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sanj66

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  1. Well 1. because they made the story around it

    2. ignoring a part of the game does not mean devs will not try to develop or use it.

    3. If you don't want to do it you aren't really being forced into it, it just enriches your experience if you do.

    yes but it seems thats all they are pushing in terms of integrating mission types into story line atm. if you ignore it you dont get to progress in the game, you cant get broken war etc else where can you? along with the focus system.

  2. well first off i took a relative long break from the game, got a bit bored and burnt out, i came back after the new parkour rework but still played quite a bit less. i must say i loved the new quest but for one issue and i see it constantly recurring, yes there were players who asked for stealth to be made more relevant but what about the converse? the players who didnt really care for it, the issue i have is why lately have all quests and sortie missions been forcing players to do spy missions? i honestly hate this mission type but the only way for me to be able to play and enjoy new content is that i must do spy missions and tbh i have skipped quite a lot of quests and i only did maybe 2 or 3 sorties, as soon as i login and see that i just get a meh feeling and log back out.

    what happened to all the play your tenno as you want to play talk from steve and the other devs? i want to play my tenno how and where i want to and thats not in spy missions, as it is you basically cant progress in anything, quests, sorties etc if you dont do spy missions as it either shows up as the first or last quests in these things. why cant there be an option of equal difficulty between mission types?

  3. Now everyone please turn your attention to the current build I have here.

     

    This is an endgame build that allows me to play Rhino and allow him to survive in endgame.

     

    bqmEdM2.jpg

    Just click on it to zoom in. I have +87% Power Strength due to my Arcane Vanguard Helmet which adds +25% Speed in exchange for -10% Power Strength so we're not going to include the Arcane Vanguard Helmet in these calculations.

     

     

    Now I will explain what this build does to each of his abilities.

     

    Rhino Charge

     

    Now Rhino Charge costs only 6.25 energy to use.

     

    However due to the -80% duration it doesn't move you anywhere at all. >.>

     

    So I don't use this ability at all however it does deal 1280 damage with the +97% power strength if I stand right against my enemies lol.

     

    But if they make it so that this ability isn't affected by duration it will be very useful!!!

     

    Iron Skin

     

    I know many of you complain about Iron Skin falling short near end game....but with my set up.....Iron Skin only costs 12 Energy to use and has about 2364 not only that but I can spam it over and over and over again cause it only costs 12 Energy to use.

     

    Which is why I believe the DEVs didn't change Iron Skin because they are aware of this and I will agree with them.

     

    Roar

     

    Now while the +97% power strength works on it.....it's just too short to be useful for the team....so what I do is just Roar and Stomp as it only has enough time for that with that duration. But since they doubled its duration it might actually become MUCH more useful!

     

    And this only costs 19 Energy to use.

     

    Rhino Stomp

     

    Now this costs only 25 Energy to use.

     

    If this can become recastable Rhino can be an amazing CC tank that can rival even Vauban!

     

    However its CC is hindered by it being unable to recast due it needing to wait till the enemies fall out of stasis to reuse again and that just really sucks.

     

    So what I do is just Roar + Stomp to use it as a damage dealing ability instead of a CC ability.

     

    ---------------------------------

     

     

    Any questions?

     

    AND DON'T YOU GO SAYING OOOH THIS IS TOO OP THOUGH! BECAUSE IT'S NOT!

     

    THE REASON WHY THIS IS OP IS BECAUSE I PLAY RHINO- LIKE A LOT!

     

    SO I KNOW WHAT I AM DOING! NO NEW NOOBIE WILL BE AS OP AS I AM RIGHT FROM THE BEGINNING! 

     

    LOOK AT MY RHINO IT'S 4 FORMA'D AND IT HAS 3 FLIPPING CORRUPT MODS AND 1 PRIMED MOD! OKAY?!

     

     

     

    YOU WILL NEED TO HAVE PLAYED RHINO THIS MUCH TO DISAGREE OTHERWISE:

    TYCWmk8.jpg?1

    OKAY?! WE ALL CLEAR? GOOD!

     

    LETS ALL GET ALONG!

    you have a problem there, as of now you have no cc, the -ve duration kills your stomp in this update as stomp is now affected by duration mods, also if you build for roar on the other hand you achieved the same thing as now you have an extremely long power in use mechanic. mained rhino for years btw.

  4. just make it mitigation flat out, so you dont get mitigation stacking on mitigation from armor, plus the value then is irrelevant. the 2nd iteration of iron skin was the best solution, this current paper skin people think makes rhino easy to play is utter rubbish, the current reworks by DE is also very poor besides the ragdoll of charge. roar even with a longer duration is still a weak #3 compared to other damage buff skills it is almost pointless, stomp affected by duration as well, as now if you build for roar guess what your cc is dead as it will now have an extremely long power in use mechanic, making rhino even harder to build and he was one of the hardest frames to build unlike loki, nova etc they neglected the one skill that needed a rework and messed around with his other skills in a lazy attempt to say hey we worked on rhino lets move on. rhino is the only frame of those 3 listed previously in the thread described by the company as a tank, also a tank does not only initiate a battle, a tank controls a battle so his team mates can take advantage of that control he has over the field. a tank soaks up a hell of a lot of damage and has some sort of mitigation or survival skill or mechanic, rhino has none really atm, he has relatively low armor compared to non tank frames, excal and valkyr, swordsman and berserker, he has the worst survivability skill in game, the worst scaling survival skill in game and one of the lowest damage buffs, not to mention one of the frames locked with power in use but not a dynamic skill like zephyrs or hydroids that constantly ccs enemies that enters their zones.

     

    all in all with respect to the thread just revert iron skin to its 2nd iteration, it was not god mode, it did provide cc immunity and survivability and worked.

  5. Can anybody tell me what's the point of a tank, if he can't aggro? Why should I invite a Rhino to my squad, if the odds of my squishy Nova getting shot are just about the same? I'd much rather invite a CC frame, or a support frame. Both would keep my squishy Novabutt intact.

     

    DE, please for the love of Lotus, add an Aggro pull mechanic to Iron Skin. It would make me go from "Oh, a Rhino. What a waste of a squad slot" to "Sweet, a Rhino! I can remove Redirection now!". It will give him an ability to actually fulfill his role as a tank - he will be the protector of the team. 

     

    Thank you for reading ♥

    the problem is most tanks in games that draw aggro have decent to good means of mitigating the damage while holding aggro, rhino doesnt, he has relatively low armor compared to non tank frames, probably one of the weakest and worst damage mitigation skills in game, IS.

  6. Are you kidding me? No way is having Stomp scale to duration a nerf. You'll just have to change your build. Roar getting a more duration is not a nerf. It is an extremely good buff. Iron Skin is not reliable in higher end missions. Charge being able to ragdoll and send enemies flying away is not a nerf either.

    actually it is a nerf, one that can kill you, modding for a longer roar will also make you mod for a longer stomp duration, which then basically kills your ability to cc. rhino as it was before was almost perfect but for iron skin, it was too op in low missions and utter garbage in higher missions, and sadly that is the one skill DE decided to ignore. now if you are modding for roar, you are gonna kill 2 other skills instead of 1, where as modding for roar before meant killing IS, now your cc will be almost useless as the issue and the 1 issue stomp had was unlike other cc abilities it has power in use, now if 1 last opponent is cced and a fresh batch enters they can wipe you much easier than before as you have that longer duration locking the skill in use. overall the charge changes and the roar changes are great, stomp and the idea to neglect his greatest flaw IS tbh i dont know what they were thinking as those are utterly poor decision possibly even lazy decisions to try to seem like something was done.

  7. question: its a really old topic that has never been addressed, when will rhino get any sort of upgrade/rework, rhino was supposed to be the tank frame that was almost unstoppable as described by you all in his intro video. as it is now rhino is the worst scaling frame in terms of defensive abilities and he is out tanked by support frames like trinity and a berserker like valkyr. since excalibur is getting a new work over to make him cool as well and many other frames got workovers or tweaks when will rhino ever get some work done to make him viable again and not relegated to the noob frame to run around on mercury and feel like a god treatment he gets.

  8. It has never happened to me. That's a matter of using your brain. Don't try to banish enemies while their in a CC/recovery animation and you'll be fine. Same goes for their slam. If you're rift walking you have all day to pick your time to banish. Don't rush it.

     

    HAHAHAHAHA, run out of energy as Limbo? Lolnope. I can do the same with Cataclysm, except unlike Loki I also get a damage buff.

     

    I already addressed how to deal with nullifiers as those other frames. Just shoot the dude.

     

    Keep away from enemies and he'll spawn in tons of loot. They aren't dispelled by all forms of attack. If you start firing your synoid gammacor at full capacity, you'll often get cloaked while you're still firing it. Some abilities don't break the cloak either. The Raksa will use its shield restore far more often than the sentinel will, thus making it better. http://warframe.wikia.com/wiki/Protect. Protect can and will get activated long before your life is even in danger. You can still miss loot with Vacuum if the loot is outside vacuum's range. Stop being lazy and you'll never miss any loot.

    is that the same that can be said of nn13 who wasnt monitoring his invis duration and got shot down twice and then said its a flaw in invis? the 2nd part you dont seem to understand what he meant, he said it can save you better in a situation 300 shields vs a full, if you are running around like a headless chicken vs low tier fodder yes the raksa would be better, it procs more often, but if you are skilled and you get yourself in a pinch a full shield restore maybe and probably would be better to save you, in that 7 seconds of cd on the raksa they could kill you, but it depends on which frame you are using and how much shield capacity you have stacked. loki has it easier vs nullifiers, every other frame presents a clear tangible target, while cloaked loki does not, note they said basic general awareness, plus you got the fastest run speed to run and gun with. every frame has a chance of dying on entering the nullifiers bubble depending on how many mobs are around it , but staying far and gunning the bubble down loki has the easiest time.

  9. Well, Loki is just a living proof that utility>damage at endgame. Needs a nerf? Nah. It's pretty well balanced and, as stated in its description, a rewarding frame for advanced players. 

     

    Escalation was a very "specific" event: OK, Loki shine at this specific kind of situation. Now, imagine the same with mutalist opsreys dropping poisonous gas all around the area, or just Ancients with poison aura wandering around... Loki and his small health pool will find himself much more in trouble... And some people will probably call valkyr's hysteria or Trinity Link OP.

     

    Finaly, every frame has been called OP at a point by some people; must mean they are finally balanced... since they're all OP... So, well, leave Loki alone.

    what about loki is for advanced players? he can work better than other frames with non corrupted optimized builds, and comparing corrupted builds he gets even better. he is very easy to mod, and extremely easy to play. its true many frames have been called op but some wrongfully so, that does not discount that loki is genuinely op.

  10. There are others who are easier to play and are stronger than Loki.

     

    Valkyr,the invulnerable tank in the game can become immune to damage for a maximum of 77 seconds. And while in that state,she can kill without worrying about stray bullets hitting her.

    Loki has to worry about stray bullets or Prova(if he disarmed the enemies),even if he is invisible,both of which have enough damage to one-shot Loki at higher levels.

     

    Nyx,can take all the enemy damage and give it back to them,killing them instantly. Loki can't kill with abilities. While Warframes with damage abilities can go in a mission with not-so-good weapons,Loki and non-damaging Warframes can't. A general drawback of utility warframes.

     

    Nova,can make the enemies so slow that it almost seems that they are frozen. And then she can shoot one enemy doing 200% damage and the whole room goes BOOM!

     

    Ash,can go invisible just like Loki,but he also has the highest damage dealing ability in the game. Play with Ash and you will realise Loki is nothing compared to his Bladestorm and the slash procs from it. Sure death to enemies even at relatively higher levels where other abilities fail.

     

    And this list goes on.

     

    What Loki is good at is Solo'ing. Like many others. Nyx,Valkyr and Ash can solo a game mode equally well.

     

    But,why complain about the good thing only.

     

    Loki has it's downsides.

     

    In normal level gameplay,Loki players are like "WTH! Let me kill a few things!". Because other Warframes can kill 30 enemies in one go,Loki feels useless.

     

    So,yeah,Loki is neither "ridiculously easy to play" nor is it "ridiculously strong". If anything,that title should probably go to Ash or Valkyr.

    valkyr has no range in hysteria she has to melee, plus she has almost no cc ability, loki has no downside of invis, you can use a silenced gun or you can shoot on the run, and in this game weapon damage > skill damage in most cases.

     

    nyx is rooted in absorb and you can be killed when you release it and something shoots you, loki can invis, pop decoy when he is about to decloak or hide and decloak and recast, nyx cannot absorb and move, she cannot leave mobs unalerted, and loki gets damage buff to melee on invis.

     

    nova can cc but loki does it better, in the game projectile damage from enemies are the major bane of players, under m prime enemies can still shoot at you just slow depending on your build or at a rate depending on what mods you have acquired. loki completely takes all that away and instantly and indefinitely unlike m prime which has to spread outwards at the enemy.

     

    ash does do tonnes of damage but he has no cc ability, in a game where difficulty is scaled off of mob stats, cc is more important that damage as damage falls off while cc skills scale infinitely, loki has rd and the aggro mechanic of decoy, plus he has a longer invisibility duration than ash.

     

    he is ridiculously easy to play, easiest to build and ridiculously strong, because you dont know how to use him that way or thinks he isnt doesnt discard that fact.

  11. Oh my,

    "loki is the strongest frame in game atm and always was, he trivializes content"  ----only your opinion, nothing else.

    "requires the easiest build and has the least downsides of a corrupted build" ---- You know there is a frame named Nyx...wiil give you a tip , she doesn't need strength mods.

    "his invisibility grants him damage avoidance" --- no, he becomes untargetable, is not the same.. damage avoidance is valkyrs thing...

    "with higher crit chance" , just no --- please inform yourself better.

    "his #4 is probably the strongest in game" ----your opinion again, there is nothing bad with that...but it's just an opinion.

    "and the fact that it has no duration means a max rank fleeting wont affect it" ---- like many other warframe powers that are not affected by duration, it is and advantage... but not a huge one...or unique...

    "he has the best synergy amongst his powers" --- that's right... you got it right!!! does that makes him OP?

    "he can solo every game mode" --- Like Nova?, or Nyx?,

    "with ease" --- maybe if the player is skillful enough, other frames are not excluded tough...

    "yet you say he is not op" --- Yes...

    "all of loki's skills scale infinitely" --- Yeah specially the decoy of doom!!!, ehmm.. I'm very sure other non damaging powers scale too...

     

    Opinions by themselves are not bad, biased opinions are dangerous.

     

    Loki is a very good warframe, irradiated disarm made him part of the "meta" that leads to players talk about nerfing... i like to think he is more than that..

     

    By anything... i prefer buffing other warframes instead of nerfing well implemented ones... of course not excalibur's kind of buff...

    first off valkyr does not have damage avoidance she has invulnerability, aka damage immunity, being invisible where the enemy cant target you is damage avoidance. invisibility does grant melee damage boost. the aggro draw of decoy works at every level, that is its root function it scales, you pop decoy on any level of mobs it does draw aggro away from you. just because he doesnt have a damage skill doesnt mean he is not op or better than excal, he is better than excal and every other frame and thats not biased he is the strongest frame in game and irradiating disarm made it worse.

  12. To the op, first... that solo requires some skill... or you.. or your friends could solo escalation with Loki?... at least i know i can't

     

    Your arguments points toward his advantages... but you seem to neglect his weaknesses

     

    - Just by reading his stats he is very squishy (low health, low shields,¿armor?) the only things that keeps him alive are his powers.

    - He is very dependant on energy, one smash from magnetic proc and he is pretty much screwed.

    - None of his powers dispatch enemies whatsoever.

    - Requires late game mods to be usable in high skirmishes. (not newbie friendly).

    - Very limited usage in infested maps. (Radial disarm is useless here without augment, invis is negated by area of effect attacks, typical decoy tactics are useless here, switch teleport is not viable except to escape and you could still be surrounded)

     

     

    And that is great, all that (advantages and disadvantages including he not requiring strength mods are part of his uniqueness) yeah stay all the invisible you want until you are hit by a stray bullet...or area of effect attacks.

     

    Loki had almost no changes in two years you know why?... because he is balanced in comparison to early game rhino, valkyr invulnerability (not invis... here you do not take damage unless you are afk) or full cure duration trinity.

     

    It's funny... that same Loki you say is "too stronk" (hate that term) was demmed as under powered around 2 years ago...people said radial disarm doesn't kill anything...

     

    And please Loki press 4 to win?... ok go to any open map in the solar system... get enemies around you and cast full range irradial disarm, then don't do anything... go to the bathroom, take a glass of water or whatever you like, come back and see if you are not dead or being hit by the same enemies affected by your ID .

     

    ...then do the same with full strengh excalibur. Then tell me who requires Homer's drinking bird...

    loki is the strongest frame in game atm and always was, he trivializes content, requires the easiest build and has the least downsides of a corrupted build, he also has instead of damage mitigation or reduction, his invisibility grants him damage avoidance with stealth and also grants him melee damage boosts with higher crit chance and damage. his #4 is probably the strongest in game, it has no duration can be infinitely spammed with no power in use mechanic once you have energy and the fact that it has no duration means a max rank fleeting wont affect it. he has the best synergy amongst his powers and he can solo every game mode with ease, yet you say he is not op? just remember excal RJ only works up to a certain mob level, all of loki's skills scale infinitely.

  13. personally, i think this is only because of how this mission was set up. nobody use their weapon because it was illogical to use it in that situation with most warframes.

     

    i think we're forgetting that once raids come we will have a full arsenal and no conclave limit, which will allow us to do as we please.

     

    also DE already said CC is the meat of the late game, all damage skills fall off so it's no wonder that cc wins matches. Of course this could be fixed by better scaling skills or have some skills deal percent hp damage.

     

    as for weapons, i think they're strong enough as is, it's a matter of having the right weapon for the job.

     

    i dont think this is DE's ideal example of a challenge but i do feel it was a challenge at first.

     

    DE is still working on improving difficulty and i think the steps they are taking currently (new unique enemies) is in the right direction. It will not be a quick process to get the game to be perfect and that's ok.

     

    we all need to keep in mind that escalation was by no means a shining example of warframe gameplay, it was more backing us into a corner with few options left.

     

    personally i think it might be nice to see the enemies get their own supports (negate bubble guys are decent) but they need something stronger, some cc attacks and healing abilities. something to even the playing field.

    that is true, but in the other hand they are proven hypocritical in they talk about pressing 4 to win or one trick pony's, yet isnt that the whole point of cc? building frames to cc mainly is just doing that and the way they are setting things up that is exactly what they are funneling players to do, have you ever noticed the latest frames and their skill designs? they are all just clones of each other, no diversity.

  14. I've seen dozens of strategies for completing this, each from someone who swears that's the only way to finish it. "You need these four frames for these exact roles or you just can't do it!" I was part of a PUG last night that did it with three Irradiating Disarm Lokis and a Limbo. If that vast array of successful strategies doesn't disprove OPs point, I don't know what does.

    all of those support the op, as all strategies listed here and on youtube all revolve around cc, its the same strategy with a different skin, how best can you cc the opponents. that was the op's point he used an example of what makes it easy mode but all in all it boils down to cc. thats not diversity thats bottle necking playstyle.

  15. What's false? You need to be more clear. Most damage skills don't scale, but some do. Nope, there are damage skills that scale and can be used at higher levels. The relativity? So far the only comparison is the TA has high level mobs, and so will raids. Beyond that there is no real comparison. I don't remember him saying that. I don't really care about Focus. I don't remember them saying they intentionally made the Rakta Ballistica crappy, can you link me to the portion where they said that? I do remember Steve having trouble agreeing with the community's general consensus (he seemed to think its AoE proc made up for its general crappiness), but I don't remember him or anyone else saying it was supposed to be bad. What do you mean "what will [they] have then?" If raids are endgame that means they're the end of the game. If you expect something to be located after the raids then you don't want raids to be endgame. I'm pretty sure very few players actually want endgame content at this point.

     

     

    Radiation procs don't last long.

    1. Fire fright should provide enough CC to allow a skilled Ember player to solo. Accelerant would be a cherry on top. This is one of the few times I'll say skill would be needed to make something work in warframe.

    2. Snow globe can be replenished.

    3. You can place multiple electric shields at once, and Shock provides CC.

    4. I think you're forgetting Saryn's molt augment.

    5. Not sure about Mesa so I'll give you this one.

    6. Mag has CC in Pull and Crush (wouldn't recommend using crush though), and Bullet Attractor with max range should shield you from a lot of enemy fire if placed correctly. With the Arcane helmet her Pull has a range of 65m, how is that not enough?

    7. My Trinity doesn't have enough forma to test it out, but I don't see why Trinity shouldn't be able to solo.

    8. Map wide slow+ the ability to move around quickly should keep you safe and make solo'ing doable.

    9. Did Turbulence get nerfed while I wasn't looking or are you just ignoring its existence? And Tornado should help out.

    10. Rhino doesn't need to be able to spam stomp if he isn't killing any enemies with it. He just needs to re-cast every 8 seconds or however long it is.

     

    Nope, I only count 2 maybe 4 frames that may be incapable of soloing. Your problem is you really think that CC is the only answer, when it isn't. Valkyr would be relying on one skill. Limbo would be relying on 1-3 skills. Vauban has two (Bastille+Augment and Vortex) that could be used. Revise your numbers. I'll reserve judgement on raids and each frame's raiding potential until more information is given. From what I saw in the devstream, every frame should be capable of contributing to a successful run.

     

    Revise your numbers. You failed to take into account the fact that some damage skills do scale and I'm willing to bet you ignored several abilities that would be useful.

    devs not limiting playstyle choices via removal of the mod cards, your choice is still limited due to many reasons, scaling, builds and general overall usage. due to the way the game is designed with weapons actually accounting for more damage than a skill and exponentially in most cases, cc is the way most frame set ups are made or selected by, that by itself is a funneled choice due to the poor design of "difficulty", secondly just because a skill is still present does not make it useful if they truly intended on not hampering player play style diversity and allowing a player to freely choose how they want to play then the negative "debuff" of a corrupted card would either be determined by the player or there would be multiples of a debuff with differing buffs, or vice versa. the relativity of mob levels and scaling is the whole point, what else is counted as difficulty in this game? go back to the stream when reb was playing scott did say this is 2/3 of what raids are atm or as it is currently designed, and the stream previously or the one before htat steve did openly say he purposefully made the rakta crappy, be it serious or sarcastic both are in some way insulting to the playerbase, you either purposefully made a crappy weapon to funnel players away from a syndicate just as cephalon got the gammacor after it was revealed they had the lowest syndicate base, coincidental isnt it? again limiting or attempting to limit player choice. you do not care about focus but alot of people do thats why for quite a bit of the streams thus far it came up along with the issue of endgame content, be it real endgame content not a temporary stall. if many players dont want it then why was in continually mentioned as a question posed all through last year and this year as well?

  16. To be fair, prior to the bolded edit, your point was incredibly hard to figure out. And on the bolded text

     

    "Example put below illustrates problem which haunts the warframe, complete reliance on exploits which render enemies permamently harmless, whether you use limbo, valkyr, loki, vauban you still survive by making enemy incapable of damaging you.

    Whether or not you believe its skill or not i dont care, i care that it takes away choice, since any frame without mentioned abilities becomes useless and even those possesing them are relegated to being "jamming device" sitting at middle of map and mindlessly pressing 1 button over and over.
    Is this really the best that we can expect from de in terms of endgame content, raising lvl till we need to rely on exploits to not get hit??"
     
    While the underlined is mostly true (there is a video of an Oberon solo'ing the TA), it isn't an exploit. The game is working as intended. Name all the frames that can't be used for this TA. Why are you assuming this TA (which was made just for fun) is indicative of what Endgame content will be? And as previously stated, using your abilities as they were intended is not an exploit.

     

     

    DE stopped caring about restricting playstyles back when they removed ability mod cards. I don't remember Warframe ever being touted as a game where progression is not needed. And how would you know what sort of requirements there are going to be for Raids? I watched the recent devstream, they didn't say anything (or show anything) that seemed to indicate that "X frame/gun with Y set up/build" would be necessary. As DE said, this Tactical Alert has nothing to do with raids.

     
     

     

    Coptering is a feature, get used to it. I rarely see the Boltor Prime or the Soma (prime). In fact, I've only seen the Soma Prime ONCE in game. Loki Master Race does not mean Loki is overpowered, and Loki IS in danger. Being invisible =/= being invincible. Most melee weapons are terrible, that's nothing new. Mastery Fodder as a concept is flawed, it relies upon the assumption that the perception being used is that of a late-game player who has long since surpassed the level ranges of the 'mastery fodder' that is thrust before them. A new player does not view the new (but not top-tier) weapons as mastery fodder, for them that weapon is another step on the ladder to top-tier gear. People spamming skills isn't a problem. People complaining about it are the problem. 

     

    The Devs are great, the community has grown toxic. That's what you expect to see when a game's playerbase grows to this size. With the good, comes a healthy dose of bad.

    thats false actually, since damage doesnt scale and cc infinitely scales your choice at going to higher levels will be restricted to cc skills or frames that specialize more at ccing mobs, the skill is there but it is still useless so what is the point?. the alert is not linked yes we know but the relativity of this issue is the point. steve said on numerous streams warframe has the sandbox element where it does not funnel your progression in a specific way, that is false as well due to the imbalance of both frames and weapons, there is not a system where on say tier 7 there is a bow, shotgun, ar, launcher etc that you can freely choose from per tier, your choice is actually funneled. the devs were great but over the past year they have shown to not really give a crap, everyone wanted focus, what did they give? dark sectors and archwing, complete failures, it took 2 years + to implement or rather yet to be implemented basic pvp system, stream after stream they laugh off serious topics raised by players, focus, balance, look at how long it took for them to address the rakta, and look at how many times they laughed at it on stream saying they intentionally made it crappy. raids as endgame? when people farm raids for 1-2 weeks what will the have then? raids being billed as endgame is also a problem, and we saw as scott himself said 2/3 of what a raid is so we can speculate a bit on how it will pan out. 

  17. Yeah people complain without making any sense, these missions are meant TO BE HARD, THEY are NOT for every player,  we've been asking for them for a long time, it's nice to see that DE is hearing and actually making Raids with lvl 80 creatures  and are starting to do challenges like that.

    IF you can't complete them, it's not their fault, it's yours, it's because you or your team are not prepared to face it. 

     

     

    Raids or Challenges? cause we still don't have raids, no one played them to test, only saw it on devstream. Now Challenges are meant to be like that, after all It's  a CHALLENGE, otherwise it would be just another mission.

    again you all fail to even understand what he pointed out, DIFFICULTY is not the issue. funneling choice is, making only cc abilities viable or making x frame more viable because it is better at cc is the issue. sue its meant to be a challenge but a challenge for all frames not the frames that are less inclined to cc or has no damage reduction or avoidance skill or who has crappy ones at that. DE has not been listening to its players for a year players wanted focus over all this crap what do they do? laugh it off and push out complete failures like dark sectors and archwing, players asked for balance what do they do? release boltor prime, and now raids and this alert showed the unbalance in frames, once i can cc better than you i do have a higher chance to succeed hell it makes it easy mode to some frames while difficult to others or more difficult funneling the choice to best load out wins. that was the point of the op not whining about difficulty. i believe he said he completed it i completed it but that does not excuse the fact that this just shows how poorly DE is at designing an actual challenge or at balancing.

  18. I disagree with you OP. My friend and I did the mission by ourselves, with nothing but Gallatine, and didn't plan ahead. That being said, he had limbo and I had banshee. Neither of these frames are listed in your list, yet we made it through just fine. Raids that are coming are meant to be hard. Players that are new to the game have enough content. The raids are for the later game players that need content that can stand up to their 4-5 Forma Synoid Gammacor/Boltor Prime.

    like he said you all missed the point completely, difficulty was never listed as the problem, the problem is just what you said funneling the choice of a player, the dev's continually talk about a sandbox element where you play as you want etc and not forcing play styles or game progression onto the player, but with raids you must use X frame or use X frame with Y set up for it to work or you fail, or you must use X gun with Y build.

  19. Then perhaps Warframe isn't for you?

     

    I personally loved the alert. It forced everyone to think outside of the box, and the number of really cool and unique strategies everyone used has been great to read about. So many different options to win. Some of them have been incredibly clever.

    absolutely false, all you had to do was use cc skills or use specific cc oriented frames to win, that is not outside the box or anything new to the game.secondly every single composition and team build was oriented around cc or some form of cc so there was no different set of options it was a facade of a choice, in the end you still had to use or focus on cc.

  20. So what endgame do you want? Not hardcore and not casual coz it is endgame, also not normal diff coz it is endgame too. Look at WoW endgame and dont tell me that it is not similar to what you see in the tactical. 1 mistake can lead to wipe, you gotta now the game well and be maxed out to participate. Come on, you sound just like a hypocrite.

    the issue is the relevance, this while not related to the raids is a hint of what is to come, it makes certain frames, weapons or even builds irrelevant constricting player choice and forcing you to play certain frames or builds. steve is always talking about the game being sort of sandbox, forcing people to play a certain way or certain frames is not sandbox style it is typical mmo in using the best now using what you want to use. that is the issue he raised that you all fail to grasp, its not that it was too hard etc, there were set ways to play and in some cases set builds you must use even though your current build may be optimal and a great build you would have to switch to something else. the whole alert was just bring your best cc frame or use the best cc build on your frame. that is not a challenge at all that is poor designing and WF in the past few months have had too much of that.

  21. Some good points, still very long range and total CC with no counter is quite different from dealing 5% damage later on. I'm not saying nerf this and that - I'm saying "as this will likely be changed, think about more than just that part".

    i dont see cc or reliance on cc changing, which is why i dont see this as a viable change. reason being is how difficulty scales in warframe, it scales numerically, base stats increase exponentially on enemy levels, the enemy doesnt get smarter it just gets bloated stats so the only way to counter that would be cc unless you are valkyr with complete god mode. if you kill rhino now you make him irrelevant for the duration until whenever DE feels like instead of bloating numbers to make actual challenging or smarter AI for mob difficulty, and he is already pretty irrelevant as is, valkyr or trinity, non tanks can tank better than him and offer a bit more, loki, vauban or nyx offers more and better cc, roar is still trumped by m prime as it givess 100% damage boost, chain damage and cc, while nova offers better group mobility or even vauban, in all facets he is already irrelevant, some will say but he is a jack of all trades, the point being what would you want a group of specialists who can execute better or a jack of all trades that can not take you as far.

  22. Hi.

    With the tactical alert escalation you brought out some harder enemies which were quite a bit hgher level. However having max range on Rhino and standing in the center of the map you can pretty much lock down the entire map. Making enemies float in the air and hindering them from reaching the capture points.

     

    This made the tactical alert a cheesefest for me...I was actually the Rhino this time, but hey, it worked. Guess some people play Draco this way now too.

     

    Another thing is how the capture points work. As long as an enemy is inside the capture area it's contested. This has to change. Having an enemy suspended in air either by stomp, vortex, bastille or something else needs to cancel the capturing properties of an enemy.

    The enemy can't do anything and your only challenge is actually whacking away at it's redicolously huge HP-bar.

     

    Along with the very likely change of ult range/effect based on range/enemy cap, don't forget to change some of the mechanics of how we're "supposed" to play the game.

    Also maybe it's time for some other type of "skill mitigating" enemies for the factions other than Nullifiers?

     

     

    *I know this is calling for a "nerf"... But locking down an entire map is quite over powered.

    and you can do that with almost every cc frame ability, its not a rhino thing, stomp already has power in use and cannot be spammed like RD or mprime. it already has a down side to skill unlike most #4's which can be spammed continuously, also rhino is already on the lower end of frames to do this would probably the last nail in the coffin relegating him to beginner frame status which he is mostly called atm.

  23. This TA was Great fun and contrary to belief can be run with most frames, also this debate on raids is being blown way out of proportion. Who cares about the lvl 80 mobs used to fill the space between the awesome raid puzzles.

     

    The escalation was wonderfully fun and skill based, figuring out how to mod frames with the 400cc restriction, the heart pumping action and focus required to not get 1shot. Yes you can CC the lvl150 mobs to a standstill and “easy mode” but the great thing about the game is you can play the way you want to, try thinking out of the box guys. AND THANKS DE GREAT JOB with the TA :D

    using frames that can spam cc skills once you have the energy pool or to avoid damage is not skill based its just pressing a button to win, it does limit frame selection or rather pushes other frames ahead of others, spammable cc would always win, and frame skill usage would be limited to cc skills, why would anyone use their slash dash, shuriken etc, most 1's or even 2's may be almost if not useless, whats the point of creating content for use but then making them useless at challenging content? sure they should not be as they are to lower tiers but making them that useless is just making them baggage with no relevance. all that represents is extremely poor game design, as making enemies stronger via numbers and not stronger through a better ai will always generate a problem like that and then you negate your own content you spent time developing.

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