Jump to content

CrimsonBladeZeta

PC Member
  • Posts

    153
  • Joined

  • Last visited

Reputation

225

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Well they will just use dev codes just like their playthrough on lich hunting back in the day so....
  2. To be fair we all know nerfs are neccessary. But after Pablo's explaination of Line of Sight Checking I start to understand why it is so buggy. The point it is cannot mimic "throw something out then it explodes" kind of situation. And the player is always moving, LoS checking might also alters on the fly. So how am I going to suggest changes to Dante and Nezha? Even older issues like Khora's Whipclaw? For Dante, the main issue Dev's don't like is his nuking power on lower levels, yes I do mean the base damage part of his 334. In higher enemy level people will use their weapons or 3 to tag enemies with status before blowing them up with 334, which is his original design. My advice is the following: Divide the flat damage part and status DOT damage detonation part into seperate hitboxes. The falt damage part will have LoS checking while the status detonation doesn't. Benefits? The player won't be able to stand still and 334 nuke a map. While keeping the run and tag a group of enemies then detonate in a correct spot. What is the difference between just adding LOS? Dante players now will be able to tag enemies, worring about how much further they can go and get the max benifit of his 334 dot detonation. While unable to just stand there and nuke the map with 334 loops. Nezha, we should not just nerf the range by default. But we should take lesson from explosive weapons, adding damage diminishing to it. When the damage is calculated, the ability will deal damage according to how far they are away from Nezha. Keep in mind the damge reduction only starts beyond 100% base range aka 19m. and will go as far as 10% remaining damage up to 50+m. This should be able to prevent Nezha from nuking rooms full of heavy units without any thinking while keeping the CC and fodder clearing ability. Unless figure out a way to apply multipe big dots then blow them up at a spot that benifits the players the most. Whipclaw is another tougher topic since it is basically a rocket launcher. As we all know the current LoS will sometimes preventing the ability to hit enemies behind covers even khora aim the explosion above their heads. So how do we fix it? There will be two ways, either make the LoS checking at the explosion spot rather than Khora, or just like Dante, divide the whole damage instance into two parts while one part ignores LoS Check. I personally prefer the first solution but it might prove to be hard to implant. And please, Warframe is a third person game, PLEASE don't let teammate's, enemies or even the Warframe ITSELF blocking LoS check, okay?
  3. Currently the Duviri Paradox is fine but nothing great. How can we make it great again? I think the most disliked part is when a player doesn't invest into most warframes and weapons, they feel underpowered especially in steel path. No I am NOT going to suggest remove the randomness, while having a fixed loadout with random buffs can be a great addition to the game, it doesn't make it feel UINIQUE. My suggestion is, have an existing OR new Intrinsics tree do the following : Allow the player to manipulate void energy and MOD their loadout inside Duviri, EVEN THE WEAPONS AND FRAMES ARE NOT OWNED. Mod pool is identical to their owned mods. The Intrinsics tree can provide benifits like this as an example: Level 1 : Able to MOD their loadout inside Duviri Level 2 : Can use void formas, a special kind of forma then can only be used in Duviri, acts like "points" Tenno owns to forma their ENTIRE loadout. +3 to max void Formas. Level 3: +3 to max void formas Level 4 : Exilus slots for NOT OWNED Secondary weapons and Primary weapons are unlocked. Level 5 : +3 to max void formas Level 6 : Exilus slots for NOT OWNED melee weapons are unlocked. (Tennokai) Level 7 : +3 to max void formas Level 8 : Arcane Slots for NOT OWNED weapons and warframes are unlocked. Arcane pool is identical to their owned arcanes Level 9 : +3 to max void formas. Void formas now able to forma the UMBRA Polarity. Level 10 : +3 to max void formas. Unowned advance variants of warframes and weapons will have a 25% chance to spawn. (Lets say you only have baruuk but not baruuk prime, now when baruuk is rolled it has a 25% chance to be a new baruuk prime without your old baruuk loadouts) So what is the benifits of owning a powerful weapon or warframe now? They are current loadout and formas will be kept and doesn't count towards void forma limits. For example: If you pick a well modded warframe, and your weapons are not owned or poorly modded. You can invest all void formas into those, give you a better freedom to use powerful high cost mods. Also as Exalted weapons exist so 15 void formas won't be enough for everything so you will have to pick and choose. Why I suggest this is, it alters the CHALLENGE of Duviri from 'OWNING a lot of power items' to 'HOW GOOD you are using the items given to you', which is also the fun zone of warframe : Customizing your loadouts like chemistry. On top of that, Duviri now acts as an excellent REAL combat testing grounds for builds and thoughts! And if players somehow build a power loadout, they will want to recreate those outside of Duviri. It effectively motivates the players to try out MORE weapons and frames then don't own already, pushing them out of the comfort zone in a FUN and ENGAGING way. In short, DE will change from "you play too little warframe and own too little things, duviri will kill you" to "you play too little warframe and LEARN too little things, duviri will kill you". The first one is rather insulting and "just invest more time and plat you lazy tenno", while the other one is "learn the systems, know HOW to play warframe". Duviri is great by concept and I do believe DE wants to let new players have experience on things they don't own. This is why it is unlocked very early after Vor's Prize in my opinion. But as DE developers doesn't know their game well (hehe) and literally put the same build on every unowned weapons is just.... kinda discourging.
×
×
  • Create New...