobody in this community wants PvP, and neither do the devs. I agree they need to fix this and dramatically improve it. Things have gotten really chopped up and butchered over the years, so the game would benefit from a massive "repair the story" project, so that new players can understand the journey their Tenno (and the Sol System) has gone through better. Especially for Alad V's story. His story is all over the place and a real mess after they revamped the Jupiter tilesets and added the Ropalolyst. I haven't participated in EVERY event over the years, but I still have my H
  6. I'm pretty sure the "wild" mechs we find are piloted by Father. But the ones in the Vaults are certainly acting autonomously under Entrati commands. I think they just wanted to prevent the mech from becoming a fancy super-Specter that fights the mission for us. I feel like this could be easily balanced by making it so that either the mech or our frame can be on the battlefield, but not both together. But that's probably because I genuinely hate how entering Spoiler mode just leaves my frame behind, standing there like a statue...
  7. I think Eximus was their attempt to copy Diablo's idea of having enemies with modifiers on them, but it was (as usual) ultimately implemented poorly. I think the Rex enemies on Deimos does a better job of it, ironically. But I think at this point, the game would suffer without Eximus units. It would be better to overhaul what Eximus units actually are and do.
  8. Nah. Too similar to shields. Right now there are two forms of damage reduction to raw health: armor and shields. Armor is "always on" but still allows your actual health to be damaged, meaning that you can still get whittled down without some form of health regen. Shields are temporary buffers, but completely 100% prevent ALL damage from applying to your health, but still takes 75% of the damage dealt to it with no reduction. So if used effectively, you could avoid taking any damage at all. Warframe has not always balanced these two things properly (and armor is still pretty muc
  9. That highlighted portion is why, honestly, I would love to see them introduce a totally new mod system that calls for us to mod individual abilities with mods tailored to tweaking how abilities function/scale, rather than us dumping mods into one board for our whole warframe for generic stats. I wouldn't want just some abilities to be treated as "exalted weapons" but to change things up so that all abilities are moddable directly by the players. I'd want to see something like: The Warframe gets 5 mod slots (mods tailored to survival/mobility/energy), but each individual ability ALSO
  10. Thank you for taking the time to look after yourselves. Health is important. No matter what the fans of this game may scream at you, it's important that you focus on your own health and happiness instead of trying to make everybody happy. And I cannot express how much I appreciate both your honesty in delaying new content updates, and your choice to do so. I would much prefer that content be delayed a bit longer rather than forcibly rushing it out to meet some deadline. We saw how that works when you first launched Railjack. Let's not repeat that! I do think y'all should still maintain a
  11. Yes, we could mod it, and technically it has more baseline damage than the Ignis, but the range on it is genuinely a problem. The Ignis has a 20m range, and it works a bit like a perfectly accurate "beam" weapon in the game engine, with a 3m spherical radius around the point where it hits (or at its maximum range). Other than Sinister Reach extending it, that 20m range is fixed. Spectral Scream is a 10m long cone effect which can be increased/reduced by the frame's stats. According to the wiki, each enemy directly hit also spreads the Scream's elemental energy effects to one other enemy with
  12. Ahaaa, I was confused. I often get ability names mixed up. In the case of Spectral Scream, honestly, I'd rather they just make it more like the Madurai Void Blast. Tap it for a burst of explosive damage. Hold-to-charge for a bigger burst with better range (or maybe some other improvement, and keep good range baseline). Give it some kind of direct synergy with other abilities (at least Effigy, if not also the Ward somehow) to give us a reason to care about it beyond "Yay damage!" since that scales poorly at high levels. Even if we keep the "channeled flamethrower" (and most don't want
  13. Is there a list somewhere of all the different variations of Warframe's logo over the years? DE often changes it up with different art stylings for different updates, like Fortuna or Deimos or Deadlock Protocol. There's been dozens of different ones by now, but I can't seem to find anywhere that keeps track of all the different ones we've had.
  14. ...how does it NOT make sense to color our bats? In the real world, there actually are bats in different colors of fur. Maybe go learn something about nature. https://blog.cwf-fcf.org/index.php/en/did-you-know-that-not-all-bats-are-dark-in-colour/
  15. I base my critique on the fact that I've been using Heat for the most part for a good while on him now, and... honestly, the heal is never enough. When I actually need to heal my Chroma, I'm taking enough damage that a heal at that size, with that cooldown, simply is not enough. Whereas the Cold Ward will actively reflect that amount of damage being taken, while reducing how much of it I take a little further. Granted, that bonus armor means little when you've built up Vex Armor enough. That is a fair argument. I'm just finding the damage reflect saves my skin more than that paltry heal.
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